Shadowrun: Returns from Hair Brained Schemes.
Tron for the Intellevision.
Syndicate. Control 4 agents doing corporate espionage missions.
I'm not really into that style of gaming, but I did try "Watch Dogs" for a couple hours. I mention this bc I thought the hacking part was the most interesting, and when I mentioned this to a friend they directed me to picoCTF: https://picoctf.org/. Basically this is a training environment aimed at high schoolers to teach them how to do hacking "capture the flag" competitions. So it's realistic in terms of teaching real hacking skills, but back when I did it they had a "game mode" where your character walked through this 2D environment and solved challenges as part of a story. I could only solve some of the challenges, but still it was pretty cool. Anyway, the web page is still up, don't know if they still have the game mode.
Neuromancer on the C64. I can still hear the theme music.
...i was going to say flashback or mean streets, but no, it was definitely the original tron arcade game; that pre-dated even war games...
...before a certain point in the early eighties, the line between cyberpunk and science fiction gets pretty blurry, so i don't think anything i played in the seventies counts...
Would Wasteland count as cyberpunk? It has nearly all the same tropes, but instead of being in a somewhat functional corpocratic dystopia, the dystopia is because it's post-apocalyptic.
If not, then the first cyberpunk thing I've played is Crusader: No Remorse. That one is definitely cyberpunk.
... Crystal caves?
Or Beneath a steel sky?
Also Wolfenstein had that cyberdolf.
And Doom had cyberdemon.
But my memory def goes to System Shocks and Deus Ex. Love them. Actually I love all of the mentioned.
Have you tried playing Beyond a Steel Sky? I haven't played it but I can't imagine a sequel released so many years after the original would be any good. I could be wrong though, maybe it's fun.
Didn't know about the sequel, it doesn't look horrible tbh (I got past the modern-design-shock that hit me at first in 20 or 30 seconds as the trailer played).
But yeah, if I get around to play it I'll def manage my expectations.
Flashback. Still one of my favorites too.
Deus Ex. Give me the GEP gun
"Stick with the prod."
Remember that a nonlethal takedown is always the most silent takedown.
It's a silent takedown if no one else is alive to hear it 😎
This answer may be a cheat and a stretch, but hear me out...
Star Wars: Dark Forces II: Jedi Knight
Specifically, the opening levels set in Nar Shaddaa, one of my favorite, underappreciated locations in the extended universe.
The whole moon was one giant, grimey, neon-lit city blanketed in night, overrun with sleazy organized criminals and jazz music. Pretty big noir vibes too.
It's the first time I remember experiencing the aesthetic, which felt so sharply different from the colorful, swashbuckling Star Wars I had known. And I knew I loved it.
Shadowrun on SNES. And I'm running Shadowrun tonight for the first time in literal decades (I last GMed it when I was in middle school!), for people who haven't played before; I'm so nervous and unprepared! I hope that even if I mangle the rules I can get across the vibes.
Good luck!
Thanks chummer, I'll need it!
Don't get brain-burnt! (Am I doing it right, been too long...)
Thanks, I didn't flatline! One of my players couldn't make this week so I improvised a variant on the classic Food Fight intro scenario so that we could familiarize ourselves with the combat without going off on a run sans street samurai. In retrospect I'm not sure I handled recoil penalties correctly, and we slogged through the rulebook looking for some things like "Why does spell Force matter again?" but in the end only one of the players got mildly shot, and the mage manabolted a guy so hard that he totally fried from the inside out, so I'm calling it a success!
That sounds awesome, nice job!
Interphase (Amiga/Atari ST, 1989).
The player moves around in virtual space of a corporate system while their partner infiltrates the actual space of the building. You have to disable electrified doors and reroute security bots etc to create a path through the offices, all while fighting off defensive programs
Unusually for the era you steer with the mouse and it’s all in vector graphics.
Syndicate I have fond memories of, seems cyberpunk enough. Deus Ex was also a lot of fun, though my computer at the time could barely run it.
Plenty of anime from the 90s that fit the theme as well.
I'm ashamed to say the only Syndicate game I've played is the 2012 FPS reboot which was basically Syndicate in name only.
Although, the original Syndicate creator was so mad about the 2012 reboot that he made Satellite Reign as a spiritual successor, and I really enjoyed that one.
shadowrun genesis
Had no idea there was a Neuromancer video game.
https://en.m.wikipedia.org/wiki/Neuromancer_(video_game)
Anyways, probably System Shock 2 for me.
If you want to try it out, you can play the Neuromancer game in your browser at the internet archive.
For me it was Cops 2170 I had a human sized rat policing the streets and ahooting up bad guys
System shock 1. I loved the danger zones and safe zones and hacking the med bay to increase the safe zones.
Deus Ex. I sucked at it.
Does Duke Nukem 2D on PC count?
I never really considered Duke Nukem to be cyberpunk... but yeah, that screenshot totally looks like it came from a cyberpunk game. Weird.
Yah, maybe it's more just sci-fi.
In that case, the first Deus Ex game was my first. Great stuff back then. Hard to play now, IMO.
So far? Cloud Punk.
Most games that claim to be cyberpunk don't really delve too much into the politics or do it in a really bad way.
Cyberpunk 2077 is based on a very ableist TTRPG, for example that claims that the more modifications you make to your body, the less 'human' you are and thus the more likely you are to get 'cyberpsychosis'. However, that isn't necessarily true and if it is those folks that get it should be taken care of in a medical sense. Also, 'humanness' is not synonymous with ethical or moral etc as much as folks like to believe it is.
2077 basically breaks from its source material over this. There's a series of side quests where you are asked to non-lethally subdue people suffering from "cyberpsychosis" in order to facilitate independent research on rehabilitation, and it turns out that basically all of them are either a) suffering from medical side effects that (according to some other in-game documents) are known to cyberware manufacturers, but being swept under the rug to keep sales and profits flowing, and/or b) suffering from untreated psychological trauma, and it just turns out lashing out is a lot more destructive when you happen to have a ton of built in weapon systems that are always with you and ready to engage at a moment's notice. The "humanness" angle is sometimes seen being pushed by the media, but it's basically an excuse the corps use to shift blame away from their faulty products.
Shadowrun on Genesis probably, but memory that far back is pretty hazy.
Shadowrun on the Sega Genesis. It's the more faithful rendition of the TTRPG to video game adaptation.
G-Police, 1997, PC.
I absolutely love and played the shit out of Deus Ex, but, technically, I played G Police first.
G-Police Lore / Setting
The year is 2097.
Following the exhaustion of all natural resources on Earth, an ensuing rapid militarization and colonization of the solar system's planets and moons, and a further devastating extra planetary war between large multi national coalitions...
... large megacorporations assumed outright control of most of these colonies, abolished the construction of capital class space vessels, and have forced the demilitarization of Earth's remaning nation states.
What remains of them is a collaborative police force, largely focused on localized peacekeeping, anti piracy and anti terrorist operations.
The G-Police.
...
You are brooding male noir protagonist, a veteran pilot of the the earlier interplanetary wars.
Flying for the G-Police is basically the only semi-lucrative job option you've got left.
But for you... there's also a personal motive.
Your sister flew for the G-Police too, a promising rookie with idealized notions of justice. She was rising fast, earning accomodations, even spoke of a potential lover.
But then she 'committed suicide', was apparently quite depressed and overstressed.
You don't buy that for a minute.
Somebody killed her, went to the trouble of covering it up, and you want to know who and why.
Now you've managed to obscure your identity while keeping your flying record intact, landing you a post in the G-Police, in the same unit your sister was in, determined to find the truth.
https://youtube.com/watch?v=Vbm6RICA8_4&pp=ygUOZyBwb2xpY2UgaW50cm8%3D
Deus Ex, on PS2. I can’t even remember if I finished or even enjoyed it. Later, I got it on PC and it’s been one of my favourite games ever since and fully got me into both cyberpunk and the immersive sim genre!
Cyberpunk
What is Cyberpunk?
Cyberpunk is a science-fiction sub-genre dealing with the integration of society and technology in dystopian settings. Often referred to as “low-life and high tech,” Cyberpunk stories deal with outsiders (punks) who fight against the oppressors in society (usually mega corporations that control everything) via technological means (cyber). If the punks aren’t actively fighting against a megacorp, they’re still dealing with living in a world completely dependent on high technology.
Cyberpunk characteristics include:
- Dystopian city setting where mega-corporations rule
- Full integration of technology into society, featuring cybernetic implants
- Outsider protagonists (punks) who often are very familiar with the technology around them
- Hard boiled detective and film noir vibes and influence
- Themes dabbling in trans-humanism, existentialism, and what it means to be human.
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