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[-] TachyonTele@piefed.social 62 points 3 weeks ago

I've never even seen a ship. I didn't even know there was a ship until a year or two after i started playing.

I've still never seen it.

[-] theunknownmuncher@lemmy.world 68 points 3 weeks ago

It's a DLC that came out recently

[-] prole 29 points 3 weeks ago

Odyssey DLC just dropped recently...

[-] Fifrok@discuss.tchncs.de 33 points 3 weeks ago

But there was still a ship, the one you build to end the game

[-] chaogomu@lemmy.world 17 points 3 weeks ago

Yes, but those ships look completely different. More like the skeleton of a ship.

[-] TachyonTele@piefed.social 6 points 3 weeks ago

Yup! That's exactly what i referring to.

[-] 9point6@lemmy.world 6 points 3 weeks ago
[-] Skalix@lemmy.world 28 points 3 weeks ago

Also applicable to Cosmoteer

[-] jrbaconcheese@yall.theatl.social 31 points 3 weeks ago
[-] evidences@lemmy.world 10 points 3 weeks ago

As some one currently redesigning a box space ship in Factorio I can confirm this.

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[-] Evotech@lemmy.world 22 points 3 weeks ago
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[-] spiffpitt@lemmy.world 19 points 3 weeks ago

factorio spaceage is very much like this

[-] bappity@lemmy.world 15 points 3 weeks ago

AZUL CRESCENT IN LEMMY??? YOOOOO

[-] WalrusDragonOnABike@reddthat.com 6 points 3 weeks ago

One thing I miss about reddit was seeing all the new Azul comics shortly after they are released. Now I see one of these every so many months and go check out their page to catch up.

[-] The_Decryptor@aussie.zone 5 points 3 weeks ago

She's got a fedi account she posts her work to, https://tech.lgbt/@AzulCrescent

And at the very least RSS is an option.

[-] Evotech@lemmy.world 15 points 3 weeks ago

Honestly it's kinda fult of the game maker to not enforce some constraints that would force some cooler designs.

[-] Cethin@lemmy.zip 6 points 3 weeks ago

I've tried to think of an algorithm that would make it at least allow for less boring designs being nearly as optimal, but I can't. It could be a surface area requirement to break cubes, but then you just end up with circles. The tile limit promotes cubes for the fewest wasted tiles to walls. The range limit doesn't do much except add a gameplay and design component on how you want to expand.

I don't know what constraints you can add (or modify) to improve the design. Maybe having the option of different types of engines that don't have to be on the rear (or facing out whatever direction you decide)? Maybe they could change how ship defence works to make you need to design more interesting defences into your ship?

There's no good algorithmic solution I don't think. It just needs to be some external force that makes the existing optimal design not as good in some way. It's the same issue with the kill tunnels though; they can tweek it forever, but there's always going to be an optimal method players will abuse.

[-] squaresinger@lemmy.world 7 points 3 weeks ago

Haven't played the game, but maximizing surface area for cooling would work. IRL, cooling is a big issue for space craft that do more than just coasting with an occasional short course correction burn. Space might be cold but its near-vaccum is an incredibly good insulator.

So if heat management is a thing in a space game, this would encourage ships with more surface area (so non-boxy, non-circles). At the same time logistics within the ship would favour boxy/circle-shaped ships, so you'd have two contradictory design goals requireing you to find a good compromise between both. That should lead to some more interesting designs.

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[-] SkyezOpen@lemmy.world 3 points 3 weeks ago

In avorion the physics simulation is pretty accurate, for example RCS thrusters placed farther away from the center of rotation are more efficient. However, still no air resistance in space so I just make bricks with struts coming off them.

[-] chilicheeselies@lemmy.world 3 points 3 weeks ago

I dont think you need a fancy algo, just some simple contraints.

For instance, maybe the grav fuel cell thingies emit radiation in a certain radius.Make certain parts like the jammer require no obstructions on N sides (like the wind turbine)

There are already little constriants like this in the game for vanilla structures.

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[-] CheeseNoodle@lemmy.world 4 points 3 weeks ago

Mildly impossible, there are some limitations of geometry itself that make certain designs optimal no matter how railroady the game mechanics, and naturally players will optimize the fun out of anything.

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[-] Draegur@lemmy.zip 13 points 3 weeks ago

Ahaaaa I thought I recognized azul crescent :3 she's delightful~

[-] sundray@lemmus.org 11 points 3 weeks ago

She's great!

[-] Soapbox@lemmy.zip 12 points 3 weeks ago

Starfield. I want it to look cool. But I also don't want to climb the damn ladders inside my ship, so I end up with a big flat slab.

[-] A_Random_Idiot@lemmy.world 9 points 3 weeks ago

It STILL pisses me off how god awful starship building was.

Its like.. how can you not fucking conceive that I might want stairs in my ship.

or control where the fucking doors/ladders go.

but no.. we have to generate laberinthine messes because apparently the power core is a goddamn minotaur.

[-] helpImTrappedOnline@lemmy.world 12 points 3 weeks ago

Should have made a hexagon

[-] Phoenix3875@lemmy.world 11 points 3 weeks ago

In space, shape doesn't matter as much as mass center. Here's the spaceship Sidonia from Knights of Sidonia

Sidonia from Knights of Sidonia

[-] synapse1278@lemmy.world 4 points 3 weeks ago

Cool design ! This sent me for a small research loop, wondering if there is any connection to the song from Muse Knights of Cydonia. The song came out in 2006 and the first manga in 2009. Most likely explanation is they are both named after the Cydonia region of Mars. Probably, the manga got translated back from Japanese phonetically.

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[-] brsrklf@jlai.lu 11 points 3 weeks ago

That's okay, it's a Borg cube.

[-] rbos@lemmy.ca 11 points 3 weeks ago

Space Engineers. I always end up with bricks.

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[-] Natanox@discuss.tchncs.de 10 points 3 weeks ago

We are the Box-shapes, resistance is inefficient.

[-] A_Random_Idiot@lemmy.world 9 points 3 weeks ago

I mean.. you cant exactly be shocked, when cube/square based objects are the second most efficient shape in a cube/tile based world.

As for what the most efficient shape is, well, anyone familiar with RCE should know that one by heart.

[-] kjetil@lemmy.world 9 points 3 weeks ago

Space Engineers have a guide for that: Splitsie's guide on building interesting spaceships

[-] Lushed_Lungfish@lemmy.ca 8 points 3 weeks ago

ISO 9001 Human Starship. Brick. With guns.

[-] TheHotze@lemmy.world 8 points 3 weeks ago

This is, in concept, why my brother won't play space engineers with me.

[-] ZoopZeZoop@lemmy.world 7 points 3 weeks ago

I did this in the first Kingdom Hearts. I maxed out the number of gummies I could use and basically made a giant cube with a bunch of wings and guns and stuff. It was actually pretty good.

[-] AgentOrangesicle@lemmy.world 7 points 3 weeks ago

500 named thrumbos and 2600 harvested kidneys later:

[-] devilish666@lemmy.world 5 points 3 weeks ago

2600 kidneys ?? That's rookie number.
Why only harvest kidneys when you can harvest anything until nothing left ?

[-] AgentOrangesicle@lemmy.world 3 points 3 weeks ago

You've got a hard point there. At more than 100 colonists, my game loads in at less than one frame per second. That's why there's a cap on kidney harvesting. Otherwise, I would be a more terrible monster. Thanks for your concern, though.

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[-] Apocalypteroid@lemmy.world 6 points 3 weeks ago

I'm surprised anyone has the patience to get to a space ship. I get bored late midgame when you run out of steel and have to juggle caravans and a colony which is constantly beset with attacks and adverse conditions.

[-] wrekone@lemmy.dbzer0.com 9 points 3 weeks ago

It's such fun game. I will never see what happens past midgame.

[-] Apocalypteroid@lemmy.world 5 points 3 weeks ago

Oh absolutely. I have hundreds of hours logged, probably over a thousand now. It just gets so complicated and intense that I give up before getting anywhere near "end game".

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[-] A_Random_Idiot@lemmy.world 4 points 3 weeks ago* (last edited 3 weeks ago)

Rimworld is the kind of game people beat once, then switch to Randy (the only non-modded story teller that allows for indefinite gameplay) and just build big honkin castles, or go on genocidal conquests, or try to eat the entire world population.. often paired with the genocidal conquests.

[-] Limonene@lemmy.world 5 points 3 weeks ago

In the Odyssey DLC, there is a scenario where you start with a ship.

Raid strength is proportional to your wealth, as shown in the history tab. You can reduce raid strength by donating wealth (using caravans or drop pods) to potential allies.

[-] chilicheeselies@lemmy.world 4 points 3 weeks ago

I think this refers to the new (awesome) dlc where your base is a spaceship

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[-] osaerisxero@kbin.melroy.org 6 points 3 weeks ago

This is fascinating to me because i always end up with a cross between a Terran battlecruiser from Starcraft and the Normandy SR2.

Need to get oddessy and see if that persists there.

[-] 13igTyme@lemmy.world 5 points 3 weeks ago

I played Cosmoteer before this DLC came out. Everything ends up being a box. I'm guessing FTL and similar games also have that problem.

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[-] Rozauhtuno 4 points 3 weeks ago

Me playing Kingdom Hearts.

[-] Furbag@lemmy.world 3 points 3 weeks ago

Also applies to Avorion lol.

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this post was submitted on 07 Aug 2025
745 points (100.0% liked)

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