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[-] TexasDrunk@lemmy.world 206 points 5 days ago
[-] njm1314@lemmy.world 60 points 5 days ago

How dare that person not plant some pies in there every now and then

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[-] ilinamorato@lemmy.world 212 points 5 days ago

This is the exact same instinct that drives us to run away from the obvious path first. "Clearly that's where the final boss is. Let me just check what's down this way first..."

"...oh no wait, there's a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I'll go back..."

"...hmm, there's another ledge on this side too. Let me just put in a save point and...ok, yeah, this one is the final boss. Let me reload and check the other path..."

"...ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That's frustrating..."

"...THEY BOTH. LED. TO THE SAME. EXACT. PLACE."

[-] Lumidaub@feddit.org 126 points 5 days ago

This is why I have 120 hours in 40 hour games.

[-] ilinamorato@lemmy.world 41 points 5 days ago* (last edited 5 days ago)

This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, "but what if there's something important there?!"

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[-] LiveLM@lemmy.zip 18 points 5 days ago
[-] pyre@lemmy.world 4 points 4 days ago

this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn't even know this was a thing

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[-] Broadfern@lemmy.world 53 points 5 days ago

Accidentally going the right way is so infuriating.

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[-] cm0002@lemmy.world 29 points 5 days ago

WTF I don't come here to be attacked like this

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[-] Ideonek@lemm.ee 115 points 5 days ago* (last edited 5 days ago)

That's why I find idea that no gamer in Ready Player One tried running a car backward offensive.

[-] RebekahWSD@lemmy.world 62 points 5 days ago

Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It's insane that no one just...tried cause they're bored even.

[-] Bongles@lemm.ee 30 points 5 days ago

I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.

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[-] invertedspear@lemm.ee 22 points 5 days ago

There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.

[-] JcbAzPx@lemmy.world 20 points 5 days ago

That might buy you a few days, but not the absurd amount of time in the story.

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[-] prole 38 points 5 days ago

It's not just one game.

I still do this, and it regularly reaps benefits.

[-] kalpol@lemm.ee 69 points 5 days ago

Donkey Kong Country did this to me forever

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[-] duckCityComplex@lemmy.world 87 points 5 days ago

Developer: here's a fun little thing people will be excited to find!

Player: I will never trust anyone again

[-] elvith@feddit.org 26 points 5 days ago

I love it, when Devs anticipate that players might break their levels and reward them for it.

E.g. when I played Supraland, I had it happen several times, that I managed to get to places that were obviously not intended to be reachable - you know the drill: Low poly terrain, low res textures, holes in the terrain, invisible walls everywhere,... You keep exploring that wasteland, carefully managing to not fall of, go around a corner and... There's a chest there waiting for you.

Or some of the coin stacks in Super Mario Odyssey, that you'll never really see or collect, until you do some crazy trick jumps or so to get on top of $building.

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[-] Randomdude@lemm.ee 82 points 5 days ago

Every single waterfall I find I must check behind it, forever.

[-] vulgarcynic@sh.itjust.works 36 points 5 days ago

I still get irrationally upset when there isn't. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.

Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it's still there.

[-] ghost_towels@sh.itjust.works 22 points 5 days ago

I really love that you did that. I hope some kid (or an adult that’s a kid at heart) found it! Imagine how stoked they were!

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[-] MadMadBunny@lemmy.ca 68 points 5 days ago
[-] Zaraki42@lemmy.ca 20 points 5 days ago
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[-] LibertyLizard@slrpnk.net 53 points 5 days ago

Credit to Tim Buckley for briefly becoming one of the most widely mocked people on the internet and spawning a meme that lives on to this day but just rolling with it and continuing with his dream of making webcomics.

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[-] LocoLobo@lemm.ee 25 points 5 days ago

That's what's bugging me about Ready Player One the most. You can't tell me it took YEARS for gamers to figure out the secret about the racing track.

[-] CidVicious@sh.itjust.works 48 points 5 days ago

I always try to figure out which direction the game wants me to go so I can try going the opposite way first.

[-] Damage@feddit.it 19 points 5 days ago

I mean, we can't risk advancing the game and leaving unexplored areas behind

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[-] i_dont_want_to 31 points 5 days ago

TIL CAD is still going and it looks different.

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[-] samus12345@lemm.ee 37 points 5 days ago
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[-] abfarid@startrek.website 32 points 5 days ago

In Sega Genesis/Mega Drive Aladdin in several levels in the beginning you have go forward a bit and then return back to the start to find the secret. Needles to say, it also messed me up for life.

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[-] InFerNo@lemmy.ml 31 points 5 days ago

Also in this list: checking under stairs and behind waterfalls

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[-] NigelFrobisher@aussie.zone 5 points 4 days ago

Jeff Buckley was better tbh

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[-] nathanjent@programming.dev 19 points 5 days ago

Kids these days didn't know how to video game.

[-] spirinolas@lemmy.world 12 points 5 days ago* (last edited 5 days ago)

Sonic 1 for Master System...Bridge Zone, act 3...

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[-] FiskFisk33@startrek.website 16 points 5 days ago

is this loss?

[-] Davel23@fedia.io 29 points 5 days ago

And then the movie adaptation of Ready Player One acted like placing something before the starting line is some kind of super-sneaky hiding method.

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[-] hoi_polloi@sh.itjust.works 14 points 5 days ago

Bum Tickley is still going after all this time?

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[-] Quazatron@lemmy.world 24 points 5 days ago

As a Wolfenstein 3D player that checks every square centimeter of every wall for secret passages, I feel this pain.

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[-] arotrios@lemmy.world 26 points 5 days ago

For me it's waterfalls - have to check behind every single one for a hidden cave.

This has proven to be problematic in real life, like when I visited Niagara...

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[-] Prime@lemmy.sdf.org 12 points 5 days ago* (last edited 3 days ago)

In Serious Sam there was a secret you could only reach by starting running backwards while the level was still loading. The hint was that you heard a "door closing" sound from behind.

[-] LunarLoony@lemmy.sdf.org 5 points 4 days ago

There's also the one in the very first map, where you have to run for several minutes out into the desert behind you. You find a rocket launcher and a health powerup... which immediately spawns a whole bunch of monsters

Fun times!

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[-] WhiskyTangoFoxtrot@lemmy.world 16 points 5 days ago
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[-] RowRowRowYourBot@sh.itjust.works 22 points 5 days ago

Tons of games did this in the 2d side scrolling period.

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this post was submitted on 11 Apr 2025
1233 points (100.0% liked)

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