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Business majors ruin everything, part 8378384748

[-] brucethemoose@lemmy.world 71 points 1 month ago* (last edited 1 month ago)

I think there's also a "Netflix effect" where old games are incresingly accessible as an alternative to newer crap, kinda like (from my personal observations) how a lot of young people seem to be really fluent in old movies and TV due to streaming and YT.

Its going to bite these publishers in the bum.

[-] stardust@lemmy.ca 36 points 1 month ago

Indies I think helped younger gamers and old gamers become less impressed by graphics compared to the past. Gamers expect more and there's many indies and old games people haven't played.

[-] slaacaa@lemmy.world 22 points 1 month ago

There is also just tiny graphic improvements now, so for most people, 5 years old games look similar to what we have now

[-] TachyonTele@lemm.ee 12 points 4 weeks ago

I'm still being impressed by 2017 games

[-] ignism@lemmy.world 5 points 4 weeks ago

The remasters coming out now is such bullshit, I mean Horizon Zero Down… are you kidding me?

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[-] Cossty@lemmy.world 6 points 4 weeks ago

I would even go lower than that. If you showed me Prey 2017 or even Alien Isolation 2014, and told me they came out today. I would probably believe you.

[-] T156@lemmy.world 6 points 4 weeks ago

And that the requirements for those minimal improvements are vast. If you need to pull down 200GB for a minor graphical upgrade, that's just not really worth it compared to an older game that is a bit graphically worse, but is both smaller, and runs better on newer hardware.

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[-] telllos@lemmy.world 10 points 1 month ago

It's funny but I think my playstation 5is a Neflix machine and my most played game is days gone...

For some reason I feel like nothing interesting got released so far in this generation. Nothing big from Naughty dog. T.T

[-] JakenVeina@lemm.ee 57 points 4 weeks ago

So, the scheme is basically to have you, the publisher, invest some money into marketing the game, to get potential players aware of it, then have them pay a one-time premium to actually play it, if they're interested.

[-] Blackmist@feddit.uk 11 points 4 weeks ago

If that's not the business model, then I'm honestly not playing it.

And while I may be outnumbered by children playing Fortnite obsessively, at this stage of life I do have more money than gaming time.

[-] taladar@sh.itjust.works 4 points 4 weeks ago

I am okay with the "I made this game for fun and publish it for free/pay what you want because I can't be bothered with monetization" business model too.

[-] MoonMelon@lemmy.ml 9 points 4 weeks ago* (last edited 4 weeks ago)

Sorry that doesn't drive MAU, DAU, or ARPPU. Also we want users on our walled garden data harvesting service that's just "Steam but Worse", so I'm afraid you need to close your studio. What's that? Sorry you're breaking up, must be something wrong with the phone here in the Swiss Alps. Ok ta ta.

[-] UnderpantsWeevil@lemmy.world 4 points 4 weeks ago

There's more to game development than that. Setting, art style, gameplay loop, interface...

The argument being made is that a "proven" mechanism for monetization is getting in the way of developing other attributes of gameplay, as the

  • get potential players aware of it

and

  • then have them pay

Steps are made the focus of design, and only known existing formulas for the above encourage the

  • invest some money

step.

[-] mindbleach@sh.itjust.works 47 points 1 month ago

Nothing inside a video game should cost real money.

It's an abuse of how games work and what games are.

Only legislation will fix this. If we allow this to continue, there will be nothing else.

[-] Takios@discuss.tchncs.de 15 points 4 weeks ago

Exactly, the moment things cost real money in the game, the design of the game changes to increase likelihood of spending. Guild Wars 2 e.g. sells increased inventory space..and it fills your inventory with so many crap items that you'll constantly be managing your inventory without the extra space.

[-] mindbleach@sh.itjust.works 9 points 4 weeks ago

And you'll get dick-riders going 'but inventory management is gameplay, like in survival horror!'

Okay. So why can you pay five actual dollars to play the game less?

[-] jjjalljs@ttrpg.network 6 points 4 weeks ago

At least you can improve inventory in-game (eg: do normal gameplay quest and crafting stuff to get bigger bags). Some monetization is cash or nothing.

Still bad when they make something annoying and then charge to fix it.

Guild wars 2 specifically has a surprising amount of quality of life stuff for free, but you can see places where "we can make money here" won out occasionally.

[-] SplashJackson@lemmy.ca 36 points 4 weeks ago

God I hope the gaming industry collapses just like in 1982. We have more than enough retro and indie games to get by until a new business model arises

[-] Cethin@lemmy.zip 37 points 4 weeks ago

It won't collapse in the same way because, like you said, we have tons of indies and they have easy access to publishing now. Hopefully the AAA space collapses though. It looks like it's going that direction. They've forgotten why they exist.

[-] Katana314@lemmy.world 4 points 4 weeks ago

I’m curious if it would expand past games to tech. So many businesses aim for AI to take most of their programming role and fire their staff. Assuming that fails in some hilarious public ways over the next five years, I’m wondering what the old guard that knew the technologies well will do.

[-] taladar@sh.itjust.works 3 points 4 weeks ago

It won't happen in tech outside gaming because tech outside gaming moves a lot slower so the collapse will happen to the front before the rear even thinks about adopting stupid changes like that.

[-] SplashJackson@lemmy.ca 3 points 4 weeks ago

"Bye Felicia!"

[-] Blackmist@feddit.uk 3 points 4 weeks ago

Unfortunately that may well make them double down on the F2P mobile market.

They're cheaper to make, and success tends to be tied directly to marketing efforts and exploitation.

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Also, machiens capable of gaming are ubiquitous. Say the console market collapses because people recognize that Playstation and Xbox offer less entertainment per dollar than lighting $20 bills on fire. PCs, phones, tablets, maybe even smart televisions are everywhere. It's not like the early 80's when having a computer in your house is a new idea people were still figuring out.

It would be fun watching some of the bigger studios fart themselves to death though. I don't know if we need Ubisoft, EA or Activision anymore.

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[-] TachyonTele@lemm.ee 34 points 4 weeks ago

So this guy was at the top of Sony America until 2018 and now there's suddenly a lack of creativity in the industry? Please.

He's the strategic advisor at Tencent Games now, so I'm sure he's all over creativity there...

[-] Asafum@feddit.nl 27 points 1 month ago* (last edited 1 month ago)
[-] barnaclebutt@lemmy.world 21 points 4 weeks ago

I found UFO 50 pretty creative. Maybe it's not the problem of creativity. It's the problem of monopolistic gaming companies run by people that don't like games.

[-] Hydra_Fk@reddthat.com 20 points 1 month ago

Laughs as I remember pumping endless quarters to continue in old cabinet arcade games.

[-] Postmortal_Pop@lemmy.world 28 points 1 month ago

OK, but did you pay $600 to have that cabinet in your house and still pumo endless quarters into it?

[-] Hydra_Fk@reddthat.com 4 points 1 month ago

A better argument would have been "they still were creative unlike the soulless carbon copy mega games of today."

[-] NoForwardslashS@sopuli.xyz 10 points 4 weeks ago

But just imagine how much more money they would have got out of you if you could also add a couple of extra quarters to change your character's outfit

[-] Hydra_Fk@reddthat.com 5 points 4 weeks ago

Fucking horse armor. Fucking dumbasses who bought it.

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[-] Miphera@lemmy.world 19 points 4 weeks ago

No guys, don't you understand, it's all that DEI that's ruining games, trust. /s

[-] NutWrench@lemmy.world 14 points 4 weeks ago

I've played the original "Deus Ex" for years and I'm still discovering new things about it. I don't even have to worry about Windows anymore. I can play it with Wine on Linux.

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[-] yamanii@lemmy.world 7 points 4 weeks ago* (last edited 4 weeks ago)

As Tim Willis from Space Marine 2 said:

“We don't need to sell four million units to make it [Space Marine 2] a success,” Willits said. “There are many games, sadly, especially out of North American developers, where if you do not sell five million copies you are a failure. I mean, what business are we in where you fail if you sell less than five million?”

[-] ShinkanTrain@lemmy.ml 6 points 1 month ago* (last edited 1 month ago)

Shawn, bro... not to say it's your fault, but it started with you

[-] Kernal64@sh.itjust.works 3 points 4 weeks ago

I'll say it. He's definitely at least partially responsible for this situation that he's complaining about now.

[-] CaptObvious@literature.cafe 4 points 1 month ago
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this post was submitted on 20 Oct 2024
399 points (100.0% liked)

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