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[-] EldritchFeminity 77 points 1 year ago

One thing all these games share: not being made by one of the big companies like EA, Activision-Blizzard-King, or Ubisoft.

Hell, one of these was made by one dude, and another was made by the guys who made Magicka and was expected to have a player population of around 10k.

[-] ThatWeirdGuy1001@lemmy.world 53 points 1 year ago

Yeah. A few companies made good games. Doesn't mean most companies aren't making dogshit games that everyone keeps gobbling up and shelling money for

[-] 4am@lemm.ee 26 points 1 year ago

This is the way it’s been since the beginning. Way more people are going to try making something good than people are going to succeed at it. Whether it’s greed, incompetence, laziness, they ran out of time, whatever.

You don’t have to give a bad product any attention at all just because it’s “big”. The box says “Suicide Squad” not “guaranteed to be good” 😅

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[-] flumph@programming.dev 50 points 1 year ago

In the same time period, we've gotten Skull And Bones, Suicide Squad: Kill The Justice League, and Diablo IV skins that cost more than the base game.

It can simultaneously be true that the big companies are churning out cash grabs while other companies are making awesome games.

[-] FiniteBanjo@lemmy.today 46 points 1 year ago

Didn't Helldivers 2 ship with a kernel level spyware? I wouldn't put it on this list.

[-] JayDee@lemmy.ml 17 points 1 year ago

Did it? Most games with kernel-level systems won't run on linux, but Helldivers 2 is running fine for me via proton.

[-] Tattorack@lemmy.world 39 points 1 year ago

That's because the anti cheat is running in a fake kernel with Proton. Developers have ways of detecting when the kernel isn't real... Sometimes... But the Helldivers devs don't seem to mind for now.

[-] okamiueru@lemmy.world 14 points 1 year ago

Why is this comment downvoted? To my understanding it's entirely accurate...

[-] Venator@lemmy.nz 10 points 1 year ago

Also riddled with microtransactions and yeah it's not the worst in that regard but there's still a lot of game design decisions that are worse off because of it.

[-] LordKitsuna@lemmy.world 25 points 1 year ago

What the hell are you talking about? I've been playing it since it came out and I would totally understand if someone never even found the menu for spending real money. All the weapons all the Armor All the strategends are all in game currency that you can't even buy. You can pretty much only get Cosmetics with the super credits and a couple hilariously enough pretty bad weapons that are so cheap that you'll be able to buy them off the super credits you can simply find laying around in maps if you really want them

[-] OrgunDonor@lemmy.world 11 points 1 year ago

I feel like neither of you have played it with your description.

For those that havent played -

The game has 4 types of currency, Medals, Requisition Slips, Samples and Super Credits. Medals, Requisition and Samples are only rewarded through playing the game(Either for completeing missions, or found in missions).

Super Credits can be bought with real money, but can also be found in mission.

You unlock Strategems with Requisition Slips and upgrade them(Ship Upgrades) with the Samples.

You then have "War Bonds" which are where you unlock the rest of the gear(Weapons, Armour, Boosts and more). This is where you use Medals. The War bonds are most equivilant to a Battlepass, but they are not timed and do not disappear so even if you come to the game a year later you will be able to buy and unlock everything on the very first one. The game shipped with the basic war bond that everyone had, and the first premium war bond, this is 1000 Super Credits to unlock, then you use Medals to unlock items with in it.

As for other micro transactions, there is a "Super Store" that has 4 items in it that rotate ever few days(I cant remember the time it is 2 or 3 days), that has surprisingly cheap items especially compared to what other companies are doing. They are not just purely cosmetic though, but they do not really offer anything you can not already unlock through the warbonds. Armour has different classes(Light Medium Heavy), and they have a different bonus(More Stims, More Grenades, throw grenades further) and so you might find a combination that you can not get on a warbond that you want(Light Armour with more range on grenades for example). I don't know if I would class it as P2W, no bonus is overpowered or game changing, but it is definitely not just cosmetic.

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[-] Alk@lemmy.world 37 points 1 year ago

I agree, except I'm hesitant to include hell divers because of the kernel level anticheat. I don't need to give a video game of all things access to my kernel. But the general idea is right, I am playing so many fire video games all made by indie devs right now.

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[-] RIP_Cheems@lemmy.world 26 points 1 year ago

The key difference is Originality.

[-] ech@lemm.ee 19 points 1 year ago

"Originality" is overvalued. Yes, it's an important aspect, but even near-clones can be great. Just look at Stardew Valley vs Harvest Moon.

Imo, the real key to making a great game (along with skill) is heart/care. If a dev is only making a game to make bank, it's going to come through. And when a game is made with care and attention, that comes through in spades. All of these games have creators that clearly care about the game itself and, while they are being rewarded for their efforts, that wasn't and isn't their primary drive in developing or maintaining the games.

[-] CleoTheWizard@lemmy.world 7 points 1 year ago

Counterpoint, “originality” almost never really refers to something that has never been done before. Instead it refers to something that the intended consumer has no, or little, reference for. Prime example is stardew valley and Helldivers.

Harvest moon has existed for awhile but few potential consumers have reference for it when playing stardew. So it succeeds. Helldivers is an alt version of many games but earth defense force is one of the genres it’s in. They’re very similar games at the core. Yet most people have no reference for it so it can still be “original” to them.

While I agree these games have heart and care, the success is largely to do with having a genre that already works with some audiences and then polishing it up and adding that heart factor to reskin it and try a new audience.

This is what indie games are great for. Take core ideas from big studios that work. Then don’t skip the part where the heart is ripped out for profit. And bam it’s a good game.

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[-] Cethin@lemmy.zip 6 points 1 year ago

Yep, it's usually passion that drives a game (or any art) to greatness. If you're passionate about it then you'll see the flaws. If you're just doing a job then you only care about completing goals and getting it done.

[-] greenskye@lemm.ee 8 points 1 year ago

And not coming from a massive company

[-] RIP_Cheems@lemmy.world 5 points 1 year ago

Not always. Remember starwars battlefront? What ruined it wasn't because of it being starwars related, but because ea gave up on it. Even in a broken state, people were still having fun.

[-] underisk@lemmy.ml 12 points 1 year ago

I dont really see how that refutes the claim that massive companies ruin games.

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[-] FiniteBanjo@lemmy.today 8 points 1 year ago

Lethal Company seems pretty original but the other 2 are franchise games built upon very saturated genres, so idk about that take.

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[-] wise_pancake@lemmy.ca 21 points 1 year ago

Can someone sales pitch help divers and the other one?

I’ve noticed a thriving hell diver community here and I need to decide if I want in

[-] The_Picard_Maneuver@lemmy.world 38 points 1 year ago

Helldivers is a game where you play in a squad of 1-4 (solo, friends, or it'll pair you with randoms) to drop down to planets and try to survive against bugs or automatons while completing some objectives.

The galaxy map is dynamic, with aliens pushing from multiple directions toward "Super Earth", and the more the entire community fights on planets, the more they're pushed back. Planets can be liberated, or we can lose them (RIP Malevelon Creek). It's chaotic and fun, and basically "Starship Troopers the video game".

[-] RGB3x3@lemmy.world 19 points 1 year ago

Ooh, that actually sounds like it kicks ass.

I love PvE of small teams against monsters way more than PvP. (Mostly because I get railed in PvP because there's not enough time in my day to get that good).

[-] marine_mustang@sh.itjust.works 12 points 1 year ago

It’s a “glorious chaos” kind of game. The developers made a wide variety of explosive weapons on purpose so that things got chaotic. There is no (and never will be) PvP mode strictly speaking, but friendly fire is always on and cannot be turned off. Teammates will kill each other accidentally all the time, but there’s little penalty for dying, they just call you right back in. Seems kinda grindy to me to get to level 10 where you start to unlock much better weapons.

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[-] The_Picard_Maneuver@lemmy.world 7 points 1 year ago

I've been having a blast with it. It really feels like you're in a movie.

[-] cafuneandchill@lemmy.world 14 points 1 year ago

Helldivers is a game where you play in a squad of 1-4 (solo, friends, or it'll pair you with randoms) to drop down to planets and try to survive against bugs or automatons while completing some objectives.

Wait... that's just Deep Rock Galactic!

[-] Zorsith 6 points 1 year ago

(With a skybox)

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[-] Dettweiler42@lemmyonline.com 10 points 1 year ago

The launch trailer is pretty good, though I honestly feel like the actual graphics at launch turned out better than the trailer showed.

In short, on one side of the war it's Starship Troopers. On the other side, it's the Terminator Wars. There is a developer assigned to act as a DM of sorts, and they influence the way the war unfolds while the entire community fights to achieve the goals of said war.

The game is both very fun and very challenging. It has a good balance of making you feel completely badass one moment, and then absolutely humbling you moments later. The missions can get very intense at a moment's notice. I've also had a pretty good time playing with randoms, and toxicity is incredibly rare (I have yet to encounter any, myself).

[-] LeadEyes@lemmy.world 6 points 1 year ago

Everyone compares the game to starship troopers and Terminator but I haven't seen anyone mention that the game loop is literally left4dead. I guess everyone forgot about those games.

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[-] ChicoSuave@lemmy.world 9 points 1 year ago

Help divers launches helpers to a planet to help bugs and bots. Help them stop being a menace.

[-] Plavatos@sh.itjust.works 6 points 1 year ago* (last edited 1 year ago)

You should know Helldivers 2 did at one point (still does?) install GameGuard, a kernal level (root kit) anti-cheat.

Developers response (from 2 months ago):

https://www.reddit.com/r/Helldivers/comments/19dp2qw/helldivers_2_nprotect_gameguard_anticheat/

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[-] VerbFlow@lemmy.world 21 points 1 year ago

There's also tons of REALLY good games that are made by small developers and cost about as much as an energy drink.

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[-] Vytle@lemmy.world 21 points 1 year ago

Yeah when people say that, they're talking abt AAA. 2/3 of these are indie games.People are sick of corposlop. Indie games are the only games we have left, with some exceptions.

[-] blazera@lemmy.world 18 points 1 year ago

I dont get the hype for Helldivers or Lethal Company.

[-] Death_Equity@lemmy.world 7 points 1 year ago

I think Lethal Company is popular because it is a great experience with friends, especially with mods. The horror aspect of people just going silent when dead and not knowing if you are the last alive, feeling like everything is going fine and turning a corner to find a monster that has you dead to rights, and the non-serious almost parody meta make it entertaining beyond the core gameplay.

Helldivers is also a great friends game and the bigger picture meta of the game gives a greater goal than to just complete the mission. It feels like you are part of something bigger than just that match while you are just ripping through enemies. It apparently was originally a Halo ODST Helljumper game pitch that Microsoft didn't think was good, hilarious that they didn't greenlight it in retrospect.

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[-] Peddlephile@lemm.ee 18 points 1 year ago

It depends on whether the game was designed with shareholders in mind or the player. Most AAA games are designed with profit in mind rather than what's fun. For example, buying skins and doing the same thing on repeat is not fun. Roleplaying as Starship troopers with your friends is fun.

[-] RayOfSunlight@lemmy.world 16 points 1 year ago

Lethal Company it's an Indie Game, so it doesn't fit in the "Game made by a Company" Category

[-] DingoBilly@lemmy.world 15 points 1 year ago

Gamers seem to be a pretty nasty bunch of people for whatever reason. Games have never been better and are absolutely amazing atm. But many people just like to focus on all the negatives and how certain games are bad. I honestly don't get it - you have lots of choices so just don't play the bad games, it's pretty easy...

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[-] Pika@sh.itjust.works 15 points 1 year ago

AAA studios are making crap games recently, the more middle grade ones that absolutely rocking it.

[-] Jpeasy@lemmy.world 9 points 1 year ago

Need to add Remnant 2 to that list

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[-] PatFussy@lemm.ee 8 points 1 year ago* (last edited 1 year ago)

Is it just me that thinks helldiver's 2 was incredibly boring? It feels like cod zombies but only a tiny bit better. I decided to refund it at the 2 hour mark

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[-] Glytch@lemmy.world 6 points 1 year ago

Lethal Company is shit-tier stream bait, don't lump it in with these two masterpieces.

[-] Daxtron2@startrek.website 9 points 1 year ago

sure if you have no friends I could see why you think this

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this post was submitted on 09 Mar 2024
463 points (100.0% liked)

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