[-] KuraiWolfGaming@pawb.social 25 points 2 months ago

Its basically "nobody asked for this, but here it is"

[-] KuraiWolfGaming@pawb.social 26 points 4 months ago

Wouldn't be surprised if it actually changed the flavour a bit.

That's one way to make the "secret sauce" for burgers. Just ketchup, yellow mustard, mayo and sometimes relish. Mixing them before adding to the burger changes the taste considerably.

[-] KuraiWolfGaming@pawb.social 10 points 4 months ago

AWOO gimme the wolf

[-] KuraiWolfGaming@pawb.social 19 points 4 months ago

I watch because its stupid. Its like why Call of Duty exists. Just dumb fun that doesn't require much thought to enjoy. Sometimes you just need some good dumb fun and can't be serious all the time.

[-] KuraiWolfGaming@pawb.social 8 points 4 months ago

A friend of mine has been looking to upgrade his gaming rig since its pretty old and low budget. Still even has Windows 7!

The build he's looking at has Ubuntu. I'm excited to welcome him into the Linux community.

[-] KuraiWolfGaming@pawb.social 8 points 4 months ago

Jerboa

Its simple and lightweight. Can optionally get it on the app store if you want.

13

Been banging my head against the wall with this.

All I want is some animation mods for different combat stances for all the vanilla weapon types. I don't use MCO or anything like that and don't plan on it.

I currently been using stuff like Vanargand, Leviathan and Goetia for my base animations. But I would like High, Mid and Low stances to have completely different animations than the base/neutral.

Tried to find mods preconfigured for stances, but they either require other frameworks and shit, or have no OAR configs.

I have the AMR Stance Framework to use as a template. I understand you need to place the anims in all the correct folders. But I am having trouble wrapping my head around the numbers and whole structure. Especially with trying to go from DAR folders to the OAR ones. Like trying the Elder Souls anims for some stances. But the numbers are a bit different and it is throwing me off.

Any help would be nice. Or better yet, a complete pack/list of stance compatible animations that you peeps use.

[-] KuraiWolfGaming@pawb.social 14 points 4 months ago

Only issue I have is its not quite close enough feature wise to replacing Unreal Engine for me.

Still impressed with how far Godot has come though. And currently using it for making non-game applications. Its actually quite good at that.

[-] KuraiWolfGaming@pawb.social 16 points 6 months ago

Can you have a normal debate without resorting to ridiculous attacks like this? Grow up.

[-] KuraiWolfGaming@pawb.social 16 points 6 months ago

A machine gun, traditionally, is a fully automatic firearm in a rifle format.

Think light machine guns (M249, PKM) or a sub-machine gun (MP5, P90)

A machine pistol isn't technically a "machine gun" despite the name. In fact, the classification of machine pistols is a debated topic even now.

In many places, they are classified as any other pistol. In others, they considered a form of PDW or Personal Defense Weapon.

But, PDW can sometimes refer to a specific class of SMG like the P90. Basically, a compact firearm with a cartridge around 6mm or so. Which the P90 fires a 5.7mm round.

Its complicated. And we should not be painting all firearms with the same brush.

[-] KuraiWolfGaming@pawb.social 23 points 9 months ago

I'm shitting in the shower.

[-] KuraiWolfGaming@pawb.social 7 points 9 months ago

Chlorine Trifluoride is a better oxidizer than Oxygen itself. Hell, the germans in WW2 tried making self igniting flamethrowers with the stuff. But stopped because it was too nasty to work with.

At that point, they might as well just spray it directly on people. Screw using a fuel to ignite when the trifluoride is enough to set fire to literally anything. Even wet sand can be burnt by it.

[-] KuraiWolfGaming@pawb.social 7 points 10 months ago

"Come to the penguin side, we have cookies!"

view more: next ›

KuraiWolfGaming

joined 1 year ago