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It hurts. (lemmy.world)
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[-] fartographer@lemmy.world 196 points 1 month ago

Is this the most efficient way to store 17 houses?

[-] ivanafterall@lemmy.world 33 points 1 month ago

So much more room for delicious maple syrup.

[-] Fmstrat@lemmy.world 11 points 1 month ago
[-] DeathByBigSad@sh.itjust.works 85 points 1 month ago

Reminds me of this place:

(I remember just walking to school and it felt weird walking on a "slanted" street lol)

[-] negativenull@piefed.world 65 points 1 month ago* (last edited 1 month ago)
[-] The_Picard_Maneuver@lemmy.world 99 points 1 month ago

This is the part in Sim City where I restart.

[-] negativenull@piefed.world 36 points 1 month ago

Aw, now I miss Sim City 2000

[-] BananaTrifleViolin@piefed.world 23 points 1 month ago

Sim City 4 is the best version of the Sim City games, and is 75% off on GOG right now, $5 / £4.

Cities Skylines 1 is the best modern city builder, 3D and a lot of fun plus well designed. But only really worth it when it's on sale; lots of DLC and overpriced as a package when not on sale. Avoid Cities Skylines 2 - it's just not fun and hasn't been fixed - maybe they will one day fix but I doubt it 2.5 years in..

[-] Th3D3k0y@lemmy.world 13 points 1 month ago

Imagine what Cities Skylines could have been without Paradox's super monetization plan

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[-] Onomatopoeia@lemmy.cafe 17 points 1 month ago

At least with places like Denver and other western cities it's pretty straightforward how it happened - everything built along the river. Access to the river was key.

Being a boom/bust city means that a much later boom they adjusted.

Then even older cities (think Boston) grew before any opportunity at planning could happen.

[-] CuddlyCassowary@lemmy.world 16 points 1 month ago* (last edited 1 month ago)

Denver was two cities - Auraria (correction from Aurora thanks to @negativenull) and Denver. One was built to align with the river, the other with compass points and then they grew big enough to smush into each other and neither was willing to concede to the other.

Also Denver’s namesake, a Kansas politician, never even visited. It was a failed attempt to lure him here.

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[-] dhork@lemmy.world 51 points 1 month ago* (last edited 1 month ago)

Where is this?

Edit: Found it! Jacksonville Beach, FL

30.280765 N 81.393002 W

[-] BorgDrone@feddit.nl 46 points 1 month ago

Ugh that grid pattern. Imagine living somewhere so uninspired.

[-] cannedtuna@lemmy.world 52 points 1 month ago

Have you considered maybe it’s easier to navigate and plan a grid pattern? I wouldn’t mind uninspired street names like 1st, 2nd, 3rd St, crossways with N, O, P, Q Ave so you at least know which direction is which. Give me that chess board layout so I don’t need to pull up a map to navigate your city please. Car C1 takes Bar G5

[-] baines@piefed.social 27 points 1 month ago

and then 14th SE doesnt connect with 14th NE

thanks portland

[-] Rocketpoweredgorilla@lemmy.ca 14 points 1 month ago

My city has a street that changes name 4 times as you go down it.

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[-] HerbalGamer@sh.itjust.works 25 points 1 month ago

Sure but you'll never encounter the magic of a crooked alley snaking its way through a maze of medieval building.

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[-] CultLeader4Hire@lemmy.world 18 points 1 month ago

Yes! I can get up so much speed on those straight roads! Blow through a few stop signs and I can easily drive all the way through a house!

Easy navigation isn’t relevant in a neighborhood of nothing but houses and play space, roads with curves are incredibly important to slow the flow of traffic

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[-] BorgDrone@feddit.nl 16 points 1 month ago* (last edited 1 month ago)

Over here in 2026 we have satnav in our cars and on our bikes. We also have a system of road types that actually makes sense and that keeps traffic out of housed areas as much as possible.

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[-] MonkderVierte@lemmy.zip 14 points 1 month ago* (last edited 1 month ago)

Have you considered maybe it’s easier to navigate and plan a grid pattern?

With every corner looking the same?

[-] compostgoblin@piefed.blahaj.zone 12 points 1 month ago

Only from above. When you’re on foot, grid systems feel plenty variable and lively

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[-] treadful@lemmy.zip 43 points 1 month ago

Here's another one:

Missoula, MT

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[-] becausechemistry@piefed.social 42 points 1 month ago

Indianapolis built the central mile square of streets aligned with magnetic north, but then the rest of downtown aligned with true north. It’s almost aligned, which causes problems at that border.

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[-] spitfire@lemmy.world 35 points 1 month ago
[-] UltraGiGaGigantic@lemmy.ml 35 points 1 month ago
[-] mrgoosmoos@lemmy.ca 58 points 1 month ago

actually tho, flowing windy streets and roads are so much better.

  • more interesting
  • less of a drag track
  • not depressing stroadie strips
  • keeps people on main roads rather than just trying to cut through residential streets
  • naturally manages driver attention
[-] SkunkWorkz@lemmy.world 11 points 1 month ago

Less intersections where cars can crash into pedestrians or other vehicles

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[-] dejected_warp_core@lemmy.world 28 points 1 month ago

It's tough to look at, but I bet it's amazing for traffic calming.

[-] sik0fewl@piefed.ca 10 points 1 month ago

Came here to say the same. This design (or accident) forces north/south traffic to use the arterials on either side of the neighbourhood instead of going through the neighbourhood.

[-] sangriaferret@sh.itjust.works 27 points 1 month ago

How about a grid system that changes direction at every single avenue?

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[-] m0darn@lemmy.ca 27 points 1 month ago
[-] Omega_Jimes@lemmy.ca 24 points 1 month ago

Unrelated but, Theres a section of Prince George Canada that all of a sudden does a big U. The story i was told is that back in the day there were two competing railway companies, and one of them bought enough influence that when the city was making roads to the other company, they instead made the roads bend back.

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[-] infinitesunrise@slrpnk.net 22 points 1 month ago

Lol get fucking rotated

[-] novibe@lemmy.ml 21 points 1 month ago

The kinda shit I do in cities skylines when I get bored

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[-] CanadaPlus@lemmy.sdf.org 18 points 1 month ago* (last edited 1 month ago)

There has to be some interesting history here.

A few other examples have been posted, but this is easily the wildest. It's not even the same aspect ratio of grid, or at a normal angle to the rest, or over a very significant area. (And they've still managed to tie it in reasonably well)

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[-] ZombiFrancis@sh.itjust.works 17 points 1 month ago

I kinda like it. It's just neat enough.

A lot of old city plats follow the exact pattern of that square, so I'd be curious what the sequence of development was.

[-] Logical@lemmy.world 13 points 1 month ago

Idk why, but this is oddly satisfying to me.

[-] nao@sh.itjust.works 12 points 1 month ago

If anything a perfect grid would be mildly infuriating, it's more interesting this way

[-] RBWells@lemmy.world 11 points 1 month ago

Our house is on a slanty road and I've never lived on one before, my mind rejects it. The CORNERS of the house point in cardinal directions. It's because we are near a river, some of the streets in my neighborhood follow its course, which right here runs southwest.

I just have to stop and think every time. Because I have only stayed on N-S or E-W roads my mind thinks our walls ought to be along those lines. I have to point at the corner and say NORTH out loud more often than you'd think.

[-] varyingExpertise@feddit.org 12 points 1 month ago

You would not thrive in one of our small towns.

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[-] samus12345@sh.itjust.works 10 points 1 month ago
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this post was submitted on 31 Mar 2026
726 points (100.0% liked)

Mildly Infuriating

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