[-] ICastFist@programming.dev 1 points 1 day ago

I'd be lucky to even come close to Mr. Satan's power level

[-] ICastFist@programming.dev 2 points 2 days ago

Lots of propaganda.

Two decades of heroic effort had ended in shame.

Heroic my ass, it was bullshit from day one and the whole world knew it.

If American officials had known then what they know now, many of them—including me—would have argued more strongly for an earlier withdrawal.

They wouldn't. They knew Iraq didn't have WMDs but invaded nonetheless. They knew Iran could block the Hormuz Strait but attacked nonetheless.

Americans occasionally acknowledge the noble sacrifices that thousands of U.S. service members made in the conflict.

Noble my ass.

The United States had other ambitions in Afghanistan, as well, including a nation-building mission that aimed to establish a sustainable democracy.

Bull-fucking-shit. A puppet regime is not a "sustainable democracy"

[Kyle Carpenter] summed up his feelings about his service on behalf of Americans: “You are worth protecting, you are worth fighting for, you are worth time in a hospital bed and deep scars on my body.”

The best soldiers are the ones that really believe the shit their superiors feed them, be like him, citizen!

The cruelty of the policies is thrown into relief by the major strides in rights and opportunities that Afghan women in some parts of the country made in the decades that the Taliban were out of power.

This was the only good thing to come out of the invasion, too bad it was just a glimpse of a better life for those women.

Simply put, one reason the Americans did not leave Afghanistan earlier is that the U.S. military fights to win.

[citation needed]

It is deeply unsettling that thousands of service members who fought, were wounded, or lost friends in the war now see it as an unworthy endeavor.

Reality crashing down on them isn't "unsettling"

Americans must not forget those changes of heart. They must remember what it feels like to look back at a war they once embraced and think, “If only I had known then what I know now.”

I bet most of those didn't change because of hindsight, but rather grew tired of it altogether.

[-] ICastFist@programming.dev 10 points 2 days ago

Why commit him to plastic crack? Why not normal crack?

[-] ICastFist@programming.dev 3 points 2 days ago

Nothing new in human behavior. The Nika Riots is one of the deadliest to have happened in Constantinople because of a chariot race.

[-] ICastFist@programming.dev 5 points 2 days ago

Isn't service mandatory for every male israelite?

[-] ICastFist@programming.dev 4 points 2 days ago

0m away, is he already kneeling in front of you?

[-] ICastFist@programming.dev 9 points 2 days ago

Looks like an ad for new skibidi toilet

[-] ICastFist@programming.dev 8 points 2 days ago

A king for a day, all my problems went away

[-] ICastFist@programming.dev 5 points 2 days ago

Why yes, I am in this post

[-] ICastFist@programming.dev 3 points 2 days ago

I remember when it was a UT3 mod

[-] ICastFist@programming.dev 29 points 3 days ago

Poor Haiti had to deal with a huge debt that France forced down on them. It took them over 100 years to pay that debt, thanks to high and compound interests

[-] ICastFist@programming.dev 33 points 3 days ago

As a separate comment: Iji

Freeware game and an awesome gem. Great soundtrack, too

46
Rated E for Everyone (programming.dev)
37
Ah, 1980s Brazil (programming.dev)

"And you? Where's your little mark?"

Not sure if this should be tagged NSFW

95

Elements of Ultima VII were inspired by game developer Origin Systems' conflicts with competitor (and later owner) Electronic Arts. Origin Systems' corporate slogan was "We Create Worlds", while the main antagonist of the story – the Guardian – is presented as a "Destroyer of Worlds". The three evil "Generators" created by the Guardian in the game take the physical shapes of the contemporary Electronic Arts logo: a cube, a sphere, and a tetrahedron. Elizabeth and Abraham, two apparently benevolent characters who later turn out to be murderers, have the initials "E" and "A".[10] Electronic Arts would acquire Origin later that same year, on September 25, 1992.

EA, destroyer of worlds since 1992

36

I know that direct p2p filesharing programs have been mostly superceded by torrents and even ddl, but sometimes I feel like "trying my luck" with stuff I didn't search for directly (behind a VM, because i'm not that adventurous)

25

This is a follow up to my previous post here - https://programming.dev/post/46041021 - For those that want a tldr: I'm making a php site for myself writing nearly everything by hand. The only external library I'm using is Parsedown.

After a good time working on my site, I'm happy to announce that I've officially shared it with my friends^[I won't share it here as the site is tied to a different online persona of mine]! The site isn't really "ready" yet, but it's very usable and readable, so that's good!

As for code quality? Well... It's kinda awful. Instead of this:

class User {
  $login = new String();
  $email = new String();
  ...
}

I'm using named arrays (hashes)^[Kinda funny how associative arrays have soe many different names in other languages: hash, dictionary, map] everywhere:

class User {
  $columns = array( 'login' => '',
  'email' => '',
  ...
}

"But WHY???", you might be asking. Well, to facilitate the creation of the database from zero! Here's an example of my trick:

abstract class Common {
 /**
  a bunch of different, generic select and update functions
*/
}
class Users extends Common{
$cols = array('uid'=> 'primary key auto_increment',
    'vc1_login'=> 'unique not null',
    'vc1_display_name'=> '',
    'vc2_password'=> 'not null',
    'dat_created_at'=> 'not null',
    'bol_enabled'=> 'default 1',
    ...
}

With this, the $key part of the hash doubles as the column name and their default/new values are always the details needed for the creation of their respective columns. I also treat the ::class as part of the table name. With a few functions, I can easily recreate the database from zero, something which I've tested a few times now and can confirm that it works great! Also, with key pairs, making generic SQL functions becomes very easy with foreach() loops of the $cols hash. Example:

abstract class Common {
public function selectColumns($columns, $table = '', $where='1', $orderby = '') {
        $conn = connectDb(); //static function outside class
        if ($table == '') {$table = $this::class;}
        $coll = '';
        foreach ($columns as $cols) {
            $coll .= $cols.', ';
        }
        $coll = substr($coll,0,-2);
        $stmt = $conn->prepare("SELECT ".$coll." FROM `T_".$table."` WHERE ".$where." ".$orderby.";");
        $stmt->execute();
        return $stmt->fetchAll(PDO::FETCH_ASSOC); 
//Fetch_Assoc is used so I'm forced to always use the $key in the returned array
    }

// This function will attempt to update all non-empty pairs of a given object
public function updateColsUid(){
        $conn = conectaBanco();
        $sql = "UPDATE `T_".$this::class."` SET ";
        $keys = array('uid' => $this->cols['uid']);
        foreach ($this->cols as $key => $value) {
            if (($value != '') and ($key != 'uid')) {
                $sql .= " `". $key. "` = :" . $key . " ,";
                $keys[$key] = $value;
            }
        }
        $sql = substr($sql,0,-1);
        $sql .= " WHERE `uid` = :uid;";
        $stmt = $conn->prepare($sql);
        $stmt->execute($keys);
        return $stmt->rowCount();
    }

The biggest problem with this is that if I ever remove, add or rename any of these $keys, it'll be a fucking chore to update code that references it. I'll look into using proper variables for each column in the future, especially as a database creation is something you usually only do once. On the plus side, this is the most portable php site I've ever did (1 out of 1, but whatever)

Anyway, current functionality includes creating an account, modifying some aspects^[I want to note that there was a bunch of validation that I initially didn't think of doing, but luckily had a couple of "Wait, what if..." moments. One of those was to properly escape a user's username and display name, otherwise, when echo'ing it, <b>Bob</b> would show as Bob. While the fields probably wouldn't be enough to fit anything malicious (fitting something malicious inside a varchar100 would be a real feat, ngl), it's better to close this potential hole.] of it (profile description, display name (which is html escaped, so no funny business here), signature), logging in, letting the admin make new posts, letting anyone logged in comment on existing posts, comment moderation.

I also keep track of every page visitors are going to, saving these to the database (user agent, IP, page visited) - this will be the table that will fill up faster than any other, but might also allow me to catch eventual bots that ignore robots.txt - supposing I can figure them out.

Initially, I was planning on having each post select from a list of existing categories (category N -> N posts), but after some thought, decided against that and came up with a working alternative. Posts now have a single column where categories are manually written in, separated by commas. I later retrieve them with select distinct, explode() the string into an array and finally remove duplicates with array_unique(), making it easy for visitors, and for me, to get all the unique and valid categories.

One thing I'm doing that I'm not sure whether it's good, neutral or bad design/architecture, is using the same site that has the form to also validate/insert data, as in: instead of having newpost.php and validate_and_insert_post.php files doing separate jobs, my newpost.php is the page has the form and also receives the form in order to validate and insert into the database.

The whole thing's currently sitting at 220kb, unzipped, counting the leftover files that I'm no longer using. The fact that I can deploy this literally anywhere with a working php 8+ server without typing any terminal commands makes me very happy.

89
62
How to ask for a raise (programming.dev)
24
"A good word" (programming.dev)
219
"A good word" (programming.dev)
28

cross-posted from: https://programming.dev/post/47341163

Remember Win Elvis-n-Space? Or Lemmings Paintball? Or even Odyssey Legend of Nemesis?

Found this little gem of a site recently. Unfortunately, it hasn't been updated in a while (last blog post is from Sep 2025)

78

Remember Win Elvis-n-Space? Or Lemmings Paintball? Or even Odyssey Legend of Nemesis?

Found this little gem of a site recently. Unfortunately, it hasn't been updated in a while (last blog post is from Sep 2025)

56

Don't invite the math nerds here, they'll count the actual time since

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ICastFist

joined 3 years ago