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submitted 14 hours ago by Agent_Karyo@lemmy.world to c/games@lemmy.world
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[-] HubertManne@moist.catsweat.com 14 points 6 hours ago

My employer after they let me go wanted me sign a contract saying I absolve them and all their associates of everything from the begining of time. yes it actually said from the begining of time.

[-] setsneedtofeed@lemmy.world 1 points 1 hour ago

One time I got an "in between" job at a local business. The first day I showed up and the place made me sign a 17 page front and back NDA.

I've signed actual, legitimate NDAs. They are like 3 pages, max. Some people are just preposterous.

[-] ouch@lemmy.world 4 points 2 hours ago

I hope you told them to go fuck themselves.

[-] HubertManne@moist.catsweat.com 2 points 1 hour ago

I did. Means I lost a severance they waived in my face. I think most people actually take the deal but wtf man this is crazy.

[-] Rai@lemmy.dbzer0.com 2 points 1 hour ago

I had an employer (wrongfully) terminate me and they wanted me to sign a similar thing. I asked if I could just… not. My (very cool, forced to do this) manager said “absolutely.” I didn’t sign it. I applied for unemployment. Started getting free money.

They fought it. I had a conference call with a judge and that same manager. I was shaking. The judge asked “MANAGER, did you have any reason to suspect that Rai did the thing they’re accused of doing?”

“Nope.”

End of call.

Thank you for the year of playing TF2 for 40 hours a week, dope-ass manager.

[-] ChicoSuave@lemmy.world 6 points 8 hours ago

All of the complaints against Star Citizen and CiG are made by folks who don't understand how games are made AND believe the people who make them, like Randy Pitchford, Peter Molyneux, Emoji Imagine, and others. Game designers talk about all the features that they want and then meet reality and have to pull those features back or cut them from the game.

A publisher traditionally puts limits and deadlines on funding, requiring a developer to meet a criteria to get paid and continue development. The publisher will preview builds and give feedback on game mechanics or broader suggestions for game polish.

Game designers who see success begin to dream big and will eventually pitch an idea that they can't make because the money or time needed to implement the feature would prohibit the game from releasing in a timely manner. Chris Roberts made all of the Wing Commander series. He has a track record of making games that were so big and full of features that they inevitably see many features missing from the final game. Freelancer is the one everyone thinks of when they think chopped up Chris Roberts game.

Star Citizen has no publisher to guide the veteran game developer. This allows Star Citizen to change game engines 3 times, having to rebuild much of their progress each time. Any why change the game engines? They were forced to because Crytek are bitches who wanted that giant pile of crowdfunding Star Citizen has gathered. Crytek forced the game to stop development - which is a large part of the delay in getting the game to market.

People don't know or care about the actual reason Star Citizen is still being developed instead of being released years ago. Most of you don't care, but given the circumstances, no one could do any better.

[-] Nythos@sh.itjust.works 5 points 2 hours ago

$735m raised and still no full release lmao

[-] rem26_art@fedia.io 68 points 13 hours ago

every new thing i learn about Star Citizen is like far sketchier than the last thing I learned about it.

[-] Cagi@lemmy.ca 16 points 12 hours ago* (last edited 12 hours ago)

Always remember "The amount of energy needed to refute bullshit is an order of magnitude bigger than that needed to produce it."

There's a lot of bullshit in the Star Citizen controversy. Hating it generates a lot of revenue for Massively and The Escapist (two of the worst tabloids in the industry). Just play it once during a free fly before you judge. If everyone did that, these articles wouldn't exist.

[-] Kolanaki@yiffit.net 18 points 9 hours ago* (last edited 9 hours ago)

I've played it several times during those.

It's never improved. It's a piece of shit game designed to take money from morons.

Defending it isn't going to make your loss of money any less painful.

[-] GoodEye8@lemm.ee 28 points 11 hours ago

And how exactly does a free fly invalidate the article about refunds requiring an NDA? Nobody is questioning whether there's is some semblance of a game in a project that has been in development for over a decade, it would be a massive red flag if there's wasn't. What people are questioning is why is there a secret shop page that players can access ONLY after they've spent a thousand dollars on the game, and then another secret shop page after they've spent 10k? What's up with the predatory practices?

Is your response "No no no, don't look at those controversies. Look at how pretty the game is"? A free fly event doesn't invalidate the claim that you might need to sign an NDA to get a refund. It doesn't invalidate the claim that the devs had to pull 7 day work weeks. There are loads of criticism that the free fly does not address at all. These articles would exist even if everyone tried the free fly.

From my experience games that get "hate articles" are games that are already doing questionable things. You don't get such articles circulating about good games because that shit just won't stick. When it comes to SC and CI that shit does stick.

[-] Tayb@lemmy.world 9 points 11 hours ago

"A" refund, from "one" redditor who has provided no proof. On a subreddit that's been known to brigade. I'm not saying CIG is a saint, but I feel like a rag piece and the outrage need to hold off for more info.

[-] Agent_Karyo@lemmy.world 4 points 10 hours ago

On a subreddit that’s been known to brigade.

How do you know this? There is a reason why I am asking.

And would you be willing to change your opinion if a redacted copy of the NDA was published?

[-] Tayb@lemmy.world 3 points 8 hours ago

What's your reason for asking? I'm assuming because you linked a rag piece and not the original reddit thread for context?

I'd need to see at least two different people with the same claim submit redacted copies. One of which should not have any history on the refunds reddit. One motivated person could forge an NDA, and again, I wouldn't put it past that community to hallucinate yet another slight.

[-] Agent_Karyo@lemmy.world 2 points 7 hours ago* (last edited 7 hours ago)

I am just curious how you know this? The SC reddit sub is huge compared to the refunds sub.

Just seems strange to claim to be so focused on "proof", while seemingly making your own claims without any data. Shouldn't there be a common standard?

[-] Tayb@lemmy.world 3 points 6 hours ago

Right, because the refundians are a loose collective, and CIG is a company. You can't point at a singular post and go "there's the brigading," mostly because they get removed by mods, but hate groups brigade. But to cite a source, the Derek Smart "90 day cash flow" claim is a good place to start.

CIG has plenty of things to rightfully criticize, but this isn't one of them until multiple people from multiple sources come forward. It's sensationalist bullshit until proven otherwise.

[-] Agent_Karyo@lemmy.world 2 points 5 hours ago

Who said anything about CIG the company. I was referring to the size of the SC subreddit vs the refunds subreddit; specifically (420K vs ~25K). How would this brigading even work? What mostly gets removed by mods? Negative threads about SC or alleged brigaded votes? There are tons of critical threads about SC in various subreddits, so they don't get removed.

Don't see what Derek Smart has to do with star citizen as of now. His twitter is focused on crypto and "web 3.0 gaming", why is this relevant.

That being said, you can find a subreddit that was run by star citizen fans about Derek Smart. Seems like it was archived due to constant rule violations.

Do you actually have any evidence or this just something you feel is right?

More info on this issue would definitely be interesting. But to be perfectly honest, I don't believe star citizen fans are interested in any good faith discussion on this topics.

[-] Tayb@lemmy.world 3 points 4 hours ago

Man, moving the goalposts from CIG to the subreddit? Talk about bad faith. Nah, don't have the time and crayons for a refunder. Enjoy your hate-filled existence lol

[-] ChicoSuave@lemmy.world 4 points 9 hours ago

Seeing is believing and it would sway myself and many more. Until then, it is just another article written based on an unsubstantiated reddit post. And I've seen enough Reddit posts be bullshit to need to see that NDA before believing.

[-] Cagi@lemmy.ca 2 points 11 hours ago* (last edited 11 hours ago)

They aren't half as shady as every other AAA gaming company. These things are blown way out proportion and CIG is held to double standards. They have crunch time and NDAs for disgruntled assholes? Oh no, the world is over, this company is pure evil like none other! It's really not a big deal that this one refund has an NDA. Their others don't, so it's a weird thing, but to say this is proof of wrongdoing is fallacious grasping. To believe what Massively has to say about Star Citizen is like listening to what fox News has to say about Climate Change. Every little thing they can spin into making cig look bad they take, even things every other company does without issue. Hating SC gets way more engagement and ad revenue then almost any other kind of critical article in gaming. Just look at any post about SC on this community compared to others. It's insane. And I don't use that term lightly.

[-] YarHarSuperstar@lemmy.world 6 points 10 hours ago

And I don't use that term lightly.

Narrator: yet he did, just now.

secret shop page

This is a luxury brand staple: it engenders loyalty because it makes the whales "better".

You can't buy certain luxury bags or watches or cars or whatever unless you have spent a giant pile of money on crap you may or may not want as the price of being allowed the special sales.

Same thing.

[-] hornedfiend@sopuli.xyz 15 points 12 hours ago

I love these encouragements. Yes,by all means,play it during a free flight event and see what a POS tech demo it is. Good luck completing a single mission without dying to endless bugs or having top notch hardware to even hope of it being a fairly decent experience.

In the year 2024 CIG doesn't even know what FSR 1 is. They've been promising Vulkan for years now. Even single indie dev games have it to some extent.

SC will never be finished.

[-] Cagi@lemmy.ca 5 points 12 hours ago* (last edited 12 hours ago)

Pitchforks and rabble rousing is fun, but I actually play the game. It is a fun time, worthy of hundreds of hours as it is right now. Many people have thousands of hours. The growing number of players and growing revenue tell a different story than your ill informed guesses and chipped shoulder. This is as much a tech demo as any other early access game. I know this because I actually play it regularly. The lived experiences of the vast majority of players outweighs the angry whinging of people who don't know what they're talking about.

Who cares if it never finishes? It's fun now. I have had much more than my money's worth of fun. $50 ten years ago is still paying off in enjoyment now and it's getting better with every update. This is what the overwhelming majority of the growing number of thousands and thousands of regular players all say. Crying about it doesn't change facts.

[-] fahfahfahfah@lemmy.billiam.net 2 points 11 hours ago

They actually already implemented Vulcan. Though in true CIG fashion it’s pretty unstable compared to DX11. Also those free fly events are ironically a terrible time to play the game because the fragile ass servers get super bogged down. Outside of those events it’s usually decently stable.

[-] Agent_Karyo@lemmy.world 4 points 10 hours ago* (last edited 9 hours ago)

Do you have any source for that claim regarding MOP and The Escapist? Just bringing up that quote isn't a magical "I am right" button.

I tried their free trials 4 times. Twice I encountered game breaking bugs (required a restart and switching service respectively).

Let's ignore that for now. I will start with the good things. The planet to space transition was pretty cool, not going to lie. The cities were also detailed and looked nice (the first time you take the train in one of the cities, it does contribute to the world building). That being said, both the planets and the POI have nothing to offer in terms of actual gameplay structure. The cities might as well be a menu based system for purchases/interactions. The planets just have some random uninspired mission locations that all feel the same. You might as well have a separate map that you enter via cutscene.

But the biggest was the horrible gameplay. It's one of the reasons I believe star citizen is scam.

I will use a small trading indie game called Merchant of the Skies as a comparison point. It was developed by a husband and wife duo in less than 12 months. The game has:

  • Dynamic world impacted by trading activities. City taxation/reputation, new resources, new locations, new ships and upgrades all open up as you complete various trading missions.
  • Bazaar system. There are several location on a map that have weekly bazaars. Certain days have peak visitors while others are off days. You have to time your arrivals/trading.
  • Supply and demand system in bazaar sales. You over/under price your goods depending on how much of your ship's inventory you want to sell. This is also tied to the weekly visitors intensity system.
  • Refueling system. Locations on the edge of the map have refuelling station that are few and far between. There is a simple RNG system for bonus fuel during travels.
  • Mail/passenger travel side missions. You can occasionally help travellers and deliver mail. It's fun to align this with your trading activities.
  • Different late-game ships that you can pick depending on your play-style (it's not only about cargo capacity, it does actually have a relatively big impact on how you go about the game).

This is just the gameplay that is relevant for comparison. There is also in-depth base-building, complex trade fleets and delivery scheduling, a simple RPG system, a simple ship employee system, a simple bank system, a resource gathering system, rudimentary exploration (map is randomized on each run), a mainline story and a bunch of different side missions.

Now compare that to star citizen. No supply/demand. No world impact. No economy. There is nothing to do except get more money to get ships. Sure you play with other players, but is there any kind of competition in terms of trading? They don't even have a functional escort system where you can hire NPC ships for defence against griefers.

And crude gameplay is not limited to trade. FPS combat with single digit ticks? Exploration with one fully explored system? I will add that they sell non-functional "exploration ships" for hundreds of dollars; some of them are literal JPEGs. There is a bunch of other stuff that they've marketed but have simply not implemented or completely abandoned after the initial cash shop sales campaign (data running, journalism spaceships, refuelling spaceships, passenger transport spaceships, medical spaceships, farming spaceships, flying bazaar spaceship, mine laying spaceship, the list just goes on and on).

And this is after ~12 years and allegedly ~$750 million spent on development.

I will speculate a lot of that money goes to the founder's family, key insiders and friends and they knowingly lie about their capabilities, intentions and just make shit up to sell JPEGs.

You don't have to agree with the last point, but am I wrong with respect to trading/hauling in SC?

[-] ChicoSuave@lemmy.world 2 points 9 hours ago

"People give them money for a game" as a business model seems to be applied evenly for everyone else except CIG and Star Citizen. They were given money by fans to make a game. It currently is playable and is in active development. You put up an example where the game has similar systems but radically different gameplay. Star Citizen has gameplay, it is a fun activity to play with friends and it has a thriving ecosystem (despite your clearly untrue claim otherwise). You don't play it, only know about it in the abstract, and don't seem to understand game development.

Hating Star Citizen feels less like genuine criticism and more like angry people grasping at a meme.

[-] Agent_Karyo@lemmy.world 3 points 9 hours ago

So what gameplay is there for trading/hauling?

[-] ChicoSuave@lemmy.world 2 points 8 hours ago

Two months ago they released it: https://www.reddit.com/r/starcitizen/comments/1eo7m5w/the_new_hauling_missions_are_a_ton_of_fun_but/

Why you hate this game is a mystery. It hasn't done anything to you and is working to fulfill the promises it made. But you are acting like a 3 year old child who wants it immediately and fuck the waiting.

[-] emuspawn@orbiting.observer 1 points 6 minutes ago

"Wow, this half developed feature is so interesting, here's a list of improvements that should be made to make it fun!" are 3/4s of the comments on that thread.

'Proud' owner of a 300i, still waiting on that 'Rework' from ~~2014~~ ~~2018~~ ???.

[-] Agent_Karyo@lemmy.world 3 points 7 hours ago

What exactly did they release in terms of trading/hauling gameplay? Can you be specific?

If anything the post suggests whatever they did release is still pretty crude (as one can assume based on the feedback given in the thread - this is basic stuff).

In context of a multiplayer game, you would want some sort of dynamism and player interaction. Something along the lines of "planet X is building Y, requiring deliver of Z within the next 2 IRL months."

Successful completion of this mission would result in % discount on trade NPC escorts (which don't exist in SC) or additional NPC security on major trade routes. Pirate players and NPCs pirates would need to try and stop traders/haulers from successful completing the mission within 2 months. You know, real gameplay for traders and other "classes" with an impact on the game.

I am a 3 year old because I think trading/hauling gameplay in SC is complete shit after 12 years and raises questions about the where the money is going? Come on...

I don't hate the game. Hate is reserved for serious things. I do think it is a scam and outlined why. It's a reasonable assumption considering the history of SC.

[-] vxx@lemmy.world 3 points 10 hours ago

I was going to side with you, but then I visited their webpage. 12 necessary cookies? This company is scummy.

[-] dustyData@lemmy.world 43 points 13 hours ago

SC is a scam. Of course they're willing to break the law to keep the money they stole.

this post was submitted on 31 Oct 2024
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