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submitted 9 months ago* (last edited 9 months ago) by cyd@lemmy.world to c/games@lemmy.world

These laws will ban rewards for spending money within a game for the first time, ban rewards for buying consecutive microtransactions, and ban rewards for daily log-ins.

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[-] Th4tGuyII@kbin.social 133 points 9 months ago

I would've expected to see something like thus out of the EU rather than China, but at least somebody's making the first move against the predatory monetisation of apps

[-] redcalcium@lemmy.institute 79 points 9 months ago

If only those "think of the children" politicians would do this instead of attempting to ban encryption.

[-] flambonkscious@sh.itjust.works 18 points 9 months ago

You know you look really bad when the CCP shows you up!

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[-] ahriboy@lemmy.dbzer0.com 14 points 9 months ago

If China's plan is successful, other countries will follow suit.

PS: RIP my free intertwined fates in Gaming (Jiaming) Impact.

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[-] toiletobserver@lemmy.world 117 points 9 months ago

It's so destructive that even China doesn't like it

[-] woelkchen@lemmy.world 32 points 9 months ago

It’s so destructive that even China doesn’t like it

They probably love that it's hurting competing nations, though.

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[-] Aielman15@lemmy.world 90 points 9 months ago
[-] Sheeple@lemmy.world 36 points 9 months ago

Seriously seeing this come from China is

Mildly confusing, very unexpected but very much a cool move.

[-] wonderfulvoltaire@lemmy.world 32 points 9 months ago

China has always been against gaming it's the money they like.

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[-] Synthuir@lemmy.ml 28 points 9 months ago

To add onto what the others have said, the CCP isn’t shy about enforcing restrictions on digital media domestically. For instance, TikTok in China (Douyin) is quite different from the international version with strictly-enforced time limits, content restrictions, etc.

[-] Alsephina@lemmy.ml 21 points 9 months ago

China doing a better job regulating corporations than the west is nothing new.

Even this current one happened while Tencent was barely recovering from another regulation set last year. Kicking megacorps while they're down lol as they should.

[-] Carighan@lemmy.world 19 points 9 months ago

Yeah im sad China is so far ahead of curbing predative monetization than my own country is, now.

[-] TheBat@lemmy.world 7 points 9 months ago

Probably because CCP wants other countries' citizens to be addicted to games but not their own.

How else would they have 9-9-6 model if Chinese youth started going down the path of Japanese hikikomoris?

[-] yamanii@lemmy.world 6 points 9 months ago

But think about the CEO's freedom of abusing gambling addicts outside of a safe environment with virtually no regulation and that can be used by kids and teens!

I actually wouldn't have anything against gacha games if they all were marked as Adult-only, even the most dumbass parents would think twice about buying EA FC if it had the AO rating.

[-] Carighan@lemmy.world 5 points 9 months ago

And not only AO, if it included the same required gambling-warnings other gambling system have to show every time they so much as mention their name.

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[-] Alsephina@lemmy.ml 7 points 9 months ago

Very common W

[-] filister@lemmy.world 68 points 9 months ago

Didn't China also recently introduce a limit of hours adolescents can game?

The world would be a better place without those transactions in my opinion. It might sound extreme but in my view this is the first step towards gambling addiction.

We as humanity are becoming really obsessed with everything digital instead of spending more time physically interacting with our peers. And unfortunately I am no exception.

[-] bionicjoey@lemmy.ca 35 points 9 months ago

Part of the problem is that there's no incentive for game companies to ensure that players are of an appropriate age and are gambling responsibly. It's a Pandora's box of capitalism in the same way fossil fuels, cigarettes, and big pharma are. Their customers have a demand for their product which is driven by a physiological/psychological/socioeconomic need, so they aren't subject to normal market mechanics.

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[-] kSPvhmTOlwvMd7Y7E@lemmy.world 59 points 9 months ago
[-] yamanii@lemmy.world 54 points 9 months ago

If there's a behavior psychologist/researcher involved in the creation of a product, it's evil, simple as. Those gacha games absolutely use them.

[-] Dark_Arc@social.packetloss.gg 14 points 9 months ago

I think you could go two ways with that. The psychologist could be under a mandate to give feedback to ensure your game is not going to be an addiction or they could be under a mandate to make it as addictive as possible. The latter is way more likely but I wouldn't totally rule out the value add of any psychologist to any game.

[-] Wahots@pawb.social 44 points 9 months ago

God, I hope they do that here. Would clear the appstores and other stores of 90% of shovelware overnight.

[-] southsamurai@sh.itjust.works 42 points 9 months ago

Even a broken clock is right twice a day. Assuming it's a clock that's capable of being right twice a day, which isn't every clock.

[-] Maven@lemmy.sdf.org 32 points 9 months ago

A clock whizzing backwards at 60 RPM is right 86,400 times a day!

[-] Damage@slrpnk.net 17 points 9 months ago

Y'all should temper down the sinophobia and just take a good thing for a good thing

[-] MolochAlter@lemmy.world 9 points 9 months ago

Lol where's the sinophobia? They didn't even mention China.

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[-] Snowpix@lemmy.ca 8 points 9 months ago

Sinophobia? Bullshit. Being critical of the Chinese government is not being hateful towards its people. Find something better to be offended over.

[-] SailorMoss@sh.itjust.works 8 points 9 months ago

China engages in this kind of “social democracy” all the time just like countries like Norway. But when Norway does it you don’t see people saying “rare Norway win”. I would call having a different standard for China vs a European country sinophobic.

If you’re a left progressive —as most people here on Lemmy seem to be— you probably agree with most of China’s economic policy.

China does sometimes engage in Chinese nationalism in a way that is worthy of criticism; but pretending they are worse than the U.S. in this regard is detached from reality.

The American ruling class has already decided they want war with China. They’re just trying to find a way to justify it to us. We as progressives shouldn’t make it easy for them to justify a war between 2 nuclear powers. Such a war could very well lead to the end of the human race.

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[-] ahriboy@lemmy.dbzer0.com 38 points 9 months ago

The S$20000 ($15000) Genshin Impact buying spree incident in Singapore had indirectly contributed to proposed legislation.

[-] Nacktmull@lemmy.world 32 points 9 months ago

Well done, I hope other countries will follow.

[-] JohnDClay@sh.itjust.works 32 points 9 months ago

There's so much addiction and gambling engineered into micro transactions, it's crazy. I'm glad China is regulating it.

[-] notannpc@lemmy.world 31 points 9 months ago

Limiting micro transactions and banning predatory reward schemes in video games is genuinely a good thing. We need this to spread around the world.

[-] Nephalis@discuss.tchncs.de 16 points 9 months ago

Do you all expect localization is tied to laws for china? I realy don't think so. Most games are split into global and asia/chinese versions anyway. Why should they remove these mechanics when it isn't necessary for the market they operate in?

[-] echo64@lemmy.world 29 points 9 months ago

The thought process is that for many games, the majority of their revenue comes from these mechanics and from China. The games themselves will need to change to get revenue flowing. And new games won't be made with this revenue source in general.

This is similar to how eu regulations can lead to global changes sometimes, China is a big enough market to affect things globally.

[-] yamanii@lemmy.world 9 points 9 months ago

Yep, I'm not in the EU but thanks to the GDPR I still see the cookies thing on almost every website I go, sometimes these things have a good ripple effect.

[-] kaffiene@lemmy.world 14 points 9 months ago

Good. These kinds of transactions are exploitative and prey in the weaknesses of people with addictive personalities

[-] Alsephina@lemmy.ml 12 points 9 months ago

China being based as always

[-] TangledHyphae@lemmy.world 15 points 9 months ago

"As always" is pretty strong, even in this context.

[-] Alsephina@lemmy.ml 7 points 9 months ago

It's a bit of a hyperbole of course. But China is generally much better at regulating corporations like this.

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[-] Stovetop@lemmy.world 11 points 9 months ago* (last edited 9 months ago)

I haven't had a look at the original text from China, but wondering how much they accounted for. Any of these rules could be easily circumvented if they didn't account for multiple scenarios.

Rewards for spending money within a game for the first time

"We don't have a reward for spending money for the first time, but everyone does have a digital coupon for $5 off of their first $10 purchase when they make an account."

Rewards for buying consecutive microtransactions

"The players don't get any extras when they buy more of our digital currency, but every gacha pull does make the next 5 pulls a bit cheaper."

Rewards for daily log-ins.

"No, we're not giving rewards for daily log-ins, but players can buy this bonus that adds a gift-giving NPC to the main town for 30 days, who will trade a small parcel of premium currency for a single gold coin once per day."

[-] yamanii@lemmy.world 23 points 9 months ago* (last edited 9 months ago)

I guess we just shouldn't make any law about anything since people can go "well akshually" about it. /s

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[-] ByGourou@sh.itjust.works 12 points 9 months ago

This is China, their CEO will misteriously disappear if they try something so obvious.

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[-] BaardFigur@lemmy.world 6 points 9 months ago

Those laws probably only applies internally within China, and not to the outside world

[-] Zeroc00l@sh.itjust.works 9 points 9 months ago

Just to add to your profound insight, water is probably wet.

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this post was submitted on 24 Dec 2023
527 points (100.0% liked)

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