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this post was submitted on 05 Jun 2026
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I play a lot of multiplayer games and I find that gaming constantly teaches me that no matter what, it always comes down to the quality of the community.
Every other aspect of design is a comparatively merely a detail.
A well designed game plants the seeds for that. E.g. trying to avoid toxicity by removing chat vs supporting community hosted/moderated servers.
Removing chat is IMO one of the worst moces you can make.
It was bad for GTA 5 (coordination/deescalation)
It was less entertaining in Clash of Clans.
Rocket League is a good example with the template chat but also allowing you to type individual words.
Voicechat on the other hand should be available but be able to
A: Mute completely
B: Easily able to mute (also silence the chat part) a specific individual.
I agree, for multiplayer video game design I think this is where the most difficult kind of artistry comes in.