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submitted 2 days ago by GreyCat@piefed.social to c/pcgaming@lemmy.ca

After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

An interesting quote from the blog post:

On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

👀
Did he just reveal Valve's next physics engine ?
+HL3 confirmed



Tweet transcript
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]

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original quote:

Anticlimactic and somewhat embarrassing update: as some people suggested, I left it unplugged for about half an hour last night and then tried plugging it back in... and it didn't work. So I left it unplugged for a couple of hours and then tried it again before bed... and it didn't work. Same error light despite multiple power-cycling attempts. So I left it unplugged overnight and plugged it back in today to try some of the BIOS stuff that other people suggested... and it booted up immediately without issue.

I feel stupid about even posting this now, especially since it blew up a bit, but I was tired and irritable after a long day of work, and an ominous GPU error code wasn't exactly the seamless plug-and-play experience I had hoped for. But I guess if anyone encounters the same error, don't panic like I did, just let it sit for a few hours and it will somehow sort itself out. Anyway, I'm sorry for the false alarm, thanks to everyone who suggested solutions, and now I'm going to spend this weekend playing Crusader Kings until my eyes hurt.

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submitted 3 days ago by popcar2@piefed.ca to c/pcgaming@lemmy.ca

I made a new blog post giving my thoughts on PlayStation not making disks anymore, and the arguments around it.

I personally don't think most people care about physically owning media (and some people even suggested PC should start going back to physical). It's more about digitally owning your games.

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