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[-] OldQWERTYbastard@lemmy.dbzer0.com 11 points 16 hours ago
[-] thingsiplay@lemmy.ml 3 points 14 hours ago

Note how the price was solid for 5 years, as the name is PS5. And month 6, 7 are when price increased. I don't think this is coincidence.

[-] Kronusdark@lemmy.world 83 points 1 day ago

We are about to enter a consumer tech dark age.

I have no idea how companies expect to sell us AI if no one has a device that can access it.

[-] ZoteTheMighty@lemmy.zip 4 points 16 hours ago

The PS6 might just be a streaming box, about as big as an Apple TV, that streams video from their servers that run the games for you, and run AI models outside of peak hours.

[-] inclementimmigrant@lemmy.world 41 points 1 day ago

They'll gladly rent out usage of a computer to you for a subscription of expensive tokens like gems in a consumer unfriendly video game.

[-] Zedstrian@sopuli.xyz 24 points 1 day ago* (last edited 1 day ago)

It'll be the Chromebook model: ship devices with barebones specs with the idea that consumers must subscribe for cloud access for true computational capabilities.

[-] LodeMike@lemmy.today 7 points 1 day ago

Chromebooks are usually plenty powerful to run an independent OS. Just not a bloated one consumers are used to.

[-] phar@lemmy.world 8 points 18 hours ago

They make it purposefully hard to do though. It should be as easy as plugging in a USB.

[-] grte@lemmy.ca 26 points 1 day ago

Add another contradiction onto the pile.

[-] smeg@feddit.uk 5 points 20 hours ago

Maybe hardware limitations will force developers to actually start optimising their code a bit. Ever increasing power leads to laziness because everyone's got more than enough CPU/RAM/storage. That feels less of an issue in gaming though, where the majority of my pc library will run on a decade-old laptop but a web page demands enough power to run crysis.

[-] HobbitFoot@thelemmy.club 3 points 20 hours ago

I don't think it is a dark age. It is just that there isn't anything worth to increase on the hardware side; we've hit the point of diminishing returns on performance.

[-] SaharaMaleikuhm@feddit.org 2 points 16 hours ago

We could go for more power-efficient hardware like what Apple did when they started designing their own chips.

[-] 64bithero@lemmy.world 8 points 1 day ago

We’ve been in it for a few years now… and it’s not ending anytime soon

[-] TwinTitans@lemmy.world 51 points 1 day ago

No one’s asking for a PS6. Each console gen should last longer than the last anyway at this point.

[-] paraphrand@lemmy.world 16 points 1 day ago

Yeah. The previous cycles are unsustainable. And we all need to update our expectations.

[-] ScoffingLizard@lemmy.dbzer0.com 11 points 1 day ago

Why tf did we even need a PS5 to begin with? Other than correcting shitty loading times, nothing actually changed except I couldn't play my games while the shortage lasted.

[-] popcar2@piefed.ca 13 points 22 hours ago

The spec difference between a PS4 and a PS5 was pretty big, SSD aside.

[-] LodeMike@lemmy.today 6 points 1 day ago

Entire new computer be like: SSD

[-] GoatSynagogue@lemmy.world 1 points 16 hours ago

That’s not true. I wanted a “next gen” since about 2 years into the current gen when it was clear that the hardware wasn’t good enough to keep up with pc and game tech.

[-] DigDoug@lemmy.world 20 points 22 hours ago

Think of all the remakes of PS5 games you could play!

[-] tkohldesac@lemmy.world 8 points 20 hours ago

I may be a bit thick but aren’t PS5 games mostly just PS4 games? I had a PS5 for almost a year and I was constantly making jokes that it was the best PS4 I’d ever owned.

[-] carotte 39 points 1 day ago

what would even be the point of a ps6 really? in terms of graphics i feel like we’ve reached diminishing returns…

it’s just new hardware for the sake of it, to enable games that are even less optimized and look (& most importantly, play) almost identical to games released 10 years ago on hardware with a fraction of the power (and a fraction of the energy consumption…)

[-] GlendatheGayWitch@lemmy.world 2 points 16 hours ago

To be fair the same argument could be used for the ps5. There wasnt that much of a difference, except the ps5 is louder at startup. Ps4 was just a beep and all software sounds could play through headphones, while PS5 muted the beep but forces the startup and login screen sounds to be played through the TV speakers even when set to play all sounds through a headset.

Some loading screens are a couple seconds faster, but that's also diminishing returns. Its not like ps4 loading times were similar to ps2, where some games could take more than 5 minutes per loading screen when moving to a different area or level.

[-] slimerancher@lemmy.world 8 points 1 day ago

AI upscaling to 8k with 120FPS!

I think we haven't even fully utilised current gen power, not sure what the next-gen will be.

[-] Buddahriffic@lemmy.world 5 points 23 hours ago

My upgrade plan for my PC life included a move from 1440p to 4k for my display a few years ago, but when it came time to do that, I realized that I didn't even really want it. I already had a 4k monitor at work where the UI was scaled because no scaling made it unreadable. Why add more pixels only to scale them away?

Which left gaming and media. For gaming, I realized I never had a problem with the amount of pixels on the screen. While 4k probably does look better (assuming it's actually rendered at 4k and not just upscaled 1440p or something), I've never felt like adding more resolution would improve the experience. Similar for media, looks great when it is 4k but I don't really miss it when it isn't (and it's usually not even available). Plus I do have a 4k TV I can use if I really want to.

So I just stopped the search for a display with decent specs other than 4k and instead got an ultrawide 1440p.

Anyways, I've applied the same logic to 8k TVs.

I'm not sure I'd call video game graphics "solved", as there can always be more fidelity and accuracy for things other than resolution, but it's just the tech geek in me that's interested in that. And that might occasionally come out during a game, but it's not an important aspect, more of a "oh this isn't quite right, I wonder how it could be implemented to be correct" that I don't even notice most of the time while playing.

[-] skulblaka@sh.itjust.works 6 points 21 hours ago

I think we've hit a point of diminishing returns for graphics, I expect physics to be the next big leap. In game physics have come a long way but there's still noticeable jank a lot of the time, stuff that gives away that you're inside a video game.

Once that gets improved, we're then on a good path to having VR make a proper return to public consciousness as well. One of the biggest problems with VR right now besides barrier of entry is just how janky the environmental interactions are.

[-] Buddahriffic@lemmy.world 3 points 20 hours ago

I think the biggest thing holding VR back is that it still happens within our physical world. Physics can't really be done properly while that's still the case because in game inertia can't affect things outside of the game. So you can swing a 5kg sword as easily as a controller and your arm doesn't stop when your swing is parried, and you'll pass right through in game objects while still bumping into real world objects.

I agree that physics could still be improved a lot but just don't think it's going to have that big of an effect on the popularity of VR, at least in the current "goggles strapped to your face" incarnation. Though any improved versions would still benefit from improved physics and I do agree that such improvements would be essential to that working well.

[-] popcar2@piefed.ca 5 points 22 hours ago

I would kind of understand it if the PS5 Pro doesn't already exist. There's already a high end expensive PS5 to play modern games at very high graphics, why would Sony make a PS6 any time soon if it's just going to be the same thing? There isn't any performance leap that would make it worth getting.

[-] thingsiplay@lemmy.ml 2 points 14 hours ago

Another thing that muddies the next generation console upgrades are the Pro variants in my opinion. That means that the next gen is less of an upgrade compared to the last gen, but the price is still a huge price. If there was no Pro variant, then one could probably accept the price more.

[-] GoatSynagogue@lemmy.world 3 points 16 hours ago

Not surprising, this has been the case since the PS4 and XB1 era launched. Both Sony and MS stopped selling below cost because it just destroyed their financials.

There is a big enough PlayStation hardcore fan base that will buy whatever they put out at whatever price they ask for them to not have to even worry about price.

[-] someguy3@lemmy.world 17 points 1 day ago

I can't see them releasing the PS6 for a long time.

[-] cRazi_man@europe.pub 9 points 1 day ago

And I'm not willing to buy it at with significant price increases.

The problem is that so many of these still sell in any case.

Oh so we'll be able to install steamOS on it, right?

[-] KingThrillgore@lemmy.ml 3 points 1 day ago

Then they will sell none.

[-] driving_crooner@lemmy.eco.br 3 points 1 day ago

Sony Signals It’s Not Prepared To Sell PlayStation 6 ‘At Significant Losses’

Sony isn't expecting to sell the playstation 6 for a profit

So, what is it?

this post was submitted on 29 Jun 2026
109 points (100.0% liked)

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