Easy Anti Cheat - requires manual removal
Wait, so this sketchy, privacy-invading stuff remains even after a game is uninstalled?! I had no idea.
How is this stuff not classed as malware at this point?
Easy Anti Cheat - requires manual removal
Wait, so this sketchy, privacy-invading stuff remains even after a game is uninstalled?! I had no idea.
How is this stuff not classed as malware at this point?
W steam/valve
Any program having kernel level access is spyware. This is getting ridiculous.
Vanguard anticheat...
FYI - the owner of this site, gamingonlinux, was a mod on the !linux_gaming@lemmy.ml community until they were caught abusing their moderator powers. Then they deleted their account and complained on mastodon that it's stupid design that mod logs are public. [Screenshot]
Instead, here's a link to the official post https://steamcommunity.com/groups/steamworks/announcements/detail/4547038620960934857
Wow, mad because you can be held accountable. That's sad.
Thanks for the steam link!
4 likes on him complaining that modlogs being public is something bad, cowards that only want to be shitty in the shadows.
I'm still fairly new. Where do I go for modlog drama?
There is a sub for sanity checking mod actions, aita-style.
If you keep in mind it is for active unconfirmed situations, and that votes there are not meant to mark the cases of mod abuse, I think it can fill that niche.
He used to relentlessly spam the /r/linux_gaming subreddit and argue with people there too until he deleted his reddit account lol
He's still on Reddit
He would make another account account
Ooh and it's a giant yellow banner you probably won't miss, and not some two-shades-ligher-than-the-background nonsense.
Good job, Valve.
However, it's only being forced for kernel-level anti-cheat. If it's only client-side or server-side, it's optional, but Valve say "we generally think that any game that makes use of anti-cheat technology would benefit from letting players know".
I will always love Valve for their ability to use corpospeak against corpos.
Your game has anti-cheat?
Wonderful!
I'm sure that always only results in an improved experience for all gamers, lets let them all know!
=D
That’s awesome! GTA V just screwed everyone on Linux! What a rug pull.
Adding kernel malware after the fact should entitle every single owner who requests one to a full refund no matter how long has passed.
That’s exactly what Valve did. The automated refund system wasn’t available, but you could request a manual review and cite the added anti cheat; Valve was refunding those who did so.
I'd really like Valve to take an official policy on post-release changes that break games, but for what it's worth they have not given me any hassle with refunds in these scenarios.
I imagine the alternative way to combat kernel-level cheats would be asking player for all his game state data, validating it on a server?
Wouldn't work on peer-to-peer and you'd have to do a bunch of unnecessary compute(recalculating every tick if player-generated data is possible according to game rules) but its the only way I can think of.
Most games already do this lol Cheats usually don't do anything that is technically impossible to do on a vanilla client, just highly improbable
True, can't think of how would you combat a cleverly written aim-bot.
Or bring server browsers back and let server mods handle it.
I've rarely, if ever, had a bad time using a server browser.
A more modern idea. Put all the chesters into the same lobbies through matchmaking
Or bring server browsers back and let server mods handle it.
How will you handle competitive matchmaking? I agree for casual matchmaking though
A more modern idea. Put all the chesters into the same lobbies through matchmaking
Maybe moderm in relative termy but notnreally. One of the articles I could find on the quick is from 4 years ago: https://www.ign.com/articles/cod-warzone-cheaters-are-being-matched-up-together-as-punishment
That does not detect things like wall hack and aim-bots that don't modify the game state directly.
Don't tell the client what's going on outside its vision, I suppose? Add a small buffer to compensate for latency, so wall hack would be more of a "corner hack".
I feel like they're doing this because they are going so hard with steam deck. Regardless, good on Valve for doing this.
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