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The analogy makes a lot of sense to me. Once you have an "easy button", it's hard to not use it. It's sort of like when you're at work and see the "quick workaround" effectively become the standard process.

I remember burning out on games because the cheats made them really fun in the short term, but afterward playing normally felt like agony.

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[-] python@lemmy.world 5 points 1 hour ago

I've recently been obsessed with a streamer called AboutOliver. He played Minecraft for the first time about a year and a half ago, played his entire first season with no wiki or external knowledge, got a little tour of the community server (which he 99% forgot at the time Season 2 rolled around) and is now on Episode 75-ish of season 2. Still no wiki, no guides. He has figured out some crazy things about the game (which I won't spoil), but is also completely clueless about some super basic features.

It's been incredibly inspiring to just watch him figure things out, because he is exceptionally inquisitive and methodical by default (I think he's a phd candidate in Astrophysics irl?). Made me realize the point of a game shouldn't be to produce the optimal output, but that struggling and finding things out is exactly the point. Incidentally, that mindset also noticeably boosted my performance at work because I'm now one of the few people who will happily continue to tackle a programming problem over and over again, even if there are no helpful guides on it.

Long story short, here's a link to watch the supercut of Olivers Season 1 Playthrough: https://youtu.be/ljemxyWvg8E
The total season 1 supercut is about 6 hours iirc

OR, if you are insane, here's the link to the full-episode playlist: https://youtube.com/playlist?list=PL68V5Cxs_CvTpTY9o7KJ75nLPqlCRxze0
It's 50 Episodes á 3-5h, great as background noise when doing something else.

[-] Appoxo@lemmy.dbzer0.com 1 points 15 minutes ago

Well...
But considering in modern Minecraft you already have a crafting book that says how to craft any item it's not as needed anymore as before.
In the early times I believe it was to either know the recipe or to look iz up on the web.

[-] saimen@feddit.org 1 points 17 minutes ago

Ha! I watched him play Outer Wilds and it was perfect. It is the ideal game for someone like him because this game is all about exploring. But please play the game before you watch him play and don't research anything beforehand or during playing.

[-] Zink@programming.dev 3 points 4 hours ago

At first I was going to disagree and say "hey at least they are still looking up information, unlike most people" but then I did a 540° on that idea when I realized that I myself was a great example of how the OP is right.

I have been building things in my back yard like crazy this summer. I am currently working on a purpose-built little lego/craft tray for my wife to use in the house. I have gotten to plan out every detail in my head and sketching on paper, including convenient geometry knowledge like multiplying by the square root of 2 to find lengths for 45° supports or the good old 3-4-5 triangle for getting a right angle in a pinch. I have been able to discuss the table's use with my wife to figure out the perfect features. It will be a little wooden table that's ~2'/60cm wide like a TV tray but it will be held up by cantilever legs that are long enough and tall enough to hover the table over her lap with the footrest up. And it will have other features like little segmented bins for pieces/parts, and an instruction holder.

It's a great activity for numerous reasons. It gets me outside, it gets me physical, it gets me interacting with my wife and excited to give her the finished product, it gives me opportunities to practice new skills/tools, and it engages the senses as well as the mind while I spend hours in a calm almost meditative state and not seeing anything that's happening on my phone (though it will read texts to me through my earbuds).

It's a pretty funny look. I'm wearing a big round brimmed sun/fishing hat that looks almost like Gandalf's but without the pointy top. From the outside the sound of the scene is 95% the sound of falling water and birds chirping, interrupted by the 5% of the time spent actively cutting or planing some wood. But if my earbuds are in my ears, they are blasting my playlist of various high-tempo Thrash and Industrial Metal songs! (at 45-50% volume. I'm responsible here, lol)

So if I take all that and compare it to some schmuck who pulls up ChatGPT and types something like "design me a sturdy two foot wide table, create a list of the pieces I need and the cuts to make them, and generate detailed assembly instructions with pictures." Yeah you might still get a functional table but your life has missed out on the vast majority of the potential benefit of the activity!

This is the way I started looking at these tasks once I really internalized the whole "life is about the journey, not the destination" thing.

[-] NigelFrobisher@aussie.zone 1 points 6 hours ago

Beneath A Steel Sky has a help system now you can refer to, and I ended up using it a fair bit. The solutions often just pissed me off though, as they rely on you remembering a one-off bit of dialogue you saw (or skipped) days ago in real time. or were just nonsense.

When I walk around the floor at work now I often see other devs on their phones while they wait for the AI to do stuff. People are getting disengaged are forgetting skills already - this is unsustainable.

[-] Blackmist@feddit.uk 23 points 17 hours ago

If you want to speedrun Idiocracy, an overreliance on AI seems a good way to get there.

Brawndo has what plants crave.

[-] catgames@retrolemmy.com 2 points 16 hours ago

You spelled "RIP Civilization" in a weird way, but it tracks.

[-] DrElementary@lemmy.zip 20 points 17 hours ago

Except game walkthroughs provide correct information, whereas LLMs can just make things up. So it's more like looking at a walkthrough where each step is from an entirely different game.

[-] catgames@retrolemmy.com 9 points 16 hours ago

Y'all - For nearly a quarter of a century Nintendo published Nintendo Power, a magazine that was a combination of self-hype and how to beat their own games. In the 90s, it was indispensable for any game worth its salt.

Nintendo used to run a 1-900 number for tips on games. You'd call a real human who would walk you through where you were.

Looking it up online is only "cheating" in the sense that it's immediate and free. This stuff used to cost money.

[-] DragonTypeWyvern@midwest.social 1 points 16 hours ago

Well, as far as the author is aware it's usually accurate.

[-] iAvicenna@lemmy.world 10 points 16 hours ago

except walkthroughs are much more accurate...

[-] MisterFrog@lemmy.world 9 points 18 hours ago

This is a extremely apt take

[-] FanciestPants@lemmy.world 20 points 1 day ago

OP attacks every subscriber to Nintendo Power magazine. It's super effective.

[-] BigBananaDealer@lemmy.world 24 points 1 day ago

it was so hard for me to play grim fandago without looking up the answers but i did it! 10 hours later and lots of critical thinking and i finally solved the first puzzle!

[-] rautapekoni@sopuli.xyz 9 points 21 hours ago

We played Leisure Suit Larry with my brother at somewhere under 10 years old without knowing one full sentence worth of English, and it took hours to even get the game to start. There was a quiz about US history and politics or something for age verification, and it took a lot of tries to guess our way through and memorize the answers. Didnt get that far in the game either.

[-] saimen@feddit.org 1 points 13 minutes ago

Lol same here. I still remember one question was something with "apple".

[-] ivanafterall@lemmy.world 6 points 17 hours ago

Police Quest 2 had mugshots.

You had to look in the manual and type the correct name to start the game. That was their DRM. I remember praying it'd be Jessie Bains, because he was the only one I memorized.

[-] drmoose@lemmy.world 15 points 1 day ago

Same with wowhead or runescape wiki. Really kills the video game wonder.

Good news is that you can just ignore that if you want to. I recently played classic wow without any external tools and it was such a fun, adventurous experience!

[-] ArsonButCute@lemmy.dbzer0.com 7 points 17 hours ago

I've long argued that games like Minecraft and Stardew Valley with their seeming inability to actually teach you the game have become far too overreliant on Wikis and walkthroughs. Minecraft for example: its highly unlikely you will naturally discover the path to "winning the game" and defeating the Ender Dragon. Its arcane nonsense.

  1. Mine
  2. Craft
  3. Go to Hell
  4. Go to the End
  5. Kill the Dragon

The official Guide expects you to do this in ways that are 1 no longer possible and 2 rely on innate understanding of the physics of the game (specifically that beds explode when used outside the overworld [excuse me what the fuck how am I supposed to recognize that can be a weapon?]).

[-] dual_sport_dork@lemmy.world 3 points 13 hours ago

Those are what's known as knowledge gated games, where your progression as a player is either wholly or mostly tied to your own personal knowledge of how the game world works. Indeed, many of the mechanics may make no sense due to being crude mockeries of how the real world works. But some of them have become so ingrained in the popular consciousness that developers of later Indie Crafty Survival Sandboxy games can rely on the notion that most players will reflexively begin their adventure by punching a tree, and can probably accurately guess what the crafting shape of a pickaxe will be. This is no doubt down to the Earth-shattering popularity of Minecraft itself.

If you ask me, these games refusing to handhold the player and letting them discover things for themselves is part of their appeal. Expecting to be able to dive right in and know everything right from the starting block really rather misses the point. You have to admit that if you've been playing, say, Minecraft since the alpha days, your experience and approach to the game if you spun up a new world right now would be vastly different from your first playthrough, and none of the wonder or sense of discovery would be present.

Gating progression by knowledge (byzantine knowledge though it may be, e.g. in the case of specifically knowing not only how to construct a portal out of obsidian but also activate it by lighting it on fire) mirrors real life in an ineffable way that skill or time/microtransaction/XP accrual gated games can't.

Some games do both. For instance, ask any Dark Souls player. The Souls games are both knowledge gated and very, infamously, exasperatingly skill gated.

[-] SolarBoy@slrpnk.net 1 points 1 hour ago

I think knowledge gated games are good, but not when there is no actual in-game method to discover the things you need to progress.

[-] notarobot@lemmy.zip 3 points 16 hours ago

There is no way the official way uses beds to kill the dragon

[-] ArsonButCute@lemmy.dbzer0.com 3 points 16 hours ago* (last edited 16 hours ago)

It is heavily implied in "Minecraft: Guide to The Nether and The End" (part of the official guidebook series published my mojang) that you're meant to use beds to cheese the dragon. This is the easiest and most effective way to handle the Dragon, but its arcane nonsense, as stated in my previous comment t.

[-] RaoulDook@lemmy.world 1 points 16 hours ago

All of the Elden-Soulsborne games are like that but it never really bothered me. I would have missed tons of the game without the wiki as help, just because of how crazy their games are with hiding stuff

[-] LoreleiSankTheShip@lemmy.ml 2 points 13 hours ago

Agreed for wow, but for Runescape, many of the quests are just so arcane that I never in a million years would have guessed what to do for them

[-] drmoose@lemmy.world 1 points 4 hours ago* (last edited 4 hours ago)

I actually replayed runescape classic as Ironman recently and surprisingly most quests can be solved without the wiki! It's takes much longer though but so much more fun. You get to explore the world more and its a really good world with most characters having some personality and little areas that have you'd never visit otherwise.

[-] A_Union_of_Kobolds@lemmy.world 65 points 1 day ago

Im playing a bunch of soulslikes for the first time now. You gotta exhaust everything you can think of, then check a walkthrough just for the hint youre missing.

The process is the fun part. Looking it up is just a way to minimize frustration because you can't find the goddamn ladder.

In other words im with you

[-] PlantJam@lemmy.world 23 points 1 day ago

I think souls likes are just not for me. I just want a cool story told in a relatively linear fashion. I'd take a linear 15 hour game over an open world 150+ hour game any day.

[-] A_Union_of_Kobolds@lemmy.world 24 points 1 day ago

Most of em are pretty linear, really. Elden Ring is the exception. But like Bloodborne for instance, youre gonna go pretty much in the same order till you have to return to earlier areas to finish stuff. You've gotta explore a lot though.

Not trying to be like "LOVE THE THING THAT I LOVE DAMN YOU", theyre totally not for everyone.

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Soulslikes are great if you're looking to scratch an itch for mechanical mastery, discovery, exploration, etc., but stories are not their strong suit. I'm not saying the stories are bad, just the delivery of them, unless you're the type of player who wants to play detective.

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[-] chicken@lemmy.dbzer0.com 18 points 1 day ago

In the 90s I would go to the school library to print out walkthroughs from the internet, to supplement the occasional relevant walkthroughs I could find in magazines. Realistically there was absolutely no way I was figuring out most of the puzzles on my own as a child, games got way more user friendly and self explanatory since then.

[-] Dave@lemmy.nz 9 points 1 day ago

I had a friend who had a whole scrap book of notes for Myst. I wasn't dedicated enough 😅

[-] Echolynx@lemmy.zip 11 points 1 day ago

There is a time and place for walkthroughs. I doubt I would've finished Portal 1 & 2 on my own without them because I absolutely suck at puzzles, particularly visual ones. But if I hadn't, I would have missed out on the great story and enjoying the craft of the game.

[-] bridgeenjoyer@sh.itjust.works 27 points 1 day ago

BRO this is literally normal life now. No one wants to figure anything out. Its why I hate llms. Breeds laziness like never before

[-] Ephera@lemmy.ml 17 points 1 day ago

Man, I was recently working with another senior. The guy has been in this job like ten years longer than me. And to be fair, we were working with a language that he isn't familiar with, but I had a problem which wasn't language-specific (basically, I had a user-provided timestamp and needed to guesstimate whether that's winter or summer time).

And yeah, his first thought was to ask ChatGPT. On some level, it is a wrapper around Bing and I did a web search, too, so sure, let's do another web search in case I missed anything.

But ol' Chappity G spat out the same solution attempt, which I had also found initially, which wasn't actually applicable there. So, we told it what the problem with that was, and it generated another attempt, which didn't cover edge cases. The next time around, it generated a solution which used an entirely different time library. And so on.

The guy was absorbed for ten minutes trying to explain to the Magic 8 Ball what our problem was precisely and why its solution attempts were bad.

I'm not saying ChatGPT should've been able to solve this problem. Date/time handling is one of the hardest computer science problems.
It was more just that he was constantly pulling the slot machine, hoping it would suddenly spit out the perfect solution, when even just five seconds of independent thinking should've made him realize that there is no easily web-searchable solution and the spicy autocomplete cannot do the reasoning to come up with a solution of its own.

[-] xyguy@startrek.website 18 points 1 day ago

I had a rule where I wasnt allowed to use a gameshark until I had already beaten the story mode.

So I guess the analogy there would be learn how to do the thing the old fashioned way and then only use AI as a tool to do it better.

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[-] cazssiew@lemmy.world 9 points 1 day ago

Here's something I've been thinking about. I've been playing through some need for speed games on emulators for the past few years. Once I bound keys to save and load states it was over: I'd save-state before every turn and run them over and over until I got them perfect. Doing this I did eventually learn the maps really well though, and on more recent playthroughs I've barely used save-states, which was obviously far more satisfying. I realize this isn't the same thing as ai or walkthroughs, but I think maybe these tools do share something in that they lower the barrier to entry to different sorts of skilled tasks we may not yet feel competent to accomplish. Like training wheels or a helping hand, we can let go of them once we feel steadier on our own.

[-] GiveOver@feddit.uk 4 points 1 day ago

I like this analogy and it's a good way to think about this sort of AI help, but I guess the problem arises when people don't have the same awareness. If you don't realise it's more fun/satisfying, you might never take the training wheels off. I know it seems obvious to me or you but a lot wouldn't see that correlation.

I've been playing co-op games recently and half my group want to revert the save anytime anything goes south. I always refuse (I host) and we've had some really fun times digging ourselves out of the hole. Even the save scummers agree they were the most fun playthroughs, but then they still want to save scum next time.

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[-] Valmond@lemmy.world 18 points 1 day ago

We were so bored back in the day we spent hours, days, months finding out how to get by stupid things in point&click games, it was better than not playing them but it was also not like the best time ever either.

I don't know if we "got smarter" by it really.

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[-] Soapbox@lemmy.zip 14 points 1 day ago

This is exactly it. I definitely used a lot of walkthroughs as a kid. I also feel like games in the 90s and early 00s were just plain harder, or sometimes poorly designed.

These days I only look something up when I have got to a point of near rage over how much of my limited gaming time has been wasted, and I need to know if I am just a moron, or if it's a bug, or bad game design. Of course, then I get mad that I can't find it written out, and have to skim around in some fucking YouTube video to figure it out.

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[-] forrgott@lemmy.sdf.org 12 points 1 day ago* (last edited 1 day ago)

The analogy makes a lot of sense to me. Once you have an "easy button", it's hard to not use it. It's sort of like when you're at work and see the "quick workaround" effectively become the standard process.

Or when you're diving somewhere, and drivers thinking there's an "easy button" gets people killed.

The point, I think, is that society seems to encourage "what can I get away with" while discouraging any consideration of "what should I do". Which, well, seems pretty ass-backwards don't you think?

Then again, we've never truly removed from power the progeny of those that decided beating the shit out of someone else was preferable to doing their fair share of the labor. "But what if someone tries to kick your ass? Then you'll be glad I'm here."

Uhh, like fucking hell I will. That kind of sociopathic fuckery has always been, and will always be, nothing but a drain on the collective effort of any society.

Tldr: I totally agree with you

Oh, and as an aside, part of me kinda hates that Re-Logic added "Journey Mode" to Terraria; I haven't put any significant time into even one classic mode playthrough since.

¯\_(ツ)_/¯

[-] Deceptichum@quokk.au 10 points 1 day ago

When the answer is to grab the fork seventeen levels back, and to not use it on the dog 3 screens before so that you had it to look at after answering a riddle written backwards in Spanish that is actually an in-joke from the devs childhood you’re damn fucking right I’m not wasting my time to “figure it out”.

Video games are not reality, I can’t look at an easily surmountable barrier and just walk over it like I could in real life to solve the issue, I have to take some deranged imagined route by a dev. I can’t logically work my way out of a situation that is some guys bullshit idea of a solution.

I decided to use GPT to help me with gaming, specifically when I had little to no clue what to do or where to go.

What I did was write instructions in my prompt, asking it not to be too specific and not to give me a straight answer. Sometimes, I even asked it to be intentionally cryptic. That way, I could still make progress without ruining the fun, since the vague hints still left room for me to figure things out on my own.

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this post was submitted on 07 Aug 2025
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