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Hitman 2025. Is the same as past year, but this time it's title says 2025 instead of 2024.
Still confused. Hitman 2025 seems to be a Jason Statham movie. Hitman World of Assassination is IO's weird episodic game thing where they released Hitman 2 and 3 in this strange, convoluted platform that was meant to drop a map per month, which didn't really work, so they rolled back to doing full price games.
I don't like that, there's a reason I did finish the first season with the monthly episodes but not the other two "games". The whole platform framework is also incredibly convoluted and impractical. Great games, messed up wrapper and release strategy.
If they changed something this year (or last year) I didn't hear about it.
You absolutely nailed it, fantastic games but absolute dogshit launcher/wrapper/online service.
If they'd just released 3 games packaged normally and didn't try to nickle and dime people everyone would be raving about how great the games are.
I genuinely don't think the wrapper impacted much one way or the other (the sequels got tons of praise in any case), but it's definitely way more cumbersome than it needs to be. Especially when they went from 1 to 2 and they started doing this thing where you needed to transfer not just your saves but the entire first game over to the second game as DLC to put it all in the same place.
The thing is I actually preferred how the first game was released as an episodic thing in the first place. To me that sort of justified having a big wrapper to launch each episode. I get that keeping the wrapper going across the sequels then allows to have seasonal missions and user generated missions across all maps of the franchise, which is pretty cool, but they just never found an elegant way to handle it and without the episodic cadence there is just less of a reason to mess with all the live content anyway.
What I don't think is that the games are too similar. If anythingI think more games should be like Ryu Ga Gotoku/Yakuza, where they just keep using the same tools to pump out a ton of games with the same tech and leave the iteration for the story and the level design. Games are too expensive and consistent anyway, you really don't need to reinvent the wheel from scratch every time.
Don't need a massive platform launcher to consolidate all of it, though. If anything, once you're moving at that speed the game itself rolls back to becoming the seasonal content.
I think its just a joke.
Yeah, I was making a joke comparing the Hitman release with sport games.