Reminds me of this:
Its so bizarre seeing this.
For me the chart goes:
Call of Duty (2003) - the first one, it had sprint and ADS. Also two primary weapons and a handgun slot.
Call of Duty 2 (2005) - the first one with regenerating health. This might also be where prone and the true two weapon limit was introduced (but I'm not sure).
...
Call of Duty: Modern Warfare 2 (2009) - At this point people are criticizing the game series for being propaganda for the military industrial complex, for bland mindless gameplay, for being generally bland and uninteresting as a piece of art, for cranking out the same game over and over again, and for spawning so many imitators that creativity was choked out of the AAA development space.
...
Call of Duty: Advanced Warfare (2014) - the one with that actor in it. People were surprised that it actually changed up its gameplay by adding jetpacks.
From 2014 onwards: I have never heard of these games before. I was vaguely aware that they kept making COD games but never cared to read about them. I think one of them was 150 GB, which some people think was a conspiracy to fill up your hard drive so you couldn't play other games (considering how much a repack was able to reduce its size).
Modern day chemists have succeeded where the alchemists of old failed by finally isolating phlogiston.
Sure, you should be able to pause and/or quit out and resume the game where you were.
I just think its a little bit dumb that games like Undertale get praised for having a save system that's not actually a save system, or how Oneshot gets praised for letting the player permanently screw themselves over (you get one shot, no reloading), but the fact that you have to make it to the next bonfire in Dark Souls to make progress is treated as meaningless bullshit that only serves to make the game harder with no thematic significance at all.
It might be less the quality of the research and more this:
(This comic is a bit outdated nowadays, but you get the idea).
Except the headlines say "scientists report discovery of miraculous new battery technology using A!".
Also i think people don't realize how long it takes to commercialize battery technology. I think they put them in the same mental category as computers and other electronics, where a company announces something and then its out that same year. The first lithium ion batteries were made in a lab in the 1970s. A person in 2000 could have said "I've been hearing about lithium ion batteries for decades now and they've never amounted to anything", and they would be right, but its not because its a bunk technology or the researchers were quacks.
With electric cars you might not even need a special charger so much as a special charging cycle. Its already the norm for cars to tell the charger what voltage and current they want, and its already the norm for cars to carefully control their battery's temperature during charging.
That's not to say you'd necessarily be able to do this with just a software update, but its not too far off from the current paradigm.
Because restrictions on what you can and can't do is what makes a game a game. Should every game have noclip on by default in case someone doesn't want to engage with the level at all? After all, players that want to can simply restrict themselves to only moving inside the playable space.
I have no problem with being able to open up a console to type god
and noclip
, or installing mods to change how the game works, but it should be clear that you're stepping outside the experience that the developer created. And it shouldn't be an expectation that every game has the same experience.
What's wrong with the UI? (Aside from it being incredibly laggy)
Draw her eating spaghetti
It needs a port that you can attach your bag of caffeinated noodles to.
I don't think I would have brought a new person into the world during any of the other time periods you mention either.
Thank you for the spaghetti drawing.