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submitted 1 month ago by Oha@lemmy.ohaa.xyz to c/pcgaming@lemmy.ca
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[-] mereo@piefed.ca 176 points 1 month ago

It's worse than that:

Another dev allegedly stripped to the bone is id Software, which according to 3D Realms founder Scott Miller has lost “most, if not all” of its coders.

Article: https://www.pushsquare.com/news/2026/07/legendary-dev-id-software-allegedly-hit-extremely-hard-by-xbox-layoffs

Man. This is heartbreaking. The Idtech engine is dead, the engine that is extremely optimized and much better that that UT engine junk is dead.

[-] 87Six@lemmy.zip 114 points 1 month ago* (last edited 1 month ago)

it's fucking unbelievable how these morons can gut dev studios when the product that came out of them is to the scale of Doom 2016, Eternal and Dark Ages. Ridiculous.

I hope they band together and start their own company.

Speaking of which, if you know a way for me to find games made by devs that were once part of larger studios that were gutted, I'm interested.

Apparently these devs are treated the same way as Mick Gordon

[-] Appoxo@lemmy.dbzer0.com 17 points 1 month ago* (last edited 1 month ago)

Not like they havent mismanaged the music projects...
Have the Eternal pre-orders received their OST yet?

[-] Sylvartas@lemmy.dbzer0.com 6 points 1 month ago

Nope. IIRC they basically told us to fuck off

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[-] 87Six@lemmy.zip 5 points 1 month ago
[-] Appoxo@lemmy.dbzer0.com 6 points 1 month ago

So according to discogs (market place for all sorts physical music), users are selling doom eternal casettes on it.

[-] Phantaloons@piefed.zip 16 points 1 month ago

Lighting a bowl and playing Quake and Doom wads and mods only this weekend. Let's see 'em off right, lads.

https://www.slipseer.com/index.php?resources/quake-brutalist-jam-iii.549/

[-] chunes@lemmy.world 7 points 1 month ago

I swear to god if the next Doom game uses Unreal I'm gonna lose it

[-] absquatulate@lemmy.world 75 points 1 month ago

This is so infuriating.

I get gutting and selling studios that don't hold their own but seriously, id has been delivering banger after banger for 20 years now. Good luck trying to rely solely on fallout to stay afloat you asshats

[-] rozodru@piefed.world 47 points 1 month ago

I'd argue since the beginning not just 20 years.

without id, gaming as we know it wouldn't exist today. FPS games, competitive shooters, hell even Valve itself likely wouldn't exist without id software. goes even beyond that. you could even go as deep as the modding community and all the games that have come from that. the majority of modders got their start with id games. Many rockstar game devs got their start at id or via an id product.

[-] absquatulate@lemmy.world 13 points 1 month ago

I agree. I was thinking of the "new" id of the zenimax era, but they are truly one of the GOAT studios.

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[-] Mantzy81@aussie.zone 26 points 1 month ago

They released Wolfenstein 3D in 1992 - 34 years ago. And pretty much everything they've released since has been great.

I'm going to go sit down now because my bones hurt thinking about that fact.

[-] 87Six@lemmy.zip 24 points 1 month ago

that don’t hold their own

It never was like that. Studios that do badly are never gutted, not as far as I've seen from online reports.

I think the reason why studios are gutted after success is that it's almost guaranteed that the money will keep flowing even after they are fired, BECAUSE of the success.

If you make a game and it sucks the company can't afford to fire you because they don't have guaranteed cash flow regardless if you're there or not.

[-] samus12345@sh.itjust.works 55 points 1 month ago
[-] Deconceptualist@leminal.space 46 points 1 month ago

Well the one potential silver lining to firing an entire team at once like this is that hopefully they can turn around and start their own new gaming studio free from the corporate overlords. In which case we all win.

At least, until the leaders of that studio get greedy and sell out and repeat the shit cycle all over.

[-] nightlily@leminal.space 36 points 1 month ago

There isn’t any money out there, and a production team trying to run their own studio typically doesn’t work out. „Just go indie“ is not a realistic option. More than likely a handful of these people might be picked up (though likely will have to uproot their lives to do it) but the rest will leave the industry. It’s an incredibly destructive thing MS has done, because id folks often did a lot of knowledge sharing at conferences.

[-] Deconceptualist@leminal.space 5 points 1 month ago

There's plenty of money out there in the economy, we just keep letting private equity buy up everything and funnel it to billionaires while enshittifying the entire world of commerce.

But aside from that you make a good point, if no one will invest in a new studio then that's a pipe dream. And yeah IIRC the ID folks were regular leaders at conferences like SIGGRAPH so yes this looks bad for the industry 😞

[-] PhobosAnomaly@feddit.uk 45 points 1 month ago

In fairness - and I'm a massive id fanboy - the company that gave us quality games and trailblazing tech disappeared when they went to Zenimax.

The publishers admittedly treated them well at the start (Mick Gordon... less so), but this soulless bottom-line thinking was always going to hit them eventually.

Shame.

[-] makyo@lemmy.world 41 points 1 month ago

The arrogance with which Gordon was treated soured me on the whole franchise which is a shame because Doom 2016 is one of my all time favorites. No small part due to his soundtrack.

[-] CanadianCorhen@lemmy.ca 11 points 1 month ago

amen, Loved Doom/doom eternal, but completly skipping the dark age due to that.

[-] TheVoiceOfRaison@thelemmy.club 4 points 1 month ago

I applaud your sense of honor, but Dark Ages is still an excellent game.

[-] Sanguine@lemmy.dbzer0.com 19 points 1 month ago

Standing on principle requires us to skip games that are good sometimes.

[-] scutiger@lemmy.world 11 points 1 month ago

Boycotting serves no purpose if it's a product you weren't goimg to buy anyway.

[-] CanadianCorhen@lemmy.ca 8 points 1 month ago

oh, i was gonna buy it, got the first two on steam.

[-] Herr_S_aus_H@lemmy.zip 4 points 1 month ago* (last edited 1 month ago)

Weren't they bought back in the early 2010s? Doom 2016 was great and Doom Eternal has also a great reputation (I own it but haven't played it). So they made good games even after being bought by ZeniMax.

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[-] TheVoiceOfRaison@thelemmy.club 30 points 1 month ago

Fucking Bethesda. If Starfield wasnt such a failure (amongst others) this might not have happened. Yet rather than cut where the issues are they decimate the studio that actually produces the great games.

[-] ripcord@lemmy.world 5 points 1 month ago

It sold like 4.5M copies so I'm not sure it was a failure per se

I think it still lost money though it was like hundreds of millions of dollars in costs

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[-] IchNichtenLichten@lemmy.wtf 27 points 1 month ago

It feels like enshittification has come for the games industry in a big way lately.

[-] CaptDust@sh.itjust.works 28 points 1 month ago* (last edited 1 month ago)

It's come for everything. Everything from components used in factory lines to the ingredients bought by restaurants, it's all going to shit. The games industry just happens to be both heavily consolidated and highly public in nature.

[-] dunestorm@lemmy.world 18 points 1 month ago

Embrace. Extend. Extinguish. Never ever trust MicroSlop; they are a malicious company.

[-] Freefall@lemmy.world 15 points 1 month ago

Commander Keen sales down?

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[-] vane@lemmy.world 12 points 1 month ago

They released DOOM The Dark Ages DLC to celebrate that.

[-] nullspace@lemmy.world 4 points 1 month ago

Appropriate game title.

[-] belated_frog_pants@beehaw.org 10 points 1 month ago
[-] BeardededSquidward 7 points 1 month ago

Stupid fucking "we have money" mentality so the best way to make one look better is siphon up successful developers and expect gold.

[-] Tieas@lemmy.ml 7 points 1 month ago

I didn't even like the most recent doom games and even i could see they were fantastic. Didn't they sell well to? Of all the studios to cut this one seems fucking stupid.

[-] SabinStargem@lemmy.today 7 points 1 month ago

If I were GOG or Gabe, I would snap those folks up and ask them to make something awesome.

[-] supersquirrel@sopuli.xyz 6 points 1 month ago

Why do we tolerate this as fans?

[-] zewm@lemmy.world 21 points 1 month ago

Do you have the money to buy out id software and pay all the payroll for its coders?

[-] 87Six@lemmy.zip 16 points 1 month ago

no, but I do have the money to not buy the dark ages and pirate it instead because of what they did to mick gordon, and now this.

and with that money, I will buy the game that mick gordon is currently working on. Or 50 of them. https://mick-gordon.com/

[-] pressedhams 6 points 1 month ago

Oh shit, He did the music for Absolum! Great game. Banger soundtrack and now I know why.

[-] 87Six@lemmy.zip 6 points 1 month ago* (last edited 1 month ago)

It's always either this mf or Andrew Hulshult

[-] Jhex@lemmy.world 7 points 1 month ago

you can simply choose not to buy their games…

[-] CybranM@feddit.nu 6 points 1 month ago

Alright, I'm already doing that. What else?

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[-] apotheotic@beehaw.org 6 points 1 month ago

Well there's different groups of folks. There's a group who aren't going to tolerate this and won't give them another cent, and another group who will look past it until it destroys their favourite series completely, and I guess another, enormous group who are entirely oblivious to any of the goings on behind the scenes and just buy game play game

[-] Kaligalis@lemmy.world 6 points 1 month ago

Why does Microsoft keep buying game studios if they don't actually want to have a game studio?!
Gutting game studios doesn't actually yield any returns - making and selling successful games does.
So what's the point? If they don't like having functioning game studios, they can just stop buying them.

[-] rumba@lemmy.zip 8 points 1 month ago

They're not interested in sales from the product. They want the IP, the patents, and a few of the talent, perhaps if they're particularly good.

You spend years making a large game, all negative profit. Then you launch, make most of the money you'll ever see off that title and go back to hibernate.

They buy the studio, own the ip, flip the crunch switch to on and wait for attrition. If anyone survives that, they put them somewhere else to make them money.

[-] LostWon@lemmy.ca 7 points 1 month ago

I don't know what the landscape is like in the gaming industry these days so I can't say if it's the case here, but often that kind of pattern is about eliminating competition (i.e. market manipulation rather than innovation).

[-] ThirdConsul@lemmy.zip 4 points 1 month ago

Companies that have more than 4% of market share are financially incentived to buy out the competition rather than innovate - it's cheaper. The first study on that is from iirc 60s, still holds true.

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this post was submitted on 07 Jul 2026
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