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submitted 22 hours ago by knokelmaat@beehaw.org to c/gaming@beehaw.org

The format of these posts is simple: let's discuss a specific game or series!

Let's discuss the Half-Life series. What is your favorite game in the series? What aspects do you like about it? What doesn't work for you? Are there other games that gave you similar feelings? Feel free to share any thoughts that come up, or react to other peoples comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

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submitted 3 days ago by chloyster@beehaw.org to c/gaming@beehaw.org

What are you all playing! I beat thousand year door! Really amazing game. I understand why it is so beloved.

I also started and am almost done with the original fallout. Probably the 20th time I've tried to get into it and I was actually able to this time! Once I'm done with that I want to start Animal Well

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Probably part of the run up to the announcement and release of Dragon Age: Dreadwolf. In any case, I'm happy to spread the word because a free version of Dragon Age: Origins in the same year DAI was released is how I found the franchise.

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Looks to be really interesting, similar to the Everquest or WoW private servers with bots, or FFXIV's NPC dungeons, but actually designed from the ground up to be a single player experience where the bots actually play with you. Sounds neat.

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submitted 2 days ago* (last edited 2 days ago) by thingsiplay@beehaw.org to c/gaming@beehaw.org

I just watched an excellent 2 hour (just needed to edit title, as I noticed it was 2 hours and not 1, wow time really flew away!) long documentary. The build up in stages and showing the evolution of the best players achievements, is intense and very well edited, narrated and written documentary!

I know 1 hour is long and I wasn't planning to watch everything, but time flew away. If you have any slight interest into this topic, I highly recommend you to take some time to watch. The video itself is broken up in 5 or so sections. So you could just watch a section at a time, if 2 hour is too long. There is a specific reveal that I do not want spoil, which was epic. Just insanity!

BTW have fun. Edit: Here some timestamps:

  1. 2:32 Chapter 1
  2. 11:39 Chapter 2
  3. 16:28 Chapter 3: ENEOOGEZ
  4. 25:48 Chapter 4: Hypertapping
  5. 31:45 Chapter 5: The Next Generation
  6. 49:00 Chapter 6: Rolling
  7. 1:00:27 Chapter 7: Vaulting & Scaling
  8. 1:15:25 Chapter 8: Colors
  9. 1:25:00 Chapter 9: Crash

For anyone who don't want to watch it on YouTube, here is a link to an Invidious instance:

https://invidious.nerdvpn.de/watch?v=mOJlg8g8_yw

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submitted 2 days ago by sabreW4K3@lazysoci.al to c/gaming@beehaw.org
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submitted 3 days ago* (last edited 3 days ago) by loops@beehaw.org to c/gaming@beehaw.org
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submitted 6 days ago by onlooker@lemmy.ml to c/gaming@beehaw.org
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submitted 5 days ago by AutoPastry@sopuli.xyz to c/gaming@beehaw.org

cross-posted from: https://sopuli.xyz/post/12488692

Zelda 64: Recompiled for PC - Majora's Mask Release Trailer

[Wiseguy's notes, copied from the video description]

Play Majora's Mask natively on PC! Download here for Windows or Linux: https://github.com/Mr-Wiseguy/Zelda64Recomp/releases
Project does not include game assets. Original game is required to play.

For more details about this project, check out the full explanation at https://github.com/Mr-Wiseguy/Zelda64Recomp
For more details about the main tool that was used to make this project, check out https://github.com/Mr-Wiseguy/N64Recomp

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submitted 5 days ago by KaijuKoala@beehaw.org to c/gaming@beehaw.org

I love my switch OLED and I choose it over the steam deck and Rog Ally.

I’ve been noticing the Nitro deck and been wondering if it will make my switch better. I like playing handheld.

Anyone have one?

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submitted 5 days ago by Hdcase@beehaw.org to c/gaming@beehaw.org

If you're a developer working for Xbox, what can you do to secure your job?

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submitted 6 days ago by knokelmaat@beehaw.org to c/gaming@beehaw.org

Game Information

Game Title: Animal Well

Platforms:

  • PlayStation 5 (May 9, 2024)
  • Nintendo Switch (May 9, 2024)
  • PC (May 9, 2024)

Trailer:

Developer: Billy Basso

Publisher: Bigmode

Review Aggregator:

OpenCritic - 89 average - 100% recommended - 26 reviews

Critic Reviews

But Why Tho? - Charles Hartford - 9 / 10

Animal Well delivers a gorgeous art style paired with unique gameplay and an uncompromising vision


CGMagazine - Jordan Biordi - 9 / 10

Animal Well kept me captivated from start to finish and long after. Fans of Metroid-likes NEED to play this.


COGconnected - Jaz Sagoo - 80 / 100

Animal Well is a refreshing twist on the Metroidvania formula. Its tight platforming and clever puzzles make each exhilarating trek to distinct regions a blast. Although the retro-inspired art direction and odd presentation may not resonate with everyone, the originality and charm that imbues the game make this trip to the absurd a must for fans of the genre.


Checkpoint Gaming - Omi Koulas - 8.5 / 10

Uncover secrets, evade dangers, and embark on an eerie journey in ANIMAL WELL. Billy Basso has crafted a dark neon aesthetic and enigmatic gameplay that delivers a Metroidvania unlike many others. The mystery and cryptic puzzles won't be for everyone, but those who enjoy a challenge and a good platformer will be rewarded with a haunting adventure.


Destructoid - Jamie Sharp - 10 / 10

It’s one I’m grateful I experienced knowing so little, and urge anyone else sitting on the fence to wholeheartedly embrace until the darkness and biologically fueled light sources of its world envelop you in your beautiful, if slightly chilly, new home.


Digital Trends - Giovanni Colantonio - 4 / 5

Animal Well's deep secrets and arresting atmosphere will suck you down the rabbit hole.


DualShockers - Sam Woods - 9.2 / 10

Animal Well is sure to be one of 2024's surprise hits. It's Metroidvania gameplay plays second fiddle to a seemingly endless mystery


Eurogamer - Christian Donlan - 5 / 5

Explore a bright vision of subterranean nature in this astonishingly rich Metroidvania.


Game Informer - Charlie Wacholz - 9 / 10

Teeming with life, secrets, and charm that surprise and delight, Animal Well held my full, undivided attention


GameSpot - Richard Wakeling - 9 / 10

Animal Well delights with its non-traditional approach to Metroidvanias, combining unique items with a reactive and surreal world that's full of surprises.


GamesRadar+ - Jon Bailes - 4.5 / 5

Without giving anything away, it suffices to say that this rabbit hole goes a long way down, and if Animal Well is a Metroidvania, it's so much more besides.


Hardcore Gamer - James Cunningham - 4.5 / 5

Animal Well is a stunner of a metroidvania, usually charming but frequently creepy, mysterious but by no means unapproachable, and filled from top to bottom with secrets that are always satisfying to uncover.


Hobby Consolas - Alberto Lloret - Spanish - 92 / 100

Animal Well is one of the most interesting indie games that has been released so far in 2024.


IGN - Rebekah Valentine - 9 / 10

Animal Well is a beautiful, multi-layered puzzle box that’s both fun to simply play around with, and an utter delight to slowly crack open, secret by secret.


Nintendo Life - Nile Bowie - 10 / 10

Developer Shared Memory's stated goal is "to craft complete experiences that will be playable long after the world loses its internet connection," and screen after screen, Animal Well excels in delighting your eyes and giving your brain something to stew on. It's a riposte against a culture of post-launch updates in favour of a meticulously crafted, singular vision with potentially years' worth of discoveries baked in. By all indications, Animal Well delivers on that long-term promise and does so with a one-of-a-kind elegance.


NintendoWorldReport - Willem Hilhorst - 8.5 / 10

Even though it drops a few balls while juggling all these mechanics together, such as the boss battles. Still, ANIMAL WELL is a brilliantly put together game that I'd highly recommend to anyone who wants to get lost in a small but intricately designed game. I am quite convinced that both designers and players will be delving down deeper into this well over the coming years.


PC Gamer - Shaun Prescott - 90 / 100

A sleep-destroying puzzle metroidvania of baffling depth, Animal Well may go down in history as one of the genre's best.


PCGamesN - Lauren Bergin - 8 / 10

Despite its confusing fast travel system and misbehaving yo-yo, Animal Well is a bizarre yet brilliant neon-bathed adventure, characterized by tricky puzzles, intense platforming, and a host of cute animals - almost all of which are out to kill you.


PSX Brasil - Victor Vitório - Portuguese - 85 / 100

Animal Well is stunning and mysterious, a visual treat that offers open-ended and thought-provoking exploration. The total lack of explanations may put off part of the audience, but those who are willing to see how deep the iceberg, or rather the pit, goes, will have a lot to enjoy in this surrealist metroidvania.


Push Square - Stephen Tailby - 8 / 10

Animal Well is an extremely rewarding game — if you're willing to lose yourself in it. The sort of mysteries it's hiding go well beyond finding collectibles, giving you a rich and detailed world to unpack. If you have the patience and the curiosity, it's absolutely worth plumbing its depths.


Rock, Paper, Shotgun - Edwin Evans-Thirlwell - Unscored

A gorgeous and immensely absorbing metroidvania platformer that is both easy to get into and dense with secrets.


Shacknews - TJ Denzer - 8 / 10

Animal Well is one of the strangest metroidvanias I’ve played in a lot of very good ways. It’s pretty, funny, and scary in its atmospheric visuals and audio. Its platforming is also very satisfying and makes you feel good when you figure out how to use your tools properly to solve a puzzle. There are also secrets a plenty and a post-game to explore, as well. It's also just interesting to me that you don't directly fight with enemies and instead use your tools to work around them. The main double-edged sword here is the complete lack of context and hand-holding, which makes Animal Well charming and mysterious, but can make it difficult to keep track of what you were doing or where you should be going next. Nonetheless, if you want a solid and quirky adventure that will put your reflexes and puzzle-solving to the test, Animal Well is an absolutely fascinating journey.


Skill Up - Ralph Panebianco - Unscored

Video Review - Quote not available


TechRaptor - Andrew Stretch - 10 / 10

Animal Well is a game that promised platforming and puzzles and has managed to absolutely nail both in execution. Platforming fans will have an enjoyable time reaching the credits and will be content to set it down while puzzle gamers will be enamored by the depth that Animal Well has been able to achieve. You won't get more satisfied by a game solving puzzles like these.


TheGamer - Eric Switzer - 5 / 5

This is a game best played alongside friends who can go in without any expectations and work through obstacles together. Don’t expect to be able to solve everything on your own, but at the same time, do everything you can not to ask for help. If you can be comfortable with contradictions like that, you’ll find a lot to love in Animal Well.


Wccftech - Kai Tatsumoto - 8.6 / 10

Animal Well is a fantastic breakout title from both a new developer and publishing studio. Fans of Fez and Tunic will feel right at home jumping into this well.


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submitted 1 week ago by Hdcase@beehaw.org to c/gaming@beehaw.org

The platform holder has repeated the same terrible mistakes for over a decade. The reason is simple: its priorities are back-to-front.

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submitted 1 week ago* (last edited 1 week ago) by Hdcase@beehaw.org to c/gaming@beehaw.org

Xbox is offering voluntary severance agreements to producers, quality assurance testers and other staff at ZeniMax as part of a broader cost-cutting initiative

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cross-posted from: https://swg-empire.de/post/921635

Does Arkham Knight get better?

I never completed Arkham Knight and only played the first two games which I really liked. But for some reason I can't get into Arkham Knight. I find myself overwhelmed by the controls that seem to do something different all the time.

Granted, I am much dumber now than five or so years ago when I played the first two. But as far as I recall they were relatively straight forward. But as soon as I reached the first tank segment in the beginning of AK I remembered when I gave up originally.

But this time I decided to soldier through. Until I got to a segment where I had to complete five or six boring ass tutorials which all showed me different unrelated things of which I needed exactly one to progress and which all could have been integrated into the normal gameplay. Three I already forgot and with one I didn't even know what I was supposed to be doing but somehow I completed it.

Is it worth it to go on playing? Do I have to know everything it's trying to teach me? I remember that it was pretty much needed to learn everything in Doom Eternal (as opposed to 2016). But at least all the controls were pretty consistent there.

Anyways. Should I keep playing? Or is Arkham Origins better? Maybe I should just replay Asylum and City instead.

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It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I'm reading is that it's a quick way to lower expenses and pad the investors' pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower salaries.

So, what's holding back gamedevs from banding together to either unionize or start their own companies with better conditions that the purely money-driven studios? Why aren't they trying to be better? Nobody willing to invest in them? Does starting a company together mean they will now be the bosses who have to answer to the investors, ensure returns, and fire employees? Is the world just an entire shit-cake?

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submitted 1 week ago* (last edited 1 week ago) by Hdcase@beehaw.org to c/gaming@beehaw.org
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submitted 1 week ago by sexy_peach@beehaw.org to c/gaming@beehaw.org
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submitted 1 week ago by knokelmaat@beehaw.org to c/gaming@beehaw.org

The format of these posts is simple: let's discuss a specific game or series!

Let's discuss the Mother series. What is your favorite game in the series? What aspects do you like about it? What doesn't work for you? Are there other games that gave you similar feelings? Feel free to share any thoughts that come up, or react to other peoples comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

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Less DRM, smaller filesizes, no stupid anticheat, and no always online bs. Anyone agree with me?

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submitted 1 week ago by chloyster@beehaw.org to c/gaming@beehaw.org

New week new games! Whatcha all been playing? I decided to finally finish paper Mario ttyd (emulated on dolphin). Almost done with it! Trying to beat bone tail on the 100 level dungeon rn...

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Which do you prefer? Why?

I'll be honest, I prefer dpads, they are more compact, more tactile and more precise. If I could I'd not use an analog stick in smash bros and just use dpad.

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submitted 1 week ago by ace@lemmy.ananace.dev to c/gaming@beehaw.org

It's nice to see the continued balancing and optimization work that they're doing, and more modding capabilities is always great.

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submitted 2 weeks ago* (last edited 2 weeks ago) by Kissaki@beehaw.org to c/gaming@beehaw.org

Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity.

High Hell, released in 2017, features fast gameplay, short levels, and interactive loading screens. (Linked Clip) (High Hell Steam page)

What's the best kind of loading screen? Do you have examples of good or bad interactive loading screens?

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Gaming

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166 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


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