Just wait until you get more advanced cyberware. There are leg modules for double or charged jump. With that and the air dash ability under Reflex, you can leap like a mighty cyber-gazelle across the city, faster than many cars.
Yee this is how I discovered there's an invisible ceiling eventually. But you can also climb high enough to ride on the trains in some areas so I forgive the max height, especially since its real fuckin far up.
You need that leg enhancement.
It's the only way to play the game. If you played all the way through without trying this, all I can say is you missed out.
With the jump and the air dash you will be an unstoppable melee demon. And it will be fun.
The perk and cyberware combos that let you have near constant ~90% mitigation strength guaranteed midair is just nuts. Throw in the mid air kerenzikov and you're practically a little flying angry cyber hornet.
Think I jinxed myself making a post about it. I'm 14 hours in with zero issues, but since I made this post every time I start the game within 1-10 minutes the game freezes totally with the audio still playing. Trying a clean reinstall in case it was a mod, but hadn't added anything since I started playing.
Wait a minute.... Secret breakable entrances you say? Hang on, I'm off to go climb everything
I haven't found many, but even though I'm 16 hours into the game I've mainly been exploring the first area. There was one in a little U shaped area full of junk sellers and stuff, building on the right walking in you could climb up ACs and balconies and find a door with no option to open it, so I just tried hitting it with a bat and that worked. Was kind of disappointed when the next 50 windows I tried did not.
But I'm 14 hours in, level 8 and I've just upgraded my cyberdeck to 1+ but I have like 6 level 2-4 schematics for neuromancy things from hacking in to all the network jacks I've found in weird places. And 60k monies, 3 iconic weapons, and... a bunch of food and booze. Which I think I should sell since it all seems pretty worthless bonus wise.
But has there been anything interesting/worth it in the secret rooms?
I paid off Vic and had a level 2+ cyberdeck with all l2 cyberspells, 40k+ dennies, and 3 iconic weapons before I went to steal the relic. Seemed like decent exploration rewards.
If you like climbing in games, it's basically an entire genre at this point, and there are some really fun ones.
Go on...
Peaks of yore
White knuckles
Etc
Surprisingly satisfactory too
Satisfactory is the hello neighbour of climbing games.
(As in How you actually climb using an abundant resource in a kinda very awkward way temporarily without ever knowing whether it was indeed the intended way to get this kinda important resource or if you've just turned the game into a subsidiary of edelweiss, not Quality)
My favorite one so far has been Idols of Ash, however it's pretty short and more of a tech demo than anything else. Also, you're climbing down instead of up, but it works very well with the grapple hook mechanic. Really fun. It's also very cheap, currently on sale for like $2.50. I would love to see them add Workshop support so people can make custom maps.
White Knuckles is good too, but I feel like I'm getting carpal tunnel while playing it. It's fucking hard imo. The way the inventory works is a little jank, and the fact that you need to swap items in and out of your hands quickly has been really difficult for me. I might have to go back and give it another go though.
Cairn is a third person mountain climbing game that has some simple crafting mechanics as well. Cool game, also tough at times.
I got Peaks of Yore during the current sale, but haven't tried it out yet.
There are others that I can't think of right now, but I'll edit the comment to add them if I remember.
Edit: I forgot about Lorne's Lore! That was the first one I played, I think.
I just love games about exploring impossibly massive megastructures.
There's also Jusant, but I think Cairn is better in pretty much every way.
Jusant was really fun and relaxing.
If you like Jusant, check out Cairn. I feel like it did everything better.
I think I played the Cairn demo. I found it to be pretty clunky and complicated compared to Jusant but I guess I'll check it out one more time.
Cool, thanks! Idols of Ash looked very interesting but the short playtime gave me pause. Good call on the current sale, I'll take another gander
Yeah, I really hope the dev goes on to make a full game with the mechanics. Game gave me sweaty palms while playing, and something about the way the camera moves while you fall a long distance is very immersive. I don't want to spoil anything, but the game does a good job giving you a sense of dread and urgency.
I imagine its insane in VR.
Would like some advice on how to get invested in the game. Got past the tutorial into a bit more open world and I'm torn between side quests and the main quest. Worried I'll go into some territory that I'm not prepared for.
It's a beautiful game. Just want to find that groove.
Just pick something that looks interesting and go for it. The areas are level scaled now, so you don't have to worry about wandering into a high level zone.
To add to this, don't be afraid to adjust the difficulty to your liking. Scaling is honestly GREAT for the game, but IMO normal-level combat is too easy. Higher difficulties add real threat to combat, which I think makes things much more interesting.
Let me recommend playing the main story until you see the title screen. You may have done the "tutorial" but until you see the title screen you are still very much in the "intro" of the game.
A lot of them you will know when you die very quickly that you're not ready. It autosaves a lot so just load a recent save if you need to. I think the quests have recommended levels too?
The way I did it any time I finished a mission I would just look at what was closest to me on the map and do that next... It usually worked out ok.
I find it relaxing to not take seriously. It's like a mix of GTA and Assassin's Creed with beautiful graphics and a good soundtrack. The story is good, but not so good that I want to see how it ends right away.
Man, I couldn't even get past the tutorials. It was all so overwhelming. The cyberware and combat I was ready for but the memory stuff was just too much. I can't remember systems within systems and having to remember details from dreams asked too much.
Beautiful game. Cool environment. Just too busy.
What do you mean by memory stuff? The brain dance investigations?
Don't sweat it and just use a guide, they aren't really a major part of the game beyond maybe 3 story missions?
If you mean hacking, just go with a sandevistan no hacking melee build. The game feels very different when you play it as a pure (no) hack n slash.
The whole memory replay thing gets abandoned after you do it a couple of times until Phantom Liberty I think. I wouldn't worry too much about that aspect of the gameplay.
I honestly did main missions until a lot of side quests (actual side quests, not police requests or gang activity spots) opened up, then did as manage side missions I could until none were left.
Rinse and repeat! The stuff you get, and the experiences you have, just in the side missions alone are worth doing in between main missions!
Have fun, and just do what you feel like in the moment! Even if it’s climbing everything possible to find some breakable windows. ;-P
I have the difficulty set on normal and it's way too easy. For reference I'm in my 40s and spent my life as a mainly turn-based RPG gamer with a few things like Max Payne and Bioshock tossed in along the way.
The only time I wandered into something I shouldn't have was actually a very early quest you get. Cyberpsychos. I don't know if some/most of them can be taken down easily at a lower level, but I was level 5 when I ran in to my first one.... some crazy woman who had super military mods and was invisible most of the time. Tried a dozen times and got my ass beat hard without fail.
Everything else has been cake.
yeah she can be kind of brutal, it’s weird they put her on a place where you run into her so early. She electrifies the water which fries you. You can shut the power off at a panel in the room if you have high enough technical ability, but can also kite her to that hallway with no water and shoot her from behind one of the Militech trucks in the street.
I recently upgraded my CPU and am playing through the game to finish it now that I can max the settings out. I’m playing it on Very Hard and it’s too easy. It didn’t feel like this when I played on launch, so idk if they changed something or if I was just bad then.
Yeah, I ran in to her at level 3. :p
Full ninja builds are a blast. I went pure swords and throwing knives. Double jump + air dash along with Shinobi sprint and the auto cloaking perk while crouch sprinting + the relic perk that breaks combat when you cloak makes you a ridiculously mobile hit and run machine. Your mitigation by the end when mid air is guaranteed at 90% strength, so you're taking nearly no damage as you leap into combat. Pop your sandy, slice and dice, Shinobi sprint back out. It almost trivializes a lot of the game, but it's some of the most fun I've had in a combat game in a long time.
Or if you prefer guns, all that mid air mitigation and air dashing + air kerenzikov is deadly.
Thanks I recently reinstalled for another play through and was wondering what build I might go with. I used to be a stealth sniper with all the movement upgrades for rapid repositioning. A wimp basically, lol
One thing about it, the game feels so different whether you're playing the stealthy, slow, hack and snipe type or the balls out melee build or whatever in between. They really got the mechanics dialed in by the end, it's nice to be able to have such different experiences in actual gameplay.
I tried playing at launch, on a PS4. Only time I've ever really felt a game was unplayable.
Year or so later, tried on a PS4 pro, but still wasn't any good.
Today after a friend bugging me for like week, I'm giving it another go on a PS5, and this time, it looks and plays the way they promised.
First game I've played that makes use of the trigger feed back, going to have to get used to that.
Just finished the tutorial, really hoping it lives up to the hype. Do have to say it's the best looking game I've played.
Game is insanely good looking, only real gripe with it is spending an hour in character customization then realizing that lighting is nothing like normal so my character only looks good in the customization screen.
I can't be too far in. I got to my apartment, car the first cyberdoc, and talked to Barret in his car.
I'm to busy exploring to do their story. It's funny, I've seen people online say not to pay back what you owe that first cyberdock but I have like twice that much money from just exploring it stealing and murder hoboing.
Cyberpunk is so much fun. It is incredible how much there is to do in the game.
Climbing random shit is probably just as fun as the actual gameplay for me, spending ages climbing the wall AC units and walking on the monorail tracks. There is so much broken clipping that doesn't take much to find.
NPCs keep getting pissed at me. In that tutorial apartment part Jackie must have told me to hurry up 100 times because I was busy looting everything.
I'll see an openable door while trying to do a quest and be gone for 3 hours climbing shit and have no idea what I was doing when I get back. :D
There's a setting in one of the mod things I installed that lets you disable the auto-teleport when you get out of range... so I might just be wandering places you were never intended to go anyway.
After you dice them up, put them in a dumpster for an additional XP bonus.
I learned that one, and also that dismembering a body and just grabbing the torso doesn't slow your movement speed down nearly as much as trying to dispose of the whole thing. And apparently leaving dismembered limbs and severed heads doesn't make it clear there was murderin' afoot on unless there's also a torso.
That was my main hobby in this game. I spent my time climbing as high as I possibly could, unfortunately at some point buildings have no collisions anymore. It's super fun though. Wait till you get all the movement upgrades !
Or get the mod with the flying cars, they control like shit but it's grand soaring through the city
I think the marketing did this game a great disservice. It promised something the game was not, and the developers had to alter their plans to match the marketing. This ended up with a very rough launch, but the recent patches have really helped pick the game up.
I find it is still more limited than even something like Starfield, as far as limited choices effecting the game go, and while I would have preferred the greater freedom Starfield presents (to that games own detriment sometimes), Cyberpunk 2077 is still an enjoyable experience for what it is.
Just make sure to fully spell out the name instead of abbreviating it. Bit of an unfortunate situation with that, unless you call it C77.
i have recently decided to revisit the game.
my first run was a Nomad solo running at people with a shotgun.
now i have decided to do a Corpo netrunner build with some sword melee mixed in.
I just picked it back up last night to do a new playthrough. I did one playthrough as a corpo before they reset all the perks and later released Phantom Liberty. Picked a streetkid this time. Only had a few hours to throw at it, but I'm quite enjoying playing again.
Been thinking about doing the same recently. I first played it about a year after launch and didn't even get into the DLC even though I bought it. I think I tried it and it was weirdly difficult, like this save beat the base game and I get 1 punched and do zero damage go enemies in the DLC area.
Started thinking I'd start a new save also. My first save was also corpo.
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