Meh. 60 is enough for me. I didn't notice 144 being that much better than 60.
30 can fuck right off though.
I can go down to 30 probably a bit lower as long as it is consistant, that is the most important part.
It can also have a bit to do with me powering through Watch Dogs at 1 fram per second in some parts. You never notice how good 25-30 is until your frames starts camping in the singel digits.
It pretty much only makes a difference in FPS games where you’re constantly switching back and forth between crosshairs focus and peripheral vision flick reactions. At 144Hz, motion blur between frames is largely eliminated, so you have more accurate flicks and your vision at the crosshairs is much sharper.
FPS, and also just anything in general where the camera is panning quickly, such as character-centered 2d games
I can mostly notice the difference in first person shooters. In most other things, 60 is plenty.
A developer tells this anecdote from a project from the PS2 era. They showed a pretty late build of the game to their publisher, very few weeks before the game had to be ready to begin the distribution process, and the FPS appeared at a corner of the screen, never quite falling below 30FPS, but often making important jumps. The people from the publishing company said that "Everything about the game looks fine, except for the FPS. 30 FPS is unacceptable, and we cannot publish it if you can't reach a consistent 60 FPS".
You don't need to know much about development to understand that making such a demand weeks before the launch of a medium-sized project is asking the impossible, and so did this dev team. In the end, they changed the function that took the real calculation of the FPS so that it returned a fraction of the difference between 60 and the real FPS, so the next time the publisher took a look at the game, the FPS counter would always show a value between 58 and 60, even though they didn't have the time to really optimize the game. The publisher didn't notice the deception and the game was a commercial success.
The game was called "Tetris" btw
All you FPS kids are just doing the new version of "eww that game has 2d graphics; polygons or bust!!" from the PlayStation era.
Yes, progress is cool and good, but no it's not the end-all be-all and no not every game has to have bleeding edge FPS to be good.
Like, we're literally already done this shit guys; can't we just learn from the past?
My brother or sister in pixels, this is not the same. I’m not a graphics snob. I still play pixelated, barely discernible nonsense games. When I updated from 30 to 144, it was a whole new world. Now even 60 can feel sluggish. This is not a graphical fidelity argument. It’s input and response time and motion perception. Open your mind, man. Accept the frames.
And that matters for certain games, a lot. But it doesn't functionally matter at all for others. Same as the transition to polygons. My point, which I thought I stated clearly, was not "FPS BAD!!", it was "FPS generally good, but stop acting like it's the single most important factor in modern gaming."
One of most insufferable aspects of video game culture (pc gaming in particular) other than the relentless toxic masculinity from insecure nerds is an obsessive focus on having powerful hardware and shitting on people who think they are getting a good experience when they don’t have good hardware.
The point is to own a computer that other people don’t have so you can play a game and get an experience other people don’t have, the point isn’t to celebrate a diversity of gaming experiences and value accessibility for those without the money for a nice computer. It really doesn’t matter if these people are intending to do this consciously or not, this is a story as old as time. It is the same exact bullshit as guitar people who only think special exotic or vintage guitars are beautiful, claim to absolutely love guitar but never once in their life have stopped to think about how much more beautiful it is that any random chump can get an objectively wonderful sounding guitar for a couple of hundred dollars than it is that they own some stupid special edition guitar with a magic paint job that cost as much as my shitty car.
Good thing these people don’t fully dictate the flow of all of video game development, but they will never ever learn because this is the kind of pattern that arises not from conscious intention but rather from people uninterested in critically examining their own motivations.
It is the same damn nauseating thing with photography too….
I get it's a meme but I usually play on 144fps and when I go back to 60 fps I literally don't notice a difference even down to like 40-45 I barely see much difference. 30 is noticeable and a bit shit, but my eyes get used to it after like 30 mins, so not a big deal.
My monitor is 240hz and counter strike runs about 400fps max settings at 1080p on my new system. It was absolutely insane playing for the first time coming from my steam deck running 30-40fps on lowest settings.
People always go on and on about framerate but I'd take 4k at 60fps over 1080p at 144fps any day. I never really noticed a differance over 60fps. But the resolution makes a massive difference.
We are opposite people (and that's fine).
Wait until you experience 500
Every time I get a taste for something better, things get more expensive... I'm going to avoid trying anything higher than 144 for a while.
It's for the best that you do that.
Sincerely, someone who "had" to buy an RTX 4080 after buying a new 200 Hz monitor.
Oh. Fuck....you got the Odyssey G9 as well?
In order for me to even taste the sweet potential of that monitor, I'm having to build a whole new computer. I'm dreading it.
The best advice I can give you is to turn off the FPS counter. If the game feels like it's stuttering, turn down the quality. If it feels fine during gameplay, don't fuck with it, and under no circumstances should you enable an FPS counter or frame timing graph.
If you're anything like me and you do enable the FPS counter or frame timing graphs, you'll spend more time optimizing performance than actually enjoying the game...
Meanwhile I pull out my old CRT slap in my N64 and play just like I would as a kid.
Y'all's obsessions with graphics and frames is weird to me.
No hate, just confusion.
Bro a N64 plays most games at 60fps
Screen tearing is the real enemy
CRTs can easily push >120 fps. That's why the super sweaty CS esports players still used them well after the first LCD panels came out.
same, gameplay matters more :)
Can't your eye only see like 30 frames per second in the center?
Our eyes and brains don't perceive still images or movement in the same way as a computer. There is no simple analogy between our perception and computer graphics.
I've read that some things can be perceived at 1000 fps. IIRC, it was a single white frame shown for 1ms between black frames. Of course most things you won't be able to perceive at that speed, but it certainly isn't as simple as 30 fps!
The human brain evolved to recognize threats in the wilderness.
We see movement and patterns very well because early hominid predators were very fast and camouflaged, so seeing the patterns of their fur and being able to react to sudden movements meant those early people didn’t die.
But evolution doesn’t optimize. Things only evolve up to the point where something lives long enough to reproduce. Maybe over extremely long time spans things will improve if they help find mates, but that is all evolution does.
Your brain perceives things fast enough for you not to get eaten by a tiger. How fast is that? Who the fuck knows.
All the being said, I like higher HZ monitors. I feel like I can perceive motion and react to things more quickly if the frame rate is higher. The smoother something looks, the more likely I feel that I can detect something like part of a character model rounding a corner. But no digital computer is ever going to have analog “frame times”, so any refresh rate you think feels comfortable is probably fine.
No. Iirc around 200hz is where you get diminishing returns.
No. This is something console fanboys used to spread up when pc gamets showed off with their +30fps games
No, your brain just blurs an overwhelming amount of visual information into images as it sees fit. It doesn't have a framerate limit.
That's what I've heard. but also, the frequency of electricity in the USA is 60 Hz because Tesla found after experimentation that that's the frequency where you don't notice a lightbulb flickering anymore. Since the lightbulb flickers 120 times per second at 60 Hz, you could assume that a lower framerate than 120 fps is noticable.
Technically yes, but the more fluid the video is 8n the first place, the fewer gaps your brain has to fill in. On 30 fps you can see the moving image just fine, but your brain is always assembling the pieces and ignoring the gaps. The higher framerates reduce the number of gaps and makes a surprising difference in how smooth something looks in motion.
So you just explained why it's actually a no.
Not playing TekWar at 18 frames per second
Cowards. It’s like you don’t even care about Capstone Software, the pinnacle of entertainment.
Me who play Minecraft at 20 fps because I installed a modpack called FTB :)
I've been there lmao
Lately tho I've been using fabric mods and damn is it optimized
Like it's frustrating cause forge has a much much larger mod selection But it just so slowww
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