How dare that person not plant some pies in there every now and then
This is the exact same instinct that drives us to run away from the obvious path first. "Clearly that's where the final boss is. Let me just check what's down this way first..."
"...oh no wait, there's a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I'll go back..."
"...hmm, there's another ledge on this side too. Let me just put in a save point and...ok, yeah, this one is the final boss. Let me reload and check the other path..."
"...ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That's frustrating..."
"...THEY BOTH. LED. TO THE SAME. EXACT. PLACE."
This is why I have 120 hours in 40 hour games.
This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, "but what if there's something important there?!"
this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn't even know this was a thing
That's why I find idea that no gamer in Ready Player One tried running a car backward offensive.
Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It's insane that no one just...tried cause they're bored even.
I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.
There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.
That might buy you a few days, but not the absurd amount of time in the story.
It's not just one game.
I still do this, and it regularly reaps benefits.
Developer: here's a fun little thing people will be excited to find!
Player: I will never trust anyone again
I love it, when Devs anticipate that players might break their levels and reward them for it.
E.g. when I played Supraland, I had it happen several times, that I managed to get to places that were obviously not intended to be reachable - you know the drill: Low poly terrain, low res textures, holes in the terrain, invisible walls everywhere,... You keep exploring that wasteland, carefully managing to not fall of, go around a corner and... There's a chest there waiting for you.
Or some of the coin stacks in Super Mario Odyssey, that you'll never really see or collect, until you do some crazy trick jumps or so to get on top of $building.
Every single waterfall I find I must check behind it, forever.
I still get irrationally upset when there isn't. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.
Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it's still there.
I really love that you did that. I hope some kid (or an adult that’s a kid at heart) found it! Imagine how stoked they were!
Credit to Tim Buckley for briefly becoming one of the most widely mocked people on the internet and spawning a meme that lives on to this day but just rolling with it and continuing with his dream of making webcomics.
That's what's bugging me about Ready Player One the most. You can't tell me it took YEARS for gamers to figure out the secret about the racing track.
I always try to figure out which direction the game wants me to go so I can try going the opposite way first.
I mean, we can't risk advancing the game and leaving unexplored areas behind
In Sega Genesis/Mega Drive Aladdin in several levels in the beginning you have go forward a bit and then return back to the start to find the secret. Needles to say, it also messed me up for life.
Kids these days didn't know how to video game.
is this loss?
And then the movie adaptation of Ready Player One acted like placing something before the starting line is some kind of super-sneaky hiding method.
As a Wolfenstein 3D player that checks every square centimeter of every wall for secret passages, I feel this pain.
For me it's waterfalls - have to check behind every single one for a hidden cave.
This has proven to be problematic in real life, like when I visited Niagara...
In Serious Sam there was a secret you could only reach by starting running backwards while the level was still loading. The hint was that you heard a "door closing" sound from behind.
There's also the one in the very first map, where you have to run for several minutes out into the desert behind you. You find a rocket launcher and a health powerup... which immediately spawns a whole bunch of monsters
Fun times!
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