[-] ICastFist@programming.dev 2 points 2 days ago

CD's busted beyond repair, i'm afraid

[-] ICastFist@programming.dev 6 points 2 days ago

Dick owns a 90-foot cruiser. What a dick.

[-] ICastFist@programming.dev 3 points 2 days ago* (last edited 2 days ago)

I don't play many UE5 games, never had problems with Pseudoregalia or Outpost Infinity Siege, the latter being really heavy on resources.

I also thought Palworld was still on UE4? What's the fix

[-] ICastFist@programming.dev 5 points 2 days ago

Happens to me sometimes with Palworld. Playing nice, suddenly a crash. Restart, crash after loading the save. Restart again, freezes while loading. Restart PC, boot game, crash after loading. Restore older save file, crash.

[-] ICastFist@programming.dev 2 points 2 days ago

abortionists cannot be trusted to keep clean clinics, there’s no incentive when they’re competing for customers against the abortion pill

things that can only be true in USA, where health secretaries and medics will actively work against vaccines because they stand in the way of profit.

[-] ICastFist@programming.dev 3 points 2 days ago

Back when it got momentum, I was one of the idiots who got sucked into it because of "lol, let's hate watch it" and actually enjoyed it up to a point (S5, I think? First season after Twilight became princess). Season openings and finales were usually the best episodes, taking the cast out of slice of life situations and dropping them into dangerous adventures.

I wrote some fanfiction that never saw the light of day - thankfully for me and anyone who would end up reading it

[-] ICastFist@programming.dev 2 points 2 days ago

League of Legends, Star Wars. If we travel some years back in time, World of Warcraft, though it has been dying down thanks to a steady decline of players

[-] ICastFist@programming.dev 4 points 2 days ago

Turbo porn, obviously

[-] ICastFist@programming.dev 2 points 2 days ago

Even with graphics, you can simply compare the performance and colors of what you had back in the 90s with the bloated bullshit of today - the only exception being video, stuff today much better compressed with low quality loss. On the other hand, electron.

4k definition in screens below 16" is wasteful beyond belief.

[-] ICastFist@programming.dev 7 points 2 days ago

People holding too much power seem to inevitably decide they need and deserve even more power. Bri'uhn wasn't the first that enslaved and genocided whole populations, nor the only during that time: Spain was arguably more violent and France was another power and riches hungry evil.

[-] ICastFist@programming.dev 7 points 2 days ago

Huh? I don't know thAAAAAAAAAaaaaaa~aaaaaa~

[-] ICastFist@programming.dev 25 points 3 days ago

"I invoke my right to not produce evidence against myself" - ice agents

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Could do without it burning the planet

37

By analogic age, I mean before computers became widespread.

I want to have something more visual than just the description of the processes involved, especially how a finished B&W art was made into something that could be printed several times

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submitted 3 months ago by ICastFist@programming.dev to c/til@lemmy.world

It's a notoriously shitty game, but I was surprised when I saw that, despite being a side-scrolling "action" game, it uses WASD for movement on the Amiga and Apple IIgs.

https://www.mobygames.com/game/110/dark-castle/screenshots/

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Truly a miracle (programming.dev)
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Rated E for Everyone (programming.dev)
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Ah, 1980s Brazil (programming.dev)

"And you? Where's your little mark?"

Not sure if this should be tagged NSFW

95

Elements of Ultima VII were inspired by game developer Origin Systems' conflicts with competitor (and later owner) Electronic Arts. Origin Systems' corporate slogan was "We Create Worlds", while the main antagonist of the story – the Guardian – is presented as a "Destroyer of Worlds". The three evil "Generators" created by the Guardian in the game take the physical shapes of the contemporary Electronic Arts logo: a cube, a sphere, and a tetrahedron. Elizabeth and Abraham, two apparently benevolent characters who later turn out to be murderers, have the initials "E" and "A".[10] Electronic Arts would acquire Origin later that same year, on September 25, 1992.

EA, destroyer of worlds since 1992

36

I know that direct p2p filesharing programs have been mostly superceded by torrents and even ddl, but sometimes I feel like "trying my luck" with stuff I didn't search for directly (behind a VM, because i'm not that adventurous)

25

This is a follow up to my previous post here - https://programming.dev/post/46041021 - For those that want a tldr: I'm making a php site for myself writing nearly everything by hand. The only external library I'm using is Parsedown.

After a good time working on my site, I'm happy to announce that I've officially shared it with my friends^[I won't share it here as the site is tied to a different online persona of mine]! The site isn't really "ready" yet, but it's very usable and readable, so that's good!

As for code quality? Well... It's kinda awful. Instead of this:

class User {
  $login = new String();
  $email = new String();
  ...
}

I'm using named arrays (hashes)^[Kinda funny how associative arrays have soe many different names in other languages: hash, dictionary, map] everywhere:

class User {
  $columns = array( 'login' => '',
  'email' => '',
  ...
}

"But WHY???", you might be asking. Well, to facilitate the creation of the database from zero! Here's an example of my trick:

abstract class Common {
 /**
  a bunch of different, generic select and update functions
*/
}
class Users extends Common{
$cols = array('uid'=> 'primary key auto_increment',
    'vc1_login'=> 'unique not null',
    'vc1_display_name'=> '',
    'vc2_password'=> 'not null',
    'dat_created_at'=> 'not null',
    'bol_enabled'=> 'default 1',
    ...
}

With this, the $key part of the hash doubles as the column name and their default/new values are always the details needed for the creation of their respective columns. I also treat the ::class as part of the table name. With a few functions, I can easily recreate the database from zero, something which I've tested a few times now and can confirm that it works great! Also, with key pairs, making generic SQL functions becomes very easy with foreach() loops of the $cols hash. Example:

abstract class Common {
public function selectColumns($columns, $table = '', $where='1', $orderby = '') {
        $conn = connectDb(); //static function outside class
        if ($table == '') {$table = $this::class;}
        $coll = '';
        foreach ($columns as $cols) {
            $coll .= $cols.', ';
        }
        $coll = substr($coll,0,-2);
        $stmt = $conn->prepare("SELECT ".$coll." FROM `T_".$table."` WHERE ".$where." ".$orderby.";");
        $stmt->execute();
        return $stmt->fetchAll(PDO::FETCH_ASSOC); 
//Fetch_Assoc is used so I'm forced to always use the $key in the returned array
    }

// This function will attempt to update all non-empty pairs of a given object
public function updateColsUid(){
        $conn = conectaBanco();
        $sql = "UPDATE `T_".$this::class."` SET ";
        $keys = array('uid' => $this->cols['uid']);
        foreach ($this->cols as $key => $value) {
            if (($value != '') and ($key != 'uid')) {
                $sql .= " `". $key. "` = :" . $key . " ,";
                $keys[$key] = $value;
            }
        }
        $sql = substr($sql,0,-1);
        $sql .= " WHERE `uid` = :uid;";
        $stmt = $conn->prepare($sql);
        $stmt->execute($keys);
        return $stmt->rowCount();
    }

The biggest problem with this is that if I ever remove, add or rename any of these $keys, it'll be a fucking chore to update code that references it. I'll look into using proper variables for each column in the future, especially as a database creation is something you usually only do once. On the plus side, this is the most portable php site I've ever did (1 out of 1, but whatever)

Anyway, current functionality includes creating an account, modifying some aspects^[I want to note that there was a bunch of validation that I initially didn't think of doing, but luckily had a couple of "Wait, what if..." moments. One of those was to properly escape a user's username and display name, otherwise, when echo'ing it, <b>Bob</b> would show as Bob. While the fields probably wouldn't be enough to fit anything malicious (fitting something malicious inside a varchar100 would be a real feat, ngl), it's better to close this potential hole.] of it (profile description, display name (which is html escaped, so no funny business here), signature), logging in, letting the admin make new posts, letting anyone logged in comment on existing posts, comment moderation.

I also keep track of every page visitors are going to, saving these to the database (user agent, IP, page visited) - this will be the table that will fill up faster than any other, but might also allow me to catch eventual bots that ignore robots.txt - supposing I can figure them out.

Initially, I was planning on having each post select from a list of existing categories (category N -> N posts), but after some thought, decided against that and came up with a working alternative. Posts now have a single column where categories are manually written in, separated by commas. I later retrieve them with select distinct, explode() the string into an array and finally remove duplicates with array_unique(), making it easy for visitors, and for me, to get all the unique and valid categories.

One thing I'm doing that I'm not sure whether it's good, neutral or bad design/architecture, is using the same site that has the form to also validate/insert data, as in: instead of having newpost.php and validate_and_insert_post.php files doing separate jobs, my newpost.php is the page has the form and also receives the form in order to validate and insert into the database.

The whole thing's currently sitting at 220kb, unzipped, counting the leftover files that I'm no longer using. The fact that I can deploy this literally anywhere with a working php 8+ server without typing any terminal commands makes me very happy.

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How to ask for a raise (programming.dev)
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ICastFist

joined 3 years ago