Oh, I was unaware randy coded unreal engine all by himeself. I take back every negative thing i ever said about the fucking Twat
Yeah, fucking what?
What the fuck does that even mean?
Randy is... what... when was the last time this asshat even wrote any code, much an less engine?
20 years?
No, seriously, when actually was the last time he wrote any code?
He founded Gearbox in 99... and by 2005, they liscensed UE 3.... prior to that, they'd been working with UE2... and Source...
I think you have to back prior to Gearbox, to Duke Nukem 3D and Lo Wang, to find somewhere Randy may actually have contributed to game engine code.
In conclusion: Fuck you Randy.
You'd think since 2005 they'd be experienced enough to know how to work with UE but noooo...
To be fair, it seems only Epic themselves know how to fuck around with UE5 nowadays. That nanite lighting, temporal antialiasing and dithering everything makes everything look like ass. Games from 2016 look better
Randy Bitchford cries about a problem he created, More at 11.
I can't believe I've somehow never seen 'Randy Bitchford', but that's his new name now, christ what a fucking diva.
I've been calling him that since he got all whiney about the Duke Nukem forever flop, Glad that there are now 2 of us.
Yeah I'm pretty sure for $70 a functional engine should be the bare minimum.
What a fucking chode.
I've read reports that people can't get more than 30fps on low settings on 4000 series cards. I'm definitely not one to expect sweet 120fps on ultra on launch day, but a 4000 card not even getting low settings? They failed. Hard.
Hey guys, you know what we really need for a IP property that is famous for a rather simplistic cel shaded art style?
The most complicated realtime lighting and rendering engine in the world.
... I could smack him with a fucking book, holy shit this is so stupid.
Don't you know that gamers demand hyper realistic graphics? Even when there is a defined art style it doesn't matter. Realism.
It's famously why comic books failed to captivate anyone, and cartoons are never successful.
I can't believe no one buy silksong and cuphead because it is 2d and it isn't hyperrealistic. Sorry team cherry and MDHR, you guys failed.
I wasn't going to buy this game at all, but now I really won't buy it.
What an ass.
I was gonna buy it when it was 50% off with the dlcs included. Now, gotta see that performance first.
I don't need to personally be an engineer to call out a train wreck when I see one...
Gonna keep repeating it until it sticks:
Don't touch Gearbox shit. They showed their true colours when they embezzled Colonial Marines.
Pitchford's brain dead takes killed any chance that I was going to play Borderlands 4.
I think it should be taken a bit further and just don't buy anything from 2K if you can.
Cheaping out on optimization is one thing, telling customers to basically eat shit if they have a problem with it is… something that‘s not gonna have any major consequences nowadays, I guess lol
What a time we live in
I have. Oddly enough, I don't remember any Gearbox game with a Gearbox engine?
I don't need to be a three star Michelin chef to realize that the plate of shit I have just been served is in fact a plate of shit. Similarly, I also don't need to be a game developer to see that the buggy mess of a game gearbox just released is not worth my time.
My friend with a RX 7900 XT can barely run it.
At 1080p.
On Medium.
Shove it up your ass, Gearbox.
unreal engine game developer here: it's your fuckin' responsibility to debug and optimize your game, not unreal engine's.
You gave them a hammer and their nail has not gone in straight?
Clearly your fault. And the hammer's.
Randy, you molest your employees with that mouth?!
If your engine is crap then you don't get brownie points because it's custom.
After all, Starfield is on a custom engine, and it had exactly the same problems as Borderlands 4.
Shade aside, I do think more developers should make their own engine. Yes it takes time and resources, but those are spent on exactly what you need instead of on getting what you want out of an engine that was made to do everything but focused on nothing.
I mean I sort of agree, but I've both used custom engines and seen people trying use custom engines and you have this problem where the engine was designed for a game, rather than for any game. So if the original game didn't have a particular feature the engine has no capacity to do that thing, so every time you want to make a new game in that engine, you basically have to rewrite the engine.
It works if you build an engine to be an engine, but as you say that's extremely expensive and time consuming and you probably am not going to get any benefit out of it. You could try selling the engine, but you're unlikely to make much progress unless there is a significant improvement over the other options already available.
Coffee Stain managed to get UE5 to keep window settings between sessions, but what do they know? Certainly not how to not fix an inventory screen bug that's been in 4 games at this point.
Takes me back to 2008 and Rockstar claiming that GTA 4... was designed for hardware that didn't exist yet after that shit show of a shitty port to PC... It would be a further 6yrs before I could play that game at a reliable 19080p, 60fps... then GTA5 came out a year later.
No wonder you couldn't play it. 19080p, mother of God!
19080p in 16:9 is 33,920X19,080 =647,193,600 pixels, 647 megapixels. 8K is 33.2 megapixels. So this dude is playing GTA 4 on a screen that has almost 20 times more pixels than an 8K screen
A game designed for hardware that doesn't exist yet on a monitor that doesn't exist yet.
Now watch as some determined lunatic codes a new engine and somehow ports all of BL4 to it.
Yo, Randy, eat your own shit! Don't forget to swallow!
this is unreal
Yeah, i could. Or you could optimize your assets and figure out how to add performance profiles instead.
I feel like they'd make more money if they targeted lower end machines. My friend has a potato laptop and would enjoy borderlands, so they're out of luck. They're not going to spend any money on a new gaming toy because it's not that big a hobby for them. I imagine there are many such people.
I'm ready for the article announcing Randy takes back his statements. As is the cycle.
Greasy bastard.
He's just mad that he's not as good at making game engines like Id, Valve and even Epic did.
I did
^It^ ^sucked,^ ^but^ ^I^ ^won't^ ^buy^ ^your^ ^game^ ^regardless^
Obligatory dril tweet about how you never "Gotta hand it to them"
But yeah. It is infuriating how often people just spew nonsense about "it is Unreal so it runs like shit" just like it was when "It is Unity so it runs like shit" and so forth. I very much do not think people need to "code (their) own engine" to understand things but... it would be a good idea to to do some basic research on the topic.
I can't speak for blands 4 specifiaclly. But with a lot of these games? People don't realize that the game is very much being optimized with upscaling and even framegen in mind. You can say you hate that if you want to. But these studios aren't targeting 120 FPS at 4k. They are targeting 120 FPS at 2k or even 60 FPS at 2k. In large part because... there still isn't a lot of value in actually targeting 4k on any console or even most PCs. So it gives them more or less a "single" target. And some techniques don't scale anywhere near as well (also 2k to 4k is not linear).
It is just that people grew up in the golden age where everything was targeting a PS4 and kind of has been for almost a decade at this point. So the idea of futzing with your graphics settings and checking the different AA (now upscaling) models is kind of anathema to a lot of users. And consoles STILL try to hide all of that.
If I buy a 1000 dollar graphics card I'm expecting it to run any game at max settings with NO upscaling. Because that was the norm for over 35 years.
Upscaling is supposed to be used to EXTEND the life of lower end graphics cards, not be the new fucking normal.
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