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It hurts. (lemmy.world)
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[-] fartographer@lemmy.world 195 points 4 days ago

Is this the most efficient way to store 17 houses?

[-] ivanafterall@lemmy.world 33 points 4 days ago

So much more room for delicious maple syrup.

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[-] Deceptichum@quokk.au 136 points 4 days ago

It’s called being optimal sweaty.

[-] SippyCup@lemmy.world 31 points 4 days ago

Sweety.

Optional sweaty is the perfect amount of perspiration to have upon one's person.

[-] night_petal@piefed.social 23 points 4 days ago

The misuse of the word is intentional and part of the joke. An artifact from reddit.

[-] brax@sh.itjust.works 28 points 4 days ago

*Optimal

Optional sweater is when you choose to perspire

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[-] novibe@lemmy.ml 21 points 3 days ago

The kinda shit I do in cities skylines when I get bored

[-] BlackVenom@lemmy.world 8 points 3 days ago

Or cities skylines 2 because the grid system is shit and breaks if you sneezed in the last decade.

[-] Small_Quasar@lemmy.world 3 points 3 days ago

Is it still shit?

I was hoping it was going to do a No Man's Sky.

[-] novibe@lemmy.ml 2 points 1 day ago

It’s getting much better. It’s not perfect yet. It’s not even as good as cities 1. But it’s much better than launch.

[-] UltraGiGaGigantic@lemmy.ml 35 points 3 days ago
[-] mrgoosmoos@lemmy.ca 58 points 3 days ago

actually tho, flowing windy streets and roads are so much better.

  • more interesting
  • less of a drag track
  • not depressing stroadie strips
  • keeps people on main roads rather than just trying to cut through residential streets
  • naturally manages driver attention
[-] SkunkWorkz@lemmy.world 11 points 3 days ago

Less intersections where cars can crash into pedestrians or other vehicles

[-] lps2@lemmy.ml 4 points 3 days ago

I wish, just check Atlanta - winding stroads as far as the eye can see

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[-] Zink@programming.dev 7 points 3 days ago

Then there's Pittsburgh. It's like Boston but when you take a wrong turn you end up on the wrong side of a mighty river or two.

[-] dlb@lemmy.world 2 points 2 days ago

This guy yinzez

[-] Appoxo@lemmy.dbzer0.com 8 points 3 days ago

Welcome to everywhere else in the world that's not a fucking grid lol.
This isnt a computer where traces are made in 90 and 45° angles.

[-] DeathByBigSad@sh.itjust.works 85 points 4 days ago

Reminds me of this place:

(I remember just walking to school and it felt weird walking on a "slanted" street lol)

[-] m0darn@lemmy.ca 27 points 3 days ago
[-] spitfire@lemmy.world 35 points 4 days ago
[-] negativenull@piefed.world 64 points 4 days ago* (last edited 3 days ago)
[-] The_Picard_Maneuver@lemmy.world 98 points 4 days ago

This is the part in Sim City where I restart.

[-] negativenull@piefed.world 36 points 4 days ago

Aw, now I miss Sim City 2000

[-] BananaTrifleViolin@piefed.world 23 points 4 days ago

Sim City 4 is the best version of the Sim City games, and is 75% off on GOG right now, $5 / £4.

Cities Skylines 1 is the best modern city builder, 3D and a lot of fun plus well designed. But only really worth it when it's on sale; lots of DLC and overpriced as a package when not on sale. Avoid Cities Skylines 2 - it's just not fun and hasn't been fixed - maybe they will one day fix but I doubt it 2.5 years in..

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[-] Onomatopoeia@lemmy.cafe 17 points 4 days ago

At least with places like Denver and other western cities it's pretty straightforward how it happened - everything built along the river. Access to the river was key.

Being a boom/bust city means that a much later boom they adjusted.

Then even older cities (think Boston) grew before any opportunity at planning could happen.

[-] CuddlyCassowary@lemmy.world 16 points 4 days ago* (last edited 3 days ago)

Denver was two cities - Auraria (correction from Aurora thanks to @negativenull) and Denver. One was built to align with the river, the other with compass points and then they grew big enough to smush into each other and neither was willing to concede to the other.

Also Denver’s namesake, a Kansas politician, never even visited. It was a failed attempt to lure him here.

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[-] sangriaferret@sh.itjust.works 27 points 3 days ago

How about a grid system that changes direction at every single avenue?

Still a better system than Boston, having navigated both MANY times. To call Boston's streets a "system" is an insult to the very concept of order.

[-] Multiplexer@discuss.tchncs.de 5 points 3 days ago

Speaking as someone who has been living in towns with rivers for most of my life:

This is the way.

My experience clearly says that you will loose orientation and get confused the moment you go to a district that is not alligned with the riverbank.

[-] NottaLottaOcelot@lemmy.ca 8 points 3 days ago

Looks like everyone started a new road perpendicular to the shore line, and the mess occurred when the roads got long enough to meet.

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[-] Logical@lemmy.world 13 points 3 days ago

Idk why, but this is oddly satisfying to me.

[-] infinitesunrise@slrpnk.net 22 points 3 days ago

Lol get fucking rotated

[-] dhork@lemmy.world 51 points 4 days ago* (last edited 4 days ago)

Where is this?

Edit: Found it! Jacksonville Beach, FL

30.280765 N 81.393002 W

[-] Ilovethebomb@sh.itjust.works 6 points 3 days ago

Someone followed true north, and someone followed magnetic?

[-] MuteDog@lemmy.world 4 points 2 days ago

Someone followed north and someone followed the coast line. This is in Jacksonville Beach, FL

[-] becausechemistry@piefed.social 42 points 4 days ago

Indianapolis built the central mile square of streets aligned with magnetic north, but then the rest of downtown aligned with true north. It’s almost aligned, which causes problems at that border.

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[-] dejected_warp_core@lemmy.world 28 points 4 days ago

It's tough to look at, but I bet it's amazing for traffic calming.

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[-] treadful@lemmy.zip 43 points 4 days ago

Here's another one:

Missoula, MT

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[-] BorgDrone@feddit.nl 46 points 4 days ago

Ugh that grid pattern. Imagine living somewhere so uninspired.

[-] cannedtuna@lemmy.world 52 points 4 days ago

Have you considered maybe it’s easier to navigate and plan a grid pattern? I wouldn’t mind uninspired street names like 1st, 2nd, 3rd St, crossways with N, O, P, Q Ave so you at least know which direction is which. Give me that chess board layout so I don’t need to pull up a map to navigate your city please. Car C1 takes Bar G5

[-] baines@piefed.social 27 points 4 days ago

and then 14th SE doesnt connect with 14th NE

thanks portland

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[-] HerbalGamer@sh.itjust.works 25 points 4 days ago

Sure but you'll never encounter the magic of a crooked alley snaking its way through a maze of medieval building.

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[-] CultLeader4Hire@lemmy.world 18 points 4 days ago

Yes! I can get up so much speed on those straight roads! Blow through a few stop signs and I can easily drive all the way through a house!

Easy navigation isn’t relevant in a neighborhood of nothing but houses and play space, roads with curves are incredibly important to slow the flow of traffic

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[-] CanadaPlus@lemmy.sdf.org 18 points 3 days ago* (last edited 3 days ago)

There has to be some interesting history here.

A few other examples have been posted, but this is easily the wildest. It's not even the same aspect ratio of grid, or at a normal angle to the rest, or over a very significant area. (And they've still managed to tie it in reasonably well)

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[-] ZombiFrancis@sh.itjust.works 17 points 4 days ago

I kinda like it. It's just neat enough.

A lot of old city plats follow the exact pattern of that square, so I'd be curious what the sequence of development was.

[-] anugeshtu@lemmy.world 4 points 3 days ago

It's a Moiré!

[-] Omega_Jimes@lemmy.ca 24 points 4 days ago

Unrelated but, Theres a section of Prince George Canada that all of a sudden does a big U. The story i was told is that back in the day there were two competing railway companies, and one of them bought enough influence that when the city was making roads to the other company, they instead made the roads bend back.

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[-] nao@sh.itjust.works 12 points 4 days ago

If anything a perfect grid would be mildly infuriating, it's more interesting this way

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this post was submitted on 31 Mar 2026
721 points (100.0% liked)

Mildly Infuriating

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