[-] Carighan@lemmy.world 7 points 7 hours ago

Yeah it's a bit suspicious why they felt the need to say there isn't one on board. 😑

[-] Carighan@lemmy.world 4 points 9 hours ago* (last edited 9 hours ago)

People want a chat app. If your secure chat app sucks as a chat app, it doesn't matter how secure it is. It failed the primary use case it was meant to be developed for.

But keep in mind, Signal's nature is no excuse to have shitty app implementations. In particular to have desktop apps as second-class citizens (and tablets as exterminated not-citizens). You can be a secure chat app. Signal got the secure part done, they're just struggling with the chat app part.

[-] Carighan@lemmy.world 37 points 10 hours ago

Signal's desktop app is as horrendously unusably bad as the project as a whole is good, tbh.

It's no wonder people prefer stuff like Telegram. It has native apps and all. Or can be used in a browser. Meanwhile Signal is only used in a browser, but you have to download it and it fucks up font scaling and it shits the bed on font antialiasing and it can't even get UI design consistent with the OS it's running on and it won't even use the OS emoji font.

Let's not even mention how you still cannot use Signal on a tablet.

[-] Carighan@lemmy.world 8 points 10 hours ago* (last edited 10 hours ago)

Every search you make, email you send, text message, voice chat, location, and most likely the conversations you have in your own home are monitored and stored in a database for whoever knows how long (probably forever).

This is most likely incidental.

As in, to successfully show text messages to people, somewhere at the ISP, someone has to have a database that shows what messages were sent off from which tower and need to be routed where. Maybe they're retained for a while for re-send reasons, too. Yeah.

But the point is, that's not the same reason why your home address is retained at the motor license department.

We humans love to see patterns in things, but we do so even when none exist, as our brains want to desperately simplify information to save space, essentially. But we should not let that fool us into thinking the world is simpler than it actually is: We have a host of reasons to retain data, and this existed long, long, loooong before digital databases. And for good reason. After all, if it cannot be verified that you are you in context X, the state can hardly offer you service Y or protection Z (such as those are in the US in particular, granted).

Your city has to know who you are and where you live. Your motor dep needs to know which license belongs to whom and is attached to which vehicle. Amazon needs to know where to send your parcels. Your phone provider needs to know which phone belongs to which number in their network and where it is right now. Etc, etc, etc. They all do so for individual reasons.

[-] Carighan@lemmy.world 59 points 1 day ago

Having had all 3 of those before, they're definitely not "tasty spicy" or "fun spicy" any more, but unless you drink them on an empty stomach and try to wash them down with beer only, they were perfectly fine.

Always got some of the 2x spicy here for when I have a cold, best way to clear your nose. 🙈

[-] Carighan@lemmy.world 8 points 1 day ago

I mean, to be fair, I'd like to know more about the volume lost here.

For example people often struggle to imagine that the sun is losing 4.7 million tons every second. Or that ships constantly take on water they have to pump out. This is part of normal operation, and while the helium leaks here clearly are not, if built with a degree of redundancy in mind, certain loss rates are entirely acceptable.

Or not.

Depends on the volume involved. 😅

[-] Carighan@lemmy.world 10 points 1 day ago

All types of blisters, whether this box type or the one that needs firefighter grade pneumatic cutters to open, ought to be banned entirely. Even medical applications no longer use them!

[-] Carighan@lemmy.world 4 points 1 day ago

Still have not played the first one (though it's on my list), and now we're looking at the second one coming out in half a year already. Aaaaaaah! 😅

[-] Carighan@lemmy.world 76 points 1 day ago

Yeah was about to say, my phone can't even tell whether I'm walking or cycling or taking a bus, I have exactly 0 hope it could tell whether I'm driving or not other than not being connected to my car's bluetooth which will be exactly what they are doing here of course!

[-] Carighan@lemmy.world 4 points 1 day ago* (last edited 1 day ago)

Tried today:

  • Beyond These Stars
    Was very hyped for this, now not sure. It's cute, and I love hexagons (they are the bestagons, after all), but the space whale had far less of an effect than I thought. Plus Against The Storm seemingly ruined me for most city builders. I think I'll rather wait for whether The Wandering Village (where you build on the back of a giant dino) grows into something cool by the end of its early access. Kept on follow.
  • Elsie
    This one was flat out disappointing. It looks gorgeous in videos, but even just playing it the visuals were... distracting? They're individually beautiful, but they blend together badly which is really meh for such a precision and speed based game. There are outline options and all but I feel this is fixing the symptoms rather than the cause. Plus the UX was in a pretty rough state but the game is in development so that's okay of course. Anyhow, off my follow list.
  • Preserve
    Barely had an eye on this, absolutely loving it. It's like Dorfromantik and Cascadia had a baby. Chill placing of hexagons that you transform into habitats and then have animals in them. Very pretty, too. Definitely on follow now.
  • Honeycomb
    Another big disappointment, this looked like it could recreate the wondrous nature of exploring Subnautica but on land. And maybe Avatar Frontiers of Pandora with its jungle just ruined that for me, but it fell entirely flat. The UI+UX is atrocious but also clearly very very very early and placeholder so I'm not really minding that, but the graphics just... don't look good. It's either too artsy, or not artsy enough, with seemingly no clear line. And that ruins the atmosphere, which in turn made the entire game boring. Another one off the follow list.
  • The Crush House
    This one is interesting. Only heard about it from an RPS article, you play a cameraman in a Big Brother type situation, and depending on the text comments by fans have to focus on different aspects. It's a really unique premise, and I like what the demo showed even if it was a bit very simplistic. If more elements than just audiences and their daily likes mesh together in the final version, getting this. It's on follow now.
  • Freakid Fleapit
    A bit unsure. It takes strong inspiration from Crypt of the Necrodancer, but lands a fair bit weaker (to be fair, CotN is a damn high bar to clear). OTOH it has really cool character art and a strong visual identity to its pixel art, too. Keeping on eye on it, could turn out amazing. Kept on follow.
[-] Carighan@lemmy.world 9 points 1 day ago

This is AFAIK normal, as legal details for unions differ by country. In other words you cannot have a single global union. The per-country unions can of course communicate and plan action to be synchronized, sure. But as unions they exist separate, and have to. As in, they're striking at "IKEA Germany", not "IKEA".

[-] Carighan@lemmy.world 32 points 1 day ago

I don't know about other countries, but here in Germany IKEA workers are unionized, and have been for a long time.

submitted 1 week ago by Carighan@lemmy.world to c/games@lemmy.world

I like this. A lot. I mean as far as I can judge it just from the demo.

It looks like it'd be a quirky XCOM-like. Chimera Squad, but even more magic than the special ability in that. And in a lot of ways it is that, but it has this thing where you can see what the enemy will do on their turn, which in turn makes your turn a tight puzzle as you got near-perfect information.

And it's super well done. You can pull off these perfect turns constantly where no enemy can ever do anything and you control the entire momentum, and it feels cool. I hope they can keep that up as the team gets bigger, but so far it feels nice.

Plus, the writing is quirky as fuck and very fourth-wall-breaking, but also cool. The whole game gives off that vibe, what with one guy using an Assault Staff (basically an AR-15 but also a wizard's staff) and your witch having a tactical vest on and tac goggles on her witch hat.

Did anyone of you try it? Did you also like it? Definitely waiting for them to announce when it'll come out now.


Main link is to the EU site, also got:

The results are remarkable, lighting looks worlds better than before.

submitted 2 weeks ago by Carighan@lemmy.world to c/games@lemmy.world

Game Information

Game Title: Capes


  • PC (May 30, 2024)


Developer: Spitfire Interactive

Publisher: Daedalic Entertainment

Review Aggregator:

OpenCritic - 77 average - 75% recommended - 16 reviews

Critic Reviews

CGMagazine - Jordan Biordi - 7 / 10

Capes is a good enough game, but lacks the necessary distinction to go up, up and away.

Checkpoint Gaming - Charlie Kelly - 8 / 10

If Capes' biggest crime is that it isn't the most original game and that its fights require more thought than some might like, then I'd call Spitfire Interactive's debut a hearty success. Within its deep tactics gameplay is plenty of exciting and creative party DNA to tool around with. It even has a surprisingly refreshing tone and take on the superhero genre that is the most authentic I've seen in a while. So why not go save the world? I promise a super duper good time awaits.

GAMES.CH - Steffen Haubner - German - 82%

Sending your own superhero into the race is a brave move and, at least in terms of play, it really works here. There's plenty of scope to come up with your own solutions, and figuring out the best strategy makes the hours fly by. The fact that the ambitious story is not supported by a corresponding character design is regrettable, but in view of the undeniable gameplay qualities it is easy to get over.

God is a Geek - Chris White - 7.5 / 10

Capes is a solid turn-based strategy title that has some great ideas in the fight, and more often than not keeps things exciting.

Hardcore Gamer - Thomas Kent - 4 / 5

With its vibrant visuals, intricate gameplay mechanics and a narrative that both entertains and provokes thought, Capes sets itself up as a memorable addition to the superhero genre. While there are minor audio-visual sync issues and balance quirks in the combat system, the overall experience is overwhelmingly positive. This game promises hours of engaging gameplay and delivers a powerful commentary on control and resistance in a dystopian future.

IGN - Dan Stapleton - 8 / 10

Capes is a clever and challenging tactics game with a clear love of the superhero comics that inspired it. And no one actually wears a cape.

Merlin'in Kazanı - Murat Oktay - Turkish - 80 / 100

Capes is a very enjoyable turn-based strategy game. Even those who don't like the genre like me can get tied to their heads for a long time. With the many options it offers, you have the chance to finish each mission with a different method and hero. If we do not consider the minor camera errors, Capes is a production that should be considered by those who love the genre.

Merlin'in Kazanı - Murat Oktay - Turkish - 79 / 100

Overall, the only thing I see missing is the lack of multiplayer support.

Nintendo Life - Trent Cannon - 8 / 10

Despite some visual shortfalls, Capes is a very solid turn-based strategy game that takes the best bits of XCOM 2 and gives it the superhero treatment. The tactical gameplay will have you thinking of the best way to position your growing roster of heroes on each turn to help you save King City from the nefarious Company. Even a predictable plot doesn't undermine how well-balanced and fun Capes is to play. Strategy and comic book fans will find plenty to enjoy here.

PC Gamer - Robin Valentine - 80 / 100

An awkward story doesn't hold Capes back from being one of the best turn-based strategy games of recent years.

PCGamesN - Andrew McMahon - 6 / 10

Capes mostly overcomes its cliches, lack of customization, and limited scope thanks to its strategic gameplay that will test the mettle of even the most hardened of turn-based tactics veterans.

Screen Rant - Brad Lang - 3.5 / 5

Capes is an excellent foundation for what could be a fantastic tactics franchise. Thanks to its excellent mechanics, squad-based dynamics, and progression, Spitfire Interactive's debut game will no doubt find plenty of love from those who appreciate small-scale strategy games that emphasize positioning and clever teamwork - it's just a pity that its writing, voice-acting, and animation vary so dramatically in quality that it's difficult to really appreciate its story.

The Games Machine - Gabriele Barducci - Italian - 8.3 / 10

Capes is the perfect game for those looking for a level of challenge similar to that of any XCOM. Fun, complex and colourful, at times the game becomes very difficult, requiring more and more attention from the player, but if taken calmly, Capes can offer many emotions and hours of fun.

The Outerhaven Productions - Getselious - 4 / 5

Capes is a solid take on tactic-based gameplay in the world of superheroes. It can be a tad short but it's a great time throughout!

TheSixthAxis - Gareth Chadwick - 8 / 10

Capes is a valiant effort at a relatively unique idea, one that I personally have wanted since I heard Midnight Sons would have a card-based attack system. It isn't perfect, it could do with a little more polish, and it's occasionally a bit frustrating, but it's deep, challenging and the story is enjoyable enough if you like comic books' campy style. Considering this is Spitfire Interactive's debut game, it has absolutely convinced me to keep an eye on their future projects.

Wolf's Gaming Blog - Baden Ronie - 3.5 / 5

While Capes might be less Avengers and more West Coast Avengers in terms of its presentation and budget, underneath those plastic faces lies a really fun turn-based tactics game. The story may not reach the highs of comic book greatness but it’s still a decent time. It’s the gameplay where Capes shines though. Sometimes it can be a bit too heavy-handed with the enemy count, but when you’re in the middle of the fray punching bad guys off of ledges, powering up Ultimates and combining abilities, it’s a damn good time.

submitted 2 weeks ago by Carighan@lemmy.world to c/games@lemmy.world

Bringing remodellings of:

  • Stockholm
  • Nice
  • Monaco
  • Barcelona
  • Porto
  • Madrid

In particular the shot of Monaco looks truly impressive, tbh.

submitted 2 weeks ago by Carighan@lemmy.world to c/games@lemmy.world

Actually... sounds quite interesting. Like a more casual and chaotic take on DbD, which to me at least sounds like exactly what that formula could use.


Hey I got 79/100! Not bad I would say. 😅

Also I learned what a 'sandbag' is in a group. Apparently.

submitted 3 weeks ago* (last edited 3 weeks ago) by Carighan@lemmy.world to c/games@lemmy.world

Welp, this didn't take long.

It's especially interesting that they laid off a lot of people who were the only ones in their particular job, leaving entire jobs uncovered. I suspect this comes right before shutting them entirely or doing it all "with AI" 🤮.

Sad in particular about Alice Bell. She was fantastic, and it always felt like she kept the site going through all the shit of recent years. Plus being the driving force behind their podcast (the Electronic Wireless Show) of course also spells doom for that one though I hope that like Indiescovery they go rogue and run it independent of the site.

Bleak times. Fuck IGN.

submitted 4 weeks ago by Carighan@lemmy.world to c/games@lemmy.world
isBooleanTooLongAndComplex (testing.googleblog.com)

Short but honestly good advise to rather pull boolean checks apart and re-group them as they make sense in the context of the given situation you're checking for.

I started doing this when building an alert-check system for the company I'm working for right now, and it really helps organize what is a pre-condition, what a syntactical requirement, etc etc.

submitted 1 month ago by Carighan@lemmy.world to c/games@lemmy.world


submitted 1 month ago by Carighan@lemmy.world to c/games@lemmy.world

Absolutely fantastic to see Shelby in there! 🤩

submitted 1 month ago by Carighan@lemmy.world to c/games@lemmy.world

This morning, Finnish game developer Remedy Entertainment announced a couple of key changes to its core management team. First and foremost, Chief Operations Officer Christopher Schmitz has resigned and will leave the company on May 31.
Secondly, Mikael Kasurinen has been promoted to Creative Director, sharing responsibilities in this role with Sami Järvi, more commonly known as Sam Lake. Kasurinen also joins the Remedy core management team.

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joined 11 months ago