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[-] missingno@fedia.io 175 points 3 days ago

I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding.

[-] its_kim_love 71 points 3 days ago

Generally games where people had fun making them feel better to play.

[-] Ephera@lemmy.ml 9 points 3 days ago

Yeah, for me it's not even just the creative freedom, but an actual fuzzy feeling that me and the devs are having fun together. Open-source games also hold a special place in my heart for that reason, no matter how scrungy they are.

[-] frongt@lemmy.zip 19 points 3 days ago

But most importantly, more fun!

[-] Ephera@lemmy.ml 6 points 3 days ago

Yeah, I might be showing my age, but my interpretation of "a better game" was right away "a more fun game", which got followed up with the thought: Did it make them more fun?

I feel like we had fun figured out pretty well in the last century already. And in many ways, the higher specs are used to add realism and storytelling, which I know many people enjoy in their own way, but they're often at odds with fun, or at least sit between the fun parts of a game.

Like, man, I watched a video of the newest Pokémon game and they played for more than an hour before the tutorial + plot exposition was over. Practically no fun occurred in that first hour.
Just imagine putting coins into an arcade cabinet and the first hour is an utter waste of time. You'd ask for your money back.

[-] Lost_My_Mind@lemmy.world 13 points 3 days ago

Have you heard of stardew valley? Made by one guy, 16 bit sprite pixelart, although he does still work his ass off.

Two outta three ain't bad, right?

[-] mnemonicmonkeys@sh.itjust.works 5 points 3 days ago

TBF, the dude has made millions off the game, and he doesn't make the updates paid dlc. He just keeps adding to SDV because he loves it

[-] Ugurcan@lemmy.world 3 points 3 days ago

Hey come play Bannerlord sometime!

[-] teawrecks@sopuli.xyz 4 points 3 days ago

The "paid more to work less" part is not tenable. The games that fit that bill that you're thinking of represent less than 1% of their peers. They are outliers, not a sustainable industry; the exception, not the rule. For every Silksong there are maybe 100 that make just enough to make ends meet, and 1000 duds that will never pay for themselves that you've never heard of.

What you're saying is you want fewer steady incomes and more lottery winners. Sure, that'd be nice, but it's not a sustainable strategy.

Ex. Wildgate launched recently. They deliberately opted to sell the game for a flat $30 rather than going F2P/P2W. As a result, they regularly get reviewed negatively by people saying "dead game, greedy devs won't lower the price to compete with F2P games" and "the cosmetics you unlock by playing look better than the ones you can buy" (yes, there are people unironically posting those as negative reviews).

So at least understand why the most common strategy is often exploitative, and why it's actually not a simple solution that a bunch of armchair experts have figured out in a comments section.

The "paid more to work less" part is not tenable

We could have the major publishers and devs paying better salaries. They can afford it.

[-] SilverCode@lemmy.ml 4 points 3 days ago

I would love to buy a game at a reasonable price that I actually have a chance of finishing in a weekend, or maybe one marathon session. A game with a great story and good gameplay that isn't drawn out over 30 hours.

As for graphics, I'm quite happy if they drop all the shiny new bullshit that you have to watch a Digital Foundry video on just to even know it exists in the game, and rather focus on a good art style.

And it goes without saying, pay the people who make the games more, and the mega corp CEO's less.

[-] OrgunDonor@lemmy.world 2 points 3 days ago

Shinobi: Art of vengeance. It is a 2D brawler with stages that end with a boss, but they have metroidvania elements to add value for replaying them. It is about 10 hours to go start to finish while doing a lot of the back tracking stuff. Simple story but incredible combat and good level design(only one level I thought was a bit meh), the art and animations are fantastic as well. Very much a new take on the old games, and has a demo to try as well.

[-] prole 1 points 3 days ago

Sayonara Wild Hearts... Only 1.5-2 hrs. Fun, good story, and outstanding music.

[-] vane@lemmy.world 1 points 3 days ago
[-] mrfriki@lemmy.world 47 points 3 days ago

I meant, they’ve been teaching gamers that better graphics is the reason to get a new console for over 30 years. Good luck now trying to unteach that.

[-] killerscene@lemmy.dbzer0.com 16 points 3 days ago

they just need to keep the same graphics and improve optimization and stop relying on dlss and frame gen.

that shit works well, but id be really impressed to just play a game that looks great and throw on ray tracing and still dont need to use dlss to get above 100 fps.

[-] Dhs92@piefed.social 4 points 3 days ago

It works but it introduces some awful artifacting

[-] ICastFist@programming.dev 2 points 3 days ago

It can't be worse than whatever the fuck UE5 does by default

Isn't that because the optimisation sucks

[-] Dhs92@piefed.social 3 points 3 days ago

It's because of how the tech works. It uses the previous frame to render the next, which leads to ghosting. It's not as bad with DLSS4 but it's still there

[-] yermaw@sh.itjust.works 2 points 3 days ago

I tried making that point on reddit. You wouldn't believe the amount of down arrows that came at me.

[-] rafoix@lemmy.zip 7 points 3 days ago

So many folks online seem to be upset that there are very few games are exclusive to only the latest consoles. They want “next gen” games but fail to realize that the product they want would not have a large enough market for the development costs.

[-] x00z@lemmy.world 2 points 2 days ago

They got tricked into buying a console because of the exclusives. Now that those are becoming less common, they can't accept this truth.

[-] rafoix@lemmy.zip 3 points 2 days ago

Nintendo still makes plenty of exclusives. They’re not yet obsessed with live service games. Sony and Microsoft have wasted insane amounts of time developing trash that will never see the light of day.

[-] Prove_your_argument@piefed.social 40 points 3 days ago

If game performance is what makes games better then consoles will never reach the heights of PCs.

[-] its_kim_love 26 points 3 days ago

Right? Consoles used to exist because specialized equipment would perform better than general consumer electronics. That hasn't really been true for a long time now.

[-] Jarix@lemmy.world 7 points 3 days ago

That's not exactly accurate, it's ignoring significantly that hardware in consoles is mostly static. The consistency and limitations on hardware undoubtedly is an important part of that equation

[-] markz@suppo.fi 6 points 3 days ago* (last edited 3 days ago)

It says there that graphics performance doesn't matter that much.

[-] its_kim_love 8 points 3 days ago

If it's not graphics what is the PS5 doing that makes the games better on a PS5 if not performance?

[-] vateso5074@lemmy.world 22 points 3 days ago
[-] Arcane2077@sh.itjust.works 9 points 3 days ago

PS5 doesn’t make the exclusives, exclusives make the PS5

[-] Katana314@lemmy.world 1 points 2 days ago

The only occasion I could buy that a “console makes the exclusives” is when the costs are so high that the investors decide a $60 price tag isn’t enough.

That can be alleviated with DLC, or live service bullshit; or it can become an incentive to buy a particular console.

Then, when someone is braindead and doesn’t want a big epic award winning adventure, they’ll use that same console to play Fortnite. Thus, God of War helps sell VBucks or whatever.

It’s a weird analysis, but even though we no longer see console exclusives and it’s seen as a pro consumer move, I also think it was just a way for managers to boost one quarter’s revenue, and it wasn’t really good for the console ecosystem as a whole, especially considering how it would fund future exclusive epics.

[-] Truscape 2 points 3 days ago
[-] Goodlucksil@lemmy.dbzer0.com 4 points 3 days ago

Emulation won't exist for current-gen console until at least next-gen

[-] Truscape 1 points 3 days ago* (last edited 3 days ago)

I'm a patient gamer :)

Also, name 10 PS5 exclusives that aren't remakes of prior generation games (since those can be upscaled and played via emulation)

[-] Goodlucksil@lemmy.dbzer0.com 2 points 3 days ago

Even games released by Sony (e.g. Stellar Blade) are released on Windows. The age of Sony exclusives is no more (except Astro Bot, maybe)

Btw, Xbox releases on PS (like Sea of Thieves).

I'm going to guess that since only 14 games sold over 1 million on PS5, PlayStation is mostly used as a few-games machine

[-] markz@suppo.fi 6 points 3 days ago

"I think PS5 and SSD has made almost every game a better game," he concludes.

You could read the article too

[-] its_kim_love 9 points 3 days ago

Right, so performance over graphics.

[-] HeyJoe@lemmy.world 6 points 3 days ago

Im guessing speed. To me, one of my favorite improvements over the ps4 was load speeds of everything. It felt like I went back in time to SNES days when walking into the next room was instant, unlike on the ps1 for the same games.

[-] its_kim_love 9 points 3 days ago

Another word for less loading time could be performance right?

[-] frezik 8 points 3 days ago

Moore's Law was originally formulated as the cost per integrated component being cut in half every x months. The value of x was tweaked over the decades, but settled at 24.

That version of the law is completely dead. Density is still going up, but you pay more for it. You're not going to build a console anymore for the same cost while increasing performance.

High end PC's can still go up, but only by spending more money. This is why the only substantial performance gains the last few GPU generations has been through big jumps in cost.

[-] ICastFist@programming.dev 2 points 3 days ago

Important to note, the current chip fabrication process of 5nm is very close to limits imposed by the laws of physics. Unless a wholly different chip making process is invented that can go even smaller, we might be looking at the actual limit of the tech.

[-] NigelFrobisher@aussie.zone 6 points 3 days ago
[-] RedWeasel@lemmy.world 7 points 3 days ago

Doesn't surprise to hear this. If Nvidia was really holding back, then AMD would have past them. I feel like they are starting to experience what the cpu side started seeing when they hit 4ghz and had to start chipping away at more clocks. It took longer as they are doing easily parallel operations, but it was bound to happen. I really wonder how both AMD and Nvidia will compare to their prior architectures next iteration. Will my 4080 still be faster than a 6070(ti)?

[-] eleijeep@piefed.social 1 points 3 days ago

If Nvidia was really holding back, then AMD would have past them.

Did you know that Jensen Huang and Lisa Su are cousins? AMD only makes graphics cards to protect NVIDIA from antitrust lawsuits.

[-] LettyWhiterock@lemmy.world 5 points 3 days ago

Okay but hasn't AMD been making GPUs long before she was with the company

[-] Dariusmiles2123@sh.itjust.works 5 points 3 days ago

People are criticizing Playstation, but I’m still really happy to have a Playstation 5 alongside my Steam Deck.

As much as I love playing old games on the deck and it has now become my main console, I’m happy to have my Playstation 5 for demanding games (mostly sim racing) and to watch blurays.

Having a powerful PC would not bring me the versatility my Steam Deck/Playstation 5/Surface Go 1 is giving me for now.

Although that might change if the Playstation 6 comes without blurays.

I don’t understand why some PC people feel the need to say consoles are useless, when it’s only to them that they would be.

[-] WALLACE@feddit.uk 3 points 3 days ago

I have a PC and PS5. I like my PS5 because I know when I buy a game for it, it's going to work. On the other hand with my PC I have to triple check the specs and fiddle around with the graphics settings, and the only way I can have confidence that it will play any game is if I spend ~£1000 upgrading it. Or just get the game on the playstation.

[-] garretble@lemmy.world 1 points 3 days ago

Just make it a law that every game has to use the Decima engine because Death Stranding 2 runs at 60fps, loads in basically 1 second, and is a contender for best looking game of the generation.

[-] NuXCOM_90Percent@lemmy.zip 1 points 3 days ago

They very much can. I haven't checked personally but just look at the average Digital Foundry video for all the tradeoffs and framerate drops. There is very much a market for getting a stable 1440/60 (or even 4k/160) that can then be upscaled/framegened to 4k/120 with the subsequent generation moving towards that. Similarly, higher fidelity assets DO make a difference when you are doing those side by sides.

That said: Demnstrating framerate is a real challenge. Which... is probably why Sony have been revamping the PSN Store over the past year or so. Sidestep youtube and their increasing use of generative content so that you can instead say "Wow. I can totally see the difference between Red Dead on PS5 and PS6!" and so forth.

Do I personally care? Not overly so. But most people are picking which console they buy based on performance (or, more often, which their friends have) but are buying the new console for the new Madden. And they'll keep doing that... if they can afford a PS6.

this post was submitted on 20 Oct 2025
126 points (100.0% liked)

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