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How it feels
(programming.dev)
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Only issue I have is its not quite close enough feature wise to replacing Unreal Engine for me.
Still impressed with how far Godot has come though. And currently using it for making non-game applications. Its actually quite good at that.
What features would Godot need for you to feel like it could replace UE?
For starters, it would need to have level streaming and a landscape system. The visual scripting system could use some work as well. It also needs a better GI solution. The stuff that currently exists is still a ways off from being production ready. Something like SVOGI so we can get some decent, voxel-based global illumination. I think that's what they are trying for. But it still falls a bit short.