Metal heads and punks are also really inclusive despite society viewing them otherwise.
and despite a tiny but vocal minority of them being bigoted assholes (for metalheads at least, don't know enough about punks)
Might be just my anecdotal experience but that seems to be the case for basically any group of people. Edit: typos
Agreed. Most people, generally, tend to be good individually. We recognize we're all humans. We all get hungry, we all love, we all struggle.
It's the vocal minority that are bigoted and utilize DARVO just like rapists and billionaires 🤷♂️. They very well may be on a sociopathic spectrum and/or have devolved by losing empathy, which humans evolved to build society and community and thrive together.
Maybe it depends on the subgenre of metal. Every time I discover a new black metal band, I have to research if they are Nazis or not.
every group of humans has a subset of bigoted assholes. dont hold it against them unless they are tolerated by the majority.
Punks are always having to run off Nazis who want to come to their shows.
Yeah, they are thinking of 2000s xbox live chat. It's been a while since then.
Also the trash tends to stink the most.
Not really, I'm thinking of literal unapologetic nazis on Steam, gamergate chuds on Twitter, incels on Reddit, mykittens on Discord and so on and so forth. Competitive games suffer from bigotry the most, but there's still plenty of casual "you aren't a real gamer if all you play is Sims/Stardew/Animal Crossing" aimed primarily at women, too. And of course it's currently the wave of nick fuentes type stains that freak out over anything even remotely "woke" that keeps the shitshow going, the GoW situation literally just took place.
However I do think that all of the above is strongly amplified by the outrage content farms, so I can believe when "The authors suggest that hostility might be driven by a vocal minority of players rather than the general gaming population. It is also possible that certain specific online communities reinforce exclusionary behavior, even if the average gamer holds progressive views."
yah you don't find a lot of lobbys like 'good old' xbox cod lobbys like that anymore. league of legends i believe currently still holds the crown for current day toxic lobbys
Maybe in ranked queues, but I play a ton of the more casual game modes (ARAM mayhem and Arena) and the toxicity isn't super common to see. Like, it does happen but it's much rarer than it was a decade ago now that Riot actually moderates things.
I still see calls for eliminating minorities in Steam forums, and not very subtle ones at that.
That's one place normal people know to avoid and is not representative of the whole.
I haven't used Steam Community Forums for a few years, but when I did, it really depended on the game (and I'm not the type to be playing the games where there those behaviours would become prominent). As someone who mostly plays indie games, I found the odd racist post where it was clear they were trying to find like-minded people and nobody would bite. Also, if I reported something for any reason, they typically took care of it within 24 hours at the most and I never had a case where I reported something get rejected.
It was a choir of angels compared to comment sections on ifunny or 4chan.
All the people who complain about games being woke don't play any games.
they probably play call of duty or similar...
Chasing that diamond in league.
Who am I kidding, they're chasing silver.
You dont understand, I simply have GOT to buy and play the new FIFA/FC/Madden/NBA2K its simply so much better than last year's! No, thats not all I play, of course not. I also play, like... Uh... GTA 5... Yeah, what a story, am I right? Especially when that guy goes "oh shit here we go again"? What a moment. Also that one PlayStation game, uhh, well I forgot its name. Anyway, what's your Valorant rank?
let me point you all in the right direction: people in general are more inclusive than the general public is led to believe
From my quick read through of their methods it seems like they didn't account very well for the types of games, platforms and demographics. The decade in question saw a massive explosion of gaming as a hobby into the mainstream and, importantly, a strong growth of women in the gaming population.
So as a whole you have games becoming more mainstream to younger ("woke") audiences and more accessible while the inclusive-biased demographics also blew up. It's not at all shocking that you'd find more inclusivity there.
A much more interesting study would be separating the gamers from the Gamers. Show me how people playing Splatoon and Animal Crossing compare to the neckbeards living in LoL and HoI4...
A much more interesting study would be separating the gamers from the Gamers.
That would require you to define a Real Gamer, which would be divisive by design.
It's an exercise in nutpicking.
It's hard to give an exact definition, but someone playing candy crush on their phone is meaningfully different than a LoL player. Not in elitism or whatever, but for example one is a game any person might play for a bit while bored, and one is a demanding competitive immersive game. I would say a good separation is the cozy / not competitive games with competitive games, since the competitive ones are the places most people think of Gamers not being accepting.
This is obviously just my experience but the younger generation is not inclusive at all, kind of the opposite. At least around the north east US where I have lived.
I work in a kitchen. I often have food runners, hosts and dishwashers who are under 18. They're extremely uncool sometimes.
Yeah.
Kids are jerks. They’re naive. I certainly was; I think that’s always been a thing, though I can’t comment on how much worse or better it’s gotten.
Not universally for sure, Gen-Z men are especially problematic. But the sweaty dudes have become a minority of gamers, and I would expect broad-stroke "gamer" world views to reflect the influx of other demographics.
That's what I'd like to see more of in this research. Cut it by age cohort, gender, income, genres of game, years in the hobby, etc...
Direct link to the study: https://www.psycnet.org/doi/10.1037/ppm0000672
Unfortunately, its paywalled, but I'd be curious about the methodology and population.
Well it was posted about by psypost which is dogshit and constantly spams headlines like this based off studies with n=25 chinese teenagers, online survey
But then psypost writes a 50 paragraph "blog" post about it like its gospel and never mentions these insane limitations, and almost everybody happily accepts these posts because the headline meets se confirmation bias if theirs, or an expected one at least, then sprints to the comments to blather on and on about it, never even reading the original crappy study
Its all really unscientific but masquerades as scientific fact
I despise psypost and think it should be banned
We cant even verify the methodology or sample size of this one but look at all the commenters in this thread who have seemingly accepted it as valid science
Maybe - hear me out here - engaging in stories tends to make you more empathetic? Movies, books, games, they all give you stories about other people. If you're shown how to imagine what it's like to be another person, you will probably end up being a better person.
I play a lot of multiplayer games and I find that gaming constantly teaches me that no matter what, it always comes down to the quality of the community.
Every other aspect of design is a comparatively merely a detail.
A well designed game plants the seeds for that. E.g. trying to avoid toxicity by removing chat vs supporting community hosted/moderated servers.
From what I've seen, a lot of the pushback against "woke" games revolves around whether they're good or not. Almost no one cares about a good game being woke, stuff like BG3 was widely enjoyed by a lot of people despite having gay characters/etc.
However when a game is bad or mediocre, people are quick to blame any "woke" content in the game. There's a mentality of "they were putting effort in pushing a political/social agenda I don't agree with, while not putting in enough effort on the stuff that actually matters".
Of course, now you have a lot of people assuming whether a game will be good or not based on how the perceive it. But if it comes out, and is actually a good game, that's enough to quiet most all of the complaints it seems.
People were absolutely calling BG3 woke, it's just that that narrative has died out because of how successful the game was. Can't say "go woke go broke" when the game actually earns millions.
Just don’t hang out with Madden or COD players and you’re probably fine :D
Here's my personal anecdote that supports this.
I live in Pennsylvania, which is considered a swing state, but it did vote for Trump both of the times he won. Pretty humiliating.
AGDQ this year was in Pittsburgh so I got to attend a couple days. It is by far the most inclusive crowd I've been in locally, where people can just let their true colors out without constant fear. I think it's the only crowd where I've heard "trans rights" exclaimed and met with cheers. And it's truly inclusive in both directions. I'm a big old bearded straight cis white guy and nothing made me feel out of place either.
Between gaming communities and FOSS/linux communities, I think it's we nerds who are so inclusive!
Unless that game is csgo
Source: I play csgo
makes sense,maybe the less inclusive/racism thing comes from your view not the video games you play.
If someone calls you a slur, or whatever, in a game, chances are they don't care about the aspect of you they're badmouthing - they don't know you enough to care. To me, it's usually either saying shit just for the sake of it, or it's like a subconscious test of whether you have a stick up your ass, and if you actually get mad or offended, you've failed the test.
or you are playing a game that has a large and toxic playerbase, and not 100% gamers are great people, thus, you are talking to someone who is more of a normie than other gamers.
This guy skewed the data, pretty sure:

It's just Asmeinkampf and his filth that give most of us a bad name being a loud minority.
Most gamers who play more than CoD and League tend to engage more with the medium and stories that are told, able to empathize with the characters and introspect upon our own lives, similar to any other form of art/media. Arguably, sometimes even on a deeper level given the interactive nature of the medium.
We couldn't be further from someone like Marc Andreessan who believes he's a genius and proudly states he has no introspection. Yet we're the ones that take the brunt of criticism. Thanks Epstein for your fucking psyop in the gaming alt right sphere.
I mean, I'm an old gamer.
I feel like we are one of the worst groups for inclusive language but actually pretty damn good at inclusive behavior.
I think some of the more niche games/genres tend to make its community more open and inclusive, since it's a bunch of people wanting more people to enjoy the things they do.
The moment you get competitive, shit goes downhill hard. From my anecdotal experience with World of Warcraft, a game that caters to both tryhards and casuals, the latter are much more likely to hang around and help you out, or ask for your help, while the former will actively try to make the game worse for everyone, especially those of the opposing faction, ganking low level players that cannot fight back "for the lulz".
Also, anyone that has ever played in a LAN like setting, with your buddies literally within punching distance, knows that everyone behaves better and are less likely to go full apeshit
The scientists then looked specifically at players of shooter games, a genre often associated with military themes and violence. They found that shooter game players were also more likely to hold inclusive values regarding gender roles and equality compared to the general public. Their views on social tolerance were not significantly different from the average American.
Across every model tested, the authors found no evidence that playing video games broadly corresponds to an increase in exclusionary values. “The average person should take away from our findings that video game players are not some monolithic community,” Pauley told PsyPost. “While exclusionary and vocal segments of online gaming communities certainly exist, and we certainly do not want to downplay that, our findings suggest that on average, video game players hold slightly more inclusive values than the general population.”
So, the same problem that has plagued the internet since its inception: the loud idiots are too fucking loud
This is much more obviously true in the table-top space, but I suspect the obvious expansion of diversity in gaming culture was exactly what all the awful reactionary gatekeeping crap was about, and why they continue to peddle the myth. I’ve seen similar arguments made that comic books are only for young white cishet men and that publishers are deluding themselves by not only catering to that market, despite the fact that the comics market in the US has pretty much collapsed while the more inclusive Euro and Japanese markets are doing very well thank-you-very-much.
Because gamers are younger and tend to be part of a naturally more inclusive generation?
There's no way this is actually true. Maybe it seems like it because companies want people to look at them and their games more positively but literally every competitive game and then others isn't.
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