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[-] riquisimo@lemmy.dbzer0.com 10 points 1 day ago

...and we all HATE it.

[-] serenissi@lemmy.world 12 points 1 day ago

what is the actual usecase of this interpolation feature? it should require capable hardware, so it doesn't exist for nothing.

[-] BorgDrone@feddit.nl 15 points 1 day ago

I think the idea is to increase motion resolution.

On a sample-and-hold display, like an LCD or OLED, the image on the screen stays the same for the entire frame. When the image suddenly changes because the TV displays a new frame, our eyes need a bit of time to adjust. The result is that when there is a lot of motion on screen, the image starts to look blurry.

This was not an issue on older CRT displays because they used a beam that scanned the picture. Each ‘pixel’ (CRT’s didn’t have pixels but lines, but you get the idea) would only light up for a small amount of time. Since our eyes are relatively slow we didn’t notice the flickering that much, and because it wasn’t fully lit all the time the ‘pixels’ in our eyes didn’t get saturated and could quickly adjust to the new frame.

By adding interpolated frames the image changes more often and this allows our eyes to keep up with the action. Another solution to the problem is black frame insertion, where the TV shows a black image between each frame. Again we don’t perceive this as flickering as our eyes are too slow for this, but the disadvantage is that the picture brightness seems to halve.

How much blurriness you get in motion is a function of both how fast the movement on screen is and the frame rate. Fast movement and low frame rates cause more blurriness than slow movement and high frame rates.

The use-case for this feature is mainly for fast sporting events on broadcast TV, where there may be fast movements (e.g. a soccer ball) combined with the low frame rate of broadcast TV (30 or 25 fps depending on where you are).

[-] dual_sport_dork@lemmy.world 2 points 1 day ago

I suspect it's also meant to mitigate the modern fascination with buying TVs that are too big, and sitting far too close to them all the time. If your soccer ball example involves the ball being in one position on this frame, and literally six inches away in real distance on the surface of the screen on the next, and this is happening all the time, people will get fatigued and cranky watching it for extended periods.

[-] BorgDrone@feddit.nl 2 points 1 day ago

Unless you’re Elon Musk rich, it’s pretty much impossible to buy a TV that is too big.

I own a 77” TV and the optimal viewing distance for that is 2.7 meters for a THX recommended viewing angle of 36°. The size goes up quickly the farther you sit from the screen. If your couch is 4 meters from the screen you’re already looking at a 114” screen to get the same 36° angle.

[-] echodot@feddit.uk 51 points 2 days ago

Does anybody have any idea what this post is about?

[-] tehmics@lemmy.world 32 points 1 day ago

Motion smoothing, frame interpolation features in TVs. It's what makes movement look unnatural and on default TV settings. Old people can't tell/don't understand so it's customary to sneakily disable it for them when visiting

[-] Blackmist@feddit.uk 15 points 1 day ago

Yes. Motion smoothing. It's like kerning or the Wilhelm scream. Once you notice it, you'll hate it.

It makes the slow panning forests and splashy paint videos in Currys look nice, but it makes movies and TV shows look terrible.

[-] varyingExpertise@feddit.org 4 points 1 day ago

Eh, I've been adding it on purpose to technical and astronomy documentations during transcoding for my library. 23.whatever fps NTSC pulldown is just choppy.

[-] Blackmist@feddit.uk 1 points 1 day ago

Yeah, the way I see it if what you're looking at is real, it might look alright. Sport, etc.

For anything with special effects, it looks like unfinished behind the scenes footage. I saw The Hobbit in high frame rate and 3D, and let me tell you, it just looked like Martin Freeman in rubber feet. Although in fairness the whole film was gash even in standard 24 fps.

[-] WhiskyTangoFoxtrot@lemmy.world 68 points 2 days ago

I think it's the frame interpolation feature that a lot of TVs have.

[-] Katana314@lemmy.world 42 points 2 days ago

It’s a terrible effect, and people who don’t spend much time in their TV’s setup may not know or think to turn it off - or they delude themselves into thinking they like the effect.

[-] krooklochurm@lemmy.ca 15 points 1 day ago

If you're watching a tv and the frame rate hitches all over the place every few seconds then one of these stupid fucking settings is on.

The shit wouldn't be so fucking awful if it could actually maintain a stable frame rate but it can't. None of them can.

[-] mlg@lemmy.world 32 points 2 days ago

Nvidia calls it DLSS and pretends its new

[-] sonofearth@lemmy.world 22 points 2 days ago

Wait DLSS is about upscaling right? The “features” mentioned in OP’s post are about motion interpolation that makes the video seem to be playing at higher fps than the standard 24fps used in movies and shows.

[-] vithigar@lemmy.ca 14 points 1 day ago

Because names mean nothing Nvidia has also labeled their frame generation as "DLSS".

[-] lemming741@lemmy.world 13 points 2 days ago

It allows more resolution by cutting the fps. Fake frames are inserted into the gaps to get the fps back.

[-] ArsonButCute@lemmy.dbzer0.com 8 points 1 day ago

That's frame generation, not dlss. DLSS renders small and upscales.

[-] nekusoul@lemmy.nekusoul.de 13 points 1 day ago* (last edited 1 day ago)

It's both. Nvidia just started calling everything DLSS, no matter how accurately it matches the actual term.

Image upscaling? DLSS. Frame generation? DLSS. Ray reconstruction? DLSS. Image downscaling? Surprisingly, also DLSS.

[-] AdrianTheFrog@lemmy.world 1 points 1 day ago

Frame generation is the only real odd-one-out here, the rest are using basically the same technique under the hood. I guess we don't really know exactly what ray reconstruction is doing since they've never released a paper or anything, but I think it combines DLSS upscaling with denoising basically, in the same pass.

[-] dual_sport_dork@lemmy.world 3 points 1 day ago

What you're thinking of is "DLSS Super Resolution." The other commenters are right, nVidia insists on calling all of their various upscaling schemes "DLSS" regardless of whether they're image resolution interpolation or frame interpolation. Apparently just to be annoying.

There is a marginally handy chart on their website:

All of it is annoying and terrible regardless of what it's called, though.

[-] Blackmist@feddit.uk 5 points 1 day ago

It is all called "bullshitted pixels" and I'm having none of it.

[-] yggstyle@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

Its simply "visual noise" that tricks the viewer into thinking they are getting more of something than they are. Its a cheap inconsistent filler. Its nvidia not admitting they hit a technical wall and needing a way to force new inferior products onto the market to satisfy sales.

[-] AdrianTheFrog@lemmy.world 2 points 1 day ago

DLSS Frame Generation actually uses the game's analytic motion vectors though instead of trying to estimate them (well, really it does both) so it is a whole lot more accurate. It's also using a fairly large AI model for the estimation, in comparison to TVs probably just doing basic optical flow or something.

If it's actually good though depends on if you care about latency and if you can notice the visual artifacts in the game you're using it for.

[-] Blackmist@feddit.uk 2 points 1 day ago

Yeah, but only PC owners can have it so they think it's good.

[-] SharkAttak@kbin.melroy.org 2 points 1 day ago

Shouldn't it be more like Motion Blur?

[-] yggstyle@lemmy.world 2 points 1 day ago

Motion blur is consistent and reproducible using math. The other isn't. Something that cannot produce consistent results and is sold as a solution does have a name though: snake oil.

[-] AdrianTheFrog@lemmy.world 1 points 1 day ago

Motion blur in video games is usually a whole lot less accurate at what it's trying to approximate than averaging 4 frame generation frames would be. Although 4 frame generation frames would be a lot slower to compute than the approximations people normally make for motion blur.

Yes, motion blur in video games is just an approximation and usually has a lot of visible failure cases (disocclusion, blurred shadows, rotary blur sometimes). It obviously can't recreate the effect of a fast blinking light moving across the screen during a frame. It can be a pretty good approximation in the better implementations, but the only real way to 'do it properly' is by rendering frames multiple times per shown frame or rendering stochastically (not really possible with rasterization and obviously introduces noise). Perfect motion blur would be the average of an infinite number of frames over the period of time between the current frame and the last one. With path tracing you can do the rendering stochastically, and you need a denoiser anyways, so you can actually get very accurate motion blur. As the number of samples approaches infinity, the image approaches the correct one.

Some academics and nvidia researchers have recently coauthored a paper about optimizing path tracing to apply ReSTIR (technique for reusing information across multiple pixels and across time) to scenes with motion blur, and the results look very good (obviously still very noisy, I guess nvidia would want to train another ray reconstruction model for it). It's also better than normal ReSTIR or Area ReSTIR when there isn't motion blur apparently. It's relying on a lot of approximations too, so probably not quite unbiased path tracing quality if allowed to converge, but I don't really know.

https://research.nvidia.com/labs/rtr/publication/liu2025splatting/

But that probably won't be coming to games for a while, so we're stuck with either increasing framerates to produce blur naturally (through real or 'fake' frames), or approximating blur in a more fake way.

[-] TherapyGary 19 points 2 days ago
[-] brillotti@lemmy.world 41 points 2 days ago* (last edited 2 days ago)

It's the setting to disable on smart TVs for a better image. The option can do oone or more of the following: adds in-between frames, reduces noise, and upscales video. Sounds good, but the implementation is always terrible.

[-] Asafum@feddit.nl 27 points 2 days ago

Is this what that uncanny "too smooth" look is on my parents TV? Whenever I'd go to visit them whatever they had on always looked like the camera motion or character movement was way too smooth to the point it was kind of unsettling.

[-] ultrafastsloth@lemmy.world 10 points 2 days ago

The “soap opera” effect. Filmmakers hate this

[-] GalacticGrapefruit@lemmy.world 10 points 2 days ago

Animators too. FFS, when you deliberately position a character to look fluid, life-like, and emphatic at a frame rate, you have to respect it, or you lose it! Adding frames willy-nilly ruins movies and animation. Don't like it? Wanna be a gamer? Well, maybe just sit tight and accept that you have to trust that the artist, idfk, knew how to do their fucking job.

Personal rant here. I hate automated interpolation. I would literally prefer it if you deep-fried my work by overcompressing it over and over to 'save space.'

[-] WolfLink@sh.itjust.works 18 points 2 days ago

It brings you gorgeous frames like this:

[-] HeyThisIsntTheYMCA@lemmy.world 11 points 2 days ago

that's just Aqua

[-] brb@sh.itjust.works 4 points 1 day ago

Looks like the usual Aqua to me

[-] mycodesucks@lemmy.world 12 points 2 days ago

Aqua just looks like that.

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[-] bamboo 11 points 2 days ago

This is in regard to motion smoothing which is enabled by default on modern TVs, and give the effect of a soap opera look. People think that it makes the video look better, but it's just adding fake frames to display at a higher frame rate. Not a lot of people like this: https://variety.com/2022/film/news/motion-smoothing-how-to-shut-off-1235176633/

To make matters worse, all TV brands have their own name for this feature. This post is saying that when you go home for the holidays, this is the name of the motion smoothing in the settings to turn off for a better viewing experience the way the filmmaker intends.

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[-] otacon239@lemmy.world 15 points 2 days ago

I went to a friend’s house recently where this was enabled. I couldn’t bite my tongue for more than a few minutes before I had to bring it up. They were instantly impressed with how much better it looked lol.

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this post was submitted on 05 Dec 2025
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