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[-] humanspiral@lemmy.ca 25 points 22 hours ago

And the surviving guard will most definitely answer a 2nd question despite the rules.

[-] ThatGuy46475@lemmy.world 11 points 21 hours ago

Now let’s make it a little harder. You have three guards: one tells the truth, one lies, one answers randomly. The guards understand you, but only answer either “da” or “ja”. One means yes, one means no, but you don’t know which is which. You get to ask each guard one question.

[-] Homefry@infosec.pub 2 points 5 hours ago

When I was a substitute teacher I would give the kids logic puzzles of varying difficulty. I would offer $100 if anyone could provide me with the answer to this one. If they looked it up on Wikipedia and could then explain it to me, I'd give them a king size candy bar.

I never had to pay out.

https://en.wikipedia.org/wiki/The_Hardest_Logic_Puzzle_Ever

[-] excral@feddit.org 1 points 7 hours ago

It's still trivial, assuming the three guards guard three doors: just ask each guard: "Would the guard that always lies say this door is safe?" The random guard will give a random answer while the other two give the inverted answer. Even better if don't ask the random guard first, then you can repeat the question about the other doors to the same guard and only need two questions

[-] Buddahriffic@lemmy.world 9 points 19 hours ago

Give them a paradox by encoding the other two's potential responses into the question (similarly to the two guard solution, but this time the random response is included). If they are able to answer, then you asked the random one, because the liar and truth teller have no idea what the random one would answer so can't answer only yes or no without potentially violating their truthiness rule.

This isn't to solve the puzzle but to see what the other two would do in that situation. If I figured out the random one with the first question, I'd use the 2nd to ask the same thing of one of the others. Then, if it's still 2 doors, the two guard solution will work on the last one to figure it out.

But if the first guard asked explodes or something when asked, I think that there wouldn't be enough questions left to find both the random guard (which I believe you have to do first) and the door. Though if you change the question to only ask about one other's answer instead of both, you'll be able to find both the random guard and the safe door.

Though hopefully the whole setup isn't a lie and everyone present is a strategic liar that wants you dead. Imagine doing one of those riddles and when you step through the door you notice both doors lead into the same room whose walls now seem to be closing in and the last thing you hear is one of the guards asking another why riddles seem to get people to let their guard down anyways.

[-] CileTheSane@lemmy.ca 134 points 1 day ago
[-] Buddahriffic@lemmy.world 7 points 19 hours ago

That last question is ambiguous enough (in this specific scenario) that either answer would work. It's both true that the other guard can't tell her something happened (due to being dead), while the other guard would have said that something did happen if he had been able to. So it's a meaningless question but the wife doesn't know that since she doesn't know the guard is dead.

Which just adds another layer to the joke lol.

[-] ArmchairAce1944@discuss.online 50 points 1 day ago* (last edited 22 hours ago)

That's funny! but if you want to know how to solve this problem every time, even when asking one single question, just ask this question:

"If I ask the other guy which is the correct path, which path will he tell me?"

No matter who you ask, both of them will point to the WRONG path, meaning the correct one is the one they DIDN'T point to. Here is the logic.

For the sake of argument, let's assume the correct path is the right path. When you ask that question, if the person is the truthful one, he will be honest and say the left path. Because if you ask the liar what the correct path is, he will say it is the left path (which is false). Now if you ask the liar what the other guy will say the correct path is, he will lie to you and say it is the left path (which is also false, the truthful one will tell you it is the right path and not the left).

[-] Nalivai@lemmy.world 2 points 11 hours ago

"I have no idea what the other guy would say, we're honest-lier pair of guards, not reading each other fucking thoughts pair of guards"

[-] spicehoarder@lemmy.zip 12 points 22 hours ago

The liar responds "I don't know"

[-] howrar@lemmy.ca 1 points 10 hours ago

Truth teller: "He'll point you towards the door that leads to certain death"

[-] lightsblinken@lemmy.world 28 points 1 day ago

and also, using "correct path" instead of "right path" will be less confuzzling because english words can have multiple meanings and are the dumb.

[-] ethicallysliced@lemmy.zip 12 points 1 day ago

You should even specify “path to the castle”, because there isn’t technically a “correct” path.

[-] ArmchairAce1944@discuss.online 2 points 22 hours ago

This puzzle was used in more than one place than in Labyrinth. I played video games where they had that puzzle (Ultima 6 had that).

[-] thedirtyknapkin@lemmy.world 2 points 23 hours ago* (last edited 22 hours ago)

yeah, it could be the liar guard's desire or prime directive to send you down the deadly path. to him that could be interpretated as the correct path. especially if these are automatons working off of some machine logic. like, they don't even need to be out to get you, that's totally something that bad code could do on accident.

[-] cdf12345@lemmy.zip 1 points 21 hours ago

What is the quest was to die asap. And everyone the party meets just refused to kill them?

[-] Red_October@piefed.world 184 points 1 day ago

I mean, the Barbarian asked the one question and didn't gain anything from it. Knowing which one is the liar doesn't... help anymore.

[-] ChicoSuave@lemmy.world 92 points 1 day ago

That's why this is a brilliantly played barbarian. They think they are clever but will still have to do things the hard way.

[-] FerretyFever0@fedia.io 47 points 1 day ago

Ah. Normally I see this with no limit on questions. You're right. It'd only work with at least two questions.

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[-] socsa@piefed.social 67 points 1 day ago

This still doesn't accomplish the goal of knowing which door will kill you. All you've done is determine which guard is the liar.

[-] Speculater@lemmy.world 61 points 1 day ago

I believe that's the joke. The barbarians intelligence isn't usually very high.

I love playing low Intelligence high Wisdom characters. Because Wisdom governs stats like Perception, Insight, and Animal Handling. So your character will notice things that the rest of the party misses, but often doesn’t have the intelligence to put the individual pieces together.

Once played a high wisdom barbarian. He would notice things like traps or clues, but I would RP it with things like “Hey, why’s that wire stretched across the path? Someone is going to trip over that…” The other players very quickly learned to pay attention whenever I asked stupid questions, because it was usually my way of announcing “I noticed something that the rest of you missed.”

[-] orgrinrt@lemmy.world 7 points 1 day ago* (last edited 1 day ago)

I wish our DM had real-life message to telepathically convey stuff to just one person.

In my group there would be literal zero chance of the others not listening to me if I ever threw a “hmm why is that wire there”, because they would’ve heard the dm either tell me due to passive perception or had me throw a roll and then tell me. So they know it’s a trap no matter if I want to rp it. Every time I get frustrated and question it, there’s this one guy who always has the reasoning and justifying at hand why they would know to do the right thing and to be fair they kind of make sense always, but there’s zero chance he’d come up with that just by my rp line alone without knowing for a fact it’s a trap.

I think that’s the worst kind of meta gaming. They are fully blind to the meta gaming there and just do it by instinct. And when you try and question, they always have a defense ready, even if it’s so wildly specific and unlikely but you can’t really fault it because they’re not stupid, the justifications hold, it’s just that the only way they habitually generate them is because they know what I know despite they couldn’t in-game know.

Like I’ve occasionally just left the thing unsaid in-game out of frustration and just reason to DM that there’s so much going on, my focus instantly switched to another thing and I forgot because I’m not very smart. So we all know there’s a trap but now nobody has told this to the others.

What do they do? The one guy fucking always comes up with some shit like “hmmm be wary, they must’ve laid traps here, hey you with good investigation, please look around and see if there’s one in this specific place for some reason” and the rolls of course often succeed because they always choose to best one to solve that.

But from rp perspective, we’ve walked this path for a while, and this thought only came up now, that it might be trapped? Just right now when you know, outside of the game, that there’s a trap?

I call bullshit and it frustrates me so much, there’s very little chance of anything interesting ever happening in-game because we seldom miss anything or do the wrong things, because “somehow” we always happen to do the right things no matter who notices things in-game or rolls or whatever, no matter how much any of us attempt to rp it, somebody just meta games it without it being explicitly or admittedly meta gaming and gets all defensive when questioned and because they now know everything, can figure out an explanation the DM can do nothing but accept because it makes sense, now that they know to pull the right shit out their ass.

Ugh. It’s not even a big deal, our group is fun and the adventuring isn’t bad, these things don’t happen often enough for it to really affect things, but god do I hate it. This ended up being a rant, I didn’t even know how much I get frustrated with it until I just now read this back. Jesus…

[-] Buddahriffic@lemmy.world 5 points 18 hours ago

Yeah, I agree that having a secret communication channel between the DM and players is good because it goes deeper than just meta gaming: there's also meta meta gaming.

As in you hear a piece of information that your character would have no way of knowing and this piece of information makes the correct tactical option obvious. It might not have been as obvious before, but now that you know, you can't unknow it (at least not without an even more severe disruption to the game). So does that mean you can't pick that now obvious option to avoid meta gaming? What if your character probably would have chosen that option anyways? Same thing for trying to do something that would reveal that information to your character, would your character have done it without the information? Should you just pick a bad option now because any good option is meta gaming?

I don't think there is a good solution once anyone knows about the information. Hell, even your barbarian's decision to not say anything could be considered meta gaming because you were doing it in response to how the other players were acting and justified it afterwards just like they are doing. Avoiding the meta gaming option is still meta gaming, it's just from a place of not being able to help but meta game.

It's like playtesting magic decks against another one of your decks alone. Sure, you can see some things like how well the mana ramp works, how big of a threat you can get on the board relative to your opponents, but when it comes to interactions, you know exactly what spells you should counter or ignore, what might happen if you choose to block or let an attack through. There's no tactical surprise or bluffing, which can both play a big role in the game.

When I DMed, I liked to have some rolls from the players ready ahead of time, because I found even "roll a spot/listen check" gave away too much information on its own. Pass or fail, it was a signal to start doing some active searching because there's something of interest in the vicinity. So instead I'd just use the early rolls and cross them off my list as the players made passive sensory checks and only mention anything if the roll was high enough.

Then notes can be passed with the information to those who know it, plus extra nothing notes sent from time to time, maybe with a promised reward if they don't say it's a nothing note so the meta gaming that results just wastes time and discourages people just reacting to notes.

[-] Buddahriffic@lemmy.world 3 points 18 hours ago

(Split it up into another comment since it's a different idea).

Another thing that DMs can do is punish meta gaming with things that go against expectations. Like maybe some secret doors are actually the release mechanism for some damgerous monsters that act as security when someone sounds an intruder alert. Or the listen check is to see if you can hear the siren's song in the distance as you pass a nesting area.

Maybe the pressure plate is connected to a power source and system to bring the facility the players just entered online, turning on lights and opening doors that are otherwise locked when it's in mothball mode because the wizards who built it assumed the secret entrance would provide enough security. So while it looks like a trap, it's just some home automation that would make everything easier. Then if they skip the "trap", gotta have a scene where they return with someone else who does step on it to leave them wondering if they made a mistake or if they did it the more interesting way.

I need to find a group one of these days, it's been too long since I've played a tabletop RPG and I was a naive power gamer when I last did, so I'm curious about playing a game without min/maxing.

Though the best game I've played was with a friend who wanted epic shit like in Devil May Cry. There were no real rules, there were rolls but pass or fail was more of a vibe check than anything specific because the more you described a cool action in detail, the more likely it was to succeed. It was pretty awesome and fun.

For context, DMC features epic scenes like a man-sized entity fighting and beating a skyscraper-sized titan, blocking bullets with swords, and I can't remember if this is actually in one of the games but even if it isn't, it kinda shows the level they are on, but I think there's even at least one scene where a character uses bullets as stepping stones to get within sword range of someone firing down on him from high up.

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[-] tigeruppercut@lemmy.zip 39 points 1 day ago
[-] cannedtuna@lemmy.world 98 points 1 day ago* (last edited 1 day ago)
[-] Buddahriffic@lemmy.world 2 points 16 hours ago

How can they both explain it when one only tells lies?

[-] AngryCommieKender@lemmy.world 36 points 1 day ago

Is there an actual plot to Mimi, or is she just a complete chaos goblin?

[-] Derpenheim@lemmy.zip 25 points 1 day ago

Simply goblin

[-] Triumph@fedia.io 108 points 1 day ago

Ask either guard: "If I asked the other guard which door led to the castle, what would they say?" The answer is always the door that leads to instant death; enter the other door.

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[-] themeatbridge@lemmy.world 63 points 1 day ago* (last edited 1 day ago)

For years, I had my own headcanon for the Labyrinth movie. In the scene, the young Sarah correctly solves the riddle, passes through the correct door, says "This is a piece of cake!" and then she immediately falls down a pit of doom. This confused me, because she got the answer right. So I reasoned that the guards were both liars, and because they both participated in explaining the rules, they were lying about the rules.

It was only a few years ago that I read in an interview that the Labyrinth (or Jareth) dropped her down the hole because she said it was a piece of cake. It was her arrogance that set her back, not that she got the riddle wrong.

But now it still bothers me that the liar, whichever one he is, helps explain the rules of the scenario. If he always lies, then she can't trust that either of them ever tells the truth. The rules have to be described separately, like on a sign or by a disinterested third party. Or you could phrase it differently, like "One of us will answer your question truthfully, and one of us will answer your question dishonestly." That way you avoid saying that they always lie, and specify that the lie will only be in response to the one question.

Fuck, I've had too much coffee. How the fuck did I get up on this soapbox? Why are you still reading? Go do something productive.

[-] ShaggySnacks@lemmy.myserv.one 35 points 1 day ago

Go do something productive.

No.

[-] svc@lemmy.frozeninferno.xyz 68 points 1 day ago

But they gained no information on which door to choose ='(

[-] Buddahriffic@lemmy.world 1 points 16 hours ago

Yes, but they did establish that one of the guards is no longer living and that giving barbarians riddles is dangerous for everyone involved.

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[-] yermaw@sh.itjust.works 30 points 1 day ago

I got an unexpected laugh from Rick and Mortys take on this. His answer was "you ever fuck this guys wife?" And watched them fight to the death.

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[-] HexesofVexes@lemmy.world 19 points 1 day ago

So the traditional answer here is to ask them to point at the door the other guard will say is safe.

However, I'm curious, does anyone know of any other valid solutions?

[-] EntirelyUnlovable@lemmy.world 32 points 1 day ago

"Is the guard that tells the truth standing in front of the safe door?" If they say yes, you go through their door, if they say no then you go to the other one

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this post was submitted on 23 Oct 2025
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