[-] supersquirrel@sopuli.xyz 3 points 7 hours ago* (last edited 7 hours ago)

Honestly I have really fallen in love with using normal programs fullscreened through steams gaming mode. It feels like a natural evolution of a window manager like i3, so much new stuff to learn and the exciting thing is this is all new for everybody!

Also in the realm of space games, Overload is a BLAST on the deck, especially in short bursts. It is a great way to quickly get locked into the Steam Deck for high intensity flying and fine aim control.

https://store.steampowered.com/app/448850/Overload/

[-] supersquirrel@sopuli.xyz 2 points 7 hours ago

never heard of angry search!, I will have to try it

[-] supersquirrel@sopuli.xyz 4 points 1 day ago* (last edited 1 day ago)

Discovering that the SD can be used as a computer too, with all the bells and whistles has been very fun.

A useful side note on that, the desktop app "store" is Flathub

https://flathub.org/

I recommend Konqueror as a good file manager/web browser hybrid that you can run fullscreen in gaming mode on your Steam Deck if you add it to steam as a non-steam game.

https://apps.kde.org/konqueror/

I recommend CoreKeyboard as an alternate touchscreen keyboard to Steam's for when you are in desktop mode or can't use Steam's keyboard for some reason.

https://flathub.org/apps/org.cubocore.CoreKeyboard

If you want file sync, try out Syncthing/Syncthingy, it is like DIY cloud file storage but it is actually really easy to set up.

https://flathub.org/apps/com.github.zocker_160.SyncThingy

Inkscape is a great vector image editor that runs really nice in fullscreen/gaming mode on the Steam Deck

https://flathub.org/apps/org.inkscape.Inkscape

Kdenlive is a fully featured video editor that runs really nice in fullscreen/gaming mode. You can record clips and then edit them right there on the deck which is really handy once you learn your way around Kdenlive.

https://flathub.org/apps/org.kde.kdenlive

One final recommendation, CoreHunt, this app doesn't run well in fullscreen/gaming mode on the Deck but it is such a useful and quick file search utility (with good fuzzy search too) that I have to recommend it. If you are still getting used to the file structure of the Steam Deck and get lost/can't find a particular file or folder location CoreHunt can save you a big headache just run it in desktop mode.

https://flathub.org/apps/org.cubocore.CoreHunt

[-] supersquirrel@sopuli.xyz 1 points 2 days ago

i havent tried it but you arent alone in feeling like it has staying power as a roguelike, people talk about it really highly even after long amounts of play time in my experience.

[-] supersquirrel@sopuli.xyz 2 points 3 days ago* (last edited 3 days ago)

I have been playing a lot of games recently, but I think the one I want to highlight most is a game I have recommended in the past here.

Beyond All Reason is a free and open source RTS game inspired by Total Annihilation. It is based on the Spring RTS Engine and collectively BAR represents probably almost two decades of community development over the years and the game is at a really polished fun state at this point with a diverse variety of units and strategies.

The AI is good, it constantly probes your defenses, multiplayer is a blast with active lobbies, you can play PvP or PvE and there are a massive amount of maps. I know I am a weirdo but with gyro on I don't find playing Beyond All Reason difficult at all. Am I going to out APM a mouse and keyboard player? Nope, but that isn't really why I play RTS games anyways, and I can hold my own fine especially with the awesome action que system that BAR expanded on from Total Annihilation.

Honestly, I don't think you are going to find a 3D RTS game with better performance on the Deck for the insane amount of units that get thrown around in a typical BAR match than the Spring RTS Engine/BAR, it is a fairly old 3d RTS engine that by today's standards has extremely low system requirements but at the same time, everything is simulated. When a tank shoots at another tank in the Spring Engine, the tank aims and then launches a projectile... that projectile is modeled as a physical object and it may or may not hit its target. It is VERY impressive that there can be hundreds of units blasting it out on the battlefield in BAR, and the game just keeps chugging along somehow without melting my steam deck.

https://www.beyondallreason.info/

p.s. check out the new BAR trailer, can you believe this game is a free and open source game??!?

https://www.youtube.com/watch?v=8K_fSWfOC1w

[-] supersquirrel@sopuli.xyz 2 points 3 days ago

Playing Rounded right now, definitely have my eye on Peglin

[-] supersquirrel@sopuli.xyz 1 points 3 days ago

Yeah I don't necessarily disagree with the idea of making file paths case sensitive (i.e. usr/Folder/ is a different directory than usr/folder and same for files), but it is definitely a big mind fuck coming from an operating system where things aren't really case sensitive in that way.

[-] supersquirrel@sopuli.xyz 2 points 3 days ago* (last edited 3 days ago)

For big map vehicle and infantry shooters with vehicles that run decent on the Steam Deck I recommend

Easy Red 2 https://store.steampowered.com/app/1324780/Easy_Red_2/

^ I am as tired of ww2 shooters as everybody else, but this game is just damn fun, the maps are very varied, there are lots of quality of life details but the core gameplay is actually very realistic in terms of bullet/gun/vehicle mechanics, the AI can receive basic orders and there is a small but active multiplayer scene. The planes are a blast and the variety of realistically behaving armor is great. I appreciate that you can control the cannons on tanks from the driver seat or just focus on driving and let the AI shoot (or have a friend shoot of course). Performance is superb on the deck, especially for the amount of bots you can get on screen at any time.

For some reason Easy Red 2 is 9 bucks on steam???? Like why is it so cheap? I don't know, but if you are upset at EA a great way to take out your anger is by buying this awesome game from an awesome indie dev who is the opposite of EA. Note this doesn't play like Call Of Duty WW2, it plays like a realistic-ish shooter.

Operation Harsh Doorstop https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/

^ A free moddable realistic tactical shooter on the unreal engine, it is still fairly limited and the playerbase isn't huge yet but honestly it is really promising and is already a blast if you like realistic modern warfare tactical games, gunplay and movement feels tight and locked in, weapons feel chunky and the foundation is there for a lot of great mods. Vehicles and helicopters are very early stages but are being worked on. I think this is going to be a GREAT platform for big team shooter mods of all kinds of genres and it is nice that it runs decent on the steam deck so long as you are willing to turn everything down so you are basically playing ghost recon 1 but lol... I don't really care. Check out the Star Wars mod on the workshop as an example of what kinds of different stuff can be done with modding on OHD.

Both Easy Red 2 and Operation Harsh Doorstop are great games to keep your eye on even if the specific experience of either shooter doesn't attract you right now, I could easily see a fan made spiritual successor to Battlefield 1 being made using Operation Harsh Doorstop as the basis for example so both games represent a lot more than Yet Another Boring WW2 shooter and Another Boring Modern Warfare shooter lol.

Halo Infinite also plays well on the Steam Deck, though I wish performance was better and it sometimes just crashes.

There is of course, always Xonotic available right on the linux distro app store a 30 second download away in desktop mode :P

https://xonotic.org/

162
submitted 2 months ago* (last edited 2 months ago) by supersquirrel@sopuli.xyz to c/steamdeck@sopuli.xyz

"pancake" refers to a colloaquial term for tiny nimble classic recreational racing sailboats like sunfishes and lasers, essentially the hull is shaped like a pancake (well a bowl more like but whatever) and all of the lateral resistance to getting blown sideways (that would be provided naturally by a long slim hull that sat deep in the water) is focused on the narrow point of the single daggerboard and to a lesser extent rudder. This is what makes sailboats like this an absolute joy to sail even in fairly light wind in real life, they take almost no wind to go and can take advantage of passing bursts of energy from even the most capricious wind gusts, so it makes sailing them a very direct and deeply calming conversation with the immediate elements of the wind and water around you.

Sailing in light wind is fun in a chill way but for long sailboats that have a consequently big turning radius, often it is difficult to keep any speed when turning the front of the boat directly past the onblowing wind because you can't pick up any speed in that moment, you have to rely on inertia. A pancake sailboat like this is made to spin like a top with a flick of the rudder so that even in light wind the hull can carry momentum through multiple quick tacks (changing direction by rotating the bow past the direction of the onblowing wind) or jives (changing direction by rotating the bow the other way, so that it never directly passes by the direction of the onblowing wind, can be very difficult to control in a small sailboat like this).

With this kind of sailboat you basically have two controls, you aim the rudder with an articulated handle in one hand and you control the angle of the sail/boom through a rope held in your other hand that runs through a pulley. In real life you also are able to control the center of mass of your personal meatcube for minute corrections as well, but with essentially just those two control inputs an incredible variety and complexity of movement is possible.

Even if you have never thought about learning sailing, it is worth learning for its own sake because of how primal and direct learning how to sail a pancake boat like this is that only has one rope to hold and one rudder and that is the whole dashboard of controls. If you have ever met sailors, they probably are really intense and get all hyped about racing around in conditions that look absolutely awful to a non-sailor lol, but it is just as valid to sail around in light wind normal on a blustery afternoon summer day as wiser and lazier alternative to paddling a kayak :). Honestly it takes an astonishingly little amount of energy to move a tiny sailboat like this at a pace faster than you can paddle a kayak.

Pancake Sailor and the developers non-free games are marketed definitely pretty heavily towards VR, but Pancake Sailor actually works bloody fantastic as a Steam Deck game. It is an immediate cozy and chill experience, the moment you open the game and start playing. I can easily see myself talking with someone on the phone while I focus on the conversation and mindlessly sail around in pancake sailor.

Check it out! It is free!

Also the main game is on sale for $5 in the steam summer sale, the game doesn't seem to go cheaper, it isn't necessarily a super rare sale either though so shrugs honestly I recommend just downloading Pancake Sailor and having some fun!

This game will genuinely teach you how to sail, and the really wonderful thing is that if you learn how to sail a really really simple sailboat like this you will understand the basics of how to sail any sailboat, no matter how complex. Yes there are a billion more things to learn with larger sailboats with multiple crew and sails and ways to manipulate those sails... but at the end of the day you are trying to accomplish the same set of maneuevers that will become deeply intuitive to you if you practice sailiing a simple sailboat like this. Honestly, master a boat like this and if someone threw you onto a typical 40 foot monohull sailboat and you had to sail it back to a harbor to save your life, you would be fine. You would do a really shitty job, but again the fundamentalis are the same. This is a human skill I think everyone should explore through video games!

Warning though, once you learn how to sail every time you play a video game where sailboats are just normal boats but with an animated sail that magically changes the wind direction around.. or even if there are true sailing mechanics but they are shallow af, you will become very sad.... :( but then valheim will give you a hug and remind you that there are people out there that really do care.

18
submitted 2 months ago* (last edited 2 months ago) by supersquirrel@sopuli.xyz to c/steamdeck@sopuli.xyz

There are some decent deals going on right now, not so much for AAA titles really, they don't seem to be going on sale much in my opinion in the past year or so.

Indie games on the other hand have been having some really great discounts.

Here is the /r/gamedeals steam summer sale thread

https://old.reddit.com/r/GameDeals/comments/1dpxrdr/steam_summer_sale_2023_day_1/

The thread you are really interested in is the Hidden Gems thread tho...

https://old.reddit.com/r/GameDealsMeta/comments/1dpxyff/steam_summer_2024_hidden_gems/

Even more so than steam... I think some of the recent Fanatical bundles have been really great for indie games, I bought almost everything from these bundles

https://www.fanatical.com/en/pick-and-mix/platinum-collection-build-your-own-bundle

https://www.fanatical.com/en/pick-and-mix/build-your-own-revival-bundle

I also picked up a bunch from this one too

https://www.fanatical.com/en/pick-and-mix/build-your-own-handheld-heroes-bundle

I really like the digital board games from direwolf like Instanbul, Everdell, Wings Of Glory. Concordia is also a brilliant digital board game and perhaps one of the best board games ever invented by humanity... (not kidding).

How about y'all? Have you picked up any good indie games for your steam deck lately?

Kinda spent a lot, but with a lot of these indie games, like the big metroidivania games and such I just don't think they are ever going to come down below $3, they aren't worth that little lol anyways.. but just look at the isthereanydeal stats for some of the indie games in the fanatical bundles they straight up destroy steam's "summer sale" in my opinion at least at a cursory glance.

For example, look at "Trinity Fusion" in the "handheld heroes bundle", Steam advertises it on "sale" for $12, but if you buy 5 games or so on fanatical's bundle it is $3....

...just saying, might be a good time to flesh out your steam deck's indie, local co-op, party and retro style catalog!

43
submitted 3 months ago* (last edited 3 months ago) by supersquirrel@sopuli.xyz to c/fediverse@lemmy.world

In the end I don’t think internet users in rich powerful countries are the users most likely to benefit and invest their time into in the fediverse. They might be the ones with the most free time, money and privilege around computers which makes being on the leading edge of niche technologies far easier, but I don’t think using the fediverse vs commercial social media is thattt crucial of a difference for most (add a million qualifiers here except if you are black, queer, trans etc… I am talking in relative terms here) livimg inside the borders of colonial powers like the US, France, Germany etc..

Speaking as a hetero white dude who grew up with a decent amount of privilege the fediverse isn’t for the countless versions of me living within the borders of colonial powers…

It might have been programmers living within the borders of colonial powers that did most of the labor to create the fediverse, and most of the early users might have come from within colonial powers but I think it is important to recognize that the gift that the fediverse represents to the world is the capacity to empower people living outside the borders of colonial powers to own and run their own social networks instead of having some random Facebook employee who doesn’t have the time or basic knowledge of a country to make major decisions about what news accounts to moderate as dangerous spam and what to allow.

From a 30,000 foot view, speaking in broad terms and specific values and priorities, what do you think are the best strategies for flipping the script on the fediverse being mostly a tool used by people within the borders of colonial powers to one used by without and within?

I wonder about the capacities of fediverse software being useful as a compliment to HOT open street mapping type initiatives in the wake of disasters and just in general?

(Are server costs just generally cheaper/easier in colonial countries to run or is it purely a money and time thing? I don’t really know)

23
submitted 3 months ago* (last edited 3 months ago) by supersquirrel@sopuli.xyz to c/map_enthusiasts@sopuli.xyz
49
submitted 3 months ago* (last edited 3 months ago) by supersquirrel@sopuli.xyz to c/steamdeck@sopuli.xyz

I have unfortunately not been able to figure out how to load controller configurations that I have shared to steam into games that weren’t the original game I made that controller config in. I click on the controller layout and it fails to load and reverts back to the layout I already had selected.

My recommendation (cobbled together from recommendations from others) for getting around this is adding the file manager "Dolphin" (steam deck already has it) as a non-steam game to steam as well as “Corehunt” (which you have to download from Discover, it is made by the same people that made CoreKeyboard). Or you can just use Dolphin and Corehunt in desktop mode.

https://flathub.org/apps/org.cubocore.CoreHunt

https://gitlab.com/cubocore/coreapps/corehunt

(you already have Dolphin)

Before I start, if y'all have a better way feel free to chime in and show me the light :P.

——

Go to the game you want to copy a controller layout into. Edit one of the default controller layouts, make a random change to it, rename the controller layout to a unique name like TARGET_game then export the file as a personal save (or a personal shareable save I can’t remember which).

———

In Corehunt, search for the file, Corehunt should find the file fairly quickly (it is muchhhh faster, fuzzier and more thorough than the other file search programs I have used on the Steam Deck so far). Note the file path.

———-

If needed, also search the name of the controller layout you want to copy into the game (name that layout something you can search for easily too).

————-

Navigate to the file path for your controller layout you want to copy, click split view in dolphin and then open up the controller layout for the game you want to copy the controller layout into (that contains your “Target_game” file) and… drag and drop copy!

————

Done! Now when you go to browse layouts for your new game, the layout from your old game will show up and be loadable.

Note… you can also look up your steam deck’s file path to controller layouts in a guide or documentation but the filepath is really annoying and one of the folder steps is your steam user-id… so I actually think this explanation is much more concise and easy to do. Just let Corehunt find the folder location for you and then pin it to Dolphin’s sidebar so you can quickly jump to it again.

Steam games should name themselves according to the name you have in Steam, but sometimes the folder name is a number (the steam game’s id number or something).


50
submitted 3 months ago* (last edited 3 months ago) by supersquirrel@sopuli.xyz to c/showerthoughts@lemmy.world

Unironically.

Next time you hear a ridiculous description of the steps required for a ghost summoning or exorcism, just think about all the emails you have gotten from HR that detail the pointlessly overcomplicated process for clocking in and out of work.

Or when you hear Sony just lost all their emails and you are like… what does that even mean?

It’s all just spirit forces blasting back and forth on a cosmic scale of bullshit and silicon.

14

With graphics turned to low (which just looks retro to me and fits the vibe of the game like I am playing midtown madness-ultra) Motor Town is a blast on the Steam Deck!

What really makes it fit well with the deck is the autopilot feature where you can hit a button and your car will automatically navigate to the next step of whatever job you are doing. That makes it perfect for picking up and putting down while you do other stuff.

[-] supersquirrel@sopuli.xyz 202 points 4 months ago

Gotta love all my friends who are really into music who happily use Spotify and don’t give a shit it is a weapon of class warfare being used on musicians disguised as a music player!

I basically lost all my drive to make something of my love of creating music seeing how little anyone in my society actually values music or musicians in terms of material support and reward, it is honestly pretty scary how broken music has become.

54
submitted 4 months ago* (last edited 4 months ago) by supersquirrel@sopuli.xyz to c/steamdeck@sopuli.xyz

Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck

link to video demonstration on Peertube instance

Steam Deck controller config available by renaming Cataclysm DDA in your steam library (added as a non-steam game) to Cataclysm: Dark Days Ahead and then searching under community layouts for "Cataclysm DDA full keyboard mapping".

edit: I recommend increasing the transparency of the popup steam menus by a large amount in practice, I kept them fairly opaque to make the video demonstration easier to follow

Here is my setup!

Vim Ring - my preference -> left joystick (no reason these can't be shuffled around tho)

The Vim hjkl keys (along with the diagonals y u n b because this is CDDA and we need those diagonals) provide us with a clear idea we can ground the Steam Deck mapping in, and unlike a Vimmer with a qwerty keyboard, we can unfold the keys into the navigational ring (up down left right) Vimmer's imagine in their head to understand Vim qwerty controls.

Not only does this provide an easy way to remember our first choice in dividing the qwerty keyboard into Steam Deck mappings, it also means that the control scheme has plug and play compatibility with a dizzying array of software and games that all are part of Vim's ~40 year tradition and evolution of keyboard controls. Once you memorize the Vim Ring on your Steam Deck you will be able to use it for the rest of your life on joysticks and touchpads, and you can rest assured that other people will be developing vim hjkl based controls for software and games for the rest of your life.

WASD Ring - my preference -> left trackpad

WASD is probably one of the most well known "conceptual projections" onto the qwerty keyboard right?

It might seem a bittt confusing at first that z and x are the diagonals, but if you remember that this navigational ring is based on WASD, than s has to be down, and thus it becomes intuitive that z and x would be the downward diagonals. The letters q and e are almost without fail where left-lean, right-lean controls are for tactical shooters (for leaning out of cover to shoot) but even to someone unfamiliar with these control schemes, q and e are pretty intuitive.

Center Column

Notice here, that between the Vim and WASD rings is 2x3 column of unbound letters on the keyboard, those being c v, f g, and r t. The natural place for these letters which are frequently used by games and software is the four Steam Deck back buttons L5, R5, L4, R4 and the bumpers R1 and L1. True, vim prioritizes the horizontal home row, but given the accessibility of the other homerow keys in the VIM and WASD rings I don't think this is a serious flaw especially because it is easy to visualize how this column maps to your Steam Deck.

Number Ring - my preference -> right trackpad

Now for our last navigational ring. This ring was inspired by reading about players admitting to making the extremely chaotic-neutral choice of using the number row rather than the numberpad for navigation lol. We could just recreate the numberpad in a menu, but we already have two rings, and if anything nudging the numberpad into a ring shape makes activation from a touchpad or a joystick much more intuitive, it also expresses directly the meaning of the numberpad in terms of navigation while allowing quick access to each number for rapid input. Importantly, the number row keys not the numberpad keys are used here so that in conjunction with shift this ring can be used to activate the alt number row commands !@#$%^&*().

Caboose Board - my preference -> right joystick

The Caboose Board is where the rest of the letters and punctuation keys go. I call this a "board" not a "ring" because more keys can be fit onto steam's menu system by making two rows then making a ring, which provides a natural place for extensibility for additional critical keys needed only for a specific game or program that won't mess up carefully arranged rings.

Controller Face Buttons, and Left & Right Triggers.

At this point all the letters from the qwerty keyboard are mapped onto the onboard Steam Deck controls. We just need to tidy up and map a few remaining keys outside of the main 3 rows of the keyboard and make some quality of life mappings for important controls in Cataclysm DDA.

Up until this step, other than starting from the assumption that mouse control is unneeded for this mapping, I haven't made any keyboard mappings that are only memorable or salient in the context of Cataclysm DDA. Only after this point am I actually assigning keys to the facebuttons of the Steam Deck based on the specific requirements of Cataclysm DDA. Think about how much easier this makes it to create and memorize the muscle memory of mappings for the next complicated game you want to tackle creating Steam Deck bindings for, if it is a roguelike or other game/software that can be played without a mouse than at least 85% of these mappings don't need to be changed. If mouse control is needed, it is easy to imagine slotting the number ring into a toggleable alternate menu that shares the same control binding. Or the caboose.

These final mappings are intended to be intuitive to someone who has used a gamepad a lot (especially xbox controller). Escape is mapped to the menu face button, tab to the view face button, backspace maps to the x facebutton, spacebar to the b facebutton, enter to the right trigger and shift to the left trigger allowing the shift key to easily be held like it is intended to be on a qwerty keyboard.

Some final quality of life tweaks for CDDA, a single press of the y facebutton activates the / key to bring up the advanced inventory management screen (absolutely amazingly powerful utility in CDDA) and a double press of the y facebutton activates they ? key to bring up list of commands with plain english search. A single press of the a facebutton is mapped to " which brings up the movement toggle (run, walk, crouch, prone). A double press brings up the mutations menu with [ (a somewhat tenous mapping to remember I concede, this is a draft tho). For now I have the thumbstick buttons mapped to + and -.

A Final Note On Menus

It is important to adjust the in menu sensitivity especially for navigational rings like the Vim Ring, WASD Ring and Number Ring. Typically for a ring assigned to a joystick one might want to set menu button activation to continous (with these repeat turbo settings) and tweak sensitivity so it is easy to reach the menu buttons on the far edges of the menu without it being uncomfortable or resulting in accidental activations of other keys.

[-] supersquirrel@sopuli.xyz 188 points 4 months ago* (last edited 4 months ago)

Big volcanoes look like this

(Mount Rainier, Washington)

The BIGGEST volcanoes look like this

Or this

Notice how they don’t have that nice big pretty volcano cone shape? It just looks like some drunk geologists scribbled on a map and drew circles around a low lying area with a lake or two in it and called it a “volcano” or a “volcanic zone”.

The reason though is that the BIGGEST and most destructive volcanic eruptions tend to happen with lava/magma that doesn’t flow very well and like when you get a stuffed nose, everything gets blocked up. Like many of us, these volcanos don’t solve the problem and go take a decongestant or blow their nose, they just sit there sniveling and stewing, failing to release the pressure that keeps building and building and building.

These eruptions are called felsic eruptions (the opposite of mafic, goopy eruptions you have seen footage of from Hawaii where the lava comes out like a fluid). An immense amount of gas is released by magma as it becomes exposed to the surface (which then we call it “lava”) as the gas is no longer kept in the magma at immense pressures. The magma can’t flow and “pass the gas” so to speak so a plug forms and what you get is a terrifyingly big pressure cooker that just builds and builds like that person on the plane next to you that just keeps sniffing and sniffing and never blowing their nose.

When the built up pressure finally overcomes the plug, the resulting explosion is so catastrophic it doesn’t leave a clean volcano shape. What you are left with is an uneven low topography dotted with lakes that marks the site of an incomprehensibly large explosion, hence the topography of Yellowstone, Wyoming and the Taupo Volcanic Zone on the North Island of New Zealand.

TIME FOR SOME STATS THAT WILL BREAK YOUR BRAIN


"The Taupō Volcanic Zone has produced in the last 350,000 years over 3,900 cubic kilometres (940 cu mi) material, more than anywhere else on Earth, from over 300 silicic eruptions [my edit: "Felsic" means "has lots of silica/silicic (silicic? seriously wikipedia?) and wants to form minerals high in silica like quartz and feldspar"], with 12 of these eruptions being caldera-forming. Detailed stratigraphy in the zone is only available from the Ōkataina Rotoiti eruption but including this event, the zone has been more productive than any other rhyolite predominant volcanic area [my edit: Rhyolite is a record of catastrophe, it is a Felsic, silica-rich igneous rock like Granite except it cooled FAST at the surface instead of in big underground "batholiths" (that make up a good portion of the Canadian Shield and the NE of the US among other places) where the minerals had time to grow into big pretty crystals, same ingredients as Granite but with much more exciting baking instructions] over the last 50,000 odd years at 12.8 km3 (3.1 cu mi) per thousand years. Comparison of large events in the Taupō volcanic zone over the last 1.6 million years at 3.8 km3 (0.91 cu mi) per thousand years versus with Yellowstone Caldera's 2.1 million year productivity at 3.0 km3 (0.72 cu mi) per thousand years favours Taupo...

...The last major eruption from Lake Taupō, the Hatepe eruption, occurred in 232 CE. It is believed to have first emptied the lake, then followed that feat with a pyroclastic flow that covered about 20,000 km2 (7,700 sq mi) of land with volcanic ash. A total of 120 km3 (29 cu mi) of material expressed as dense-rock equivalent (DRE) is believed to have been ejected, and over 30 km3 (7.2 cu mi) of material is estimated to have been ejected in just a few minutes."...

^https://en.wikipedia.org/wiki/Taup%C5%8D_Volcanic_Zone

..."The main extremely violent pyroclastic flow travelled at close to the speed of sound and devastated the surrounding area, climbing over 1,500 m (4,900 ft) to overtop the nearby Kaimanawa Ranges and Mount Tongariro, and covering the land within 80 km (50 mi) with ignimbrite [my edit: the name for pyroclastic flow deposits, i.e. pumice and ash, that kind of thing]. Only Ruapehu was high enough to divert the flow.  The power of the pyroclastic flow was so strong that in some places it eroded more material off the ground surface than it replaced with ignimbrite.  There is evidence that it occurred on an autumn afternoon and its energy release was about 150 megatons of TNT equivalent. The eruption column penetrated the stratosphere as revealed by deposits in ice core samples in Greenland and Antarctica."

^https://en.wikipedia.org/wiki/Taup%C5%8D_Volcanic_Zone

why the did I make this stupid meme in feet instead of metric, I am such an asshole -facepalm

36
submitted 4 months ago* (last edited 4 months ago) by supersquirrel@sopuli.xyz to c/neovim@programming.dev

I was looking for a good generalist set of keybindings for my Steam Deck's onboard controls that bound all the letter keys and also the necessary commands to navigate web pages and manipulate files. There isn't any obvious layout to bind all the gamepad buttons, joysticks and touchpads to letter keys and keyboard commands/command chords, and further it feels like whatever solution you came up with would be impossible to memorize anyways.

Kind of a silly endeavor perhaps, but... touchscreen keyboards take up wayyyyy too much screen real estate on the Steam Deck, and further the pop up software keyboard sometimes doesn't behave right with software that isn't expecting a pop up touchscreen keyboard (i.e., not like a mobile app designed to handle one).

Then I randomly thought about Qutebrowser and vim keybindings... and I had an evil idea.....

I want to try using this with neovim as well, and I thought y'all might get a kick out of it lol!

edit errr, oooff I don't know how to get lemmy not to dump the text from my linked post completely unformated into this post

60
submitted 4 months ago* (last edited 4 months ago) by supersquirrel@sopuli.xyz to c/steamdeck@sopuli.xyz

I am still in the process of ironing out how I want my control scheme, but when looking for a web browser to run in Gaming Mode on my Steam Deck that worked well (Firefox was being funky when run in Gaming Mode/Big Picture) I experimented a little bit with Qutebrowser.

https://qutebrowser.org/doc/quickstart.html Edit figured out how to share steam controller profiles, it is under the gear icon -> layout details, here is my draft vim/qutebrowser profile, try it out and let me know what you think!

steam://controllerconfig/2919876185/3227309282

Qutebrowser is downloadable from the Discover package manager in Desktop Mode on the Steam Deck (then find Qutebrowser in start menu ->right click add to steam). Qutebrowser is designed for a linux window manager like I3 where you don't really use a mouse much, everything in Qutebrowser is meant to be navigated with keyboard commands, no mouse required in the style of Vim keyboard commands. lt also prioritizes using screen real estate efficiently which is a boon for the Steam Deck. Like Vim, Qutebrowser has modes, an input mode (entered by pressing the i key) where you can enter text normally and a navigation mode (entered by pressing escape) that you use the keyboard letters to navigate and input web browser commands. In my control scheme you simply press the menu button to toggle between input and navigation modes.

While this might initially seem like the last software on the planet you would want to try to adapt to using with the Steam Deck's onboard controls, the wisdom of Vim-style keybindings mean that almost every important function in the software is kept to the letters on the main keyboard, i.e. a-z. We can build a nice control scheme with the idea of mapping all the web browser controls to the steam deck while simultaneously mapping letters a-z to the steam deck....

  1. The hjkl keys as up/down left/right navigation in vim naturally map to the left joystick, holding shift (long press R1 bumper) and hitting these keys navigates to previous page/next page/tab to the left/tab to the right

  2. the entire top row of letters on the keyboard can be assigned to a touch menu on the left trackpad and the entire third row of letters can be assigned to a touch menu on the right trackpad.

  3. The shift key can be mapped to long pressing the R1 bumper.

  4. That leaves 5 letters remaining, put f aside and map a s d g to the back buttons of the steam deck. Backspace maps naturally to the x facebutton on the steam deck, the a facebutton to Enter and the b facebutton to Spacebar.

  5. Finally, the last letter f can be mapped to the y facebutton on the Steam Deck. In qutebrowser f is an important key as it prompts what are called hints. When you press f you see something like this....

If you input a sequence of keys shown, Qutebrowser will navigate the cursor to that spot and left click. The really nice accident of this Steam Deck control scheme is that Qutebrowser by default only uses letters that are mapped to physical buttons on the Steam Deck (hjkl asdf and g) in this Steam Controller configuration.

With f bound to the y facebutton on the Steam Deck, it is natural to bind a similar command / that allows to search on the page (bound to long pressing the y facebutton).

Clicking the leftstick inputs o which opens up the prompt to navigate to a url, clicking the right stick inputs : which is used to access Qutebrowsers advanced commands and settings.

The thing about running Qutebrowser in Gaming Mode is that you can use a separate control scheme in Steam designed exclusively for using Qutebrowser. Obviously, inputting bulk text with the touchscreen keyboard is going to be faster, but I think this control configuration is worth exploring since the modal nature of Vim style keyboard commands reduces the amount of necessary keybindings to fully utilize and navigate a web browser by a huge amount. The left joystick being a good fit for hjkl is the icing on the cake!

55
submitted 4 months ago* (last edited 4 months ago) by supersquirrel@sopuli.xyz to c/steamdeck@sopuli.xyz

Any program can be added to steam by putting the Steam Deck into Desktop Mode (hold power button and select Desktop Mode), finding the app in the start menu Right clicking and selecting "add to steam" from the menu. Remember the "game" added to steam will have its own separate controller profile, choose keyboard and mouse template for desktop programs and adjust as needed.

Kdenlive is a video editor that can be downloaded by opening the Discover package manager in desktop mode and selecting to install the program.

Why do this? Well, with Decky Loader plugin Decky Recorder you can record clips of gameplay in Gaming Mode with the Steam Deck. The default file location is /home/deck/Videos/. There isn't necessarily an easy way to view videos in Gaming Mode on the Steam Deck however, which means the next step of reviewing the footage you took while playing the game requires you to exit into Desktop Mode and open a video player like VNC.

Fine, but.. I actually think I like this workflow better, add Kdenlive to steam so you can launch it in Gaming Mode and then create a layout inside Kdenlive (I called it "browse" in demo video) that just has the "media browser", "clip monitor" and "transport" selected. This is your video player to review the clips you record, now you can switch to the "editing" layout (layouts are in top right of screen in Kdenlive) and directly transition to video editing without ever leaving Gaming Mode.

This video is a (clumsy) demonstration of using Kdenlive in Gaming Mode to make a video.

17
submitted 4 months ago* (last edited 4 months ago) by supersquirrel@sopuli.xyz to c/steamdeck@sopuli.xyz

This is some gameplay from Operation Harsh Doorstop which is a free multiplayer tactical shooter with large open maps and vehicles, and more importantly from the beginning integrating a modding SDK was central to the objectives of the devs which is a really REALLY nice breath of fresh air (looking at you battlefield series... and call of duty series).

Operation Harsh Doorstop was pretty barebones until fairly recently, but the game now has most of the elements it needs to provide a fun large scale multiplayer shooter game complete with vehicles and I think in it's current state it is quite fun to play! It didn't used to run well on the Steam Deck at all, but with recent updates performance has improved to the point that I can play multiplayer fine (I actually had the graphics set lower than I really needed to in the video). It bodes well for how well future multiplayer games based on the Unreal engine will run on the Steam Deck.

Since OHD is free, it is a no brainer to check out, just pick servers where you can get guns with scopes on them as iron sights are only fun when you have a huge monitor and a high resolution. Development is ongoing so keep your eye on it!

https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/

[-] supersquirrel@sopuli.xyz 149 points 5 months ago* (last edited 5 months ago)

In a U.S. context, it is actually really simple. Racism and the age old practice of othering types of people by associating them with a drug (cocaine = rich and white, crack = poor, black and dangerous). That’s it, the full answer is of course a lot more complicated but in the end it is exactly still this dumb and cruel.

politicians across the political divide spent much of the 20th century using marijuana as a means of dividing America. By painting the drug as a scourge from south of the border to a “jazz drug” to the corruptive intoxicant of choice for beatniks and hippies, marijuana as a drug and the laws that sought to control it played on some of America’s worst tendencies around race, ethnicity, civil disobedience, and otherness.

https://www.brookings.edu/articles/marijuanas-racist-history-shows-the-need-for-comprehensive-drug-reform/

I actually think examining the rise of crack in the US and how it was used as a political wedge and xenophobic tool of fear mongering helps explain why marijuana is illegal in the US the easiest, because the forces and structures are the same for crack being highly illegal as they are for marijuana, just much less thinly veiled and dialed up to 11.

[-] supersquirrel@sopuli.xyz 244 points 5 months ago* (last edited 5 months ago)

A big titty stylish AND nerdy girlfriend who has a stable, well paying job?

Yeah wait what was the part that was bad about this I am really confused…?

view more: next ›

supersquirrel

joined 9 months ago