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Today's game is some more Assassin's Creed Revelations. I just kind of spent today dicking around in the game world. I did do one sequences, but i was more than content to just run around and take in the sights. I did also commit to completing a few optional objectives too. Like, i saw an achievement for Gliding onto a zip line. I did that. It was a lot of fun trying to scout out a location like that. I love achievements like that because they don't feel lazy, and they force you to try something new. I think my favorite achievements that had a good balance of this was Uncharted 4. Took everything and balanced them perfectly too make an experience that was a pleasure to 100%.

one of the missions I did do had me running after these guys on the boat, and that made me think of how i love these linear parkour courses the games throw at you. I think i mentioned this last time too but i love having these because it really puts your experience playing with the Parkour engine too the test. It makes for a really fun experience.

The sequence ended with the usual Altair sequence the game gives you, and i noticed during it that they reuse music from AC1, which i thought was nice. Plus the throwing knives are a oneshot kill it seems. It seems they were dedicated to making it feel fairly faithful to the first game which i love. I also love that it gave us old Altair. I know he's basically just Desmond but with a greying beard but it suits him. I rather like it.

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Mobile strategy feels better suited to a phone when a short session still contains one useful decision. A readable interface helps, pausing is optional, and progression shouldn’t play the game for you.

Which games get that balance right? I’m especially interested in tower defense, and in the one design choice that makes a game work well on a phone.

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So much enshitification with this once good company.

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submitted 16 hours ago* (last edited 16 hours ago) by godsammitdam@lemmy.zip to c/games@lemmy.world

I've already decided not to get GTA6, a game that has shown no gameplay at all yet. And if I do, it'll be on PC, no reason to get a digital only title on a locked down system.

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submitted 1 day ago by iamthetot@piefed.ca to c/games@lemmy.world

It doesn't seem like Sony is backing down on its decision to end production of physical media by 2028 any time soon.

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Today's game is some more Minecraft (Attack of The B-Team). The server i've set up has been thriving. Today for example we got everyone building pixel art as a sort of group activity. I will admit the design is not my own, i followed a guide i saw online and painted it with canvas blocks. It was fun building it though.

Another player did Kirby, and someone else was doing Album Art. They aren't pictured there though as they did it after this screenshot.

You'll also notice the three statues of our players being crucified. We may have taken a joke a little out of hand and made statues of some players being Crucified. It's all in good fun and has spawned it's own server lore though.

Right next door too we build a Walmart Super Center. I was only helping so i'm not sure what the plan with it is, but i assume the hosting player wants to sell stuff. I'll have to wait and see though.

Anyways, on a more personal front one of our players has started a reign of terror with Luggage from Tinker's Construct. The things make this annoying ass scuttling noise. I kind of like it though because it tells you when he's close. You can be there minding your own business then suddenly you're flooded with luggage.

There's been a ton of other stuff too, that there's just not enough time for me to go over (such as Bernie here), so i may very well follow this up with one tomorrow or another day soon. I've never had a Server so full like this and it makes me excited to share it.

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The free update for Quake owners* adds a new campaing with 19 maps, a new soundtrack, and a new deathmatch map.

*not on GoG apparently :(

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submitted 1 day ago* (last edited 1 day ago) by zxyyr@lemmy.world to c/games@lemmy.world

I am thrilled to announce that the action platformer Amata will be releasing on the 20th of August 2026! This news comes with the final feature update for the main campaign before release <3. This patch contains all the planned content for the final release, though I'll continue working on translations and any bugs that come up!

There won't be much changing between now and Aug 20th so if you'd like to jump in early then try the demo and pick up the game in EA today!

Thank you everyone so much for everything, I hope you enjoy! Come hang out on Discord!

https://store.steampowered.com/app/1841160/Amata/

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I loved this so much, especially as a fan of this kind of media, and I know so many people have already talked about it, but I still needed to share my love for these games! I'll be glad if you decide to have a read at my article! ~~Please excuse my deserved appreciation of Godot and my research of the play his name comes from, Waiting for Godot~~.

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submitted 1 day ago by sundray@lemmus.org to c/games@lemmy.world

I did not see this coming.

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Today's game is some more Assassin's Creed Revelations. I've been doing some of the side content in this game, and today i went and did the tomb of Vlad the Impaler.

Doing this really made me wish for an Assassin's Creed game set in the time period of Vlad. The aesthetic of the prison was cool with how dark and moonlit it was. I know Hexe is coming up but i suspect that will just be another RPG game, which while i enjoy them i don't love them nearly as much as i love everything Pre-Origins.

The tombs where you get the crests are fun too. I love how they're all just big giant Parkour courses basically with giant back drops. I feel like that's something the franchise has started to lose more and more with each game. If i remember correctly Shadows kind of brought it back, but not really which was disappointing.

Finally, i wanted to end things off shortly (as i've been up basically all night playing Minecraft with friends), and just talk about the Minstrel Missions. These missions were therapy after having to deal with them in AC2. You could really tell the developers understood what the players wanted too, because not only do you get to beat the shit out of these guys, but when you sing there's sometimes a song that will play where Ezio basically tells people to kick Minstrel's in the groin.

On top of that i love how most his songs are just him taunting previous targets from other games. I loved the one about Cesare in particular, and while not about a target i also loved the one of him mentioning how none of the people there understood Italian.

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After spending time with Anbernic's new retro handheld, their RGSP, my hands-on review is now posted. Mine got super delayed because I have a ton of other things I've been working on, so I'm sure not much in here will be a surprise to anyone. But if you're a fan of written articles, then this might (at least) tick that nostalgia box for you.

Alongside the usual and typical review content in here (controls, ergonomics, stock OS, games) I spoke with Frysee, the lead developer of NextUI, and pvaibhav, who has been leading much of the H700/RG SP implementation, about what it takes to bring NextUI's firmware experience to Anbernic's latest clamshell effort. Frysee's dev unit arrived a good few days ago, so by the time you all have these in your hands, whatever tiny quirks will have been well ironed out.

Their takes on topics like boot times, display calibration, lid detection, feature parity with stock firmware, and the philosophy behind creating a true "pick up and play" experience was nice, and add a perspective.

I hope at least some of you here enjoy it :)

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submitted 2 days ago by simple@piefed.social to c/games@lemmy.world

yes, netflix. yes, really.

early reports are saying it will be shown on youtube 6 hours after the netflix stream.

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submitted 3 days ago by mereo@piefed.ca to c/games@lemmy.world
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The bundle is available on itch.io https://itch.io/b/3802/game-industry-hardship-fund

UVW ftw!

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Today's game is Assassin's Creed Revelations. I've been playing this for a while now in the Background. I have much the same regards for this i had for Assassin's Creed 2 and Brotherhood. It improves on the mechanics of the first one to a nice degree.

I especially like the Animus island, it has this cold and desolate feeling that feels almost cozy too me. I would love to bring my laptop out there along with maybe a blanket and just work on some personal projects or something.

One of the things that i love it introducing is the Bomb Mechanics. It's cool being able to craft my own. I will admit though that this more often than not leads me to just recrafting the same bomb rather than experimenting. But still, I do like having this here.

Getting to play as Altair again was awesome too. Especially with the better controls and stuff. It makes it way more comfortable to play. It's a shame though as a lot of what i liked about the 1st game was the unique qualities they have when it comes to stealth, that's something i wish was carried over or atleast recreated for these flashbacks.

I made it as far as the first key today, and now that Dead Space is off my table, i'm gonna continue too make faster progress (or so i hope).

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Enshitification intensifies.

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submitted 3 days ago by Zahille7@lemmy.world to c/games@lemmy.world

Found this on a YouTube short a week or so ago, and I saw another short for that old Powder game which reminded me of this one.

Just a fun little pixel sandbox game. It does work on mobile too.

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Bonjour mes amis! (swg-empire.de)

After months of waiting finally my Esquie plushy arrived. He's very soft and cuddly. But I'm afraid of washing him. His sign at the front feels like it could be cardboard.

For those who don't know, he's a character from Clair Obscur: Expedition 33. They severely underestimated his popularity and didn't have a plushy ready on release.

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submitted 3 days ago by sundray@lemmus.org to c/games@lemmy.world
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Today's game is Project Zomboid. Me and My friends have been playing almost daily on our multiplayer save. The additions made in B42 have been awesome for the immersion in this game. My favorite things right now are the animals. They help make the world feel more alive which i love. I especially like the chickens. It makes me feel like i'm rebuilding something which is something Build 41 felt like it was lacking.

I also went out and found a Step Van to help make gathering logs so so much easier, it can hold 140 in the back so it makes hauling them across the highway easier. Because of that i was able to finish the wall today, and then i also went ahead and dragged home some bricks. My hope is to eventually upgrade the wall to a brick wall so it will last longer. I (assume) a brick wall has more durability than a Wood wall so here's to hoping.

Anyways, our group "Chef" was out today, so Jerry had to fill in and make dinner. I accidentally burnt the Omelette, but that's okay because we had extras. I tried to make a salad and split it into bowls but i guess you can't do that yet, so instead we all just ate a 1/4 and passed it around.

I also wanted to share something extra I made for fun that's relevant. I tried to recreate one of my screenshots (with a little more personality too) in Blender with the Project Zomboid Community rig. I'm sure someone with way more Blender knowledge than me can point out everything i've done wrong, but for having literally no blender knowledge besides like half the Donut Tutorial, i think it turned out well.

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submitted 4 days ago* (last edited 4 days ago) by nonamegame@lemmy.world to c/games@lemmy.world

Hello everyone!

We are NoNameGame Studio, a small Ukrainian indie team, and we would like to share the playable Prologue of our first game — Astoria: Faber Exitii.

The free Prologue offers approximately two hours of gameplay and includes:

  • Several locations to explore
  • Story-driven quests and dialogue
  • Different enemy types
  • Three boss battles
  • Blocking, dodging, parrying, and counterattacks
  • Finishing moves
  • Crafting, potions, and consumable items
  • Puzzles, secrets, and hidden areas
  • Keyboard and controller support

We recently released an update featuring a faster tutorial, improved combat sounds and effects, better controller navigation, new crafting materials, new potions, redesigned signposts, and rats that now inhabit some locations.

Play the Prologue for free on itch.io: https://nonamegame-studio.itch.io/astoria-faber-exitii

Thank you for taking a look at our game! Feedback about the combat, tutorial, controls, and overall experience is greatly appreciated.

view more: next ›

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