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[-] Limonene@lemmy.world 151 points 7 months ago

>not a single balance update since the 8th century

You're just begging AnarchyChess to correct you.

[-] The_Picard_Maneuver@startrek.website 62 points 7 months ago

They're going to tell me to google something. I can feel it.

[-] dependencyinjection@discuss.tchncs.de 50 points 7 months ago* (last edited 7 months ago)

You should only be Googling things en passant, and not hang around too long.

I’ll show myself out.

[-] The_Picard_Maneuver@startrek.website 34 points 7 months ago
[-] Rubanski@lemm.ee 18 points 7 months ago
[-] A7thStone@lemmy.world 11 points 7 months ago
[-] toroknos_07@sh.itjust.works 5 points 7 months ago

Lemmy.world suffers an outage, doesn't come back

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[-] nadiaraven@lemmy.world 34 points 7 months ago

OK, I looked it up on Wikipedia. The bishop and queen were the last to have their moves set changed to the modern form in the 15th or 16th century. But even since then there have been some tweaks, such as the 3 move and 50 move rules for draws, and the orientation of the board. So you could maybe argue no balancing since the 16th century, and only a few bug fixes after that.

[-] lordmauve@programming.dev 11 points 7 months ago

Yeah, chess was really hard when the board had to be vertical. Horizontal orientation was a huge improvement to the player experience.

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[-] baropithecus@lemmy.world 74 points 7 months ago

White is OP, known issue since 1889 and devs haven't addressed it. Dead game

[-] udon@lemmy.world 24 points 7 months ago

Possible quick fix: Switch from turn-based to real time mode

[-] dustyData@lemmy.world 10 points 7 months ago

Isn't that just 1 second bullet?

[-] SuperSpruce@lemmy.zip 54 points 7 months ago* (last edited 7 months ago)

Not quite true. Before the ~15th century, the queen moved like the king and the pawns could only move 1 square from their starting square. These changes were made to make the game more exciting and less slow.

[-] leon_sm@lemmy.world 28 points 7 months ago

Also castling and en Passant

[-] HerbalGamer@sh.itjust.works 6 points 7 months ago* (last edited 7 months ago)

That old set excavated in Britain (Lewis Chessmen) had other pieces as well, such as the Berserker.

[-] xantoxis@lemmy.world 36 points 7 months ago

It doesn't get balance updates because the sides are virtually identical, it's not hard when your game design doesn't take risks

[-] sushibowl@feddit.nl 17 points 7 months ago

You are quite correct that an asymetrical game is much harder to balance.

However having identical sides and a symmetric playing field doesn't always guarantee a balanced game. For example, if one piece or position dominates all others it can lead to a lack of viable options and just one way to play, making the game uninteresting. You don't just want the players to have equal strength, you also want the universe of possible playing strategies to contain many different strong options.

[-] petersr@lemmy.world 4 points 7 months ago

Also, in that case having first move advantage would be seen as unbalanced.

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[-] GoodEye8@lemm.ee 12 points 7 months ago

Actually it has had balance changes. Chess clock for instance is a balance update between the players, but there's also been balancing between pieces. En passant and castling but also changing how the pieces work (for example bishop).

Despite the obvious symmetry of the game there's still a lot to balance.

[-] ComicalMayhem@lemmy.world 4 points 7 months ago
[-] GoodEye8@lemm.ee 8 points 7 months ago

In the olden days Bishops could move only 2 squares and jump over other pieces like knights.

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[-] waratchess@lemm.ee 4 points 7 months ago

I think they meant balance as in the pieces haven't received nerfs or buffs.

[-] Bayz0r@lemmy.world 3 points 7 months ago

Yes and this isn't necessary because the two sides are completely identical. No differences in pieces or terrain or anything so there's no need to change a piece to make it stronger or weaker.

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[-] givesomefucks@lemmy.world 29 points 7 months ago

Devs abandoned it, players won't

[-] swope@kbin.social 19 points 7 months ago
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[-] LEDZeppelin@lemmy.world 16 points 7 months ago

Folks over at c/AnarchyChess are feeling so triggered rn

[-] The_Picard_Maneuver@startrek.website 16 points 7 months ago

It's ok, we're two steps past them now. I think we're safe.

[-] nieceandtows@programming.dev 5 points 7 months ago

Eh. My last move was to tie a ballistic missile to a pawn and roll it down a pinball machine. Their move is to keep it from hitting the bottom and exploding. That would keep them occupied for a while.

[-] green_square@yiffit.net 14 points 7 months ago

pawn hitbot STILL bugged after a dash action

[-] johannesvanderwhales@lemmy.world 13 points 7 months ago

I mean it did get forked into shogi.

[-] De_Narm@lemmy.world 12 points 7 months ago

Well, balance is quite a bit easier if everything is a mirror match. And they still fucked it up, white has the starting advantage.

[-] Skullgrid@lemmy.world 8 points 7 months ago

Nah, staring position is zugzwang, black gets to capitalise on whites blunder in the opening.

Having your opponent make the first move can absolutely be an advantage since it hints to the strategy they're going with.

I typically choose black for that reason.

[-] Thorry84@feddit.nl 11 points 7 months ago

Bruh, queen is so OP! It's BULLSHIT!

[-] A7thStone@lemmy.world 7 points 7 months ago

She's such a Mary Sue.

[-] Gork@lemm.ee 9 points 7 months ago

But if you wanted to turn chess into a 4X game, here it is: https://en.wikipedia.org/wiki/Taikyoku_shogi?wprov=sfla1

"One game may be played over several long sessions and require each player to make over a thousand moves."

[-] Kolanaki@yiffit.net 8 points 7 months ago

I got bored with chess so I started playing Shogi. It's the same thing, but different.

[-] victorz@lemmy.world 11 points 7 months ago

Rocket League is also like chess. Basically the same, just different.

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this post was submitted on 01 Feb 2024
573 points (100.0% liked)

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