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submitted 15 hours ago by ampersandrew@lemmy.world to c/games@lemmy.world

Now if only they could more clearly communicate when games are playable offline.

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[-] SkavarSharraddas@gehirneimer.de 16 points 14 hours ago

Modern cheats for multiplayer games don't modify local files (or attribute values in memory), since the server validates everything anyway. They're about giving you information that's available but not shown in the game (like see-through walls, or exact skill ranges), or manipulate input (dodge enemy damage, easy combos). Those cheat can run in kernel mode (or at least evade detection from user mode), so the anti-cheat needs kernel mode to be more effective.

[-] ysjet@lemmy.world 10 points 9 hours ago

since the server validates everything anyway

Oh you sweet summer child.

The server doesn't validate shit, because that takes up CPU cycles on THEIR hardware, which costs them money. A huge part of kernel level anticheat is forcing YOU to pay the cost for anticheat, so they can squeeze a few more pennies out of it. And if your computer gets owned because they installed insecure, buggy malware on your system...? Well, they'll just deny. After all, it's kernel-level, how are YOU going to prove anything?

this post was submitted on 30 Oct 2024
979 points (100.0% liked)

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