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submitted 3 days ago by mintiefresh@lemmy.ca to c/games@lemmy.world
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[-] some_guy@lemmy.sdf.org 66 points 2 days ago

That's the entire tech industry. I got in at the tail end of it being full of nerds who were interested in computers. Then jocks and the like found out it pays really well and now it isn't fun anymore.

[-] Baguette 10 points 2 days ago
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[-] AnalogNotDigital@lemmy.wtf 10 points 2 days ago

Yeah man all those well known jocks like Spez and Zuckerberg sure did a number on tech.

[-] axby@lemmy.ca 2 points 2 days ago

+1 to this, I feel like having a ton of money is what corrupts leadership, not necessarily their technical background.

Maybe Spez and Zuck haven’t changed much, but I feel like some others started out as relatively reasonable people who were also technically brilliant, but eventually their companies started doing shitty things and they are both aware and apparently unwilling to stop it.

Perhaps corruption in the Soviet Union is a good example of how even people from normal hard working backgrounds (i.e. not billionaires who have never worked a day in their life) can still be corrupted by power and a lack of accountability.

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[-] Valmond@lemmy.world 6 points 2 days ago

Yeah, it was nice as long as it lasted, now it's all meetings and stupid "agility" (as agile as DPRK is democratic) and measurings of your percieved productivity.

I'm still looking, maybe some c/c++ old legacy system needs a geek somewhere?

[-] clutchtwopointzero@lemmy.world 22 points 2 days ago

Yoko Taro talking about weird shows a healthy deal of self awareness... +1 respect in my book

[-] MidsizedSedan@lemmy.world 24 points 2 days ago

I know im late to the party but... I just started playing Death Stranding. Lets just say its more than just a walking simulator...

[-] Blackmist@feddit.uk 14 points 2 days ago

It is mental, but I also kind of wish he'd hire somebody else to write dialogue for him.

And maybe somebody to check all the women characters, and make sure he's not coming across as being a little bit odd.

[-] BrainInABox@lemmy.ml 5 points 2 days ago

And maybe somebody to check all the women characters, and make sure he’s not coming across as being a little bit odd.

Yeah....

And Death Stranding is better about its female characters than most of the MGS games...

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[-] Schadrach@lemmy.sdf.org 5 points 2 days ago

I mean, it's being a mail carrier in a world that is maximum Kojima.

[-] Justdaveisfine@midwest.social 140 points 3 days ago

There's definitely weird people making games on itch and sometimes in the depths of Steam.

By its very definition weird isn't going to sell to mass market. That being said I do agree that we need more weird AAA or AA games.

[-] Auster@thebrainbin.org 53 points 3 days ago

Looking from another angle from Yoko Taro's point, I'd say that, in fear of failing due to being too big, companies would rather play it safe, but that causes creations to grow sterile.

And as consequence, people allegedly "weird", which I wouldn't think are necessarily people with curious antiques as Yoko Taro himself, but simply people whose game ideas are far from a safe ground, go for making indie titles instead as then they can be free to do whatever they want.

[-] Coelacanth@feddit.nu 23 points 3 days ago

There's definitely weird people making games on itch and sometimes in the depths of Steam.

Oh yes. Ever heard of Beautycopter?

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[-] missingno@fedia.io 10 points 3 days ago

Weird still exists, true, but the combination of weird + budget is what's really missing.

[-] Justdaveisfine@midwest.social 6 points 2 days ago

The only recent example I can think of is Death Stranding.

[-] Coelacanth@feddit.nu 4 points 2 days ago

It's not quite as weird, but Alan Wake 2 as well qualifies I think.

[-] Sylence@lemmy.dbzer0.com 4 points 2 days ago

The Alters just released, is AA, weird, and very good! Indies are definitely the home for weird experimental shit but I feel like there are going to be more strange, niche games being made for larger budgets as the AAA space splinters and devours itself.

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I love it when I'm playing a game and I can feel the genuine love put into it. Old Nintendo games for example. now most games feel so bland and corporate

[-] pennomi@lemmy.world 102 points 3 days ago

Makes sense. AAA games are finance projects more than creative projects. Yeah there’s a lot of art and writing and stuff, but it’s all calibrated to make the most money and anything that threatens it is jettisoned. This makes them formulaic to a fault.

Indie games are passion projects, so you see a lot of weird stuff out there. Most of them are utter failures, financially, but the ones that survive are truly something special.

[-] squaresinger@lemmy.world 16 points 3 days ago

20 years ago AAA games could still experiment, but that was because back then AAA games had about the same budget as big indie games now.

You just can't gamble if you have 10k employees and hundreds of millions riding on it.

[-] phdepressed@sh.itjust.works 11 points 3 days ago

Being "safe" is also a gamble, if you aren't bringing anything new or unique you're gambling that the title or brand is sufficient for success.

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[-] ghosthacked@lemmy.wtf 3 points 2 days ago* (last edited 2 days ago)

Imagine having 10k employees and not setting aside an indie dev team or two for passion projects.

[-] squaresinger@lemmy.world 2 points 2 days ago

The huge majority of indie games never make any money at all. This link is a little older, but it claims that 50% of indie games on steam never make more than $4000, only 25% ever make more than $26 000 and only 14% cross the $100k mark.

Considering the cost of developers, that's about 1-2 man years for the $100k mark, and then there's only a 14% chance of even recouping that.

Passion projects work out because the people making them don't value their time as work time, don't make a salary from it, and even then in the huge majority of cases, it doesn't work out financially.

Imagine having 10k employees and not setting aside an indie dev team or two for passion projects.

This statement holds true for pretty much every other corporation. Imagine owning a huge farm and not setting aside a few farm hands to grow old artisan vegetables. Imagine owning a supermarket chain and not setting aside a few shops for exotic sweets from Central Africa. Imagine owning a fast food chain and not setting aside a few restaurants for artisan burger variations.

Yes, every corporation could afford to do stuff like that, but they aren't there to advance humanity by investing in arts and crafts, but for making every last drop of money they can. And yes, there's much to criticise about this goal, but making little indie passion projects doesn't work well with corporations.

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[-] prole 17 points 3 days ago

Not dissimilar to what happens with big studio films

[-] hark@lemmy.world 33 points 2 days ago

The weird people are still there, but development teams are much larger now, so their input is not as prominent. Plus the budgets are so large that a flop can heavily damage a company or even ruin it, so they're very risk-averse. We need more AA or A games instead of relying so much on heavy-hitters.

[-] jol@discuss.tchncs.de 15 points 2 days ago

The weird people still make tons of indie games.

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[-] commander@lemmy.world 6 points 2 days ago

Dragon Age 1-3 all had their drawbacks but could always fall back on how beloved the lore was and how it was present. Dragon Age Veilguard has much of the lore the original creator laid out but presents the revelations in its game poorly and retcons lore from previous games in sterile ways. The original creator left after 3 and over the decade has dropped tidbits about the changing culture of the studio he left

[-] NigelFrobisher@aussie.zone 2 points 1 day ago

~~Creativity~~ Production

[-] mesamunefire@piefed.social 37 points 3 days ago

The indie scene is so much fun.

[-] Shardikprime@lemmy.world 14 points 2 days ago

After Spec Ops The line, everything went to shit, the bar was too high

[-] SupraMario@lemmy.world 6 points 2 days ago

Dunno why you're being downvoted, that game was insanely good. Mediocre shooter, but the story was amazingly good.

More than 'story', the way they made every part of the game about it.

It was mediocre/workmanlike when viewed entirely as a shooter. But most of the gameplay just used 'shooter' as framing.

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[-] eronth@lemmy.world 29 points 3 days ago

Part of the issue is that AAA still hasn't learned how to manage and produce passion projects, which most great games are. They keep wanting to use what's working elsewhere with no regard for what makes sense in their own game.

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[-] blazeknave@lemmy.world 17 points 3 days ago

That's why bg3 felt so special. For us by us at that scale

[-] tisktisk@piefed.social 15 points 3 days ago

"Do you think video games are silly little things?"

[-] TwoBeeSan@lemmy.world 7 points 3 days ago

no.

That entire credit sequence is high water mark for games as a medium.

Every emotion.

Drunk ass man writing his characters, crying in a room alone. The thing we need more of lol. Will purchase any game his name is attached to.

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[-] SaharaMaleikuhm@feddit.org 16 points 3 days ago

No worries. There is plenty of weird to find with indie games.

[-] andros_rex@lemmy.world 7 points 3 days ago

Yeah, but how survivable is making indie games? Unless you make it big, you aren’t paying rent that way.

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[-] mohab@piefed.social 5 points 2 days ago

This take sucks. There's a clear cap on what indies can do because they have a limited budget. Whatever their output is, it's not comparable to big studios output.

What the market lacks is quirky games on a medium budget, which's not what indie scenes provide.

[-] ijedi1234@sh.itjust.works 15 points 3 days ago

There are plenty of weird people making weird games if you know where to look. itch io and DLSite, for instance.

[-] WrenFeathers@lemmy.world 10 points 3 days ago

Meanwhile, Death Stranding 2 is just days from launch.

[-] Montreal_Metro@lemmy.ca 2 points 2 days ago
[-] Doom@ttrpg.network 13 points 3 days ago

Nepotism is ruining entertainment.

[-] Lojcs@lemm.ee 16 points 3 days ago

Next you'll tell me mainstream is not niche

[-] iAmTheTot@sh.itjust.works 14 points 3 days ago
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[-] missingno@fedia.io 8 points 3 days ago

The thing I miss most about handhelds is all the mid-budget experimental spinoffs made for them. That was where weird truly flourished, and I'm sad that there's not really a place for that in today's market. Hideo Kojima's Boktai trilogy is one of my favorite games of all time, and there will never ever ever be another game remotely as weird as that.

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this post was submitted on 19 Jun 2025
666 points (100.0% liked)

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