This is why they need to unionize.
This isn't unique to the gaming industry, this is capitalism writ large
This is why they need to unionize.
This isn't unique to the gaming industry, this is capitalism writ large
I cannot wrap my head around why the game industry hasn't already unionised massively—I hear horror story after horror story and everyone working in the industry seems to have convinced themselves they're special and it won't happen to them
It’s called “a decades long campaign to erode trust and even awareness of unions by corporate business interests”.
It's not that hard to understand. The whole gaming industry is filled with people who are super passionate about games, like passionate to a fault. This makes it very, very difficult to unionize as there's almost always some other game dev out there who would take the job for less pay and more hours.
I actually know a friend like that. He was job jumping a lot, looking for game dev roles almost exclusively. He finally landed such a role. Far as I heard, he's working overtime a lot (voluntarily) and he earns less than half of what I earn as a "regular" software developer.
Yeah, like the music or movie industry, it's rife with abuse because there are so many young people who dream of working in it that there's always fresh meat for the grinder.
And selection pressure means the industry veterans in charge are people who somehow thrived in this environment, so they're unlikely to change things.
I have a friend who worked in vfx on some very high-profile movies and shows, stuff you have definitely seen. And that industry actually seems even worse! Everyone is a contractor, so you work on one project, and then you don't have a job anymore, and you better make the bosses happy if you want to get another contract ever again. Everything is stunningly poorly planned, with deadlines that are impossible to meet without working all night, constant last-minute changes from fickle directors and incredible amounts of nitpicking and demands of perfectionism.
This is likely exactly the type of industry they are turning game development into. Because it's maximum profit with minimum responsibility. Hire the best in the world, squeeze the most work in the shortest time you can out of them, and then toss them to the wind when they're spent.
I’m sure it will get a lot worst with AI bs.
AAA dev here; it's not that. It's that attempting to standardize development in a highly fluid and innovative sector can kill your competitiveness as a studio if you're not careful. That being said, unionization is also desperately needed. Blizzard recently unionized across their while studio, which is probably the best model out there right now; allow companies of a certain scale to unionize so that positive and competitive aspects of company culture/organizational structure can be maintained/improved while ensuring worker's rights against exploitation from the top-down and abused of shareholders/management. Games, and by extension their studios, are intended to be things greater than the sum of their parts, and this is reflected by each company's unique internal culture; every studio operates differently, and this is directly reflected in the games they end up putting out (OG Valve is a great example). How many big studios have you seen shed a sizeable amount of senior devs, after which they no longer seem to be able to make the same quality games as before? Happens all the time, and this is why; the internal culture and proprietary knowledge-base has had a paradigm shift wherein a lot of the studio's previous identity has been lost. That's the magic of gamedev studio culture and the people that create it, and that needs to be protected while also upholding workers' rights simultaneously. The best way to do that is to allow all members of said culture to create their own rules of union governance from within, not necessarily to have standards that maybe disrupt said culture from without. This is obviously a generalization, as you could additionally have a looser external unionization framework protecting and binding/collectively bargaining on behalf of gamedevs as a class of worker; there is more than one way to skin the cat here. Obviously there's a "who watches the watchmen" situation that arises here, so this needs to be done in accordance with reforms in worker advocacy laws holistically, because I don't even need remind anybody of the deluge of "toxic company culture" Kotaku exposés over the years; we certainly need an external and legal framework to push back against that. It's a tough nut to crack, and it's why things seem to be moving so slowly. We're pushing a boulder up a massive hill here while fighting bad actors and neoliberal capitalism at the same time.
Sorry for not engaging with the content, but please add paragraph breaks. kthx
No.
so yea, they should unionize.
There are actually quite a few "Hollywood" unions, but unionization rates have fallen dramatically over the past few decades.
We (large European gaming companies employees) have been trying to get a CBA for a year and a half now, sometimes it takes time.
Not just unionizing, but getting legislation put forward and passed that protects workers' rights.
TL,DR: Company fires hundreds of workers. CEO makes $25.6 million.
Bullshit like this is why our industry is a mess, Nintendo may be greedy fucks but their code is good because the same dudes have been working there since the fucken 80s.
In Japan, the barrier to firing workers is much higher than in many other places. Even layoffs for financial reasons are tough and can be challenged. This is one reason companies sit on hordes of cash here is to weather financial issues, but it also has negative economic impacts as well. That said, Nintendo are a bunch of greedy cunts IMO, and I try never to buy anything new from them anymore (just buying used where they don't get a cut).
I think a lot of what comes out of Japan is better than the West because they haven't given up their idea of the company man.
Like it or not, having to switch jobs every few years is going to impact your performance.
Most of you have no idea how much easier it is to process information when you accept that you'll be doing it the same way for decades.
TIL Apex had writing behind it
It's set in the Titanfall universe, there's lots of lore scattered around. People work hard to integrate a narrative into the level and character designs, to imply plot in incidental dialogue or cinematics, or just literally write text entries that the majority of gamers will never read because only shooting and rare skins trigger their dopamine.
Honestly developer are making great work with how legends talk to each other during game. It's always really cool
I hope these CEO's get their reckoning some way some day.
They seem to think it's all just business and cruelly wielding power is no issue, but I think they overestimate how isolated they are.
They won't get any kind of reckoning that we'll understand. They're rich, powerful, and insulated from pain. They've all got golden parachutes via their weaselly networks. There will be no karma, unfortunately.
If we want them to receive a reckoning, it's on us, the working class, to force it to happen.
I don't think they will receive a reckoning, but their children might.
It's especially disgusting when we realize rich people are setting their children up to inherit a world where everyone hates them for being rich from exploitation.
On the one hand it sucks that a writer lost their job. And it'll never not suck. On the other hand I love when Apex Legends looks bad. I lost Titanfall 3 for that?
In a better universe apex and tf3 could have existed at the same time
Unfortunately we live in the universe where games as a live service is the only model that big companies run on, which means all resources must go to just that one game
And then they feed the documents to a LLM and iterate over it
Apex has a story?
It's a spinoff from titanfall, a series with a lot of cool world building, it would be a bit weird to have no story at all.
It's also a live service so they need to ~~copy fortnite~~ have an in game explanation for the updates
No, they have "lore": a bunch of inconclusive and loosely connected animation shorts, vague plot points, and character bios that give just enough of a reason for their seasonal events to occur and for fans to drool over. Just like every other live service.
While I feel sorry for her as a worker, I do not feel sorry for her as a writer.
Live Service writing for AAA studios has got to be the most disposable form of fiction. I can find old short stories from magazines that closed close to a century ago, but I can't play the Destiny series from start to finish today?
This is why we need to have 90 dollar games! /s
Apex is literally free to play
Don't be pedantic you know what they meant.
The exact opposite of what they said?
That's sad and disgusting.
Had over a thousand hours in Apex, while I quit way back because of different reasons, their actions definitely are not going to bring me back
I got laid off 3 months after I launched a modern website to replace my former company's old platform that none of their other developers wanted to work with.
I did exactly what they told me, something they wanted for years and years, and then I got laid off as a thanks instead of a bonus.
lol
Though I ended up getting a job that pays 30% more so I guess it ended up okay.
I think at this points it's better to not join up with a large developer or publisher. The indie market has better job security.
Or better yet, organize like the Hollywood actors have WGA.
Apex legends? The fully online battle Royale style competitive shooter? Can anyone tell me why a game like this needs a "character writer" anyway? I've never played it so maybe there's some grand story I don't know about, but to me this sounds like writing a character for Counter Strike which I think we all agree would be completely pointless.
I'll try to explain, I'm not a specialist in the lore of Apex legends. But the game is based in the world of Titanfall. It released in 2019 with a few characters. Each 1 or 2 season bringing a new characters with new abilities and background in the story. They have done a pretty good job so far and I really enjoy each characters.
CS at least back in the day didn't have a class based gameplay, each characters had the same abilities. So I guess it doesn't really compare.
It's more like asking why you need a writer for an Overwatch character than CS. The characterization is half of the point and, more importantly, sales on cosmetics, compared to CS/Halo/MW/Whatever
Haven't played since they removed Linux support. Will never play again.
I was gonna get snooty about being an indie game buyer, then I remembered that I bought a Larian game developed in partnership with Hasbro, so my snootiness will have to wait for another day.
Hasbro is a requirement for the D&D license, no?
Larian at least went against the grain of the AAAAA Industry and delivered something truly wonderful.
Sure, but they're still a AAA studio since BG3 is a AAA game. AAA studios can absolutely create wonderful games.
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