[-] Erika2rsis 43 points 1 year ago* (last edited 1 year ago)

😎 is pronounced as [bad to the bone riff]

[-] Erika2rsis 76 points 1 year ago

Calling Israel's apartheid "modern" to me kind of implies that South Africa's apartheid, whose transitional period ended in 1994, was somehow "ancient" or "old-fashioned"... Yeah, you can rest assured that apartheid/segregation always has been far too modern.

[-] Erika2rsis 48 points 1 year ago

he has exactly one voice that he can do but lord knows that wont stop him and i respect that

yes but it's like the most Powerful voice to exist

SungWon Cho I remember in a recent-ish Q&A talked about basically this. Voice actors aren't really, like, paid to be able to mask their voices or do a million and one different impressions: they're paid to act, with their voices. Now obviously having range doesn't hurt, but range is not a necessary skill to be a good VA. SungWon really emphasized this point, and I think it kinda changed the way I look at VA as a profession.

[-] Erika2rsis 51 points 1 year ago

Some chud I used to see regularly: "Blackrock is funding WOKE in the movies in order to change pubic opinion!!!"

Meanwhile, actual conservative billionaires:

[-] Erika2rsis 55 points 1 year ago* (last edited 1 year ago)

"Was there a massacre in Tiananmen Square?"

β€”"No."

"Were people killed elsewhere in Beijing?"

β€”"...Ermh..."

"Ahem. I am asking you if people were killed in the area immediately surrounding Tiananmen Square, even if nobody was killed in the square itself."

β€”"The protesters in Tiananmen Square left after negotiations with the PLA. There was no bloodshed in Tiananmen Square."

"I understand that, but were people killed elsewhere in Beijing?"

β€”"Nowhere in Beijing were student protestors specifically targeted."

"Well, were non-students targeted, and were any students injured or killed without being targeted?"

β€”"Hey did you know that the Three Gorges Dam is the world's largestβ€”"

"Gongchandang, my friend, I am begging you."

β€”"...Force may have been used when provoked by attacks."

"May force have also been used unprovoked? Could it have been that the protesters felt like they were provoked first, because you were sending tanks past the barricades that they'd put up?"

β€”"I mean... you know... uhh..."

"Gongchandang. Were you scared that the occupation of Beijing and the potential of a workers' revolt would threaten the survival of socialism in China, by presenting a still-socialist alternative to your rule, because societal division particularly among the less politically literate could be (and was) exploited by outside forces?"

β€”"OUR YOUTH ARE VULNERABLE TO IMPERIALIST PROPAGANDA, OKβ€½ ALSO, TANK MAN DIDN'T GET RUN OVER. SEE. HE WAS PULLED AWAY BY A PASSERBY. NOT RUN OVER."

11
submitted 1 year ago* (last edited 1 year ago) by Erika2rsis to c/main@rblind.com

This post should take about two minutes for most screenreaders to get through. If you feel like that's too long, you can just skip the post's body and only answer the question in the title. I'm not your mom.

Introductory section

I was recently daydreaming some more about an idea for a single-player first-person shooter game that's been bouncing around in my head for the past three years, and I was struck with the thought that blind and visually impaired folks don't have many accessible games. So I wrote down a few ideas for how this daydream game could be accessible, and then I shared these thoughts on social media... And then somebody replied that "my heart was in a good place" but that it was "impossible" to make blind-accessible first-person shooters in any way that would be "fun" and allow people to "play well".

And it's like... I had tried to do my research on how blind and visually impaired folks already play video games today, what the community wants, and what accessibility features are already possible. The gold standard of gaming accessibility seems to be The Last of Us Part II, which you can play start-to-finish without any sort of sighted assistance β€” so if a third-person shooter can do it, then why can't a first-person one? Blind and visually impaired people already do play first-person shooters sometimes; any accessibility will be useful to somebody; and if people dismiss the idea of blind gaming as "impossible" out-of-hand, then very few people will even attempt to develop the technologies to prove the contrary, right?

So that comment I got seemed honestly pretty ignorant, like the type of thing where some sighted person maybe wears a blindfold for half an hour, and then assumes that actual blind people are exactly as helpless and clumsy as that.

In any case, the particular things I'd written down as accessibility features for specifically a first-person shooter were as follows:

Controller vibrations as a "virtual white cane".

This is to say vibrations of increasing intensity when approaching obstacles. As controllers have two independent motors for vibration, it should be possible to create some impression of the direction of the obstacle as well. Other forms of "haptic feedback", as it's apparently known, have been used in accessible gaming before β€” I'm assuming in order to distribute information among the available senses or to create redundancies. Nice idea!

Audio descriptions provided in-game.

This would be done by a figure similar to Cortana from Halo or the Hazardous Environments suit from Half-Life, and there would be some button combination for "read heads-up display". AudioQuake seems to be an early example of a first-person shooter game with audio descriptions. That game also seems to restrict the direction a player can look to just the sixteen points on a compass, which might be useful if mouse or joystick movement results in the player turning more or less quickly than thon expected.

Focusing on naturalistic binaural auditory cues.

This would include a glossary of the important cues. For the most part, though, if a game has good sound design, then the ambience and the volume and location of sound effects should be enough for one's orientation in the map and figuring out where the baddies are. The game Lost in Hound allows the player to pick up small objects, which make a ticking sound, and place them around anywhere on the map, as a custom sort of "beacon" for orientation. I think that's pretty neat.

Color contrast, simple textures, enlarged text with simple fonts

These are all such simple things to implement that it's just kinda gross that more games don't have them. I had also written down with a question mark, "Heads-up display connects to a Braille display?", since I'm not sure about that one. It would probably be mildly convenient compared to the screenreader, and there's nothing wrong with having options, right?

Sixteen clicks

This was an idea that didn't seem to have any basis in what I found when reading web articles or watching YouTube videos by blind gamers, so this is probably a nonsensical bad idea. I had just imagined that there would be some button combination which creates a series of sixteen clicks, starting north and going clockwise, with their volume indicating the distance to the nearest obstacle in that direction. Sort of like echolocation with a built-in compass, for use when the more naturalistic auditory cues have failed. It could also be that the click nearest to the intended direction would be of a lower pitch, though that might make things too easy for a lot of players.

Edit: I'm now imagining a game where the player character has a hat with a "panoramic paintball gun" on it, so instead of nondescript clicks, you get spatial information from the distinctive sound of a paintball spattering against grass, glass, concrete, wood, cloth, et cetera. That sounds kind of fun!

Aim assist and other difficulty-reducing features

The benefits of aim assist, already used by a good number of visually impaired gamers, should be readily apparent. The other difficulty-reducing features I had written down were "invisible walls mode", which prevents the player from accidentally walking off cliffs; and "superhot mode", where, much like in the popular game SUPERHOT, time only moves when the player moves, allowing the player more time to orient thonself. For a lot of players these things would probably make the game too easy, but obviously like many accessibility features, the point is that you can turn it on only if you want or need it, rather than just having some one-size-fits-all solution for the whole spectrum of disability.

Conclusion

So those were all the things that I managed to think of. Are there any ideas here that you think don't work or should be different? Are there any ideas that I missed? What have your experiences been with gaming as a blind or visually impaired person, and what would you like to see from games in the future?

[-] Erika2rsis 344 points 1 year ago

Curse English idioms, I literally thought they were rebranding to Mud.

[-] Erika2rsis 41 points 1 year ago
[-] Erika2rsis 76 points 1 year ago

Hexbear has the highest proportion of people with neopronouns in their names that I've seen on the entire fediverse, and for that reason alone I would prefer that they stay federated.

[-] Erika2rsis 122 points 1 year ago

As far as I understand, lemmy.world is banning/defederating piracy communities. This made a lot of people very angry and has been widely regarded as a bad move.

[-] Erika2rsis 75 points 1 year ago

Yep, this is a real thing that was actually printed in a NZ newspaper.

Here's the same text in an Aussie newspaper.

The text was originally a caption for this article in the March 1912 issue of Popular Mechanics.

The earliest use of the term "greenhouse gases" was in 1896. In April of that year, a paper by the coiner of the term, Svante Arrhenius, became the first published to suggest a link between CO2 and long-term climate variations. He would in his later work explicitly suggest that burning of fossil fuels will cause global warming.

The Royal Swedish Academy of Engineering Sciences in their tribute to Arrhenius wrote,

While Arrhenius’ prediction [of warming] received great public interest, this typically waned in time but was revived as an important global mechanism by the great atmospheric physicist Carl Gustaf Rossby who initiated atmospheric CO2 measurements in Sweden in the 1950s.

In other words, in the 1890s-1920s, the idea of the greenhouse effect and anthropogenic global warming were widely known and popular and received public interest, but fell out of favor shortly thereafter. One must wonder why.

(Links and quotes courtesy of Snopes)

[-] Erika2rsis 89 points 1 year ago

Alright, look at me, deer comrade. Look. at. me.

["NY Rush" starts playing out of nowhere]

So you do not seem to understand the implications of what I have written: somehow the parse tree that you have subconsciously drawn in your mind is completely different from the interpretation that I intended when I typed those 26 words. So I will now clarify exactly what I am trying to say: I would feign β€” that is, I would completely and utterly fabricate β€” an overtly enthusiastic support for the actually revolting American imperialist project that is the North Atlantic Treaty Organization, if, and only if, doing so would mean that I would attract the attention of a set of anthropomorphized communist hyenas. Not the hyenas in the picture, though β€” they aren't anthropomorphized enough, you see.

So in other words, I am attempting to imply that I desire to be publicly humiliated and mayhaps even eaten.

By furries.

Sexual style.

Do you understand what I'm saying now? I mean, I'm a real freak. I'm not normal. Like, I want it to scare the shit out of me, too. I want to be an entirely different person by the end of the first eight hours.

[-] Erika2rsis 45 points 1 year ago* (last edited 1 year ago)

"Don't hang out with these people, they're tankies!", the liberals in the walls told me, and an apparent 90% of my fellow anarchists concurred, "We do NOT fraternize with the tankies!"

Thus I hesitated, seeing the link to !chapotraphouse@hexbear.net appearing on my screen. My heart pounded; I felt like Indiana Jones about to swap the golden idol for a bag of sand. I knew that what I did next could haunt me for the rest of my life. Thoughts raced through my mind: what if I ended up in some sort of dreaded echo chamber and became one of... them?

β€” My stomach turned, but regardless, Lady Curiosity in that moment descended behind me. She grabbed my trembling hand, moved the mouse cursor over the link, and clicked it.

...

...

...

"What the fuck these people are all gay and based as hell"

view more: next β€Ί

Erika2rsis

joined 1 year ago