I mean, that’s what fanfiction.net is for if you want to ship Bowser and Peach.
Who cares what teens want?
They don't have any money.
Is that why no one cares what I want? Because I don't have any money? 🤔
Money is the old economy. Teens have something that adults don't have that is infinitely more valuable than money: attention. This is how, despite having no money, teen taste and culture is so over-represented today.
I enjoy well-done romance in games. It's just a taste thing.
Does that exist?
What's your fave?
I've played so many it is hard to have a favorite. I like when different games try to incorporate romance, but I still prefer visual novels. I have played so many where you are a guy romancing women (these usually are bad quality and an excuse to see sex, I am fine with sex but at least emphasize the romance) but have been getting into otome games where you are a woman romancing guys. There are still bad tropes in some of these games, like noncon (I only do consensual). There are also queer games like Dream Daddy I enjoyed.
For non-VN I would say I liked Bioware's games, Stardew Valley, Harvest Moon games, Story of Seasons games, Rune Factory games, Persona games, Divinity Original Sin 2, Baldurs Gate 3 (haven't beaten yet, seems promising), Cyberpunk 2077 (Judy), Life is Strange, and Obsidian/Bethesda (sorta).
Nice to see a shout-out for DOS2. I liked that it leaned into its sex scenes when called for. Too many M-rated games are still afraid to go there with it. I also feel like it's a bit more earned when it takes a while to develop, or as is often the case, the setting is so oppressive that it puts romance firmly in the background. Mass Effect 3 was great about this.
Liara
that's only true because most of you motherfuckers do robotic gamified romances that don't feel natural, heartfelt or interesting.
bg3 was literally one of the biggest games of the year....
also the sims 4 has been going for years
Hades was also HUGE and I find it hard to believe it was mainly for the gameplay as even I, a gameplay purist, have always been drawn in by Supergiant’s storytelling.
The romance was the worst part of BG3, imo.
Too forced, every dialogue option is either slightly flirty (at least) or just telling them "fuck you and die".
Even when you say you just want friendship and avoid the most flirty options, it won't stop the game from trying to throw you in a romance. I hated that.
Yep. It did depend on the companion a bit, IIRC Shadowheart and Astarion's romances wouldn't be triggered unless the PC picked the flirty dialogue. But then there were some companions who would pursue the player. I hated how I couldn't just be Gale's Bro, and Halsin is just plain creepy.
Gale has a problem where he interprets interest in his backstory as romantic interest. Which is kind of realistic, but no one wants to be on the receiving end of that in real life or in a game.
Like bro, put your dick away and tell me some gossip about Mystra.
Maybe it was deliberate and intended to give some self awareness to some people who won't take no for an answer and keep trying.
The upside I guess is that a lot of cis straight men got to experience how uncomfortable unwanted advances are.
As usual big business trying to figure out a cookie cutter formula to repeatedly make billions in profit. But games are creative, not formulaic.
Yeah it’s too bad their formula isn’t “what if we made a good game?”
That's not how senior management approvals work. You're not allowed to pitch an opinion. Youre only allowed to make recommendations based on something that previously worked or if it's a direct request by multiple users in an official feed back form. Why do you think there is no creativity in AAA games, they call it "data driven decision making".
You’re starting on the wrong end.
People want games that the devs care about making. Whether it has sex or friendship or romance or relativistically-accurate jiggle physics.
People don’t know what they want until it’s in front of them, but devs know what they wanna make.
I think you hit the nail on the head with those points.
I've seen 5+ clones of Papers Please. I doubt that if you surveyed people describing the mechanics that they would be interested especially if Papers Please never came out.
For the original Halo they surveyed people who played who pretty much universally described the AI on the harder difficulties as being significantly "smarter". In actuality the only thing changed was enemies health pools and damage output and it was identical AI.
Gamers usually have a holistic experience with the games they are playing. There's definitely a place for user feedback to work, but devs don't look at a game the same way that people playing them do. Asking people who don't know how something works for feedback will give you perspective, but it doesn't necessarily lead to informed design decisions.
"I've seen 5+ clones of Papers Please. I doubt that if you surveyed people describing the mechanics that they would be interested especially if Papers Please never came out."
I think this is a great example. You can't distill things down to a formula because these things exist in conversation with each other. An example that comes to mind is the game "Not Tonight", a Brexit themed Papers Please clone. Mechanically, it does very little to distinguish itself from papers please, but narratively, that's sort of the whole point: It being a clone specifically leverages the energy of "Glory to Arstotzka" to satirise the UK's institutional racism.
Surveys don't capture that games like this aren't just clones of Papers Please, they're actively in conversation with Papers Please
That's right "industry execs" — you just need to turn down the romance by 40% and the sex by 15%, add 50% more friendship and 25% more adventure, control for the desired level of political correctness, add just the right variety of behavioural feedback loops, and you'll have a maximally profitable game.
maximally profitable game
See, it really is just an algorithm that can be nailed down perfectly, and I've got an entire floor of statisticians and market analysts that agree it'll make me berjillions!!!1!!
Lpt: they're also telling me more statisticians and market analysts will help boost my numbers too! Jackpot!
-an executive, somewhere, in nearly every corporate office
Romance in video games is fun, yeah, but it's usually just something extra. It's rarely the main focus and I'm hard-pressed to really imagine how to make it the main focus without making a gooner game. Usually romance/sex is sort of the cherry on top of an otherwise good game.
Just because you really enjoy golf doesn't mean you want every movie to have a half-assed awkward golf game stuffed into it.
Maybe one day, someone in charge of making video games will ~~figure out~~ remember that compelling, unique, decently challenging and rewarding gameplay is the actual fundamental component of a video game, and that everything else is important, but ultimately secondary to that.
Hmmm... Or, or, hear me out: what about you're some guy in some mysterious place, but here comes the best part: this time you have amnesia and you must shoot guns at monsters to uncover the truth?
No, come on man...!
What we need...
Is another... open world survival pvp crafting game.
Preferably with zombies.
And season passes.
And 83939583 in game cosmetics.
...
About a month ago, as a joke, I said that like the most frustrating, evil game I could imagine would be basically a game that is nothing but shitty NPC escort quests, through an active warzone with other players in PvP, where the NPC is fragile, annoying and whiney and pretentious as possible, moves slower than you run but faster than you walk...
....and every time they get wounded or just scared or drop something or trip or see a butterfly, you go into a bethesda death stare with them where you have to get through a 10+ step dialogue tree that is different everytime and only has a single success state, all others result in you having to retry...
... and its all still an active real time combat zone while you are locked into this, you and idiot NPC still vulnerable to other players.
The state of video gaming is such that within minutes, someone said this would actually be a game they'd want to play, that its an actually novel idea, sounds fun.
When I read that, my mouth dropped, in a dazed stupor.
EDIT: Fuck, all you'd have to do is call it Puppy Girl Escort Quest, and make the person you're escorting be varying kinds of kawaii waifus, surprise, the game is actually a harem anime.
So what you're saying is, an extraction shooter where you play as a bodyguard for the VIP NPC, with some fun risk reward mechanics related to straying from the NPC for loot, and deciding which items to keep for yourself and which to give to the NPC? Sounds quite novel, could be fun
Now, I like a good romance here and there. Who doesn't?
That being said, games like Sonic 06 are very good examples of why romance isn't welcome in some places
Oh really. And what do you think he's collecting all those rings for?
Sauron
I really enjoyed my Shepard and Liara romance during the Mass Effect trilogy, but I don't think it's particularly well executed in most other games.
Big mainstream games that are heavy on sex, like Baldur's Gate 3, are a recent phenomenon.
Heavy on sex? Just which mods did the author install?
It's fairly accurate isn't it? Every single companion (bar Minsc and Jaheira - though the Jaheira romance was cut content) lusts for you with the uncomplicated ferocity of a hormonal teenager, some after having exchanged barely a sentence or two with you (looking at you, Halsin). There is a bear fucking scene, Mizora wants you for some reason and hell, you can even bang a god damn mind flayer.
The bear-fucking scene will always be my answer to things like this.
You can't look at BG3 and go "yup, wholesome family fun for all ages"
Yeah, but you don't HAVE to fuck the bear.
Joking aside, if romance and sex aren't your thing, you as the player have control in most games to just not do those things.
The characters keep throwing themselves at you though.
It really sucks when I'm playing a game with my girlfriend and there is a half-naked demon lady trying to bang me despite me being an asshole to them in every interaction.
Baldurs Gate 3 is one of my favorites games ever, but I would enjoy it a lot more without the awkward horny stuff it throws in my face.
What does your girlfriend have to do with anything?
You don't see how that makes it even more awkward? This is a game with co-op that will throw the horniest scene at you out of nowhere.
I know it's anecdotal, but among my students (12-18 y/o), dating sims are extremely popular. Probably the most popular genre after battle royal games. I would definitely consider dating sims romance games.
Half-assed sex scenes (no pun intended) are probably worse than ones that are well done.
I still think a lot about one of the beats in a DA:I romance. But like... all the ones from DA:O were kind of bad. But also the one I played in DA:V was so PG-13 and sterile it wasn't any fun at all.
SIGNALIS is a game about romance and I loved it, it is one of my favorite relatively recently released games.
Maybe you're doing it wrong?
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