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submitted 3 days ago by chloyster@beehaw.org to c/gaming@beehaw.org

An on time game thread!? What timeline is it. What have you all been playing!

I've been playing and LOVING RE Requiem!!! The game is so, so good. I can't wait to keep playing it!

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submitted 8 months ago by knokelmaat@beehaw.org to c/gaming@beehaw.org

The format of these posts is simple: let’s discuss a specific game or series!

Let's discuss the God of War series. What is your favorite game in the series? What do you like about it? What doesn't work for you? Are there similar games you like? Feel free to share anything that comes up and react to other comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Donkey Kong, Grand Theft Auto, Pokémon, Like a Dragon / Yakuza, Assassin's Creed, UFO 50, Platformers, Uplifting Games, Final Fantasy, Visual Novels, Hollow Knight, Nintendo DS, Monster Hunter, Persona, Monkey Island, 8 Bit Era, Animal Crossing, Age of Empires, Super Mario, Deus Ex, Stardew Valley, The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

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submitted 1 day ago* (last edited 1 day ago) by theangriestbird@beehaw.org to c/gaming@beehaw.org

Game Information

Game Title: Pokémon Pokopia

Platforms:

  • ~~Nintendo Switch (Mar 5, 2026)~~
  • Nintendo Switch 2 (Mar 5, 2026)

Trailer:

Review Aggregator:

OpenCritic - 88 average - 93% recommended - 30 reviews

Critic Reviews

CGMagazine - Chris De Hoog - 10 / 10

Despite how much I’ve played the main games in both Animal Crossing and Pokémon since the early/mid-2000s, I didn’t expect that both of Nintendo’s biggest time-sink franchises would meld together so well, and yet Pokémon Pokopia has just blasted off straight to the top of my list of favourite cozy games.


COGconnected - James Paley - 86 / 100

Quote not yet available


Daily Mirror - Aaron Potter - 4 / 5

Although there is a degree of repetition to be found in your actions from time to time, none of this dulls what is easily my favourite Pokemon spin-off in years.


Dexerto - Zackerie Fairfax - 5 / 5

Pokemon Pokopia reimagines what it means to be a Pokemon, blending cozy building systems with open-ended creativity to deliver one of the most addictive gameplay loops the series has ever seen.


Digitec Magazine - Domagoj Belancic - German - 5 / 5

Pokémon Pokopia reignited my fading love for the series. This cozy life sim shines with its unusual setting and mystery-filled world. Rebuilding abandoned ruins, attracting new Pokémon, and caring for them is deeply satisfying. Its surprisingly deep mechanics offer impressive freedom, whether I’m constructing homes, crafting items, or exploring alongside Pokémon companions. Packed with charm and attention to detail, it constantly evokes a sense of wonder and nostalgia. In short, Pokémon Pokopia is finally a truly great Pokémon game — and better than anything the mainline series has delivered in the past decade.


Enternity.gr - Panagiotis Petropoulos - Greek - 9 / 10

As a life simulation game brimming with content, possibilities, and Pokémon, Pokémon Pokopia has what it takes to win over fans of the genre, regardless of whether they have ever been fans of this huge franchise.


Eurogamer - Lottie Lynn - 4 / 5

Pokopia succeeds in capturing the spirit of Pokémon's past without sacrificing its uniqueness, as one of the best spin-offs the franchise has ever seen.


Eurogamer.pt - Bruno Galvão - Portuguese - 5 / 5

Pokémon Pokopia is a charming and entertaining life simulation game in which you collaborate with various Pokémon to improve the desolate places you arrive at. Whether you're completing story objectives or simply rejuvenating locations, the hours fly by with immense sweetness and fun.


Everyeye.it - Italian - 8.7 / 10

The choice to rely on "bricks" makes the gameplay and technical structure more manageable, while the artistic direction may not be to everyone's taste. However, if you love Pokémon and want to immerse yourself in a simple and satisfying experience, you'll discover that Pokopia is much more than a hybrid between Animal Crossing and Minecraft.


GAMES.CH - Benjamin Braun - German - 91%

Quote not yet available


GAMINGbible - Kate Harrold - 10 / 10

This collaborative effort provides a welcomed change of pace for longtime fans of the franchise, whilst serving as an alternative for newcomers who don’t favour the series’ typical turn-based offering. The end result is charming, soothing, and oh so incredibly moreish. Pokémon Pokopia showcases the type of reinvention you want to see in a franchise’s 30th year.


GamePro - Maximilian Franke - German - 80 / 100

Quote not yet available


GameSpot - 9 / 10

Pokemon Pokopia gives you a massive amount to do and a story that propels you forward, while also letting you enjoy the simple pleasure of living among your Pokemon friends and building your perfect community. I feel like I've barely scratched the surface, and I can't wait to keep exploring. I'll get Squirtle back yet.


GamesRadar+ - Sam Loveridge - 4.5 / 5

There's a surprising range to the ways the Pokemon can help you interact with the environment.


Geeks & Com - Anthony Gravel - French - 8.5 / 10

Pokémon Pokopia reimagines the franchise as a cozy life-simulation on Nintendo Switch 2, where you play as a Ditto-turned-human tasked with restoring a barren world into a thriving Pokémon paradise. Its blend of exploration, habitat building, and character interactions creates a relaxed yet engaging gameplay loop that will appeal to fans of games like Animal Crossing. While the pace is intentionally slow and story elements take a back seat to creative freedom, the soothing presentation and charming systems make progression feel rewarding. Overall, Pokopia is a refreshing and imaginative spin-off that showcases a new direction for Pokémon’s sandbox experiences.


Gfinity - Alister Kennedy - 10 / 10

Pokopia is a 2026 Game of the Year contender that masterfully blends the creative freedom of Minecraft with the cozy charm of Animal Crossing. By trading traditional battling for an addictive loop of habitat restoration and blueprint-based building, it offers a deeply rewarding new way to collect Pokémon.


Glitched Africa - Marco Cocomello - 9 / 10

Pokemon Pokopia is one of the series’ best spinoffs to date, wrapped in nostalgia and charm, this is a love letter to fans and something you’ll sink hundreds of hours into.


Hobby Consolas - Spanish - 87 / 100

Quote not available


IGN - Rebekah Valentine - 9 / 10

Pokémon Pokopia is an enjoyable, personality-packed building simulator set in a surprisingly deep world that is stuffed with fun things for its delightful Ditto protagonist to do and create.


IGN Italy - Arturo Perrotta - Italian - 8.5 / 10

Pokémon Pokopia is an adventure that manages to surprise and leave its mark, bringing back that sense of wonder and discovery that has always made the series so special.


LevelUp - Spanish - 9 / 10

Pokémon puede ser cualquier cosa. La franquicia tiene tanto carisma y apela a perfiles tan diferentes, que puede adaptarse a juegos de cartas, experiencias de estrategia, parques de diversiones y hasta rockolas en forma de consola de videojuegos.  A lo que quiero llegar es a que parece que el límite del potencial de Pokémon está […]


Nintendo Blast - Renzo Raizer - Portuguese - 9 / 10

Pokémon Pokopia is an excellent spin-off for the franchise. I found the vision the developer brought to our beloved monsters very interesting; an approach that suited them perfectly. All the mechanics mentioned above are what make the game excellent. I hope that, in the future, the game continues to expand and has a long lifespan. In management titles like this, it's entirely possible to extend the project's lifespan, as we saw in the case of Animal Crossing, which received updates for a long time while remaining relevant. Pokémon Pokopia is a game that both new and old fans of the franchise will love, becoming addicted to this new world of creation, revitalization, and exploration.


Nintendo Life - Alana Hagues - 8 / 10

Pokémon Pokopia is the freshest Pokémon experience in a long time, bursting at the seams with charm and content that rewards both curiosity and creativity. It's an easy game to get swallowed up in, even with a few gameplay and progression issues that need ironing out.But as a first go at something different for the franchise, it's a big win. I don't know how Pokémon has stayed away from this kind of structure for so long, and I'd easily take a dozen more.


PPE.pl - Wojciech Gruszczyk - Polish - 9 / 10

Pokemon Pokopia is a surprisingly addictive spin-off that focuses on exploration, habitat building, and developing your own living Pokemon community instead of combat. The most fun comes from experimenting with ‘recipes’ for new environments, crafting, and terraforming, although over time the grind and the demands imposed by the tasks become more noticeable. If you're looking for a peaceful game in the style of Animal Crossing + Minecraft with a Pokémon skin, you've come to the right place – but you have to accept that it's a completely different experience than the classic instalments of the series.


Spaziogames - Italian - 9 / 10

Pokémon Pokopia is a bold experiment that successfully blends multiple genres, resulting in a title with a very strong identity. While the main series has always been fueled by collecting and battling, here collecting remains, but combat gives way to management and reconstruction. There's no pressure. No performance anxiety. There's a world to rebuild patiently, one micro-habitat at a time.


TheSixthAxis - Stefan L - 9 / 10

Pokémon Pokopia is almost exactly as cosy as we hoped. It's more active and goal-oriented than Animal Crossing, but there's still a laid-back, charming atmosphere to rebuilding the world and making it a new home for yourself and all the other Pokémon left behind.


VGC - Jordan Middler - 5 / 5

Pokémon Pokopia is an excellent life simulation game that takes the best bits from the champions of the genre and evolves into something that Pokémon fans, and cozy game fans will love. Late-game grinding doesn't dull an adventure that's as full of discovery at 100 hours as it was at 1


Video Chums - Mary Billington - 9.1 / 10

Pokemon Pokopia delivers an adorably joyful experience that unfolds at your own pace and provides a canvas for unbridled creativity. Yay! 🌳


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hmmmmmmm (beehaw.org)

[alt text: A screenshot from Final Fantasy Tactics, showing a scene where a monster is saying, "A government composed of monsters will never hold monsters accountable!"]

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submitted 4 days ago by Adeptus@beehaw.org to c/gaming@beehaw.org

Dark Lord Simulator “Dominion of Darkness” is RPG/strategy where you are destroying/conquering fantasy world by intrigues, military power and dark magic.

And now it is the time for the big update, focusing primarily on the endgame. Players focused on direct conquest will have new ways to find new battlefields - portals to crazy, Lovecraftian worlds, discovering new lands, and a magical slumber to wait for the rebirth of old enemies/the emergence of new ones (and seeing how the world changes in their absence). For players more interested in the less brutal side of world domination, the options for managing the territories of our empire will be expanded. Will you allow orcs to overrun Dark Elf cities? Will schools focus on training engineers for the army and economy, or on brainwashing them into blind obedience? Furthermore, I’m expanding the Dark Lord’s interactions with other characters, including available romances. Of course, new content requires testing, and since, as usual, it’s highly non-linear and dependent on player decisions (plus random generation), I can’t test every combination myself.

Game, as always, is available free here: https://adeptus7.itch.io/dominion No need for dowload or registration.

And another news - one of the players made a fan song inspired by the game: https://www.youtube.com/watch?v=-mPcsUonuyo

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submitted 6 days ago by osanna@lemmy.vg to c/gaming@beehaw.org
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submitted 6 days ago by osanna@lemmy.vg to c/gaming@beehaw.org

removed, I'm a bus!

I'll be down for this!

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In the previous two articles about Ukrainian games, I talked about a total of 11 cool projects created by Ukrainian developers, which I highly recommend you check out. And since more than a year has passed since the last article about Ukrainian games, it's time to dive back into the world of the Ukrainian gaming industry and continue the topic of games created in Ukraine. This time there will be more of them, 10 in total, so be sure to read this article to the end.

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submitted 1 week ago by chloyster@beehaw.org to c/gaming@beehaw.org

Hey all! Apologies for being bad about these threads. All I can really say is life is kind of chaotic. I'm going to see if I can maybe get a bot to post these if I can't do it a certain week. Thanks for being understanding.

As for me I've mainly been playing Persona 5 Royal. Been really loving it! It's so damn long though lol. Really excited for res 9 next week as well!!!

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submitted 1 week ago by who@feddit.org to c/gaming@beehaw.org
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submitted 1 week ago* (last edited 1 week ago) by maplesyrup@reddthat.com to c/gaming@beehaw.org

My brother recently gave me a birthday gift: A Dell 27 Plus 4K Monitor - S2725QS - 27-inch 4K (3840 x 2160) 120Hz so we can play Warzone together.

No matter what I do, it doesn't seem to run 120 frames per second on this monitor.

I've looked at endless videos, articles, and blog posts.

The weird thing is that we also play Battlefield 6, and I can get it running at 120 fps there.

Why is this happening? Do I need a 144Hz monitor instead to be able to reach 120 fps? Any and all help is appreciated. Thank you.

Monitor settings:

  • Preset mode is FPS.
  • Smart HDR is on Game HDR.

PS5 settings:

  • HDR is off.
  • Performance mode enabled.

Here are my 3 Graphics tabs settings:

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submitted 1 week ago by ryujin470@fedia.io to c/gaming@beehaw.org
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(DCSS = Dungeon Crawl Stone Soup)

Note that I said "successful runs", not wins. Because only one of these was a win (morgue file for the curious). Another one was... well, I didn't pick up the Orb after apporting it to me, successfully performed the Orb run, realized my mistake and returned to Zot and died on my second ascend. So, a successful run, yet not a win.

I will shortly explain the changes but if you want to read the changes yourself, you can do it here.

Unlimited inventory

Inventory was sorted in four groups: gear (items you can equip and throwing implements), potions, scrolls and evocables (wands and rechargeable items like the phial of floods). Each group has a limit of 52 items - which basically means that you will never run out of free space in your inventory. The only affected screens are [i]nventory and [d]rop. Also, most consumables now have a default shortcut (e.g. if you have a scroll of teleportation identified, it'll always be on 't', so reading it is always r+t).

Personally, I am a tidy player who hates clattered inventory so I never had problem with inventory management in crawl. Dropping 2 potions of attractions never was a run-ending decision. With that said, I do appreciate the default letters for consumables and the added convenience of looting timed portals (yaay, no more dropping all wands and potions before entering a trove!). Unfortunately, dropping potions of moonshine now takes twice as much keypresses. Literally unplayble!

Doom and ostracize, reworked Troves

Ah, mutations... who doesn't love getting Teleportitis after had the audacity of missing a shining eye with your silver javelin twice? Drinking all your potions of mutation to end up with no helmet slot (bye-bye, see invisible!) while Berserkitis still is sitting comfortably in your list of mutations... well, 0.34 invites you to forget about all this nonsense at the small, TINY cost of (maybe) giving Manifold Assault to a juggernaut~

Doom is a new mechanic that replaces stat drain and takes place of malmutation in a few cases (malmutate is still in the game but it's not as common now). It's a counter that goes from 0 all the way to 100%, giving you a random bane - an unpleasant effect that must be cured with gaining experience. A LOT OF IT (like literally two levels worth of exp)!

Doom-inflicting enemies start appearing as early as third floor, thanks to drudes, tanky demonic pieces of shit with resistances tailored specifically against alchemists and fire elementalists. Later, you will also find draugr, rare kind of zombies who inflict doom and can wield weapons even if their initial form couldn't (imagine a bear with a halberd), and ravens who can inflict doom with a ranged attack. Learn to love playing summoners, I guess :)

Another long-term damage effect is Ostracize: it temporarily reduces your maximum piety until you gain some amount of XP (roughly comparable to the banes' requirements). Unlike Doom, Ostracize doesn't appear on many enemies but it can appear as a requirement for entering troves!

And troves also got a rework. No more stupid demands like "27 scrolls of blinking". Now, the more likely demands (in my experience) are suffering a pre-announced bane or Ostracize yourself for your whole piety, or showing the slimy or abyssal rune. The interiors of troves were also reworked, now having a theme built around in-game named characters (wizards or artifact owners) while also giving you much better items! My personal favorite trove is "Ozocubu's Refrigerator".

Throughout all my games, I only suffered two banes and only once did Ostracize do something bad to me. All three of these were due to troves. So, while the new doom-inducing enemies sound really scary, banes are very avoidable even with my sloppy play style. The two banes I experienced were:

  • Bane of lethargy, reducing your movement speed. Having to suffer the Chei's treatment is scary but is very manageable as long as you don't forget about it. Especially since I already had experience with playing a Cheibriados character.

  • Bane of claustrophobia, which must be truly scary for a melee brute but I was an Airstrike spammer so no big problem😎 If this bane appears as a trove requirement and you're scared of it, accept it right before going into Swamp/Shoals. No walls - no problem!

As for Ostracize, I got it on my Yredelemnul run, unwisely picking it before Orcish Mines. That was tough. I still reap zombies out of my kills but all the abilities are gone and the Mines is a challenging place. Worked off some of it at the dungeon but going all the way down is scary so I was still forced to deal with orcs. And I did. I died much later, in the Snake Pit (fucking electrosnakes!!).

Overall, troves have a much more interesting cost but the rewards are really worth it (plenty of acquirement-level artifacts)!

Slime Pits

It's Extended now!!!!!

No, not really.

Slime got new scary as hell enemies, have bigger floors overall, while also preventing you from returning to upper levels until you either kill The Royal Jelly or devote yourself to their acidic grace, Jiyva the Shapeless.

There are two consolations though: first, you get to enjoy faster HP and MP regen whenever you go downstairs. So it's not like you're just thrown into the middle of gurgling and staring hell with no help. Second, floors 2-4 are guaranteed to generate a Jiyva altar in case you realized limitations of your inflexible body.

Now, I was in the Pits only once - as a mage with powerful mass destruction spells. These kinds of characters will definitely have an easier time in Slime compared to melee brutes. With that said, comparing Jiyva's domain to the likes of Dis is bizarre to me. It's hard, even harder than Vaults for some characters. Yet still easier than Zot.

Harder Realm of Zot

As everyone knows, there's only one reason for a game developer to increase difficulty of their creation: hatred burning in their cold unbeating heart.

Jokes aside, Zot did become harder and it kinda sucks for players who already struggled with getting a win. With that said, the additions are great and contribute a lot to !FUN!

First change is that scrolls of blinking aren't perfectly accurate in Zot (and during the Orb run) - they function like a barachi's jump, with a destination being randomly chosen 1-2 tiles away from your desired destination. I am actually a bit surprised that it wasn't the case in previous versions given just how powerful these scrolls are. It is, sadly, a difficulty spike.

Second change concerns the orbs. Now, the game chooses randomly between three types of orbs: orb of winter with massive cold attacks and Ostracize (the only monster with that spell that I've seen), orb of entropy with acid and negative energy attacks and a ranged doom attack and the good ol' orbs of fire, unchanged. You're informed of what type of orb waits for you by statues near the temple's entrance so you can prepare for it.

I haven't encountered orbs of entropy yet but I've dealt with orbs of winter in my almost-win run. They have Ozocubu's Refrigeration. A screen-wipe cold magic. Say goodbye to all your summons, and your own health if you didn't get cold resistances. Ostracize wasn't scary at all - it never blocked a single ability for me. Maybe I'm just lucky but either way I much prefer it to OoF's malmutate. Even if they removed berserkitis, I don't care!

And finally, the most controversial addition in this version. Boundless Tesseracts. It has the worst attack of all monsters - carelessness-inducing death clock!!!!!

Or, to stop being so dramatic, Boundless Tesseracts are a pair of summoners which you must kill until they flood the floor with orbs of instagib. The thing is, their summon rate is very slow, summons always appear beyond your vision and you must only kill one Tesseract that isn't a real enemy - it can't attack or do anything to defend itself. You need to get in one of the lungs, all buffed up and prepared, kill everything that can stand in your way and punish the summoner.

How much time do you get? Well, when I was doing it for the first time, I took my time fighting in the lung, suffered some damage, retreated to a safer place and healed to full. I don't know how many new enemies appeared but it wasn't bad at all. Like, maybe 5-6 new enemies scattered around the floor. It's fine!

Just, please, for the love of Cheibriados, don't go into the middle of hell with no buffs in hope that you will manage Tesseracts before fireballs and crystal spear make a short work of you. It's Zot. These are no mere critters.


That's it for the highlights of 0.34. There are still many additions which I didn't cover like all the new enemies, armor egos, weapon brands and types of orbs (not enemies, items). Each DCSS version is huge and full of changes worth discussing. Feel free to ask about other aspects of the game.

Happy gaming and don't forget to train your stealth~

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submitted 2 weeks ago by atro_city@fedia.io to c/gaming@beehaw.org

And leave reviews saying "Bought this game because it was on the anti-woke curator's list. Thanks"?

Edit: it seems like people understand this post as a "let's buy non-woke games". I mean it as "use the list to find 'woke' games" and buy those. Not mindlessly, of course. But review-bombed "woke" games can have a harder time (especially in their forums), because of such curators and it could be a good way to discover actual good games that are subjugated to hate coming from these curators and groups.

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submitted 2 weeks ago* (last edited 2 weeks ago) by themachinestops@lemmy.dbzer0.com to c/gaming@beehaw.org

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Was really nostalgic going through old Counter-Strike 1.6 maps.

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cross-posted from: https://discuss.tchncs.de/post/55069584

I'll miss my HOTAS / HOSAS / SIMPIT / DIY Discord channels starting next month.

Anyone knows some alternative Spaces on Matrix by chance?

I'm aware of the tiny https://matrix.to/#/#hotasdiy:matrix.org channel with 21 members. That's something I guess.

Acronyms: HOTAS = Hands on Throttle and Stick

HOSAS = Hands on Stick and Stick

SIMPIT = Simulation/Simulated Cockpit

HomeCockpit FlightSim Joystick Gamepad Controller

♻️ 🙏

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submitted 2 weeks ago by CafeFrog@lemmy.cafe to c/gaming@beehaw.org
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submitted 2 weeks ago by cm0002@toast.ooo to c/gaming@beehaw.org

I have a love-hate relationship with MOBAs, but Deadlock—after its new Old Gods, New Blood update—has dragged me back to the genre kicking and screaming. I've got over 2,400 hours in Dota 2 from my misspent uni years, and I'm currently sitting on 183 hours with Valve's latest and counting.

I'm having a good time, and by "good time", I mean I am magnetically attracted to this dopamine machine and cannot pull away, even while I learn about all the fun new slurs I can be called by strangers online. But that comes with the territory. I'm deep in the paint enough that I've been viciously consuming voicelines, lore, and worldbuilding when I'm not playing.

And yet, I can't shake off this sense of malaise—a feeling of "what if", and I think it's that worldbuilding to blame. Not because it's bad, but because it's very, very good.

Deadlock might be one of my favourite videogame settings in a while. It's placed within a fantastical 1950s America where magic is not only real, but it's become a heck of a lot more real within the past few decades.

An event, called the Maelstrom, opened a bunch of Astral Gates across the world—including one right above New York, dubbed the Cursed Apple. The reason it's a MOBA is because there are two patrons trying to manifest fully in this magic-flooded planet, and you've gotta stop them.

Valve's character artists and writers have taken this concept and run with it. In no particular order, here are some of my favourite facts about this setting:

  • There's a governmental agency that invades people's dreams called the Sandmen.
  • The Vatican has supersoldier exterminators.
  • 'Hell', actually another realm called Ixia, has been permanently connected to the Earth, and also South Ixia is a member of the United States.
  • Ixians have been a part of human society for so long that the game's newest character has a conversation about identity and diaspora with the New York-born Ixian Infernus.
  • There's an entire Vampire: The Masquerade-style society of vampires with their own baronies.
  • There's a thieves guild of time-jumpers called Paradox whose literal goal is to just put priceless items on display at pop-up museums.
  • The souls of the dead power machines of war.
  • New York has a Municipal Coven of witches.
  • There's a Lovecraftian entity who got so bored he decided to join the service industry.
  • The Djinn want part of Wyoming. This is an actual plot point.
  • Jacob Lash is an asshole.

This is a game, need I remind you, which has an incomplete roster—some of whose models are also deeply unfinished (my poor Vyper), but when Valve's polish does apply, it's been cooking up some of its best designs ever, and the map is getting downright pretty, too. I whisper a quiet "hell yeah" to myself whenever I romp through The Hidden King's subwoofer-drowned base.

Which is why I'm a little sad, because, well—it's a MOBA. As we all know, introducing your friend to a MOBA (and worse, getting them into one) is a sin that will mean your soul will never see the light of heaven. But it's also, by its very nature, a pretty constraining setting.

It's three lanes and a single map—we might get a little more from Valve in the form of animated shorts and comics a la TF2 (indeed, there's already a visual novel in the works) but that's it. Deadlock's setting is worthy of its own singleplayer game—be that an RPG or a first-person shooter.

Heck, there's enough juice here where I'd subscribe to a Deadlock MMO, or merrily run my own Deadlock TTRPG campaign (maybe I still could, with Blades in the Dark's new sci-fi supplement? Oh man, don't give me ideas).

I wanna meet other agents of the OSIC. I wanna run errands for the Municipal Coven. I wanna see what Ixia and the rest of the Baroness look like. I want to chase a time thief through a Paradox exhibit. I wanna get caught in a turf war between the vampire baronies. I want a terrifying boss fight with a Venator that has express permission from the Pope to stake me.

… Ah, crap. This is what League of Legends players feel like waiting on that Riot MMO, huh.

These are, to be clear, pie-in-the-sky dreams: But they're the kind of games I think about through the tiny windows of the game that Deadlock actually is—Deadlock has an ocean-deep skill ceiling and incredible complexity, true. But it's also an infinitesimal slice of a much more interesting world I wish we could see more of.

Which, hey—it's a good problem for Valve to have, right? I salute you, artists and writers under Gabe Newell's employ: You have cooked hard enough to leave me hungry for more.

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submitted 2 weeks ago by cm0002@toast.ooo to c/gaming@beehaw.org

If you had to pick a good love story, you might think of something classic, like Jane Austen's Emma or Casablanca. Or maybe tragic, like Giovanni's Room by James Baldwin or Romeo and Juliet. Or possibly cozy, like Heated Rivalry or Netflix's Nobody Wants This. What probably doesn't come to mind is a video game love story, and there's a good reason for that. Despite the appearance of variety, video game romances only come in one type. And it hardly even counts as a romance.

Games are still young as a storytelling medium, so the lack of memorable love stories compared film or literature is hardly surprising. What is surprising is just how little romance has changed in over three decades. In 1994, Konami's Tokimeki Memorial made popular the idea of dating in video games. It was hardly what you might call romantic, with its stat-based progress and checklist approach to relationships. But it set a precedent for how to Do Romance in games, and later titles, like Harvest Moon, built on that formula. By 2000, the likes of Baldur's Gate 2 added a stronger element of personality, with more complex characters who played important roles in bigger stories, but not necessarily in each other's lives. Relationships consisted of saying the right thing at the right time and then, like magic, love occurs. 26 years later, game romances are still written like they were in 2000, with obvious exceptions like (usually) not being as sexist anymore and occasionally being decent enough to show more than one type of love.

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submitted 2 weeks ago by JoMiran@lemmy.ml to c/gaming@beehaw.org
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Gaming

34392 readers
46 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

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