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Unity Engine Rule
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Yeah, Godot is best alternative to unity.
Not unreal engine?
(I honestly have no clue, they're the only two I've used)
Godot can use C# like unity does and it's FOSS.
Unreal uses C++, so you have to learn a different language if you're coming from Unity. And they also take part of the profits you make. Unreal has its advantages obviously, it's an amazing engine with amazing graphics, but if you're used to writing code in C# and don't want to learn something completely different, Godot is a very nice alternative
Ah I see! Neat! I'll have a look into it.
So I've seen that things like UnrealCLR exist. Now I know it's not official, but are adapters like that actually worth looking at as a sort of stepping stone for a c# dev wanting to use unreal?
I haven't really done much in UE tbh, so i don't know really. Might be worth taking a look tho
Godot is FOSS
sure, switch to unreal engine, then when they pull some equally dumb move you get to do this all over again!