If I see some AI Slop thumbnail for your shit ass ripoff game then you can bet your ass I’ll never play it let alone ever pay money for it.
what I want with AI games: Free conversations with NPCs who react to your actions.
what I don't want, endless slop
what is the appeal of talking to an NPC that uses chatgpt to respond? you would get the same experience talking to a cat or a houseplant
instead of writing pages of dialogue, write a lot of back story, personality, interests, knowledge, info they have, quests they have to share, sample of how they talk...
fine tune models... this way each character would sound unique, rather than standard chat gpt.
a good prototype would be about a village with about a dozen of NPCs.
no thanks
Yes pls
I feel you, but imagine if a game dev trained their own LLM exclusively on their own content. Only their own dialogue and lore. Could be fascinating then. Not something I wanna see a lot of work out into at the expense of other things, but could be interesting.
And to reiterate, I genuinely mean only trained on data the studio has a copyright on already.
another use, draw assets for a age of empires like game. then generate a diffusion model on them. now you can make rows of houses and non of them will be identical and all will fit in the art style.
same things with textures, no more repeating textures.
I don't know if you have heard about the game AI2U: With You 'Til The End that's basically a Escape the room game where a Girl kidnapped you and you need to escape. You can talk to the AI girl about any bullshit, interact and show them items in your inventory etc. If you make them upset they will maybe kill you, or they can like you so much that they will help you escape. I had a lot of fun with this game.
thanks, looks like a cool concept
I figure if people can’t be bothered to develop the games then I can’t be bothered to play them either.
I think the biggest problem is that steam is like 80+% shovelware and it's no surprise that a lot of those are using a bunch of AI generated "artwork." IMO it's no worse than a shitty asset flip and as others have pointed out, there are a lot of really cool things you could do with generative AI in game dev that aren't just slapping shitty pictures all over your product, and this doesn't capture the nuance. I would also assume that this number is lower than reality since it relies on tagging, and nobody is accurately tagging shitty scam games with less than a hundred downloads.
Steam should combat shovelware whether it's AI slop or human slop
The way that valves AI tag works is kind of a problem.
There is no subtlety to it at all, if you use AI in any capacity during the development of the game you need to declare it via that tag yet all the tag then does is say "AI in this game", but there's a big difference between having the AI develop the entire story or produce all of the artwork, and having AI write boilerplate camera controls for a farming simulator.
I agree that having more degrees of usage would be useful, but erring on the side of caution and declaring any AI use as a first step is better than doing nothing.
What? It shows up as a footer under the description, and inside is the game developer's description of how they used AI. Look at Stellaris for example, I remember they claim to use it minimally (in very vague words), but they certainly get to say their piece.
Honestly, maybe I'm an old fart, but I refuse to knowingly buy games if they use AI instead of paying talented people to create works of art.
Well that's the problem isn't it it depends entirely on what the AI is being used for. The truth is we don't know because Steam doesn't tell us.
How many of the ~6,818 titles now disclosing generative AI use were already on Steam in 2024?
I.E. are a lot of these just games that had already been released, updating their disclosure statements based on Valve's new rules?
The article says 1/5 games released this year use it. I'm not sure if ~34,000 games have released on Steam in the last year
I read a story recently about how a graphic designer realized they couldn't compete anymore unless they used generative AI, because everybody else was. What they described wasn't generating an image and then using that directly. They said that they used it during the time when they're mocking up their idea.
They used to go out and take photographs to use as a basis for their sketches, especially for backgrounds. So it would be a real thing that they either found or set up, then take pictures. Then, the pictures would be used as a template for the art.
But with generative AI, all of that preliminary work can be done in seconds by feeding it a prompt.
When you think about it in these terms, it's unlikely that many non-indie games going forward will be made without the use of any generative AI.
Similarly, it's likely that it will be used extensively for quality checking text.
When you add in the crazy pressure that game developers are under, it's likely that they'll use generative AI much more extensively, even if their company forbids it. But the companies just want to make money. They'll use it as much as they think they can get away with, because it's cheaper.
What I dread is a game lengthening dialog using AI. Some folks mistake quantity for quality, and make their games unbeatingly tedious. Just like games that lean heavily on procedurally generated content.
Yep, not excited for Starfield generated planets type of deal when it comes to dialogues and such.
My personal issue with the idea of “infinite NPC dialogue” is that it defeats the purpose of minor NPCs. They’re just there to give you a nudge in the right direction or give flavor text (“Bandit activity sure has been picking up!” or “The king? He’s probably in his castle to the west.”). Turning them into a chatbot just means a player potentially spending all their time there with nothing to gain that they couldn’t get from Character.AI instead of playing the game.
I’m also curious about the implementation. AI API use isn’t free so you’d likely be requiring players to pay if they don’t meet the hardware requirements to host locally.
Yeah, already things were getting harder to follow as people went to address the "strangely sparse cities" problem by flooding the environment with way more stuff aiming for more plausible, but it's more than you can ever consume and it's generally hard to know when you are actually supposed to pay attention or not. Finding interesting side quests among the flavor text used to be a thing, but now the flavor text is just overwhelmingly too much for that.
Of course, there's recognition of that and games start putting indications of "THIS RANDOM NPC HAS SOMETHING TO SAY" bright over anyone vaguely important. So I suppose in that context NPC flavor text vomit might as well be AI since it's been clearly indicated as stuff to ignore as background noise. Still disappointed in the decline of "is this important or not" determination being organic.
Funnily enough, I'm excited for new dialog in video games using generative AI. It would be nice for random NPCs to not have the same 3 recorded voicelines, but to actually change what they say based on what's happening around them.
But that's obviously a limited use for AI. It should definitely not be used to lengthen the game and clutter up storylines as you're kinda describing.
For background NPC, sure nothing lost, at least nothing lost that isn't already being lost in the "put big exclamations/question marks over NPCs with something actually important to say". Once upon a time there was a nice experience of evaluating NPC text to determine if there's an interesting side quest or at least an interesting side story playing out in the dialog. But with the push for more credible ambient NPC instead of big cities with like 25 people living in them that has been significantly lost anyway.
I wonder if games with UGC report they have AI content. (Games that allow for outside assets and code)
Are algorithms the same as AI?
I think the biggest problem is that steam is like 80+% shovelware and it's no surprise that a lot of those are using a bunch of AI generated "artwork." IMO it's no worse than a shitty asset flip and as others have pointed out, there are a lot of really cool things you could do with generative AI in game dev that aren't just slapping shitty pictures all over your product, and this doesn't capture the nuance. I would also assume that this number is lower than reality since it relies on tagging, and nobody is accurately tagging shitty scam games with less than a hundred downloads.
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