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submitted 2 months ago by Ashtear@lemm.ee to c/games@lemmy.world
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[-] SmoothOperator@lemmy.world 14 points 2 months ago

Indeed, as the article writes

Even Skyrim—certainly a weird, ambitious, and janky RPG in its own right—refined and streamlined the formula set by Morrowind and Oblivion, rather than expanding on their eccentricities, and that trend only continued in the studio's following games.

[-] prole 9 points 2 months ago

Skyrim wasn't "weird" by any definition I'd use. More like bland.

[-] Galle_@lemmy.world 1 points 2 months ago

We're talking about an article that considers Baldur's Gate 3 to be weird and ambitious. Words don't have meanings anymore.

this post was submitted on 06 Mar 2025
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