[-] ICastFist@programming.dev 4 points 18 hours ago

What's the catch? Will CPU/GPU processing (I/O) skyrocket?

5
[-] ICastFist@programming.dev 2 points 20 hours ago

"Completely finished and polished", except in the cases they weren't, like the mountains of shovelware in every gen ๐Ÿ™ƒ

Never touched again was only true up to PS2 era and only for consoles, PC had update patches since the 90s

[-] ICastFist@programming.dev 4 points 20 hours ago

It's interesting how games from the 80s and 90s, in general, required less time to complete than the crop that came with the PS2 era. DVDs allowed for much, much longer games, sometimes to a fault, other times the extra time to complete was in the form of challenges or unlockable characters.

Let's not forget that half of the replayability of NES/SNES/PSX era titles came from "my entire collection is 25 games"

[-] ICastFist@programming.dev 4 points 2 days ago

Hey, I can see my home from there! Kinda, the clouds are in the way

[-] ICastFist@programming.dev 8 points 2 days ago

That owl has seen some shit

[-] ICastFist@programming.dev 17 points 2 days ago

The shork doesn't look happy :(

[-] ICastFist@programming.dev 18 points 2 days ago
[-] ICastFist@programming.dev 19 points 2 days ago

Slopya Nadella: "Oh no, people are complaining this is the worst windows ever! We must do something!"

and this is the result. /slowclap

[-] ICastFist@programming.dev 8 points 2 days ago

I think they're lowballing the amount

[-] ICastFist@programming.dev 7 points 2 days ago

Not every investment is in actually making things better for the invested company, many come with "you must fulfill this contract", which is how firms like Blackrock destroy existing companies and get off even richer.

Not to mention when the investment is in treasure bonds, which is esentially lending money to a state/country, which can make certain countries spiral into an unending debt whirpool, thus cutting actual investment the population needs

211

It's a notoriously shitty game, but I was surprised when I saw that, despite being a side-scrolling "action" game, it uses WASD for movement on the Amiga and Apple IIgs.

https://www.mobygames.com/game/110/dark-castle/screenshots/

[-] ICastFist@programming.dev 39 points 3 days ago

No idea if it was this one, but I find it amusing

[-] ICastFist@programming.dev 52 points 3 days ago

They allow you to make as many offline backup copies of the games' installers as you want and you don't need to use any of their services after purchase (except downloading from their site), it's as close as it gets to "digital ownership"

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Truly a miracle (programming.dev)
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Rated E for Everyone (programming.dev)
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Ah, 1980s Brazil (programming.dev)

"And you? Where's your little mark?"

Not sure if this should be tagged NSFW

94

Elements of Ultima VII were inspired by game developer Origin Systems' conflicts with competitor (and later owner) Electronic Arts. Origin Systems' corporate slogan was "We Create Worlds", while the main antagonist of the story โ€“ the Guardian โ€“ is presented as a "Destroyer of Worlds". The three evil "Generators" created by the Guardian in the game take the physical shapes of the contemporary Electronic Arts logo: a cube, a sphere, and a tetrahedron. Elizabeth and Abraham, two apparently benevolent characters who later turn out to be murderers, have the initials "E" and "A".[10] Electronic Arts would acquire Origin later that same year, on September 25, 1992.

EA, destroyer of worlds since 1992

36

I know that direct p2p filesharing programs have been mostly superceded by torrents and even ddl, but sometimes I feel like "trying my luck" with stuff I didn't search for directly (behind a VM, because i'm not that adventurous)

25

This is a follow up to my previous post here - https://programming.dev/post/46041021 - For those that want a tldr: I'm making a php site for myself writing nearly everything by hand. The only external library I'm using is Parsedown.

After a good time working on my site, I'm happy to announce that I've officially shared it with my friends^[I won't share it here as the site is tied to a different online persona of mine]! The site isn't really "ready" yet, but it's very usable and readable, so that's good!

As for code quality? Well... It's kinda awful. Instead of this:

class User {
  $login = new String();
  $email = new String();
  ...
}

I'm using named arrays (hashes)^[Kinda funny how associative arrays have soe many different names in other languages: hash, dictionary, map] everywhere:

class User {
  $columns = array( 'login' => '',
  'email' => '',
  ...
}

"But WHY???", you might be asking. Well, to facilitate the creation of the database from zero! Here's an example of my trick:

abstract class Common {
 /**
  a bunch of different, generic select and update functions
*/
}
class Users extends Common{
$cols = array('uid'=> 'primary key auto_increment',
    'vc1_login'=> 'unique not null',
    'vc1_display_name'=> '',
    'vc2_password'=> 'not null',
    'dat_created_at'=> 'not null',
    'bol_enabled'=> 'default 1',
    ...
}

With this, the $key part of the hash doubles as the column name and their default/new values are always the details needed for the creation of their respective columns. I also treat the ::class as part of the table name. With a few functions, I can easily recreate the database from zero, something which I've tested a few times now and can confirm that it works great! Also, with key pairs, making generic SQL functions becomes very easy with foreach() loops of the $cols hash. Example:

abstract class Common {
public function selectColumns($columns, $table = '', $where='1', $orderby = '') {
        $conn = connectDb(); //static function outside class
        if ($table == '') {$table = $this::class;}
        $coll = '';
        foreach ($columns as $cols) {
            $coll .= $cols.', ';
        }
        $coll = substr($coll,0,-2);
        $stmt = $conn->prepare("SELECT ".$coll." FROM `T_".$table."` WHERE ".$where." ".$orderby.";");
        $stmt->execute();
        return $stmt->fetchAll(PDO::FETCH_ASSOC); 
//Fetch_Assoc is used so I'm forced to always use the $key in the returned array
    }

// This function will attempt to update all non-empty pairs of a given object
public function updateColsUid(){
        $conn = conectaBanco();
        $sql = "UPDATE `T_".$this::class."` SET ";
        $keys = array('uid' => $this->cols['uid']);
        foreach ($this->cols as $key => $value) {
            if (($value != '') and ($key != 'uid')) {
                $sql .= " `". $key. "` = :" . $key . " ,";
                $keys[$key] = $value;
            }
        }
        $sql = substr($sql,0,-1);
        $sql .= " WHERE `uid` = :uid;";
        $stmt = $conn->prepare($sql);
        $stmt->execute($keys);
        return $stmt->rowCount();
    }

The biggest problem with this is that if I ever remove, add or rename any of these $keys, it'll be a fucking chore to update code that references it. I'll look into using proper variables for each column in the future, especially as a database creation is something you usually only do once. On the plus side, this is the most portable php site I've ever did (1 out of 1, but whatever)

Anyway, current functionality includes creating an account, modifying some aspects^[I want to note that there was a bunch of validation that I initially didn't think of doing, but luckily had a couple of "Wait, what if..." moments. One of those was to properly escape a user's username and display name, otherwise, when echo'ing it, <b>Bob</b> would show as Bob. While the fields probably wouldn't be enough to fit anything malicious (fitting something malicious inside a varchar100 would be a real feat, ngl), it's better to close this potential hole.] of it (profile description, display name (which is html escaped, so no funny business here), signature), logging in, letting the admin make new posts, letting anyone logged in comment on existing posts, comment moderation.

I also keep track of every page visitors are going to, saving these to the database (user agent, IP, page visited) - this will be the table that will fill up faster than any other, but might also allow me to catch eventual bots that ignore robots.txt - supposing I can figure them out.

Initially, I was planning on having each post select from a list of existing categories (category N -> N posts), but after some thought, decided against that and came up with a working alternative. Posts now have a single column where categories are manually written in, separated by commas. I later retrieve them with select distinct, explode() the string into an array and finally remove duplicates with array_unique(), making it easy for visitors, and for me, to get all the unique and valid categories.

One thing I'm doing that I'm not sure whether it's good, neutral or bad design/architecture, is using the same site that has the form to also validate/insert data, as in: instead of having newpost.php and validate_and_insert_post.php files doing separate jobs, my newpost.php is the page has the form and also receives the form in order to validate and insert into the database.

The whole thing's currently sitting at 220kb, unzipped, counting the leftover files that I'm no longer using. The fact that I can deploy this literally anywhere with a working php 8+ server without typing any terminal commands makes me very happy.

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ICastFist

joined 2 years ago