857
Unity Engine Rule (i.imgur.com)
submitted 1 year ago by germanatlas to c/196
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[-] Squids@sopuli.xyz 215 points 1 year ago

Rival developer? Please, I'm pretty sure the call is coming from within the house here - this is exactly the sort of thing 4chan would do because a game asked them pronouns or gave them a wetsuit skin instead of a bikini one

[-] Diabolo96@lemmy.dbzer0.com 180 points 1 year ago* (last edited 1 year ago)

We need to make Godot the biggest engine for indie devs just like how blender is the go to for 3d modeling software.

[-] colourlesspony@pawb.social 63 points 1 year ago

Godot is fantastic! I really want it to become the Blender of game engines.

[-] ICastFist@programming.dev 23 points 1 year ago

Speaking of, it does have great integration with Blender. By default, you'll want to import 3D stuff as .gltf, but if you have blender installed, Godot/Blender will automagically import .blend files as .gltf

[-] AdmiralShat@programming.dev 13 points 1 year ago

Just to add, there was a post i saw where someone got Geometry Nodes working in godot through .blends. They're static in Godot, but as soon as you save in Blender, it updates in godot without export

[-] Holzkohlen@feddit.de 35 points 1 year ago

Shoutout to Renpy. I love me some VNs and I love that little engine. It's so user friendly (as in for the player) and it's open source.

[-] Diabolo96@lemmy.dbzer0.com 24 points 1 year ago* (last edited 1 year ago)

Renpy is i believe already the most used tool for VNs. It uses python so it allow far more customization than just a classic branching VN. Granted, you need to learn python, but at least it's the most used programming language in the world not some proprietary language that may die anytime.

A minute of silence to all actionscript 2/3 (the adobe flash programming language ) devs

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[-] TheBlue22@lemmy.world 124 points 1 year ago

I never get tired of this.

Execs of a company that makes bajilions dollars a year want to buy a new yacht, so they make the most corrupt, greedy, and stupid decision imaginable. There is a mass exodus of consumers who pay these shitty execs in the first place, resulting in losses.

Being an exec is a job even the stupidest motherfucker can do and it shows

[-] Neato@kbin.social 87 points 1 year ago

This isn't even the part that's supposed to make them money. This is investor bait. They announce this and idiot investors who have no idea how this will damage Unity's userbase jump on their stocks thinking it's about to earn a lot more money. The CEO of Unity just sold 2,000 shares. He fucked both his company, the industry and his investors for a quick buck.

[-] Notorious_handholder@lemmy.world 52 points 1 year ago

The CEO of Unity is also the former CEO of EA. So that tracks

[-] Eagle0600@yiffit.net 11 points 1 year ago* (last edited 1 year ago)

This is a symptom of the casino that is the stock market. No-one cares about revenue, as long as share prices increase and they can sell before prices drop again. The result is short-term decision-making, and everyone who "matters" likes it.

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[-] Viking_Hippie@lemmy.world 75 points 1 year ago

the best part is that all of this is completely ethical

[-] Sekoia 51 points 1 year ago

I believe that part is a joke

[-] Viking_Hippie@lemmy.world 34 points 1 year ago

You never know. Some people ABSOLUTELY believe that using (insert thing they don't like here) makes people deserving of any and all abuse.

[-] rtxn@lemmy.world 73 points 1 year ago

"Our telemetry software, which we developed, operate, and have complete control over with no accountability, says you owe us one hundred million dollars. Slaughterhouse time."

[-] x4740N@lemmy.world 55 points 1 year ago* (last edited 1 year ago)

even running a few virtual machines on one host can take this further

edit: now I'm wondering if someone will make a botnet virus to do exactly this to send companies bankrupt

[-] SSUPII@sopuli.xyz 14 points 1 year ago

Just keep recreating the Proton prefix in Steam for Linux.

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[-] Dasnap@lemmy.world 53 points 1 year ago* (last edited 1 year ago)
[-] Sylvartas@lemmy.world 36 points 1 year ago

Didn't they literally clarify that an user reinstalling the game multiple times on the same machine would count every single install?

[-] Dasnap@lemmy.world 36 points 1 year ago* (last edited 1 year ago)

I believe they changed their mind.

After initially telling Axios earlier Tuesday that a player installing a game, deleting it and installing it again would result in multiple fees, Unity'sWhitten told Axios that the company would actually only charge for an initial installation. (A spokesperson told Axios that Unity had "regrouped" to discuss the issue.)

So they're trying to track it per device, which can also be exploited fairly easily.

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[-] ZILtoid1991@kbin.social 46 points 1 year ago

https://github.com/ZILtoid1991/pixelperfectengine

If you need an alternative for retro pixel-art games, then you can use my engine. Has its own weird quirks, but can be made work, also I still need time to hardware accelerate the sprite rendering.

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[-] Pyro@pawb.social 38 points 1 year ago

Sounds like unity doesn't want any new devs to go over to them and for the ones who did to start moving away to other engines.

Ask for x per purchase would at least get less backlash but I guess they couldn't track that as easily

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[-] winterayars@sh.itjust.works 36 points 1 year ago

Are you kidding? Parallelize that shit. 64 threads simultaneously, 64x the cost. (Okay probably like 20x but hey.)

[-] wolo 36 points 1 year ago

breaking news: if you spend thousands of hours building a house of cards on top of a rug controlled by a company whose best interests do not align with yours, don't be surprised when they hold your work for ransom and threaten to pull it out from under you

[-] AceQuorthon@lemmy.dbzer0.com 32 points 1 year ago

Developers need to stop using Unity AND Unreal. I miss in-house engines.

[-] Sylvartas@lemmy.world 42 points 1 year ago

And watch games prices/microtransactions skyrocket as every studio making a 3D multiplatform game needs a huge team of in house developers to develop their engine...

Engines have gotten way more complicated since the 2000's. There's a reason only a few AAA studios have their own robust in-house engine nowadays

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[-] KyuubiNoKitsune 33 points 1 year ago

I think it's hard to make an engine that lives up to today's gamers standards. I mean, engine building is hard either way. There is always Open 3D, but having some association with AWS probably sullies it's name.

[-] Onionizer@geddit.social 20 points 1 year ago

Go play Farming Simulator or DCS World for 10minutes and you'll change your mind

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[-] ICastFist@programming.dev 13 points 1 year ago

I miss in-house engines.

Eh, they're not always a good solution. CDProjekt ditched their own, which led to a lot of bugs in Cyberpunk 2077, to move towards Unreal. Bethesda's notorious for their very buggy mess of an engine. And people working under EA complained to hell and back about having to use the Frostbite engine for everything.

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[-] OmnipotentEntity@beehaw.org 11 points 1 year ago

As a former indie game dev who made their own in-house engine for a reasonably popular game, this is generally a bad idea. Just use Godot imo.

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[-] vox@sopuli.xyz 31 points 1 year ago* (last edited 1 year ago)

btw i predicted the whole thing a month ago
i fucking had the whole system in mind and it matches my thoughts exactly. (i was trying to come up with the most developer-unfriendly monetization strategy for unity... while in shower... for some reason)

[-] popemichael@lemmy.sdf.org 31 points 1 year ago

I can see a lot of people switching away from unity due to this.

It's sad that I wasted my time learning the engine a few years ago.

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[-] HawlSera@lemm.ee 26 points 1 year ago

Yeah I can't see this policy staying legal for long. Even if it wasn't blatant Highway robbery, Don't these tech companies have lobbyists that can push to ban this kind of shit? Because this screws over the company and not the fan base. I mean Publishers are going to have a hard time finding Talent if they want a game based in unity, but the developers are worried about being bankrupted simply because too many people are trying to get the game working by uninstalling and reinstalling it.

And what if the company is already defunct, but their game is still on Steam because the publisher owns the ip? Who exactly is going to Pony up?

[-] Kolanaki@yiffit.net 20 points 1 year ago

I mentioned this in a thread on the news article posted somewhere around here and it was pointed out that they do claim to have preventative measures for this exact scenario. They didn't detail what that was, however. It could still be (and likely would be) inadequate and certainly not fool proof.

[-] animelivesmatter@lemmy.world 19 points 1 year ago* (last edited 1 year ago)

the best game engine is bevy, exclusively because it gives you the right to tell everyone else that your game is made in rust

[-] botengang@feddit.de 14 points 1 year ago

And then they recommend using Godot for serious projects on their own website

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[-] Anangrierterrarian 16 points 1 year ago

Wait im out of the loop, what did unity do?

[-] sag@lemm.ee 53 points 1 year ago

Everytime someone install a Unity game. Dev have to pay the Unity.

[-] Anangrierterrarian 27 points 1 year ago

Didnt unity already take a bit of the sales? This sounds fucking stupid. Guess im learning Godot now

[-] sag@lemm.ee 30 points 1 year ago

Yeah, Godot is best alternative to unity.

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[-] ArmoredThirteen@lemmy.ml 13 points 1 year ago

Only occurs after the game reaches a certain amount of revenue within the last year. Not defending it this is a terrible change but there is still a degree of wiggle room for free games or VERY small indie games.

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this post was submitted on 13 Sep 2023
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