Shoutout to Caves of Qud, because it wasn't mentioned yet. I've been looking for a game that comes close to ZAngband which I played in the 90s. COQ has a tileset, so it's not ASCII and I didn't like the looks at first but it's fun when you see how deep it is. Complex character creation, quests, factions, 'bosses'.. I think the world map is not randomly generated, the rest is afaik (ruins, multi-levelled lairs, most villages..).
You think games have to be fun?
You will play pathologic and fear and hunger until the situation improves
...and then there's the second Fear and Hunger, where my first run ended with the Woodsman because I chopped off the arm holding the giant axe instead of killing his dick, and then the dick detached and went all Alien face hugger and stunned me while he beat me up with his remaining arm.
Of course I like explaining Pathologic to people as "the game that looks at a glance like it's an FPS adjacent RPG but in which when you first get a gun you will probably immediately sell it to buy some bread". Fucking plague caused by an infected wound in a very unusual location.
Definitely how it feels sometimes talking to the gamers who literally care about graphics over everything. I care about gameplay..
I see both sides of the argument and generally lean on the older games are fun side, but my God, just let people enjoy what they want. Gaming eletism is so annoying and doesn't even stop people from playing new games anyways.
Get them knowledge that duenvo is an issue, not that they should be still playing super mario bros 1 or snake on a Nokia if they want to own their games.
I see your point, and I don't think anyone is seriously proposing banning graphics. Realistically, this is more of a call to action to focus on fun.
Growing up, one of my best friends parents set us up with a terminal MUD connection. Basically an old school, text based only MMO. You had to type in your commands, "look north", "walk east", "attack ". I was able to make a Sayian character, walk around town and Kamehameha my foes. I recall finding Smurf village and getting killed many times by Papa Smurf.
I wish I remembered what server it was or if any even exist any more.
I played a MUD based around the combat school in Ender's Game. That was amazing to my 2002 brain.
I feel like the older, pixel sparse graphical style is making a comeback.
A lot of recent surprise hits were of that style:
Valheim is also a game that's low pixel count but due to sweeping landscapes and amazing lighting is gorgeous.
https://store.steampowered.com/app/2134320/ENA_Dream_BBQ/
Just wish it was a bit longer, but for the price of free I can't complain. I suggest going in blind and high if that's your thing.
I have some great memories playing dwarf fortress. It was a lot of effort but the payoff was fantastic. I don't know if I can bring myself to spent that much energy on a game again.
First, I can't afford a new computer or even a new graphics card. All these "gaming on a budget" type things are all priced in USD, and I'm in Canada after conversion and the Canada tax, local shops are selling it for a lot more.... I can only imagine that going up with the tariffs.
Second, graphics ain't shit. Look at some of the most popular games around and some of them have the "worst" graphics. I don't mean to pick on any game in specific, but I'll mention two notable examples: the first is Minecraft. Square voxels and pretty basic visuals all around. Easily one of the most popular titles of all time. I don't play it, but I get it. The other example I want to point to is schedule I. Honestly the graphics in the game, when compared to the nearly realistic content that games like assassin's Creed has, and it's basically trash by comparison. The game is huge and hugely popular. The graphics, or lack thereof, is not a detractor from how fun the game is.
Don't get me wrong. High graphics can contribute to a good game; and therein lies the problem. You need to have a good game that you can apply the graphics to, in order for it to be valuable. If you take away the graphics and replace the visuals with something far more basic, and the game loses its appeal, your game sucks. Fix that first, then try again.
I have a pretty massive collection of steam titles that I'm planning to play as things start to devolve into higher and higher specs for basically no gains. Like ray tracing, it's cool, looks good... But I don't need it to have fun in a game. I usually turn it off because it compromises performance for basically no real gain. Sure, shadows look a bit more shit, and lights aren't as glowy, but I don't care about that. I just want to play. Why is RT a requirement for some games now? The hell?
Anyways. High graphics are better in more cinematic games, but publishers have gotten so obsessed with making cinematic content that they forgot to include a game with it.
Give me more substance, more character development, more scenes, not just action.
I would agree that schedule 1 has very high graphics.
I never understood the point of realistic (or heavily stylized) graphics. Maybe it's just me, but after about 5 minutes of "wow" my brain's visual processor starts treating it as anything else, whether it's Doom 2, Borderlands 2, or Stalker 2.
Doom 2? From 1994?
I should play that game again
Graphics are cool, but I'd rather prefer a fun game over a good looking game
OK, but... Does anyone have recommendations for obscure text-based games? Sounds rad tbh
West of House. You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
Start pulling the lumber off the house to build a fortnite tower into the sky so I can see further.
You've been eaten by a Grue.
I was going to recommend The Great Machine: A Fragment by Jonas Kyratzes (writer for The Eternal Cylinder and The Talos Principle, if you’ve heard of those), but it looks like it’s not on his website anymore :( It’s probably been close to 20 years since I played it, but I remember enjoying it. It’s about being a soldier in a war.
If you count ASCII graphics as text-based games you could play CDDA. Better requirement is games that could be played over an SSH session.
You can try any of the still running MUDs, multiple user dungeon
I recommend NetHack
The graphics on this comic are rough 😜
Elin is the game you're looking for.
It's not ascii... but it is very ADOM influenced. And very japanese.
Graphism allows to convey story and emotion much clearer. Imagine playing baldurs gate 3 with gta4 stiff low poly faces. The character would be much less expressive and thus emotions become harder to convey.
My person in Chrysler, BG 2 existed and was just as expressive with just voice and still pictures. And half the lines weren't even voiced.
Can't really say this about Dwarf Fortress anymore
There is a mod to turn it back to ascii tiles.
Dwarf Fortress actually always had tile graphics. It's just that the default tile set used to look like ASCII.
Hey its still confusing as fuck. It just let's my smooth caveman brain kinda understand what's happening.
I find it more irritating when people post two screenshots to make the argument: This picture looks better than this picture, therefore the graphics in this game are better than in this game, therefore this game is better than this game. The most complex form of media to date is luckily very easy to compare.
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