Bonus pic... Here is another one at the bird bath
But how about teeth?
cool - I'll try to run my images through InVesalius instead. Thanks for inspiring me to give this another shot!
How did you assemble the STL? Freesurfer?
I had some MRIs done about a year ago that included the brain and I got so/so results out of Freesurfer. You could tell it was a brain but it still looked a little janky. Yours looks great, though!
Thanks! Per my other comment, I guess I've gotta look at Z-Wave if there are no wifi-only options available. Checking out the T6 Pro now
Not recently... I'm just completely out trust and benefit of the doubt based on the various controversies and where their (Tencent) money is coming from.
Well said - my patience ran out about 6 or 7 "mistakes" ago. I'm never going back.
For me, they'd have to
- Replace /u/spez
- Implement some sort of publicly auditable accountability re: shadowbans and database-level comment editing
- Open-source significant parts of their platform.
I have zero expectation that any of these things will happen. The most healthy way forward, for an open and free internet, is the meritocracy of the fediverse.
I picked up some cheap blueberry bushes from a local nursery and planted them in the ground this weekend. I had tried growing them about 3 years ago but it didn't work out.
These ones are hooked up to irrigation now and they're in a better spot so fingers crossed!
We're not sure - when we adopted her as a kitten from the shelter they called her "domestic shorthair" but she poofed out and got long haired around 1.5yrs old.
Using hyprland+nvidia, I've had good luck using this screen_shader command:
hyprctl keyword decoration:screen_shader /path/to/flux.glsl
Where flux.glsl
is
// blue light filter shader
// values from https://reshade.me/forum/shader-discussion/3673-blue-light-filter-similar-to-f-lux
precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
vec4 pixColor = texture2D(tex, v_texcoord);
// green
pixColor[1] *= 0.855;
// blue
pixColor[2] *= 0.725;
gl_FragColor = pixColor;
}
If that's the case, it's a bit of an ugly hack but you could make a wrapper script placed in
/usr/local/bin/inkscape
like this:(the
${*}
will pass along all the arguments that the wrapper script was called with)