[-] ICastFist@programming.dev 2 points 20 hours ago

With that skin tone, she should be considered white. Then again, 'muricans will call people with white-ish skin anything but white if they're not from the "right" white places.

[-] ICastFist@programming.dev 3 points 22 hours ago

The first step before we get 40k orks

[-] ICastFist@programming.dev 3 points 22 hours ago

Getting rid of all the tech bros and CEOs is the first step. That is an actually important step because they're the ones that spend tons of money on lobbying for laws that are good for them. Laws can be (un)ethical, or abused in unethical ways (see DMCA and patent trolling). Remove the main pushers for unethical computer and IP related laws and you fix a significant part of the problem.

[-] ICastFist@programming.dev 2 points 22 hours ago

Hey, it's that scene from Titanic!

[-] ICastFist@programming.dev 4 points 22 hours ago

She deserves it

[-] ICastFist@programming.dev 1 points 22 hours ago

Gardy is currently at 24k, Vaporeon at 18k. Lucario got 37k

[-] ICastFist@programming.dev 2 points 23 hours ago

Missing some 2k 😏

[-] ICastFist@programming.dev 2 points 23 hours ago

Too complicated, ice those two and stick to iceWM

[-] ICastFist@programming.dev 3 points 1 day ago

I didn't get the reference

[-] ICastFist@programming.dev 7 points 3 days ago

Oh, so that hentai doujin of futanari wasn't mere fiction, but based on true facts!

[-] ICastFist@programming.dev 9 points 3 days ago

All for the low, low price of 5x RTX 5090 installed on your 'puter!

[-] ICastFist@programming.dev 15 points 4 days ago

I wonder how expensive those containers are in order to offset the loss

36
Ah, 1980s Brazil (programming.dev)

"And you? Where's your little mark?"

Not sure if this should be tagged NSFW

95

Elements of Ultima VII were inspired by game developer Origin Systems' conflicts with competitor (and later owner) Electronic Arts. Origin Systems' corporate slogan was "We Create Worlds", while the main antagonist of the story – the Guardian – is presented as a "Destroyer of Worlds". The three evil "Generators" created by the Guardian in the game take the physical shapes of the contemporary Electronic Arts logo: a cube, a sphere, and a tetrahedron. Elizabeth and Abraham, two apparently benevolent characters who later turn out to be murderers, have the initials "E" and "A".[10] Electronic Arts would acquire Origin later that same year, on September 25, 1992.

EA, destroyer of worlds since 1992

36

I know that direct p2p filesharing programs have been mostly superceded by torrents and even ddl, but sometimes I feel like "trying my luck" with stuff I didn't search for directly (behind a VM, because i'm not that adventurous)

25

This is a follow up to my previous post here - https://programming.dev/post/46041021 - For those that want a tldr: I'm making a php site for myself writing nearly everything by hand. The only external library I'm using is Parsedown.

After a good time working on my site, I'm happy to announce that I've officially shared it with my friends^[I won't share it here as the site is tied to a different online persona of mine]! The site isn't really "ready" yet, but it's very usable and readable, so that's good!

As for code quality? Well... It's kinda awful. Instead of this:

class User {
  $login = new String();
  $email = new String();
  ...
}

I'm using named arrays (hashes)^[Kinda funny how associative arrays have soe many different names in other languages: hash, dictionary, map] everywhere:

class User {
  $columns = array( 'login' => '',
  'email' => '',
  ...
}

"But WHY???", you might be asking. Well, to facilitate the creation of the database from zero! Here's an example of my trick:

abstract class Common {
 /**
  a bunch of different, generic select and update functions
*/
}
class Users extends Common{
$cols = array('uid'=> 'primary key auto_increment',
    'vc1_login'=> 'unique not null',
    'vc1_display_name'=> '',
    'vc2_password'=> 'not null',
    'dat_created_at'=> 'not null',
    'bol_enabled'=> 'default 1',
    ...
}

With this, the $key part of the hash doubles as the column name and their default/new values are always the details needed for the creation of their respective columns. I also treat the ::class as part of the table name. With a few functions, I can easily recreate the database from zero, something which I've tested a few times now and can confirm that it works great! Also, with key pairs, making generic SQL functions becomes very easy with foreach() loops of the $cols hash. Example:

abstract class Common {
public function selectColumns($columns, $table = '', $where='1', $orderby = '') {
        $conn = connectDb(); //static function outside class
        if ($table == '') {$table = $this::class;}
        $coll = '';
        foreach ($columns as $cols) {
            $coll .= $cols.', ';
        }
        $coll = substr($coll,0,-2);
        $stmt = $conn->prepare("SELECT ".$coll." FROM `T_".$table."` WHERE ".$where." ".$orderby.";");
        $stmt->execute();
        return $stmt->fetchAll(PDO::FETCH_ASSOC); 
//Fetch_Assoc is used so I'm forced to always use the $key in the returned array
    }

// This function will attempt to update all non-empty pairs of a given object
public function updateColsUid(){
        $conn = conectaBanco();
        $sql = "UPDATE `T_".$this::class."` SET ";
        $keys = array('uid' => $this->cols['uid']);
        foreach ($this->cols as $key => $value) {
            if (($value != '') and ($key != 'uid')) {
                $sql .= " `". $key. "` = :" . $key . " ,";
                $keys[$key] = $value;
            }
        }
        $sql = substr($sql,0,-1);
        $sql .= " WHERE `uid` = :uid;";
        $stmt = $conn->prepare($sql);
        $stmt->execute($keys);
        return $stmt->rowCount();
    }

The biggest problem with this is that if I ever remove, add or rename any of these $keys, it'll be a fucking chore to update code that references it. I'll look into using proper variables for each column in the future, especially as a database creation is something you usually only do once. On the plus side, this is the most portable php site I've ever did (1 out of 1, but whatever)

Anyway, current functionality includes creating an account, modifying some aspects^[I want to note that there was a bunch of validation that I initially didn't think of doing, but luckily had a couple of "Wait, what if..." moments. One of those was to properly escape a user's username and display name, otherwise, when echo'ing it, <b>Bob</b> would show as Bob. While the fields probably wouldn't be enough to fit anything malicious (fitting something malicious inside a varchar100 would be a real feat, ngl), it's better to close this potential hole.] of it (profile description, display name (which is html escaped, so no funny business here), signature), logging in, letting the admin make new posts, letting anyone logged in comment on existing posts, comment moderation.

I also keep track of every page visitors are going to, saving these to the database (user agent, IP, page visited) - this will be the table that will fill up faster than any other, but might also allow me to catch eventual bots that ignore robots.txt - supposing I can figure them out.

Initially, I was planning on having each post select from a list of existing categories (category N -> N posts), but after some thought, decided against that and came up with a working alternative. Posts now have a single column where categories are manually written in, separated by commas. I later retrieve them with select distinct, explode() the string into an array and finally remove duplicates with array_unique(), making it easy for visitors, and for me, to get all the unique and valid categories.

One thing I'm doing that I'm not sure whether it's good, neutral or bad design/architecture, is using the same site that has the form to also validate/insert data, as in: instead of having newpost.php and validate_and_insert_post.php files doing separate jobs, my newpost.php is the page has the form and also receives the form in order to validate and insert into the database.

The whole thing's currently sitting at 220kb, unzipped, counting the leftover files that I'm no longer using. The fact that I can deploy this literally anywhere with a working php 8+ server without typing any terminal commands makes me very happy.

89
62
How to ask for a raise (programming.dev)
24
"A good word" (programming.dev)
219
"A good word" (programming.dev)
28

cross-posted from: https://programming.dev/post/47341163

Remember Win Elvis-n-Space? Or Lemmings Paintball? Or even Odyssey Legend of Nemesis?

Found this little gem of a site recently. Unfortunately, it hasn't been updated in a while (last blog post is from Sep 2025)

78

Remember Win Elvis-n-Space? Or Lemmings Paintball? Or even Odyssey Legend of Nemesis?

Found this little gem of a site recently. Unfortunately, it hasn't been updated in a while (last blog post is from Sep 2025)

56

Don't invite the math nerds here, they'll count the actual time since

1

cross-posted from: https://programming.dev/post/46365352

Podcast longo, quase 2 horas, de Atila Lamarino com João Magalhães, falando sobre o "colonialismo dos dados", como as big techs estão dominando o mundo. A intro é bem longa, pra contextualizar bem o podcast pra quem tá mais por fora das notícias de tecnologia.

Uma das frases soltas que achei muito interessante, "No ano de nosso senhor 2025, eu preciso estudar a Companhia das Índias Orientais pra entender como as big techs hoje estão funcionando"

Outra coisa interessante que conversam é como Whatsapp virou, efetivamente, parte da infraestrutura de comunicação do Brasil, e por isso é praticamente impossível conseguir colocar qualquer alternativa no lugar.

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ICastFist

joined 3 years ago