[-] ICastFist@programming.dev 1 points 1 hour ago

I've met my current girlfriend via bumble, back in early 2023. As a man, I was extremely annoyed at how many women would match with me and never send a message, felt like a full 2/3. Seems like half of them skipped the "you, woman, are supposed to start the conversation", never understanding why none of the men ever sent a hi

[-] ICastFist@programming.dev 2 points 1 hour ago

That medal comes from a dishonored company, so it wouldn't count

[-] ICastFist@programming.dev 2 points 2 hours ago

My last play of it was a few years ago. The post felt just like the game, poetically empty, which fits well the idea of insignificance in an universe scale.

[-] ICastFist@programming.dev 2 points 2 hours ago

Imagine when you don't even live in a country that has any conventions

[-] ICastFist@programming.dev 1 points 3 hours ago

Looks like a good option, gonna give it a try

[-] ICastFist@programming.dev 1 points 3 hours ago

New tariffs USA arriving against those countries in 3, 2, 1...

Either that or several military threats.

[-] ICastFist@programming.dev 5 points 3 hours ago

The one I remember best is how I found out how to cheese Final Fantasy Tactics' battles for lots of xp. Not really "breaking enemy AI", but mechanic abuse, as the speed buildup meant the last enemy (which I would intentionally leave alive for as long as I needed) would only get its turn after each of my own dudes had like 3+

In many real time games, the easiest way is to abuse enemy pathfinding. My most recent case is with Palworld: most enemies just try to make a straight line towards you, build anything and they often won't be able to properly hit you. A lot of pal skills ignore ground and cover, tho, so there's that. This works better with human enemies.

A similar case of pathfinding abuse I often did was when I played Sea of Thieves. Get skellies to follow me, get back to my ship, blast them with a cannonball or snipe them. Easy. Too bad I always sucked at properly aiming and hitting other ships

[-] ICastFist@programming.dev 2 points 3 hours ago

Already got a bunch I bought mainly for playing on PC and Switch, a "G6 Wireless Controller" which, despite being cheap, works great.

I do have a wireless keyboard with a builtin trackpad, but what I want is to be able to just turn the little board on, connect the controller and get going

[-] ICastFist@programming.dev 2 points 4 hours ago

Bazzite is only for x86_64, orange pi has an ARM processor, RK3588S

[-] ICastFist@programming.dev 4 points 13 hours ago

It looks really nice, gonna give that one a try. Do you know how much RAM it takes while running?

[-] ICastFist@programming.dev 1 points 14 hours ago

I guess it depends on game. For steam, I understand that devs can use them to properly assess how many players actually get to play and where they give up on the game. Some games do get me to achievement hunt, but others I don't bother. Anything that involves multiplayer I ignore entirely. It's kinda funny that I only feel like I care about the achivs when I see my progress in the game - while playing, I'll hardly care.

As for retroachievements, I don't bother with them. I prefer playing those old games the same ways they were played back then, without hoping to get a badge that you did some specific thing.

[-] ICastFist@programming.dev 11 points 2 days ago

Don't forget how we've been partying by getting absolutely smashed with a large variety of poisons for fucking millennia. We make alcohol out of plants, honey and even milk.

99
15

Title. I'm looking for resins with the lowest Shore hardness, the lowest one I've found (that I can buy on aliexpress) is Resione F39, with Shore 60-75A. Ideally, I'd want to get something closer to Shore 30-40A.

So, failing that, anyone with a higher understanding of chemistry can explain what additives are usually added, resulting in a cured resin with greater elasticity?

35

Sauce - https://retrocdn.net/images/2/2e/EGM_US_086.pdf , page 96

"[Blood Omen: Legacy of Kain] is expected to offer at least 120 hours of gameplay."

45

As I prepare to give art classes to younglings (10-11yo), I usually try to teach basic shapes with direct practice via chibi characters. I also take the opportunity to explain what usually makes a character or drawing "cute".

In any case, I present you Sanrio-Man, the salary-san. He is old, disgruntled, balding, overworked, but full of hopes, dreams and kawaii energy

129

Could do without it burning the planet

37

By analogic age, I mean before computers became widespread.

I want to have something more visual than just the description of the processes involved, especially how a finished B&W art was made into something that could be printed several times

7
212
submitted 4 months ago by ICastFist@programming.dev to c/til@lemmy.world

It's a notoriously shitty game, but I was surprised when I saw that, despite being a side-scrolling "action" game, it uses WASD for movement on the Amiga and Apple IIgs.

https://www.mobygames.com/game/110/dark-castle/screenshots/

19
Truly a miracle (programming.dev)
46
Rated E for Everyone (programming.dev)
38
Ah, 1980s Brazil (programming.dev)

"And you? Where's your little mark?"

Not sure if this should be tagged NSFW

95

Elements of Ultima VII were inspired by game developer Origin Systems' conflicts with competitor (and later owner) Electronic Arts. Origin Systems' corporate slogan was "We Create Worlds", while the main antagonist of the story – the Guardian – is presented as a "Destroyer of Worlds". The three evil "Generators" created by the Guardian in the game take the physical shapes of the contemporary Electronic Arts logo: a cube, a sphere, and a tetrahedron. Elizabeth and Abraham, two apparently benevolent characters who later turn out to be murderers, have the initials "E" and "A".[10] Electronic Arts would acquire Origin later that same year, on September 25, 1992.

EA, destroyer of worlds since 1992

view more: ‹ prev next ›

ICastFist

joined 3 years ago