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submitted 10 months ago by Carighan@lemmy.world to c/games@lemmy.world

This is going to be one of those "Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft"-situations, isn't it?

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[-] kerthale@lemmy.world 89 points 10 months ago

How about just the completely entitled attitude of the execs that think they can tell us how to enjoy something. Only to then whine that nobody wants to buy their 70 euro no better than mid game

[-] Delphia@lemmy.world 40 points 10 months ago

They do damn near 10/10 work when they give a fuck, Thats probably the worst part.

Siege was damn near perfect as a tactical competitive shooter for the first few years. The Division was great, Just Cause was enormous fun and so on.

The problem is they hit a winner, and then milk it and milk it and milk it until we hate it or them.

[-] ampersandrew@lemmy.world 17 points 10 months ago

I'm old enough to remember when Siege was a Rainbow Six game.

[-] WalnutLum@lemmy.ml 4 points 10 months ago

I love the division 1 and 2 but the first game had some MAJOR bullet soak issues for the first half-year of the game's lifetime.

Massive always does good work despite Ubisoft, in my opinion.

[-] Katana314@lemmy.world 5 points 10 months ago

Massive are the ones that made Star Wars Outlaws - so it seems the world disagrees with you.

I wasn’t so interested in Outlaws, but I’ve sometimes thought the criticism was slightly overblown. It looks a lot better than some other Ubi games.

[-] garretble@lemmy.world 3 points 10 months ago

Honestly, Outlaws has flaws, BUUUUT it's fun as hell. It's a 7/10 game, but it's fun. I enjoy my time with it even though I see some glitches here or there, or that the lip sync is a little jank.

It's a big ass Star Wars game (with no AC towers hooray!) where you get to rub shoulders with scoundrels and play Sabacc and visit honestly cool locations that are visually impressive.

I feel like most of the issues it has is probably a function of "we need this game out by X date" versus the devs' ability.

[-] brenticus@lemmy.world 2 points 10 months ago

I finished the main story last night and I basically agree with you. It's got plenty of issues, but overall it's fun. It is neither the 9/10 game of most reviews I saw nor the 4/10 game that people want it to be.

I think my main issue is that it wants to have a story about the underworld and how you can't trust anyone and you're a huge underdog just trying to survive but it doesn't want to commit to it. It feels thematically janky in places and ways that feel design-by-committee. It fills the shoes of Shadows of the Empire decently enough, but it feels like it was trying to be 1313 and failed.

[-] garretble@lemmy.world 2 points 10 months ago

I have this feeling that once it starts going on more sales and more people play it the general consensus will be that’s it’s a pretty solid game. I also imagine like a lot of these games there will be a patch in the next month that fixes a litany of issues.

You’re right it’s kind of interesting that the factions don’t really add a lot of meaningful gameplay mechanics, but oh well. At first I was like, “I’m not working with the Pykes AT ALL because I know what happens in your spice mines.” But you end up just being friends with all of them as needed (to get their rewards).

Just having this big coat of Star Wars paint over this otherwise fairly standard action/shooter/open world game really does make it more fun, though. I still have a bit to go in the story, but I’m just basting around cleaning up side quests right now because it’s fun to do.

[-] WalnutLum@lemmy.ml 2 points 10 months ago

It seems like a very polarizing game, you either really enjoy it or not at all.

[-] Suburbanl3g3nd@lemmings.world 4 points 10 months ago

My god Siege was good for the first few years. Intoxicatingly good multiplayer. Too bad they fucked it up trying to make it more CoD like. For example, I used to play with a completely hidden hud because it was so immersive and fun. Now it's like rainbow six and Roblox had a baby and the weird game popped out. I can't even hide my hud or crosshair any longer

[-] Delphia@lemmy.world 3 points 10 months ago

Yes it was. It was so frigging good.

[-] M0oP0o@mander.xyz 6 points 10 months ago

Ah yes the "sears" method of going out of business.

[-] slazer2au@lemmy.world 60 points 10 months ago

Clearly what they need is more management layers and SCRUM masters to streamline the game creation process.

[-] 100@fedia.io 21 points 10 months ago

and a dozen more external contractors will def make their games better

[-] Kit 20 points 10 months ago

Don't forget AGILE. That should solve all of their problems, right?

[-] DudeDudenson@lemmings.world 15 points 10 months ago

They're going lean so they're firing half their workforce so the rest can produce more work. Don't worry though middle management is safe

[-] pinpin@sh.itjust.works 19 points 10 months ago

And of course, the preferred way is to do it at the office, 5 days a week.

[-] slazer2au@lemmy.world 8 points 10 months ago

How else do we foster a sense of team if all the devs are not in the office 5 days a week?

[-] Janovich@lemmy.world 7 points 10 months ago

Also to promote a sense of community and close cooperation we’re moving to an open office plan. (I.e. packed in like sardines to glorified picnic tables with hot seating and noise everywhere.)

[-] FISHNETS 49 points 10 months ago

Finally, let me address some of the polarized comments around Ubisoft lately. I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda. We remain committed to creating games for fans and players that everyone can enjoy.”

Creating games for the broadest possible audience is what has made Ubisoft games so lackluster in recent years, and I think players are tired of games not targeting a specific niche. It feels these games are full time jobs in themselves with how much needs to be done to complete/100% it, and I think that formula is now stale.

I'll be interested to see what results of this investigation. Hopefully better art, but I am cynical

[-] frezik@midwest.social 5 points 10 months ago

. . . our goal is not to push any specific agenda

This is the part they're actually getting at. Not that the fundamental game design is for everyone (which, yes, is what they try and fail at), but rather they're responding to people who think they're failing because they put a woman as the protagonist in some game or another.

[-] Katana314@lemmy.world 4 points 10 months ago

100% is itself a bit of a misleading target.

I think I remember Just Cause 2 had it so the top achievement in the game was only for 70% completion because they knew they had such a ridiculously huge map.

Breath of the Wild aims the same way - they like having you come across a bunch of Korok seeds while traveling, but not scouring the land with a magnifying glass looking for them.

[-] Zahille7@lemmy.world 2 points 10 months ago

Just Cause 2 was insanely huge.

[-] dinckelman@lemmy.world 38 points 10 months ago

I can’t name you a single Ubisoft game that i’ve had any interest in buying, in the last decade

[-] altima_neo@lemmy.zip 14 points 10 months ago* (last edited 10 months ago)

I missed when they' weren't so focused on development and more publishing focused. They published some bangers in the late 90s/early 2000s. Grandia comes to mind and a ton of Dreamcast games.

[-] ampersandrew@lemmy.world 17 points 10 months ago

All of the big publishers from 20 years ago doubled down on a couple of key franchises that make the most money and appeal to the widest demographic, rather than the old strategy of having a diverse portfolio across most genres.

[-] SuperSaiyanSwag@lemmy.zip 9 points 10 months ago

Prince of Persia came out this year and I would say that it’s one of the best metroidvania games ever made

[-] Neon@lemmy.world 1 points 10 months ago

FC New Dawn was actually really good

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[-] EncryptKeeper@lemmy.world 26 points 10 months ago* (last edited 10 months ago)

What it really comes down to is that this type of “safe” game design where you rehash the same game over and over again for 20 years thing used to make a shitload of money, that’s why they all do it, and now it doesn’t. Or at least, they’re discovering that there’s a mathematical maximum amount of times you can rehash something without innovating. And not doing that is too huge a pivot for a huge lumbering company like Ubsioft to make on a reasonable timescale.

This is what’s supposed to happen though. When not enough people buy games to make them profitable, the games have to change, or Ubisoft goes under. Either is fine.

[-] frezik@midwest.social 8 points 10 months ago* (last edited 10 months ago)

And I feel like half of that 20 years was based on FOMO. "I better get the next Assassin's Creed or I'll miss out", and then it's all the same crap but they still sold a million of them. People do eventually wise up to FOMO.

[-] delitomatoes@lemm.ee 5 points 10 months ago

Miss out on what? Unity was a buggy mess on launch, skip, the British one was a snorefest. By the time of the reboots, Ghost of Tsushima, Elden Ring and BotW already came out

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[-] JusticeForPorygon@lemmy.world 25 points 10 months ago

"The Board has investigated itself and found no evidence of incompetence."

[-] scrubbles@poptalk.scrubbles.tech 15 points 10 months ago

Nah in this case this is real. The board is investigating the executive leadership, two separate entities. It's like corporate investigating stores management, in a way. This could mean executives getting fired

[-] JusticeForPorygon@lemmy.world 10 points 10 months ago
[-] P1nkman@lemmy.world 14 points 10 months ago* (last edited 10 months ago)

They'll get payouts which is more money than you and I will ever make combined. I'm hungry. When do we eat?

[-] hdnsmbt@lemmy.world 21 points 10 months ago

Nah, this is about money. They'll definitely find a group of underpaid employees to fire.

[-] RvTV95XBeo@sh.itjust.works 9 points 10 months ago

They'll fire the developers that implemented the unpopular features (that they didn't want to build in the first place but were forced upon them from executives, who, by the way, are due for their end of year bonuses!!)

[-] Bakkoda@sh.itjust.works 18 points 10 months ago

Management has decided that the real issue is the lack of employee involvement. Mandatory beatings will commence.

[-] parpol@programming.dev 13 points 10 months ago

I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda.

Press X to doubt

[-] olicvb@lemmy.ca 11 points 10 months ago* (last edited 10 months ago)

Always suprised when I remember that WatchDogs 2 is from Ubisoft. Such a well made game, i played the crap out of it twice

Edit: awe man Steep was super fun too

[-] M0oP0o@mander.xyz 5 points 10 months ago

Did we play the same game?

[-] olicvb@lemmy.ca 1 points 10 months ago

Maybe they fixed it? I didn't play day 1 so I'm not sure how it was then (played maybe 2-3 years after it's release)

[-] M0oP0o@mander.xyz 2 points 10 months ago

I just found it soul less and unbalanced. But then again I was going into it early when they where still calling it the "GTA killer".

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[-] Hugin@lemmy.world 4 points 10 months ago

Ubisoft isn't making money. That's something wrong as far as the board is concerned.

[-] Phegan@lemmy.world 1 points 10 months ago

Absolutely not. When the board is looking into it, it's because they are not returning shareholder value and they are pissed about it. This will likely end with the C-suite being butchered.

[-] Carighan@lemmy.world 1 points 10 months ago

Ah yes, I hate being butchered that way, too. It sucks hard to be paid to leave before you get paid extra to start your next job elsewhere.

And don't get me wrong, if the C-suites actually ever had to take actual responsibility for their fuck-ups, I'd be all for those board investigations. But they don't. They get paid enough to not care about interims between jobs - just look at the CEO who said people can just spend a year on the beach or so if they've been laid off - plus they get paid extra both on the leaving and on the re-hiring.

If they had to pay all non-salary money back on fucking up, even retroactively, no matter how many Porsches they'd have to liquidate to get the money from X years of fucking up the company back, sure. Do it. But that's just sadly not the case. For a C-suite, this just means changing what name is written under your name, and moving on to the next place you can grift.

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this post was submitted on 26 Sep 2024
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