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submitted 2 months ago by Carighan@lemmy.world to c/games@lemmy.world

This is going to be one of those "Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft"-situations, isn't it?

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[-] slazer2au@lemmy.world 60 points 2 months ago

Clearly what they need is more management layers and SCRUM masters to streamline the game creation process.

[-] 100@fedia.io 21 points 2 months ago

and a dozen more external contractors will def make their games better

[-] Kit 20 points 2 months ago

Don't forget AGILE. That should solve all of their problems, right?

[-] DudeDudenson@lemmings.world 15 points 2 months ago

They're going lean so they're firing half their workforce so the rest can produce more work. Don't worry though middle management is safe

[-] pinpin@sh.itjust.works 19 points 2 months ago

And of course, the preferred way is to do it at the office, 5 days a week.

[-] slazer2au@lemmy.world 8 points 2 months ago

How else do we foster a sense of team if all the devs are not in the office 5 days a week?

[-] Janovich@lemmy.world 7 points 2 months ago

Also to promote a sense of community and close cooperation we’re moving to an open office plan. (I.e. packed in like sardines to glorified picnic tables with hot seating and noise everywhere.)

this post was submitted on 26 Sep 2024
241 points (100.0% liked)

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