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submitted 1 month ago by ByteOnBikes@slrpnk.net to c/games@lemmy.world
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[-] Rottcodd@lemmy.world 116 points 1 month ago

Do people just not know who and what Chris Roberts is?

This is what he's done throughout his career - the only thing that's notable about Star Citizen really is the scale of it and thus the opportunities he has to find ever more things to obsessively tinker with.

It's entirely possible that if Microsoft hadn't bought out Digital Anvil and given him the boot, this wouldn't even be Star Citizen - it would be Freelancer, coming into its 25th year of delays.

[-] p03locke@lemmy.dbzer0.com 16 points 1 month ago

Chris Roberts is still rich, and could probably retire right now without worrying about anything. He could tank the company, and he wouldn't care.

[-] Blackmist@feddit.uk 26 points 1 month ago

When has any really rich person ever gone "you know what? I actually have enough now..."?

[-] manmachine@lemmy.world 21 points 4 weeks ago

MySpace guy comes to mind.

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[-] theneverfox@pawb.social 17 points 4 weeks ago

Wozniak is probably the most famous example. He recognized the corrupting nature of money, decided he had enough, and stopped to live in comfort and occasionally work towards causes he finds important

Lots of people have done the same... But if they're rich and still chasing after money? They'll never stop

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[-] morrowind@lemmy.ml 10 points 1 month ago

I don't, what else has he procrastinated on?

[-] lime@feddit.nu 25 points 1 month ago

the wing commander series was famous for inflated development costs, freelancer was repeatedly delayed and eventually released like five years after it's announcement, and since then... he's been working on star citizen

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[-] peopleproblems@lemmy.world 114 points 1 month ago

And then, compare it to No Man's Sky, who gave us lofty expectations, failed to deliver on launch, but actually kept with it despite no new revenue flowing into the game from existing buyers. And now we have something incredible. We have a universe that is unfathomably large. We have multiplayer, we have all sorts of events and quests. Freighters! You can piece together your own ships now.

I hope we can eventually build space stations or pilot Capital Ships. No Man's Sky came out in 2016. In 8 years it has done far more than SC has done with far less of a budget.

Do I wish we could have everything that Roberts promised? Sure. But I also have a bridge to sell that you can at least walk over.

[-] ICastFist@programming.dev 13 points 4 weeks ago

NMS certainly evolved a lot, but I wouldn't call it incredible. Also, despite the game universe being absurdly large, you can see everything there is to see visiting less than 20 star systems

All the daily quicksilver quests are a fucking chore, too.

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[-] shadowedcross@sh.itjust.works 66 points 1 month ago

Yeah, Star Citizen is the world's most expensive tech demo, that is the picture book definition of scope creep. It'll just keep getting more and more complicated, but never get to any kind of a "complete game" state.

[-] slaacaa@lemmy.world 31 points 1 month ago* (last edited 4 weeks ago)

I work as project manager, just spent the entire week fighting a client on a new project’s scope, because he wanted more things done by the team than what was agreed in the proposal.

Anytime I read about this game, I have to do breathing excercises in a corner to calm my anxiety.

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[-] Zahille7@lemmy.world 64 points 1 month ago* (last edited 1 month ago)

Who'd'a thunk?

[-] Adderbox76@lemmy.ca 57 points 1 month ago

Well no shit. He figured out that as long as you never "release" a finished game, you're not going to be blamed for "bugs" while still collecting money on in-game purchases.

There's a reason he made sure that the in-game store was perfected and ready to go long before the game was anywhere near completed. It's been the plan ever since he and his team realized that the ultimate scope was likely out of their reach.

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[-] kaffiene@lemmy.world 54 points 4 weeks ago
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[-] alcoholicorn@lemmy.ml 45 points 1 month ago* (last edited 1 month ago)

Because Crysis looked good, Chris Roberts mandated that Star Citizen would use Cryengine 3.

To make astronomically large spaces fit in the game engine from 2009, they made everything infinitesimally small.

So now due to the inaccuracy inherent in floating point calculations, instead of invisibly nudging things a few millimeters in the wrong direction, teleports people hundreds of feet out of their ships into space if they bump into a physics object, ladder, elevator, etc.

This is what happens when an ideas guy with no technical knowledge is making technical decisions.

[-] G0ldenSp00n@lemmy.jacaranda.club 41 points 1 month ago

This is not even true, they rewrote the engine to support native 64-bit precision to let them fit large spaces, they didn't just make everything small. They basically employ all the people that used to make Cryengine since Crytek went out of business, so the engine they are building is actually pretty good.

[-] Agent_Karyo@lemmy.world 19 points 1 month ago

I am engine developer, but even to this day you can clearly see Cryengine 3.x issue in star citizen.

They simulate zero-g areas as a Cryengine underwater map. You routinely see stuff floating as if in water even on planets with gravity.

You can also witness strange bugs that confirm the size issue (that they made everything extremely small in a Frankenstein version of a Cryengine map); one example would be your footmarks suddenly becoming massive.

The completely fucked up physics in sc (e.g. tanks bouncing like beachballs) is also a legacy of Cryengine 3.0.

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[-] billiam0202@lemmy.world 32 points 1 month ago

To make astronomically large spaces fit in the game engine from 2009, they made everything infinitesimally small.

In fairness, when Star Citizen first went in to development CE3 was a modern engine.

[-] sp3tr4l@lemmy.zip 12 points 1 month ago* (last edited 1 month ago)

Jesus fucking christ, that was their fundamental approach?!

... Did they ever come anywhere close to a dynamic server model, with dynamically sized in game zones being handled by dynamically changing server clusters, dependant on player count in an area?

I remember making some comments in a thread in the main SC forums about it almost a decade ago that were basically to the effect of: that's almost certainly impossible to pull off with enough fidelity / low lag to actually work in a real time, absurdly open world shooter game,, but if they could pull it off it would basically be the greatest achievement in game networking history.

[-] perslue@lemmy.ca 10 points 1 month ago

After 10 years they increased the per server population from 50 to 100, but don't worry server messing soon TM.

So no.

[-] limitedduck@awful.systems 12 points 1 month ago

Meshing tests have gone up to 2000 and the shards that were left on overnight were 300-500. The current evocati build of 4.0 has meshing enabled, just limited to 100 for now

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[-] MilitantAtheist@lemmy.world 41 points 4 weeks ago

Why would there be? Seems to work really well this way. Just keep milking the idiots of their money.

[-] InFerNo@lemmy.ml 22 points 4 weeks ago

The actual news is that the money is starting to run dry

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[-] yamanii@lemmy.world 33 points 4 weeks ago

I've genuinely been sat in meetings that got derailed for 30 minutes so that the placement of objects that players are likely never to interact with could be discussed in detail. There's just no actual focus on getting the game done.

We have a saying here that translates to something like this: "perfect is the enemy of done". Getting lost in details like this will always delay things a ton.

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[-] jewbacca117@lemmy.world 33 points 1 month ago

Damn. I had really hoped my grandchildren would get to play Star Citizen in their lives.

[-] Maggoty@lemmy.world 30 points 1 month ago

Misguided development at CIG? Why I never!

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[-] limitedduck@awful.systems 28 points 1 month ago

Today was day one of Citizencon and CIG revealed a lot of stuff that shows they're still working to give players the game they want. Most of it was actually tech to answer the scalability problem for everyone wondering how they're going to get to 100 star systems when they still only have 1

[-] fartsparkles@sh.itjust.works 24 points 1 month ago

Next it’ll be 1000 star systems while we’re still waiting on Squadron 42.

[-] arudesalad@sh.itjust.works 32 points 1 month ago* (last edited 1 month ago)

Fun fact: If you take the year, add two, you'll get the current planned release date for sq42

This isn't dependent on the current year

[-] limitedduck@awful.systems 11 points 1 month ago

Personally, I don't think they should be aiming for 100 anymore, even if it was promised. That number was for the original pitch and was arbitrarily high since it was for a much shallower and easier to create game

[-] fartsparkles@sh.itjust.works 11 points 1 month ago

I’d gladly take a single functioning system rather than wait another 12 years of my life for this Kickstarter project to deliver.

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[-] Bonesince1997@lemmy.world 24 points 1 month ago
[-] slaacaa@lemmy.world 11 points 1 month ago

You’re just jelous of my 5k kimited edition spaceship (will be ready next year)

[-] FangedWyvern42@lemmy.world 24 points 4 weeks ago* (last edited 4 weeks ago)

Is anyone really surprised?

I do think they will at least release Squadron 42, but the main game is never coming out.

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[-] pyre@lemmy.world 19 points 4 weeks ago

and here I was thinking they always planned to finish the game in about 16 to 30 years.

sorry I meant durrrr

[-] draneceusrex@lemmy.world 16 points 1 month ago

Dull surprise.

[-] deegeese@sopuli.xyz 15 points 1 month ago

If they finished it they’d have to find a new revenue stream.

[-] Cagi@lemmy.ca 15 points 4 weeks ago* (last edited 4 weeks ago)

Squadron 42 is feature complete and is in optimization and polish phase. 30-40 hour campaign. It looks amazing. This was released this weekend, played live not prerecorded.

https://youtu.be/1H-0x4xk2Xk?si=Q3SmA_skltVVUkiy

[-] mosiacmango@lemm.ee 31 points 4 weeks ago* (last edited 4 weeks ago)

They released the game to the public this weekend? That is amazing.

Ohh, they didn't? This is still not available? The FPS spin off that isn't even the main game? They said it was played live but don't show anyone playing it live? They just made more promises, the thing they are still doing after 700 million dollars and more than a decade has passed?

Okay then.

[-] Cagi@lemmy.ca 11 points 4 weeks ago* (last edited 4 weeks ago)

You sound like MAGAs discussing immigration under a Fox News post. Circle jerk of hate based on misinformation, but trying to talk reason to people who love to hate the thing they hate and don't want to stop is not going to work. Keep on believing gaming journalists from disreputable tabloids who invent controversy for clicks. The engagement on Star Citizen hate posts is massive compared to others. Hating Star Citizen is directly more profitable for these sites. There is no oversight on truthfulness in gaming news.

CitizenCon was this weekend. There has been an uptick in hit pieces posted this week. That isn't a coincidence. You are being being primed to react negatively to the content that will be posted from it.

No, it's not an FPS. It's 99% a space sim like Wing Commander with a few FPS parts. It is a full AAA game, maximum fidelity, 30-40 hour campaign. You don't even know what you're talking about. You could actually watch the video you have so many opinions about, but oh that's right, it's a conspiracy if it's good.

I have hundreds of hours in Star Citizen and have enjoyed them all. That's not very much compared to many, many others. They are growing in players and revenue for 10 years. That doesn't happen to bad games. They release massive updates every quarter. They just bought a new campus in Manchester so they can hire more devs, on top of the existing thousand. It's a genuinely fun game, right now, enjoyed by many. You don't have to be one of them, but your tinfoil hat nonsense is just vitriolic skepticism from reading these tabloids, not critical thinking.

We're out there, flying around, having a great time wanting y'all to join our space shenanigans. Just try it the next free-fly with an open mind. Even if you tried it before, try it now, it is improving every quarter, it's a different beast now than a few years ago.

[-] mosiacmango@lemm.ee 21 points 4 weeks ago

Man, when you have to compare someone to literal fascists because they don't trust your untrustworthy videogame company, you have a problem.

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[-] EchoCT@lemmy.ml 11 points 4 weeks ago

"didn't show anyone playing it live." Uh. Clive was literally playing on stage during the showcase. Complete with yearly CTD and all.

I'm all for shitting on CIGs trash practices, but you don't need to lie to get there.

[-] mosiacmango@lemm.ee 10 points 4 weeks ago* (last edited 4 weeks ago)

I'm just working off the video linked above. No video of the player, no commentary, no indication a person was actively playing it.

If they actually played it live, well bully for them. One point goes to star citizen.

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[-] Banzai51@midwest.social 12 points 4 weeks ago

They claimed it was feature complete in 2023. And now they claim it is two years away from release. You really think polish and optimization takes three years? Of course, they've claimed it is just two years away every year since 2016.

They are lying to you.

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[-] WhyFlip@lemmy.world 15 points 4 weeks ago

Star Citizen sounds right up my alley in terms of game content and play, but I will never touch it due to the business model they've chosen.

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[-] immutable@lemm.ee 12 points 4 weeks ago

Why would you complete a game when you can make a constant stream of income and increase that income stream with announcements and drip feeds.

Look at this madness https://robertsspaceindustries.com/funding-goals

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[-] thisbenzingring@lemmy.sdf.org 11 points 1 month ago

What's the latest build weight in at?

It's so many gigs, it's not even worth trying every so often. Every time you load it, gigs to download.

Glad I only ever spent the initial $60

The first big disappointment was the end of the funding rewards. Is any of those original rewards even noticable? Oh yay a fish! And a 42 towel to look at!

[-] brucethemoose@lemmy.world 10 points 1 month ago

It's still around?

I remember when Star Citizen first popped up, and it makes me feel old.

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this post was submitted on 19 Oct 2024
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