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submitted 1 year ago* (last edited 1 year ago) by Zaraki42@lemmy.ca to c/comicstrips@lemmy.world
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[-] ilinamorato@lemmy.world 216 points 1 year ago

This is the exact same instinct that drives us to run away from the obvious path first. "Clearly that's where the final boss is. Let me just check what's down this way first..."

"...oh no wait, there's a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I'll go back..."

"...hmm, there's another ledge on this side too. Let me just put in a save point and...ok, yeah, this one is the final boss. Let me reload and check the other path..."

"...ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That's frustrating..."

"...THEY BOTH. LED. TO THE SAME. EXACT. PLACE."

[-] Lumidaub@feddit.org 128 points 1 year ago

This is why I have 120 hours in 40 hour games.

[-] ilinamorato@lemmy.world 42 points 1 year ago* (last edited 1 year ago)

This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, "but what if there's something important there?!"

[-] grue@lemmy.world 16 points 1 year ago

This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.

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[-] christian@lemmy.ml 17 points 1 year ago

I play games this way too, but I feel like the bigger factor in my playtime way higher than necessary is that I don't want to miss any dialogue so I talk to every NPC until they repeat themselves. Most of the time that's the second time you talk to them so I definitely get a lot out of that.

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[-] Broadfern@lemmy.world 53 points 1 year ago

Accidentally going the right way is so infuriating.

[-] Snowpix@lemmy.ca 13 points 1 year ago

Especially if you get too far and the game takes control of your character to start a cutscene before you can turn back around.

[-] cm0002@lemmy.world 29 points 1 year ago

WTF I don't come here to be attacked like this

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[-] TexasDrunk@lemmy.world 212 points 1 year ago
[-] njm1314@lemmy.world 61 points 1 year ago

How dare that person not plant some pies in there every now and then

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[-] Ideonek@lemm.ee 118 points 1 year ago* (last edited 1 year ago)

That's why I find idea that no gamer in Ready Player One tried running a car backward offensive.

[-] RebekahWSD@lemmy.world 64 points 1 year ago

Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It's insane that no one just...tried cause they're bored even.

[-] invertedspear@lemm.ee 23 points 1 year ago

There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.

[-] JcbAzPx@lemmy.world 20 points 1 year ago

That might buy you a few days, but not the absurd amount of time in the story.

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[-] duckCityComplex@lemmy.world 91 points 1 year ago

Developer: here's a fun little thing people will be excited to find!

Player: I will never trust anyone again

[-] elvith@feddit.org 27 points 1 year ago

I love it, when Devs anticipate that players might break their levels and reward them for it.

E.g. when I played Supraland, I had it happen several times, that I managed to get to places that were obviously not intended to be reachable - you know the drill: Low poly terrain, low res textures, holes in the terrain, invisible walls everywhere,... You keep exploring that wasteland, carefully managing to not fall of, go around a corner and... There's a chest there waiting for you.

Or some of the coin stacks in Super Mario Odyssey, that you'll never really see or collect, until you do some crazy trick jumps or so to get on top of $building.

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[-] Randomdude@lemm.ee 84 points 1 year ago

Every single waterfall I find I must check behind it, forever.

[-] vulgarcynic@sh.itjust.works 36 points 1 year ago

I still get irrationally upset when there isn't. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.

Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it's still there.

[-] ghost_towels@sh.itjust.works 22 points 1 year ago

I really love that you did that. I hope some kid (or an adult that’s a kid at heart) found it! Imagine how stoked they were!

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[-] kalpol@lemm.ee 71 points 1 year ago

Donkey Kong Country did this to me forever

[-] SaharaMaleikuhm@feddit.org 16 points 1 year ago

Also at the end of the level. I remember 3 had balloons n stuff there.

[-] ChapulinColorado@lemmy.world 19 points 1 year ago

Mario world has some secret exits you had to access by going under the goal and past the ending as well.

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[-] MadMadBunny@lemmy.ca 68 points 1 year ago
[-] Zaraki42@lemmy.ca 20 points 1 year ago
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[-] LibertyLizard@slrpnk.net 54 points 1 year ago

Credit to Tim Buckley for briefly becoming one of the most widely mocked people on the internet and spawning a meme that lives on to this day but just rolling with it and continuing with his dream of making webcomics.

[-] Burnoutdv@feddit.org 16 points 1 year ago

Iirc correctly there was something about somewhat scamming his patreons or so. Ny memory is hazy but something about a drawing tablet?

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[-] CidVicious@sh.itjust.works 48 points 1 year ago

I always try to figure out which direction the game wants me to go so I can try going the opposite way first.

[-] Damage@feddit.it 19 points 1 year ago

I mean, we can't risk advancing the game and leaving unexplored areas behind

[-] christian@lemmy.ml 17 points 1 year ago

It's almost frustrating to play something with no intended path because it takes away my option to deliberately take the wrong one.

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[-] prole 39 points 1 year ago

It's not just one game.

I still do this, and it regularly reaps benefits.

[-] samus12345@lemm.ee 38 points 1 year ago
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[-] abfarid@startrek.website 32 points 1 year ago

In Sega Genesis/Mega Drive Aladdin in several levels in the beginning you have go forward a bit and then return back to the start to find the secret. Needles to say, it also messed me up for life.

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[-] InFerNo@lemmy.ml 31 points 1 year ago

Also in this list: checking under stairs and behind waterfalls

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[-] i_dont_want_to 31 points 1 year ago

TIL CAD is still going and it looks different.

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[-] Davel23@fedia.io 29 points 1 year ago

And then the movie adaptation of Ready Player One acted like placing something before the starting line is some kind of super-sneaky hiding method.

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[-] arotrios@lemmy.world 26 points 1 year ago

For me it's waterfalls - have to check behind every single one for a hidden cave.

This has proven to be problematic in real life, like when I visited Niagara...

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[-] LocoLobo@lemm.ee 25 points 1 year ago

That's what's bugging me about Ready Player One the most. You can't tell me it took YEARS for gamers to figure out the secret about the racing track.

[-] Quazatron@lemmy.world 24 points 1 year ago

As a Wolfenstein 3D player that checks every square centimeter of every wall for secret passages, I feel this pain.

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[-] RowRowRowYourBot@sh.itjust.works 22 points 1 year ago

Tons of games did this in the 2d side scrolling period.

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[-] nathanjent@programming.dev 19 points 1 year ago

Kids these days didn't know how to video game.

[-] Hardeehar@lemmy.world 16 points 1 year ago

Old school Armored core gamer here. This is me.

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[-] WhiskyTangoFoxtrot@lemmy.world 16 points 1 year ago
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[-] FiskFisk33@startrek.website 16 points 1 year ago

is this loss?

[-] hypnicjerk@lemmy.world 14 points 1 year ago
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[-] hoi_polloi@sh.itjust.works 14 points 1 year ago

Bum Tickley is still going after all this time?

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this post was submitted on 11 Apr 2025
1252 points (100.0% liked)

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