[-] MrGabr@ttrpg.network 15 points 2 months ago

Indeed. The sources I've read seem to lay blame with games not usually patenting mechanics (which apparently is all patent officers look at for prior art, not other games), meaning it needs active challenging to be thrown out.

PocketPair is based in Japan, which is where the previous, more directly problematic patents have been filed mid-litigation. While there is clearly prior art for the US patent, it isn't quite as comically broad as the Japan ones, and since Japan doesn't seem to care about prior art, those remain the most concerning to me.

[-] MrGabr@ttrpg.network 16 points 2 months ago

In the US, yes. In Japan, it would appear such a concept does not exist.

[-] MrGabr@ttrpg.network 23 points 3 months ago

My main gripe with TLJ is that the editing is a total mess. Multiple scenes lose continuity between shots. The most egregious example is the milk scene, which in addition to being gross and unnecessary, was clearly jammed in between two shots meant to be continuous. Rey and Luke start walking down a skinny peninsula, no space cow in sight, then hard cut to space cow and Luke milking it, then hard cut back to the end of the peninsula and Luke setting down his stuff.

[-] MrGabr@ttrpg.network 22 points 5 months ago

I disagree with many of his views, but I definitely wouldn't call him right-wing. He seems to me more like a libertarian from before "don't tread on me" actually meant "please tread on me." Hell, he's said the CEO of Nestle should be shot.

[-] MrGabr@ttrpg.network 18 points 6 months ago

The trick is to throw yourself at the ground and miss

[-] MrGabr@ttrpg.network 18 points 9 months ago

In a physical medium, it's way cheaper and easier to make light color thing dark than make a dark colored thing light. "Dark mode" books would require dyeing each sheet black, then painting the text on top of each sheet, rather than what is currently done, where we bleach each sheet white, then dye the text into each sheet.

Somewhat related - this is why printers use CMYK, rather than RGB. Computer screens use pure light, so they simply emit whatever combination of light they need to, and your eyes add them together. In a physical medium, however, what we see is based on what is reflected, i.e. not absorbed. Hence, each color of ink, in additive terms, is two colors together (cyan is green+blue, magenta is red+blue, etc). When you combine CMYK colors, you can precisely control what wavelengths of light are being absorbed in order to reflect the correct color.

[-] MrGabr@ttrpg.network 21 points 10 months ago
[-] MrGabr@ttrpg.network 16 points 1 year ago

Skin color is directly related to latitude. Darker skin means more melanin, which absorbs more light and protects against sunburns and thus skin cancer.

Eye color factors are less confidently known, but darker eyes generally have a better time in bright daylight.

Regarding those two, it's also worth mentioning that the Inuit people don't follow those patterns, as while they have less sunlight, they also have to deal with reflected light off the snow.

Hair texture is like eye color in that we're only mostly confident, but tight curls also probably protect from the sun.

It's also been posited that epicanthic folds might help against freezing winds, but there's no real evidence for that.

[-] MrGabr@ttrpg.network 16 points 1 year ago

We will improve private insurance

Am I hearing Trump promise to infringe on the rights of private businesses???

/s

[-] MrGabr@ttrpg.network 32 points 1 year ago

Others have already pointed out important things about what the dev has said; I would like to add that the book the game is based on has a number of female characters which are simply not in the game.

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MrGabr

joined 2 years ago