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submitted 1 week ago by remington@beehaw.org to c/gaming@beehaw.org
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[-] warm@kbin.earth 82 points 1 week ago

In-game purchases should display the exact cost in the local currency. In-game currency should be completely banned.

[-] KSPAtlas@sopuli.xyz 5 points 1 week ago

Depends what counts as an in game currency, does a game where you earn currency in-game and spend it in-game count as an in-game currency? What about if players can trade it?

[-] warm@kbin.earth 3 points 1 week ago

We are talking about anything that has real monetary value, if you cannot obtain it through real money, then it's not in the discussion. Of course it opens a whole new problem, where they could sell "boosts" to earning virtual currency etc. So that would have to be taken into account with the legislation.

[-] Obi@sopuli.xyz 3 points 1 week ago

They're gonna have such a hard time parsing this for WoW... WoW gold is a major part of the game and they've been screwing with it for a while now, I don't play it anymore but I heard about possibilities to buy tokens that you sell for gold in game but conversely you can also use the gold to buy game time or something? And then off course all the DLC stuff, it's gonna be complicated for sure.

[-] warm@kbin.earth 1 points 1 week ago

Yeah, same with OSRS, you buy a bond which you can turn into 1 week membership, or trade it other players. Which is honestly fine, it lets people get membership without spending real money, but I'd rather none of the better/fairer systems exist if it means removing the egregious ones. Really we just want to target systems that make you buy a virtual currency to just sell you microtransactions, but how do you write legislation for that? It's very tricky, which is why it's probably never going to happen.

[-] misk@sopuli.xyz 75 points 1 week ago

The CPC Network, coordinated by the European Commission, is publishing a set of guidelines today to promote transparency and fairness in the online gaming industry's use of virtual currencies.

That doesn’t seem binding.

[-] unexposedhazard@discuss.tchncs.de 92 points 1 week ago* (last edited 1 week ago)

Nah thats usually how those start out afaik. They start with a guideline and a grace period. Then when the grace period is over there is a warning period and after that it goes straight to fines.

The CPC Network will monitor progress and may take further actions if harmful practices continue.

Lets see what happens.

[-] Micromot@feddit.org 19 points 1 week ago

It is in part. They are hosting workshops and publishing these guidelines so companies can work on it on their own merit but they will also take further action if the harmful practices continue

[-] HappyFrog 3 points 1 week ago

It seems they are saying that these are already enforced:

The key principles and the Common Position are based on the existing general rules of EU consumer law directives that apply to digital services and digital content provided to consumers, including video games. The Commission will continue to examine these topics in the context of forthcoming consultations on the Digital Fairness Act.

[-] ocean@lemmy.selfhostcat.com 67 points 1 week ago

Some people hate the eu but I swear I only hear wins

[-] zaphod@sopuli.xyz 31 points 1 week ago

It's stuff like chat control that make me hate the EU sometimes.

[-] echodot@feddit.uk 10 points 1 week ago

Oh and the really really dumb cookie law.

[-] zaphod@sopuli.xyz 33 points 1 week ago

The cookie law isn't dumb, but at this point it should maybe be reformed. Basically as long as a website doesn't do shady shit with cookies no cookie banner is required. Instead of complaining about the cookie banner law, people should complain about websites who sell their users' data.

[-] denshi@discuss.tchncs.de 16 points 1 week ago

Basically as long as a website doesn’t do shady shit with cookies no cookie banner is required.

That is actually the status quo. If a website only uses cookies that are needed to make the website function, there is no need for a banner or dialogue. These cookie banners are there deliberately to be annoying so you'll agree to more than is necessary.

[-] jarfil@beehaw.org 5 points 1 week ago

The newest take on cookies, is "accept all, or pay to read". Quite shady, if you ask me.

[-] echodot@feddit.uk 5 points 1 week ago

The dumb bit of the law is the fact that websites are allowed to put up an annoying banner that says either accept cookies or individually deselect 240 checkboxes.

[-] Crotaro@beehaw.org 6 points 1 week ago

As @apotheotic@beehaw.org mentioned, that is actually not allowed and against the spirit of the "cookie banner law". But since hundreds, if not thousands of sites break this law, it takes quite the time for government workers to sift through all of that (provided they even get around to it).

[-] apotheotic@beehaw.org 4 points 1 week ago

They're not actually allowed to do that, by my understanding. It must be equally simple to accept all cookies as it is to deny cookies.

Random article I found on the subject

[-] cupcakezealot 18 points 1 week ago

because the people who hate the eu are the people who are wrong.

[-] 60d@lemmy.ca 52 points 1 week ago

Stop selling gambling as okay to kids. Gacha games equal gambling for minors.

[-] Sina@beehaw.org 22 points 1 week ago

This is especially funny in South Korea. Go to a Casino and burn $2000 and you may even get jail time, but gatcha is A ok.

[-] tempest@lemmy.ca 14 points 1 week ago

At least at a casino you can get something of value. The games effectively reward you in company script.

[-] Bezier@suppo.fi 6 points 1 week ago
[-] jarfil@beehaw.org 1 points 1 week ago

Games reward you in game mechanics, same as most games at a casino.

[-] MDCCCLV@lemmy.ca 2 points 1 week ago

It'd be fine if it was limited to like 1-5 dollars per account monthly with a yearly maximum. Not a 100 dollars at a time.

[-] Mad_Punda@feddit.org 41 points 1 week ago* (last edited 1 week ago)

I wonder if this will in practice put an end to the scummy practice of badly sized in game currency pack sizes, one of the many scummy techniques they use to make people spend more.

Let’s say the thing most players buy costs 3 ingame currency (I love that my autocorrect made „insane currency“ out of that). The smallest pack you can buy is 5. So, the player buys 5, spends 3 and has 2 left with which nothing to do. If they want another 3, they have to buy 5 more. Spend 3, have 4 left. Spend 3, have 1 left. The cycle continues.

[-] Oka@sopuli.xyz 14 points 1 week ago

Or, just stop games from selling in-game content?

Every skin is a texture or model swap, every "exclusive" always exists in the files, every in-game currency is fabricated.

Games try really really hard to make you pay for something that is copy and pasted

[-] gamer@lemm.ee 10 points 1 week ago

This is one of those radical ideas that people are terrified of, because it would kill the business models of a lot of massive corporations. It's easy to spin that as the death of the game industry, rather than what it is: the death of a business practice.

Like the laws against underage smoking probably wiped out billions in shareholder value, but that was objectively a good thing. Banning (or heavily regulating) in-game purchases would also be a good thing, no matter how much it affects existing players. If it leads to the death of name brands like EA, Ubisoft, etc. then who cares? The market will readjust and new players who were able to adapt to the changed environment will take their place.

[-] Fluke@lemm.ee 9 points 1 week ago

Artificial scarcity in it's barest form.

The fact that even some people think this shit is acceptable is very telling of how far we have yet to go, psychologically speaking, as a species.

Monkeys in fucking trousers.

[-] drosophila 6 points 1 week ago* (last edited 1 week ago)

If anything gaming culture has regressed, at least in this aspect.

Remember when the $2.50 Oblivion horse armor DLC was considered to be ridiculous?

[-] NostraDavid@programming.dev 1 points 5 days ago

Remember when the $2.50 Oblivion horse armor DLC was considered to be ridiculous?

Blizzard now sells mounts at the price of 90 EUR, ~1.5x the base price of the game itself...

TBF, it's a useful mount, but 90 fucking Euros...

[-] uis@lemm.ee 35 points 1 week ago

Now do Stop Killing Games

[-] kbal@fedia.io 20 points 1 week ago

I hope it doesn't affect EVE Online. As I remember it their system didn't involve any deception or confusion, even though there was in-game currency you could spend € on if you wanted to.

Well I mean there was plenty of deception and confusion among and between the players, but none from the game itself.

[-] unexposedhazard@discuss.tchncs.de 40 points 1 week ago

If the conversion rate isnt 1:1 or its not directly using € in the game then i would call that confusing or deceptive.

[-] MountingSuspicion@reddthat.com 53 points 1 week ago

For real. We need to get rid of games where 10 Red coins = 2.2 mystic gems = 1256 diamonds = 1.56 flowers and you can only buy red coin and only spend flowers and each conversion has a 1 green coin processing fee and you have to convert in that order. It's predatory and so sad that people get duped by it.

[-] kbal@fedia.io 9 points 1 week ago

As I remember it: It's an online game, so you need a monthly subscription to play. That is a set price in whatever real-world currency as normal. But you can buy as many months as you like in advance; and if you buy more than you need you can sell them in-game for whatever you can get on the open market which is controlled by players.

It was a long time ago, no idea if it still works that way. But it seemed to me like a good system, for a game in which in-game market trading between players is a big part of it.

P.S. Actually come to think of it I think they went free-to-play at some point. I wonder if my account still exists.

[-] RandomStickman@fedia.io 10 points 1 week ago

When I played, 1 plex = 1 month but they eventually converted it to 1000 plex = 1 month or something?

You can use ISK (in game currency) to buy plex and sell plex for ISK. The exchange rate of plex to ISK fluctuates depending on market demand so putting a hard real world currency equivalent value would be tough.

[-] mrmacduggan@lemmy.ml 5 points 1 week ago

Just putting a reasonably-up-to-date real-world value estimate next to any price in parentheses would be a big step forward though.

[-] melmi 3 points 1 week ago* (last edited 1 week ago)

Most people earn their currency in-game, which would make it awkward to have a real-world conversion attached to everything—especially when there's no way to pull it out so it's not really meaningful.

It's already hard enough getting people to undock and risk their internet spaceships, it'd be even harder if there were little real-world price estimates attached to everything.

A better solution would be to attach the prices only to PLEX (the premium currency), since that's what maps directly to real-world money and would be what you're spending your money on. They could also post the going exchange rate for euro to isk on the market itself without having to attach price tags to every individual item.

[-] PlexSheep@infosec.pub 1 points 1 week ago

The interesting thing about EVE is that the economy is completely player driven. That means you can even sell PLEX (Im pretty sure I got my name before eve named their money that, and I definitely didn't know EVE back then!) and therefore even buy PLEX with in-game resources you 'worked' for.

Because of that, I agree that EVE is a special case. If that PLEX currency did not exist to be bought with real money, that means that the in-game items are no longer able to be traded for essentially real money. Though perhaps there is some smart way to do it better and with less real world capitalism

[-] Skua@kbin.earth 11 points 1 week ago

The first two principles for virtual currencies that they have listed are "Price indication should be clear and transparent" and "Practices obscuring the cost of in-game digital content and services should be avoided", so if EVE is honest and up front about it then it should be fine

[-] Mad_Punda@feddit.org 12 points 1 week ago

I find it interesting that it says it’s based on existing legislation. In that case I’ma bit disappointed that it took them so long to act. But, it’s of course a stop in the right direction.

[-] ColdWater@lemmy.ca 9 points 1 week ago

Nice, good for EU

[-] jamie_oliver@beehaw.org 7 points 1 week ago

What does this mean for me, a capital G gamer? /s

But seriously, will I still be able to earn gold in MTGA?

[-] LeninsOvaries@lemmy.cafe 6 points 1 week ago

How will this affect the Platinum market in Warframe?

[-] Arkthos@pawb.social 9 points 1 week ago

These seem to be the four major points:

clear and transparent pricing and pre-contractual information;
avoiding practices hiding the costs of in-game digital content and services, as well as practices forcing consumers to purchase virtual currency;
respect of consumers' right of withdrawal;
respecting consumer vulnerabilities, in particular when it comes to children;

First one actually seems pretty well covered by Warframe already. Second point can be met just by displaying the real currency price next to the plat price, calculated based on what people on average give per plat when purchasing through the Warframe website. Third point... Yeah that's going to be a point of contention for sure. That'll require a redesign of the plat system. Fourth point I'd also say Warframe does. Their 'oh shit' moment when they ended up creating a slot machine with, what was it, kubrow skins? Demonstrates them actually caring about this already. Basically they saw people interacting with a new mechanic much like one would a slot machine, and then soon after rolled it back and refunded everyone who had spent money on it.

[-] jarfil@beehaw.org 4 points 1 week ago

"Right of withdrawal" is quite easy: allow cancelling the transaction before the in-game content has actually been used.

It only takes a "has been used" flag, and maybe a log entry to prove when.

[-] elfpie@beehaw.org 2 points 1 week ago

Considering you can't sell platinum for money, you could add complexity by converting it to another currency when exchanging hands. No value lost, exact same ratio. You buy platinum, you spend it on the store or it decays when you give it to another player. Platinum carries real world value, decayed doesn't. Would that work? The only reason for doing that would be to obfuscate the fact platinum has real world value. The players being constantly aware of the fact might mess with the economy.

Honestly, their monetization is really something I could never criticize.

[-] brygphilomena@lemmy.dbzer0.com 4 points 1 week ago

Will they get rid of games have 3 or 4 or more "currencies."

this post was submitted on 21 Mar 2025
698 points (100.0% liked)

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