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Comic Strips
Comic Strips is a community for those who love comic stories.
Rules
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π Be Nice!
- Treat others with respect and dignity. Friendly banter is okay, as long as it is mutual; keyword: friendly.
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ποΈ Community Standards
- Comics should be a full story, from start to finish, in one post.
- Posts should be safe and enjoyable by the majority of community members, both here on lemmy.world and other instances.
- Any comic that would qualify as raunchy, lewd, or otherwise draw unwanted attention by nosy coworkers, spouses, or family members should be tagged as NSFW.
- Moderators have final say on what and what does not qualify as appropriate. Use common sense, and if need be, err on the side of caution.
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𧬠Keep it Real
- Comics should be made and posted by real human beans, not by automated means like bots or AI. This is not the community for that sort of thing.
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π½οΈ Credit Where Credit is Due
- Comics should include the original attribution to the artist(s) involved, and be unmodified. Bonus points if you include a link back to their website. When in doubt, use a reverse image search to try to find the original version. Repeat offenders will have their posts removed, be temporarily banned from posting, or if all else fails, be permanently banned from posting.
- Attributions include, but are not limited to, watermarks, links, or other text or imagery that artists add to their comics to use for identification purposes. If you find a comic without any such markings, it would be a good idea to see if you can find an original version. If one cannot be found, say so and ask the community for help!
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π Post Formatting
- Post an image, gallery, or link to a specific comic hosted on another site; e.g., the author's website.
- Meta posts about the community should be tagged with [Meta] either at the beginning or the end of the post title.
- When linking to a comic hosted on another site, ensure the link is to the comic itself and not just to the website; e.g.,
β Correct: https://xkcd.com/386/
β Incorrect: https://xkcd.com/
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π¬ Post Frequency/SPAM
- Each user (regardless of instance) may post up to five (5 π) comics a day. This can be any combination of personal comics you have written yourself, or other author's comics. Any comics exceeding five (5 π) will be removed.
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π΄ββ οΈ Internationalization (i18n)
- Non-English posts are welcome. Please tag the post title with the original language, and include an English translation in the body of the post; e.g.,
SΓ, por favor [Spanish/EspaΓ±ol]
- Non-English posts are welcome. Please tag the post title with the original language, and include an English translation in the body of the post; e.g.,
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πΏ Moderation
- We are human, just like most everybody else on Lemmy. If you feel a moderation decision was made in error, you are welcome to reach out to anybody on the moderation team for clarification. Keep in mind that moderation decisions may be final.
- When reporting posts and/or comments, quote which rule is being broken, and why you feel it broke the rules.
Banned Artists
The following artists are banned from the community.
- Jago
- Stonetoss
It should be noted that when you make reports, it is your responsibility to provide rational reasoning why something should be removed. Saying it simply breaks community rules is not always good enough.
Web Accessibility
Note: This is not a rule, but a helpful suggestion.
When posting images, you should strive to add alt-text for screen readers to use to describe the image you're posting:
Another helpful thing to do is to provide a transcription of the text in your images, as well as brief descriptions of what's going on. (example)
Web of Links
- !linuxmemes@lemmy.world: "I use Arch btw"
- !memes@lemmy.world: memes (you don't say!)
I've tried to think of an algorithm that would make it at least allow for less boring designs being nearly as optimal, but I can't. It could be a surface area requirement to break cubes, but then you just end up with circles. The tile limit promotes cubes for the fewest wasted tiles to walls. The range limit doesn't do much except add a gameplay and design component on how you want to expand.
I don't know what constraints you can add (or modify) to improve the design. Maybe having the option of different types of engines that don't have to be on the rear (or facing out whatever direction you decide)? Maybe they could change how ship defence works to make you need to design more interesting defences into your ship?
There's no good algorithmic solution I don't think. It just needs to be some external force that makes the existing optimal design not as good in some way. It's the same issue with the kill tunnels though; they can tweek it forever, but there's always going to be an optimal method players will abuse.
Haven't played the game, but maximizing surface area for cooling would work. IRL, cooling is a big issue for space craft that do more than just coasting with an occasional short course correction burn. Space might be cold but its near-vaccum is an incredibly good insulator.
So if heat management is a thing in a space game, this would encourage ships with more surface area (so non-boxy, non-circles). At the same time logistics within the ship would favour boxy/circle-shaped ships, so you'd have two contradictory design goals requireing you to find a good compromise between both. That should lead to some more interesting designs.
Oh yeah, wanting to maximize surface area could do some good things.
I dont think you need a fancy algo, just some simple contraints.
For instance, maybe the grav fuel cell thingies emit radiation in a certain radius.Make certain parts like the jammer require no obstructions on N sides (like the wind turbine)
There are already little constriants like this in the game for vanilla structures.
In avorion the physics simulation is pretty accurate, for example RCS thrusters placed farther away from the center of rotation are more efficient. However, still no air resistance in space so I just make bricks with struts coming off them.
Maybe if they changed the way heat dispersal worked? That would be minor though. Currently a freezer is optimal when rectangular because each side (and not diagonals) contributes to heat transfer.
Maybe adding more things you could mount to the sides of the ship like external storage that don't need to be inside and then make them shaped like nose cones? That might make ships look even worse though lol, a square with spikes.
You could just enforce some level of aerodynamics or similar real world esque constraint. Even if not applicable for space, you could invent some.