We'll keep going - it's what we do as a hobby and for fun after all :)
Might be a hot take, but vodka is one of the more desperate choices when looking to get drunk on your own time (at least in terms of taste). Rubbing alcohol for wounds is also far cheaper.
100%. The optics definitely aren't good though - those kinds of tents tend to spring to mind things like FEMA deployments or temporary accommodations for the military.
Yep, helmets save lives!
Anything personally important data wise has a backup stored in a container that won't sustain liquid damage (and also acts as a faraday cage).
However, anything that is super-critical should the infrastructure around power, etc fail is just printed out as a physical copy on paper (first aid manuals, food cultivation/preparation techniques, how to construct and maintain water purification systems).
I'd argue that's one of the least overkill ways to handle potential media restictions and geopolitical/climate disasters in our age, since all you need is a printer and maybe one or two secure cases for backup storage drives.
Let's be honest with ourselves - if user is required to open privacy and security settings to run games, that is a massive deterrent to the overall userbase to use games and software not rubber-stamped by Apple (even though I am aware that power users don't have to abide by that).
As someone who has worked as an IT contractor with a required MacBook, I am aware that there are ways to install software not completely endorsed by the walled garden, but that is a single digit or less percentile of the userbase who will even try.
Thanks for highlighting the iOS/MacOS distinction though. It's been a while since I've reviewed the documentation (never published a game but was working with a client who was at the time).
Inca Cola for life! I was stunned when it tasted the same when I visited scotland and tried Irn Bru lol
Shareholders, my guy, it's always external shareholders (and a central point of hosting).
At least the fediverse doesn't have that issue (and never will).
TL;DR: Apple's restrictions on what software you can install and "our way or fuck off" philosophy have doomed serious gaming on their hardware, and ARM is not great for gaming atm.
Think about it this way - Mac's software frameworks are not the primary focus for the vast majority of game developers (Metal was considered "do not touch" for the longest time for people not making mobile games), and Apple doesn't have an incentive or true motivation to try to move their frameworks more towards the standards on Windows, Linux, etc.
Also, ARM in general (while it can produce great results when software is tuned for it) is just not a good way to play games designed for x86. Valve is trying with FEX, but to do so on a Mac is sort of compounding the misery (translating the x86 game then translating the DirectX/Vulkan framework to something the Mac can use will eat your performance alive).
Additionally, the 100% self inflicted "Think different(tm)" problem on Mac for developers is the mandatory fees and the requirement to use Apple hardware to build and ship software for people to use in the "official channels". That might be something a company like Adobe is willing to stomach, but not most game developers.
Addendum: Also Apple's history with shitty cooling solutions and voltage limits means the CPU/GPU probably wouldn't be able to perform to their greatest potential anyway compared to a traditional desktop pc.
Technically any x86 PC with the ability to have two separate Ethernet ports would work, but unless you plan on grabbing a NetPC from the 2000s/2010s (which will have dogshit processors and probably no expansion slots for the second Ethernet port), you might be out of luck.
Although if there is an ARM based version of the software (or if you could run it through a compatibility layer like FEX somehow), there's tons of low power devices that could be repurposed.
Scotland
Jory bringing the art! :)